Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | // automatically generated by the FlatBuffers compiler, do not modify |
| 2 | |
| 3 | /** |
| 4 | * @const |
| 5 | * @namespace |
| 6 | */ |
| 7 | var MyGame = MyGame || {}; |
| 8 | |
| 9 | /** |
| 10 | * @const |
| 11 | * @namespace |
| 12 | */ |
| 13 | MyGame.Example = MyGame.Example || {}; |
| 14 | |
| 15 | /** |
| 16 | * @const |
| 17 | * @namespace |
| 18 | */ |
| 19 | MyGame.Example2 = MyGame.Example2 || {}; |
| 20 | |
| 21 | /** |
| 22 | * @const |
| 23 | * @namespace |
| 24 | */ |
| 25 | MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; |
| 26 | |
| 27 | /** |
| 28 | * Composite components of Monster color. |
| 29 | * |
| 30 | * @enum {number} |
| 31 | */ |
| 32 | MyGame.Example.Color = { |
| 33 | Red: 1, |
| 34 | |
| 35 | /** |
| 36 | * \brief color Green |
| 37 | * Green is bit_flag with value (1u << 1) |
| 38 | */ |
| 39 | Green: 2, |
| 40 | |
| 41 | /** |
| 42 | * \brief color Blue (1u << 3) |
| 43 | */ |
| 44 | Blue: 8 |
| 45 | }; |
| 46 | |
| 47 | /** |
| 48 | * Composite components of Monster color. |
| 49 | * |
| 50 | * @enum {string} |
| 51 | */ |
| 52 | MyGame.Example.ColorName = { |
| 53 | 1: 'Red', |
| 54 | |
| 55 | /** |
| 56 | * \brief color Green |
| 57 | * Green is bit_flag with value (1u << 1) |
| 58 | */ |
| 59 | 2: 'Green', |
| 60 | |
| 61 | /** |
| 62 | * \brief color Blue (1u << 3) |
| 63 | */ |
| 64 | 8: 'Blue' |
| 65 | }; |
| 66 | |
| 67 | /** |
| 68 | * @enum {number} |
| 69 | */ |
| 70 | MyGame.Example.Any = { |
| 71 | NONE: 0, |
| 72 | Monster: 1, |
| 73 | TestSimpleTableWithEnum: 2, |
| 74 | MyGame_Example2_Monster: 3 |
| 75 | }; |
| 76 | |
| 77 | /** |
| 78 | * @enum {string} |
| 79 | */ |
| 80 | MyGame.Example.AnyName = { |
| 81 | 0: 'NONE', |
| 82 | 1: 'Monster', |
| 83 | 2: 'TestSimpleTableWithEnum', |
| 84 | 3: 'MyGame_Example2_Monster' |
| 85 | }; |
| 86 | |
| 87 | /** |
| 88 | * @enum {number} |
| 89 | */ |
| 90 | MyGame.Example.AnyUniqueAliases = { |
| 91 | NONE: 0, |
| 92 | M: 1, |
| 93 | TS: 2, |
| 94 | M2: 3 |
| 95 | }; |
| 96 | |
| 97 | /** |
| 98 | * @enum {string} |
| 99 | */ |
| 100 | MyGame.Example.AnyUniqueAliasesName = { |
| 101 | 0: 'NONE', |
| 102 | 1: 'M', |
| 103 | 2: 'TS', |
| 104 | 3: 'M2' |
| 105 | }; |
| 106 | |
| 107 | /** |
| 108 | * @enum {number} |
| 109 | */ |
| 110 | MyGame.Example.AnyAmbiguousAliases = { |
| 111 | NONE: 0, |
| 112 | M1: 1, |
| 113 | M2: 2, |
| 114 | M3: 3 |
| 115 | }; |
| 116 | |
| 117 | /** |
| 118 | * @enum {string} |
| 119 | */ |
| 120 | MyGame.Example.AnyAmbiguousAliasesName = { |
| 121 | 0: 'NONE', |
| 122 | 1: 'M1', |
| 123 | 2: 'M2', |
| 124 | 3: 'M3' |
| 125 | }; |
| 126 | |
| 127 | /** |
| 128 | * @constructor |
| 129 | */ |
| 130 | MyGame.InParentNamespace = function() { |
| 131 | /** |
| 132 | * @type {flatbuffers.ByteBuffer} |
| 133 | */ |
| 134 | this.bb = null; |
| 135 | |
| 136 | /** |
| 137 | * @type {number} |
| 138 | */ |
| 139 | this.bb_pos = 0; |
| 140 | }; |
| 141 | |
| 142 | /** |
| 143 | * @param {number} i |
| 144 | * @param {flatbuffers.ByteBuffer} bb |
| 145 | * @returns {MyGame.InParentNamespace} |
| 146 | */ |
| 147 | MyGame.InParentNamespace.prototype.__init = function(i, bb) { |
| 148 | this.bb_pos = i; |
| 149 | this.bb = bb; |
| 150 | return this; |
| 151 | }; |
| 152 | |
| 153 | /** |
| 154 | * @param {flatbuffers.ByteBuffer} bb |
| 155 | * @param {MyGame.InParentNamespace=} obj |
| 156 | * @returns {MyGame.InParentNamespace} |
| 157 | */ |
| 158 | MyGame.InParentNamespace.getRootAsInParentNamespace = function(bb, obj) { |
| 159 | return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 160 | }; |
| 161 | |
| 162 | /** |
| 163 | * @param {flatbuffers.ByteBuffer} bb |
| 164 | * @param {MyGame.InParentNamespace=} obj |
| 165 | * @returns {MyGame.InParentNamespace} |
| 166 | */ |
| 167 | MyGame.InParentNamespace.getSizePrefixedRootAsInParentNamespace = function(bb, obj) { |
| 168 | return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 169 | }; |
| 170 | |
| 171 | /** |
| 172 | * @param {flatbuffers.Builder} builder |
| 173 | */ |
