Austin Schuh | 7c75e58 | 2020-11-14 16:41:18 -0800 | [diff] [blame] | 1 | "use strict"; |
| 2 | Object.defineProperty(exports, "__esModule", { value: true }); |
| 3 | exports.Builder = void 0; |
| 4 | var byte_buffer_1 = require("./byte-buffer"); |
| 5 | var constants_1 = require("./constants"); |
| 6 | var long_1 = require("./long"); |
| 7 | var Builder = /** @class */ (function () { |
| 8 | /** |
| 9 | * Create a FlatBufferBuilder. |
| 10 | */ |
| 11 | function Builder(opt_initial_size) { |
| 12 | /** Minimum alignment encountered so far. */ |
| 13 | this.minalign = 1; |
| 14 | /** The vtable for the current table. */ |
| 15 | this.vtable = null; |
| 16 | /** The amount of fields we're actually using. */ |
| 17 | this.vtable_in_use = 0; |
| 18 | /** Whether we are currently serializing a table. */ |
| 19 | this.isNested = false; |
| 20 | /** Starting offset of the current struct/table. */ |
| 21 | this.object_start = 0; |
| 22 | /** List of offsets of all vtables. */ |
| 23 | this.vtables = []; |
| 24 | /** For the current vector being built. */ |
| 25 | this.vector_num_elems = 0; |
| 26 | /** False omits default values from the serialized data */ |
| 27 | this.force_defaults = false; |
| 28 | this.string_maps = null; |
| 29 | var initial_size; |
| 30 | if (!opt_initial_size) { |
| 31 | initial_size = 1024; |
| 32 | } |
| 33 | else { |
| 34 | initial_size = opt_initial_size; |
| 35 | } |
| 36 | /** |
| 37 | * @type {ByteBuffer} |
| 38 | * @private |
| 39 | */ |
| 40 | this.bb = byte_buffer_1.ByteBuffer.allocate(initial_size); |
| 41 | this.space = initial_size; |
| 42 | } |
| 43 | Builder.prototype.clear = function () { |
| 44 | this.bb.clear(); |
| 45 | this.space = this.bb.capacity(); |
| 46 | this.minalign = 1; |
| 47 | this.vtable = null; |
| 48 | this.vtable_in_use = 0; |
| 49 | this.isNested = false; |
| 50 | this.object_start = 0; |
| 51 | this.vtables = []; |
| 52 | this.vector_num_elems = 0; |
| 53 | this.force_defaults = false; |
| 54 | this.string_maps = null; |
| 55 | }; |
| 56 | /** |
| 57 | * In order to save space, fields that are set to their default value |
| 58 | * don't get serialized into the buffer. Forcing defaults provides a |
| 59 | * way to manually disable this optimization. |
| 60 | * |
| 61 | * @param forceDefaults true always serializes default values |
| 62 | */ |
| 63 | Builder.prototype.forceDefaults = function (forceDefaults) { |
| 64 | this.force_defaults = forceDefaults; |
| 65 | }; |
| 66 | /** |
| 67 | * Get the ByteBuffer representing the FlatBuffer. Only call this after you've |
| 68 | * called finish(). The actual data starts at the ByteBuffer's current position, |
| 69 | * not necessarily at 0. |
| 70 | */ |
| 71 | Builder.prototype.dataBuffer = function () { |
| 72 | return this.bb; |
| 73 | }; |
| 74 | /** |
| 75 | * Get the bytes representing the FlatBuffer. Only call this after you've |
| 76 | * called finish(). |
| 77 | */ |
| 78 | Builder.prototype.asUint8Array = function () { |
| 79 | return this.bb.bytes().subarray(this.bb.position(), this.bb.position() + this.offset()); |
| 80 | }; |
| 81 | /** |
| 82 | * Prepare to write an element of `size` after `additional_bytes` have been |
| 83 | * written, e.g. if you write a string, you need to align such the int length |
| 84 | * field is aligned to 4 bytes, and the string data follows it directly. If all |
| 85 | * you need to do is alignment, `additional_bytes` will be 0. |
| 86 | * |
| 87 | * @param size This is the of the new element to write |
| 88 | * @param additional_bytes The padding size |
| 89 | */ |
| 90 | Builder.prototype.prep = function (size, additional_bytes) { |
| 91 | // Track the biggest thing we've ever aligned to. |
| 92 | if (size > this.minalign) { |
