blob: 9c8c90892e2e4dede6b93fd8521c53ea70958e97 [file] [log] [blame]
Austin Schuhe89fa2d2019-08-14 20:24:23 -07001/*
2 * Copyright 2015 Google Inc. All rights reserved.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// To run, use the `javascript_sample.sh` script.
18
19var assert = require('assert');
20var flatbuffers = require('../js/flatbuffers').flatbuffers;
21var MyGame = require('./monster_generated').MyGame;
22
23// Example how to use FlatBuffers to create and read binary buffers.
24function main() {
25 var builder = new flatbuffers.Builder(0);
26
27 // Create some weapons for our Monster ('Sword' and 'Axe').
28 var weaponOne = builder.createString('Sword');
29 var weaponTwo = builder.createString('Axe');
30
31 MyGame.Sample.Weapon.startWeapon(builder);
32 MyGame.Sample.Weapon.addName(builder, weaponOne);
33 MyGame.Sample.Weapon.addDamage(builder, 3);
34 var sword = MyGame.Sample.Weapon.endWeapon(builder);
35
36 MyGame.Sample.Weapon.startWeapon(builder);
37 MyGame.Sample.Weapon.addName(builder, weaponTwo);
38 MyGame.Sample.Weapon.addDamage(builder, 5);
39 var axe = MyGame.Sample.Weapon.endWeapon(builder);
40
41 // Serialize the FlatBuffer data.
42 var name = builder.createString('Orc');
43
44 var treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
46
47 var weaps = [sword, axe];
48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
49
50 var pos = MyGame.Sample.Vec3.createVec3(builder, 1.0, 2.0, 3.0);
51
52 MyGame.Sample.Monster.startMonster(builder);
53 MyGame.Sample.Monster.addPos(builder, pos);
54 MyGame.Sample.Monster.addHp(builder, 300);
55 MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red)
56 MyGame.Sample.Monster.addName(builder, name);
57 MyGame.Sample.Monster.addInventory(builder, inv);
58 MyGame.Sample.Monster.addWeapons(builder, weapons);
59 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon);
60 MyGame.Sample.Monster.addEquipped(builder, weaps[1]);
61 var orc = MyGame.Sample.Monster.endMonster(builder);
62
63 builder.finish(orc); // You may also call 'MyGame.Example.Monster.finishMonsterBuffer(builder, orc);'.
64
65 // We now have a FlatBuffer that can be stored on disk or sent over a network.
66
67 // ...Code to store to disk or send over a network goes here...
68
69 // Instead, we are going to access it right away, as if we just received it.
70
71 var buf = builder.dataBuffer();
72
73 // Get access to the root:
74 var monster = MyGame.Sample.Monster.getRootAsMonster(buf);
75
76 // Note: We did not set the `mana` field explicitly, so we get back the default value.
77 assert.equal(monster.mana(), 150);
78 assert.equal(monster.hp(), 300);
79 assert.equal(monster.name(), 'Orc');
80 assert.equal(monster.color(), MyGame.Sample.Color.Red);
81 assert.equal(monster.pos().x(), 1.0);
82 assert.equal(monster.pos().y(), 2.0);
83 assert.equal(monster.pos().z(), 3.0);
84
85 // Get and test the `inventory` FlatBuffer `vector`.
86 for (var i = 0; i < monster.inventoryLength(); i++) {
87 assert.equal(monster.inventory(i), i);
88 }
89
90 // Get and test the `weapons` FlatBuffer `vector` of `table`s.
91 var expectedWeaponNames = ['Sword', 'Axe'];
92 var expectedWeaponDamages = [3, 5];
93 for (var i = 0; i < monster.weaponsLength(); i++) {
94 assert.equal(monster.weapons(i).name(), expectedWeaponNames[i]);
95 assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]);
96 }
97
98 // Get and test the `equipped` FlatBuffer `union`.
99 assert.equal(monster.equippedType(), MyGame.Sample.Equipment.Weapon);
100 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).name(), 'Axe');
101 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).damage(), 5);
102
103 console.log('The FlatBuffer was successfully created and verified!');
104}
105
106main();