- 22f9798 Add earlier roll joint points for arm paths by Maxwell Henderson · 2 years, 2 months ago
- 90e655c Added specific auto arm splines to go really fast by Austin Schuh · 2 years, 2 months ago
- 166ab65 Tune human player pickup positions by Austin Schuh · 2 years, 2 months ago
- 99dda68 All the setpoints and tip scoring paths by Austin Schuh · 2 years, 2 months ago
- f582b14 Check if python paths repeat by Maxwell Henderson · 2 years, 2 months ago
- 47a481a Deduplicate destination points by Austin Schuh · 2 years, 2 months ago
- e062be0 Add all the rest of the upright and fallen over cone positions by Austin Schuh · 2 years, 2 months ago
- 9b3e41c Add cube scoring positions and front/back mode by Austin Schuh · 2 years, 2 months ago
- 9a11ebd Make arm spline definition a ton easier by Austin Schuh · 2 years, 2 months ago
- 68842e1 Add cube pickup path by milind-u · 2 years, 2 months ago
- 1ac7aac Add game piece positions and score positions by Maxwell Henderson · 2 years, 2 months ago
- 4037bc7 Actually check roll joint collision for generating by milind-u · 2 years, 2 months ago
- 76dd4e7 Make the paths followable and not hit anything by Austin Schuh · 2 years, 2 months ago
- eeb08c5 Add limit checks to arm UI by milind-u · 2 years, 3 months ago
- 060e4cf Make arm UI angle conventions match C++ by milind-u · 2 years, 3 months ago
- 18a901d Add roll joint to superstructure and arm UI by milind-u · 2 years, 3 months ago
- 3738518 Add arm code to 2023 by milind-u · 2 years, 3 months ago
- 83cf6d6 Move uneeded function out of graph_tools by Maxwell Henderson · 2 years, 3 months ago
- 4491348 Remove y2018 paths and add placeholder paths by Maxwell Henderson · 2 years, 3 months ago
- f5123fe Split graph_generate into two files by Maxwell Henderson · 2 years, 3 months ago