| 93 | this.minalign = size; |
| 94 | } |
| 95 | // Find the amount of alignment needed such that `size` is properly |
| 96 | // aligned after `additional_bytes` |
| 97 | var align_size = ((~(this.bb.capacity() - this.space + additional_bytes)) + 1) & (size - 1); |
| 98 | // Reallocate the buffer if needed. |
| 99 | while (this.space < align_size + size + additional_bytes) { |
| 100 | var old_buf_size = this.bb.capacity(); |
| 101 | this.bb = Builder.growByteBuffer(this.bb); |
| 102 | this.space += this.bb.capacity() - old_buf_size; |
| 103 | } |
| 104 | this.pad(align_size); |
| 105 | }; |
| 106 | Builder.prototype.pad = function (byte_size) { |
| 107 | for (var i = 0; i < byte_size; i++) { |
| 108 | this.bb.writeInt8(--this.space, 0); |
| 109 | } |
| 110 | }; |
| 111 | Builder.prototype.writeInt8 = function (value) { |
| 112 | this.bb.writeInt8(this.space -= 1, value); |
| 113 | }; |
| 114 | Builder.prototype.writeInt16 = function (value) { |
| 115 | this.bb.writeInt16(this.space -= 2, value); |
| 116 | }; |
| 117 | Builder.prototype.writeInt32 = function (value) { |
| 118 | this.bb.writeInt32(this.space -= 4, value); |
| 119 | }; |
| 120 | Builder.prototype.writeInt64 = function (value) { |
| 121 | this.bb.writeInt64(this.space -= 8, value); |
| 122 | }; |
| 123 | Builder.prototype.writeFloat32 = function (value) { |
| 124 | this.bb.writeFloat32(this.space -= 4, value); |
| 125 | }; |
| 126 | Builder.prototype.writeFloat64 = function (value) { |
| 127 | this.bb.writeFloat64(this.space -= 8, value); |
| 128 | }; |
| 129 | /** |
| 130 | * Add an `int8` to the buffer, properly aligned, and grows the buffer (if necessary). |
| 131 | * @param value The `int8` to add the the buffer. |
| 132 | */ |
| 133 | Builder.prototype.addInt8 = function (value) { |
| 134 | this.prep(1, 0); |
| 135 | this.writeInt8(value); |
| 136 | }; |
| 137 | /** |
| 138 | * Add an `int16` to the buffer, properly aligned, and grows the buffer (if necessary). |
| 139 | * @param value The `int16` to add the the buffer. |
| 140 | */ |
| 141 | Builder.prototype.addInt16 = function (value) { |
| 142 | this.prep(2, 0); |
| 143 | this.writeInt16(value); |
| 144 | }; |
| 145 | /** |
| 146 | * Add an `int32` to the buffer, properly aligned, and grows the buffer (if necessary). |
| 147 | * @param value The `int32` to add the the buffer. |
| 148 | */ |
| 149 | Builder.prototype.addInt32 = function (value) { |
| 150 | this.prep(4, 0); |
| 151 | this.writeInt32(value); |
| 152 | }; |
| 153 | /** |
| 154 | * Add an `int64` to the buffer, properly aligned, and grows the buffer (if necessary). |
| 155 | * @param value The `int64` to add the the buffer. |
| 156 | */ |
| 157 | Builder.prototype.addInt64 = function (value) { |
| 158 | this.prep(8, 0); |
| 159 | this.writeInt64(value); |
| 160 | }; |
| 161 | /** |
| 162 | * Add a `float32` to the buffer, properly aligned, and grows the buffer (if necessary). |
| 163 | * @param value The `float32` to add the the buffer. |
| 164 | */ |
| 165 | Builder.prototype.addFloat32 = function (value) { |
| 166 | this.prep(4, 0); |
| 167 | this.writeFloat32(value); |
| 168 | }; |
| 169 | /** |
| 170 | * Add a `float64` to the buffer, properly aligned, and grows the buffer (if necessary). |
| 171 | * @param value The `float64` to add the the buffer. |
| 172 | */ |
| 173 | Builder.prototype.addFloat64 = function (value) { |
| 174 | this.prep(8, 0); |
| 175 | this.writeFloat64(value); |
| 176 | }; |
| 177 | Builder.prototype.addFieldInt8 = function (voffset, value, defaultValue) { |
| 178 | if (this.force_defaults || value != defaultValue) { |
| 179 | this.addInt8(value); |
| 180 | this.slot(voffset); |
| 181 | } |
| 182 | }; |
| 183 | Builder.prototype.addFieldInt16 = function (voffset, value, defaultValue) { |
| 184 | if (this.force_defaults || value != defaultValue) { |
| 185 | this.addInt16(value); |
| 186 | this.slot(voffset); |
| 187 | } |
| 188 | }; |
| 189 | Builder.prototype.addFieldInt32 = function (voffset, value, defaultValue) { |
| 190 | if (this.force_defaults || value != defaultValue) { |
| 191 | this.addInt32(value); |
| 192 | this.slot(voffset); |
| 193 | } |
| 194 | }; |
| 195 | Builder.prototype.addFieldInt64 = function (voffset, value, defaultValue) { |
| 196 | if (this.force_defaults || !value.equals(defaultValue)) { |
| 197 | this.addInt64(value); |
| 198 | this.slot(voffset); |
| 199 | } |
| 200 | }; |
| 201 | Builder.prototype.addFieldFloat32 = function (voffset, value, defaultValue) { |
| 202 | if (this.force_defaults || value != defaultValue) { |
| 203 | this.addFloat32(value); |
| 204 | this.slot(voffset); |
| 205 | } |
| 206 | }; |
| 207 | Builder.prototype.addFieldFloat64 = function (voffset, value, defaultValue) { |
| 208 | if (this.force_defaults || value != defaultValue) { |
| 209 | this.addFloat64(value); |
| 210 | this.slot(voffset); |
| 211 | } |
| 212 | }; |
| 213 | Builder.prototype.addFieldOffset = function (voffset, value, defaultValue) { |
| 214 | if (this.force_defaults || value != defaultValue) { |
| 215 | this.addOffset(value); |
| 216 | this.slot(voffset); |
| 217 | } |
| 218 | }; |
| 219 | /** |
| 220 | * Structs are stored inline, so nothing additional is being added. `d` is always 0. |
| 221 | */ |
| 222 | Builder.prototype.addFieldStruct = function (voffset, value, defaultValue) { |
| 223 | if (value != defaultValue) { |
| 224 | this.nested(value); |
| 225 | this.slot(voffset); |
| 226 | } |
| 227 | }; |
| 228 | /** |
| 229 | * Structures are always stored inline, they need to be created right |
| 230 | * where they're used. You'll get this assertion failure if you |
| 231 | * created it elsewhere. |
| 232 | */ |
| 233 | Builder.prototype.nested = function (obj) { |
| 234 | if (obj != this.offset()) { |
| 235 | throw new Error('FlatBuffers: struct must be serialized inline.'); |
| 236 | } |
| 237 | }; |
| 238 | /** |
| 239 | * Should not be creating any other object, string or vector |
| 240 | * while an object is being constructed |
| 241 | */ |
| 242 | Builder.prototype.notNested = function () { |
| 243 | if (this.isNested) { |
| 244 | throw new Error('FlatBuffers: object serialization must not be nested.'); |
| 245 | } |
| 246 | }; |
| 247 | /** |
| 248 | * Set the current vtable at `voffset` to the current location in the buffer. |
| 249 | */ |
| 250 | Builder.prototype.slot = function (voffset) { |
| 251 | if (this.vtable !== null) |
| 252 | this.vtable[voffset] = this.offset(); |
| 253 | }; |
| 254 | /** |
| 255 | * @returns Offset relative to the end of the buffer. |
| 256 | */ |
| 257 | Builder.prototype.offset = function () { |
| 258 | return this.bb.capacity() - this.space; |
| 259 | }; |
| 260 | /** |
| 261 | * Doubles the size of the backing ByteBuffer and copies the old data towards |
| 262 | * the end of the new buffer (since we build the buffer backwards). |
| 263 | * |
| 264 | * @param bb The current buffer with the existing data |
| 265 | * @returns A new byte buffer with the old data copied |
| 266 | * to it. The data is located at the end of the buffer. |
| 267 | * |
| 268 | * uint8Array.set() formally takes {Array<number>|ArrayBufferView}, so to pass |
| 269 | * it a uint8Array we need to suppress the type check: |
| 270 | * @suppress {checkTypes} |
| 271 | */ |
| 272 | Builder.growByteBuffer = function (bb) { |
| 273 | var old_buf_size = bb.capacity(); |
| 274 | // Ensure we don't grow beyond what fits in an int. |
| 275 | if (old_buf_size & 0xC0000000) { |
| 276 | throw new Error('FlatBuffers: cannot grow buffer beyond 2 gigabytes.'); |
| 277 | } |
| 278 | var new_buf_size = old_buf_size << 1; |
| 279 | var nbb = byte_buffer_1.ByteBuffer.allocate(new_buf_size); |
| 280 | nbb.setPosition(new_buf_size - old_buf_size); |
| 281 | nbb.bytes().set(bb.bytes(), new_buf_size - old_buf_size); |
| 282 | return nbb; |
| 283 | }; |
| 284 | /** |
| 285 | * Adds on offset, relative to where it will be written. |
| 286 | * |
| 287 | * @param offset The offset to add. |
| 288 | */ |
| 289 | Builder.prototype.addOffset = function (offset) { |
| 290 | this.prep(constants_1.SIZEOF_INT, 0); // Ensure alignment is already done. |
| 291 | this.writeInt32(this.offset() - offset + constants_1.SIZEOF_INT); |
| 292 | }; |
| 293 | /** |
| 294 | * Start encoding a new object in the buffer. Users will not usually need to |
| 295 | * call this directly. The FlatBuffers compiler will generate helper methods |
| 296 | * that call this method internally. |
| 297 | */ |
| 298 | Builder.prototype.startObject = function (numfields) { |
| 299 | this.notNested(); |
| 300 | if (this.vtable == null) { |
| 301 | this.vtable = []; |
| 302 | } |
| 303 | this.vtable_in_use = numfields; |
| 304 | for (var i = 0; i < numfields; i++) { |
| 305 | this.vtable[i] = 0; // This will push additional elements as needed |
| 306 | } |
| 307 | this.isNested = true; |
| 308 | this.object_start = this.offset(); |
| 309 | }; |
| 310 | /** |
| 311 | * Finish off writing the object that is under construction. |
| 312 | * |
| 313 | * @returns The offset to the object inside `dataBuffer` |
| 314 | */ |
| 315 | Builder.prototype.endObject = function () { |
| 316 | if (this.vtable == null || !this.isNested) { |
| 317 | throw new Error('FlatBuffers: endObject called without startObject'); |
| 318 | } |
| 319 | this.addInt32(0); |
| 320 | var vtableloc = this.offset(); |
| 321 | // Trim trailing zeroes. |
| 322 | var i = this.vtable_in_use - 1; |
| 323 | // eslint-disable-next-line no-empty |
| 324 | for (; i >= 0 && this.vtable[i] == 0; i--) { } |
| 325 | var trimmed_size = i + 1; |
| 326 | // Write out the current vtable. |
| 327 | for (; i >= 0; i--) { |
| 328 | // Offset relative to the start of the table. |
| 329 | this.addInt16(this.vtable[i] != 0 ? vtableloc - this.vtable[i] : 0); |
| 330 | } |
| 331 | var standard_fields = 2; // The fields below: |
| 332 | this.addInt16(vtableloc - this.object_start); |
| 333 | var len = (trimmed_size + standard_fields) * constants_1.SIZEOF_SHORT; |
| 334 | this.addInt16(len); |
| 335 | // Search for an existing vtable that matches the current one. |
| 336 | var existing_vtable = 0; |
| 337 | var vt1 = this.space; |
| 338 | outer_loop: for (i = 0; i < this.vtables.length; i++) { |
| 339 | var vt2 = this.bb.capacity() - this.vtables[i]; |
| 340 | if (len == this.bb.readInt16(vt2)) { |
| 341 | for (var j = constants_1.SIZEOF_SHORT; j < len; j += constants_1.SIZEOF_SHORT) { |
| 342 | if (this.bb.readInt16(vt1 + j) != this.bb.readInt16(vt2 + j)) { |
| 343 | continue outer_loop; |
| 344 | } |
| 345 | } |
| 346 | existing_vtable = this.vtables[i]; |
| 347 | break; |
| 348 | } |
| 349 | } |
| 350 | if (existing_vtable) { |
| 351 | // Found a match: |
| 352 | // Remove the current vtable. |
| 353 | this.space = this.bb.capacity() - vtableloc; |
| 354 | // Point table to existing vtable. |
| 355 | this.bb.writeInt32(this.space, existing_vtable - vtableloc); |
| 356 | } |
| 357 | else { |
| 358 | // No match: |
| 359 | // Add the location of the current vtable to the list of vtables. |
| 360 | this.vtables.push(this.offset()); |
| 361 | // Point table to current vtable. |
| 362 | this.bb.writeInt32(this.bb.capacity() - vtableloc, this.offset() - vtableloc); |
| 363 | } |
| 364 | this.isNested = false; |
| 365 | return vtableloc; |
| 366 | }; |
| 367 | /** |
| 368 | * Finalize a buffer, poiting to the given `root_table`. |
| 369 | */ |
| 370 | Builder.prototype.finish = function (root_table, opt_file_identifier, opt_size_prefix) { |
| 371 | var size_prefix = opt_size_prefix ? constants_1.SIZE_PREFIX_LENGTH : 0; |
| 372 | if (opt_file_identifier) { |
| 373 | var file_identifier = opt_file_identifier; |
| 374 | this.prep(this.minalign, constants_1.SIZEOF_INT + |
| 375 | constants_1.FILE_IDENTIFIER_LENGTH + size_prefix); |
| 376 | if (file_identifier.length != constants_1.FILE_IDENTIFIER_LENGTH) { |
| 377 | throw new Error('FlatBuffers: file identifier must be length ' + |
| 378 | constants_1.FILE_IDENTIFIER_LENGTH); |
| 379 | } |
| 380 | for (var i = constants_1.FILE_IDENTIFIER_LENGTH - 1; i >= 0; i--) { |
| 381 | this.writeInt8(file_identifier.charCodeAt(i)); |
| 382 | } |
| 383 | } |
| 384 | this.prep(this.minalign, constants_1.SIZEOF_INT + size_prefix); |
| 385 | this.addOffset(root_table); |
| 386 | if (size_prefix) { |
| 387 | this.addInt32(this.bb.capacity() - this.space); |
| 388 | } |
| 389 | this.bb.setPosition(this.space); |
| 390 | }; |
| 391 | /** |
| 392 | * Finalize a size prefixed buffer, pointing to the given `root_table`. |
| 393 | */ |
| 394 | Builder.prototype.finishSizePrefixed = function (root_table, opt_file_identifier) { |
| 395 | this.finish(root_table, opt_file_identifier, true); |
| 396 | }; |
| 397 | /** |
| 398 | * This checks a required field has been set in a given table that has |
| 399 | * just been constructed. |
| 400 | */ |
| 401 | Builder.prototype.requiredField = function (table, field) { |
| 402 | var table_start = this.bb.capacity() - table; |
| 403 | var vtable_start = table_start - this.bb.readInt32(table_start); |
| 404 | var ok = this.bb.readInt16(vtable_start + field) != 0; |
| 405 | // If this fails, the caller will show what field needs to be set. |
| 406 | if (!ok) { |
| 407 | throw new Error('FlatBuffers: field ' + field + ' must be set'); |
| 408 | } |
| 409 | }; |
| 410 | /** |
| 411 | * Start a new array/vector of objects. Users usually will not call |
| 412 | * this directly. The FlatBuffers compiler will create a start/end |
| 413 | * method for vector types in generated code. |
| 414 | * |
| 415 | * @param elem_size The size of each element in the array |
| 416 | * @param num_elems The number of elements in the array |
| 417 | * @param alignment The alignment of the array |
| 418 | */ |
| 419 | Builder.prototype.startVector = function (elem_size, num_elems, alignment) { |
| 420 | this.notNested(); |
| 421 | this.vector_num_elems = num_elems; |
| 422 | this.prep(constants_1.SIZEOF_INT, elem_size * num_elems); |
| 423 | this.prep(alignment, elem_size * num_elems); // Just in case alignment > int. |
| 424 | }; |
| 425 | /** |
| 426 | * Finish off the creation of an array and all its elements. The array must be |
| 427 | * created with `startVector`. |
| 428 | * |
| 429 | * @returns The offset at which the newly created array |
| 430 | * starts. |
| 431 | */ |
| 432 | Builder.prototype.endVector = function () { |
| 433 | this.writeInt32(this.vector_num_elems); |
| 434 | return this.offset(); |
| 435 | }; |
| 436 | /** |
| 437 | * Encode the string `s` in the buffer using UTF-8. If the string passed has |
| 438 | * already been seen, we return the offset of the already written string |
| 439 | * |
| 440 | * @param s The string to encode |
| 441 | * @return The offset in the buffer where the encoded string starts |
| 442 | */ |
| 443 | Builder.prototype.createSharedString = function (s) { |
| 444 | if (!s) { |
| 445 | return 0; |
| 446 | } |
| 447 | if (!this.string_maps) { |
| 448 | this.string_maps = new Map(); |
| 449 | } |
| 450 | if (this.string_maps.has(s)) { |
| 451 | return this.string_maps.get(s); |
| 452 | } |
| 453 | var offset = this.createString(s); |
| 454 | this.string_maps.set(s, offset); |
| 455 | return offset; |
| 456 | }; |
| 457 | /** |
| 458 | * Encode the string `s` in the buffer using UTF-8. If a Uint8Array is passed |
| 459 | * instead of a string, it is assumed to contain valid UTF-8 encoded data. |
| 460 | * |
| 461 | * @param s The string to encode |
| 462 | * @return The offset in the buffer where the encoded string starts |
| 463 | */ |
| 464 | Builder.prototype.createString = function (s) { |
| 465 | if (!s) { |
| 466 | return 0; |
| 467 | } |
| 468 | var utf8; |
| 469 | if (s instanceof Uint8Array) { |
| 470 | utf8 = s; |
| 471 | } |
| 472 | else { |
| 473 | utf8 = []; |
| 474 | var i = 0; |
| 475 | while (i < s.length) { |
| 476 | var codePoint = void 0; |
| 477 | // Decode UTF-16 |
| 478 | var a = s.charCodeAt(i++); |
| 479 | if (a < 0xD800 || a >= 0xDC00) { |
| 480 | codePoint = a; |
| 481 | } |
| 482 | else { |
| 483 | var b = s.charCodeAt(i++); |
| 484 | codePoint = (a << 10) + b + (0x10000 - (0xD800 << 10) - 0xDC00); |
| 485 | } |
| 486 | // Encode UTF-8 |
| 487 | if (codePoint < 0x80) { |
| 488 | utf8.push(codePoint); |
| 489 | } |
| 490 | else { |
| 491 | if (codePoint < 0x800) { |
| 492 | utf8.push(((codePoint >> 6) & 0x1F) | 0xC0); |
| 493 | } |
| 494 | else { |
| 495 | if (codePoint < 0x10000) { |
| 496 | utf8.push(((codePoint >> 12) & 0x0F) | 0xE0); |
| 497 | } |
| 498 | else { |
| 499 | utf8.push(((codePoint >> 18) & 0x07) | 0xF0, ((codePoint >> 12) & 0x3F) | 0x80); |
| 500 | } |
| 501 | utf8.push(((codePoint >> 6) & 0x3F) | 0x80); |
| 502 | } |
| 503 | utf8.push((codePoint & 0x3F) | 0x80); |
| 504 | } |
| 505 | } |
| 506 | } |
| 507 | this.addInt8(0); |
| 508 | this.startVector(1, utf8.length, 1); |
| 509 | this.bb.setPosition(this.space -= utf8.length); |
| 510 | for (var i = 0, offset = this.space, bytes = this.bb.bytes(); i < utf8.length; i++) { |
| 511 | bytes[offset++] = utf8[i]; |
| 512 | } |
| 513 | return this.endVector(); |
| 514 | }; |
| 515 | /** |
| 516 | * A helper function to avoid generated code depending on this file directly. |
| 517 | */ |
| 518 | Builder.prototype.createLong = function (low, high) { |
| 519 | return long_1.Long.create(low, high); |
| 520 | }; |
| 521 | /** |
| 522 | * A helper function to pack an object |
| 523 | * |
| 524 | * @returns offset of obj |
| 525 | */ |
| 526 | Builder.prototype.createObjectOffset = function (obj) { |
| 527 | if (obj === null) { |
| 528 | return 0; |
| 529 | } |
| 530 | if (typeof obj === 'string') { |
| 531 | return this.createString(obj); |
| 532 | } |
| 533 | else { |
| 534 | return obj.pack(this); |
| 535 | } |
| 536 | }; |
| 537 | /** |
| 538 | * A helper function to pack a list of object |
| 539 | * |
| 540 | * @returns list of offsets of each non null object |
| 541 | */ |
| 542 | Builder.prototype.createObjectOffsetList = function (list) { |
| 543 | var ret = []; |
| 544 | for (var i = 0; i < list.length; ++i) { |
| 545 | var val = list[i]; |
| 546 | if (val !== null) { |
| 547 | ret.push(this.createObjectOffset(val)); |
| 548 | } |
| 549 | else { |
| 550 | throw new Error('FlatBuffers: Argument for createObjectOffsetList cannot contain null.'); |
| 551 | } |
| 552 | } |
| 553 | return ret; |
| 554 | }; |
| 555 | Builder.prototype.createStructOffsetList = function (list, startFunc) { |
| 556 | startFunc(this, list.length); |
| 557 | this.createObjectOffsetList(list); |
| 558 | return this.endVector(); |
| 559 | }; |
| 560 | return Builder; |
| 561 | }()); |
| 562 | exports.Builder = Builder; |