| 174 | MyGame.InParentNamespace.startInParentNamespace = function(builder) { |
| 175 | builder.startObject(0); |
| 176 | }; |
| 177 | |
| 178 | /** |
| 179 | * @param {flatbuffers.Builder} builder |
| 180 | * @returns {flatbuffers.Offset} |
| 181 | */ |
| 182 | MyGame.InParentNamespace.endInParentNamespace = function(builder) { |
| 183 | var offset = builder.endObject(); |
| 184 | return offset; |
| 185 | }; |
| 186 | |
| 187 | /** |
| 188 | * @param {flatbuffers.Builder} builder |
| 189 | * @returns {flatbuffers.Offset} |
| 190 | */ |
| 191 | MyGame.InParentNamespace.createInParentNamespace = function(builder) { |
| 192 | MyGame.InParentNamespace.startInParentNamespace(builder); |
| 193 | return MyGame.InParentNamespace.endInParentNamespace(builder); |
| 194 | } |
| 195 | |
| 196 | /** |
| 197 | * @constructor |
| 198 | */ |
| 199 | MyGame.Example2.Monster = function() { |
| 200 | /** |
| 201 | * @type {flatbuffers.ByteBuffer} |
| 202 | */ |
| 203 | this.bb = null; |
| 204 | |
| 205 | /** |
| 206 | * @type {number} |
| 207 | */ |
| 208 | this.bb_pos = 0; |
| 209 | }; |
| 210 | |
| 211 | /** |
| 212 | * @param {number} i |
| 213 | * @param {flatbuffers.ByteBuffer} bb |
| 214 | * @returns {MyGame.Example2.Monster} |
| 215 | */ |
| 216 | MyGame.Example2.Monster.prototype.__init = function(i, bb) { |
| 217 | this.bb_pos = i; |
| 218 | this.bb = bb; |
| 219 | return this; |
| 220 | }; |
| 221 | |
| 222 | /** |
| 223 | * @param {flatbuffers.ByteBuffer} bb |
| 224 | * @param {MyGame.Example2.Monster=} obj |
| 225 | * @returns {MyGame.Example2.Monster} |
| 226 | */ |
| 227 | MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { |
| 228 | return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 229 | }; |
| 230 | |
| 231 | /** |
| 232 | * @param {flatbuffers.ByteBuffer} bb |
| 233 | * @param {MyGame.Example2.Monster=} obj |
| 234 | * @returns {MyGame.Example2.Monster} |
| 235 | */ |
| 236 | MyGame.Example2.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { |
| 237 | return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 238 | }; |
| 239 | |
| 240 | /** |
| 241 | * @param {flatbuffers.Builder} builder |
| 242 | */ |
| 243 | MyGame.Example2.Monster.startMonster = function(builder) { |
| 244 | builder.startObject(0); |
| 245 | }; |
| 246 | |
| 247 | /** |
| 248 | * @param {flatbuffers.Builder} builder |
| 249 | * @returns {flatbuffers.Offset} |
| 250 | */ |
| 251 | MyGame.Example2.Monster.endMonster = function(builder) { |
| 252 | var offset = builder.endObject(); |
| 253 | return offset; |
| 254 | }; |
| 255 | |
| 256 | /** |
| 257 | * @param {flatbuffers.Builder} builder |
| 258 | * @returns {flatbuffers.Offset} |
| 259 | */ |
| 260 | MyGame.Example2.Monster.createMonster = function(builder) { |
| 261 | MyGame.Example2.Monster.startMonster(builder); |
| 262 | return MyGame.Example2.Monster.endMonster(builder); |
| 263 | } |
| 264 | |
| 265 | /** |
| 266 | * @constructor |
| 267 | */ |
| 268 | MyGame.Example.Test = function() { |
| 269 | /** |
| 270 | * @type {flatbuffers.ByteBuffer} |
| 271 | */ |
| 272 | this.bb = null; |
| 273 | |
| 274 | /** |
| 275 | * @type {number} |
| 276 | */ |
| 277 | this.bb_pos = 0; |
| 278 | }; |
| 279 | |
| 280 | /** |
| 281 | * @param {number} i |
| 282 | * @param {flatbuffers.ByteBuffer} bb |
| 283 | * @returns {MyGame.Example.Test} |
| 284 | */ |
| 285 | MyGame.Example.Test.prototype.__init = function(i, bb) { |
| 286 | this.bb_pos = i; |
| 287 | this.bb = bb; |
| 288 | return this; |
| 289 | }; |
| 290 | |
| 291 | /** |
| 292 | * @returns {number} |
| 293 | */ |
| 294 | MyGame.Example.Test.prototype.a = function() { |
| 295 | return this.bb.readInt16(this.bb_pos); |
| 296 | }; |
| 297 | |
| 298 | /** |
| 299 | * @param {number} value |
| 300 | * @returns {boolean} |
| 301 | */ |
| 302 | MyGame.Example.Test.prototype.mutate_a = function(value) { |
| 303 | var offset = this.bb.__offset(this.bb_pos, 0); |
| 304 | |
| 305 | if (offset === 0) { |
| 306 | return false; |
| 307 | } |
| 308 | |
| 309 | this.bb.writeInt16(this.bb_pos + offset, value); |
| 310 | return true; |
| 311 | }; |
| 312 | |
| 313 | /** |
| 314 | * @returns {number} |
| 315 | */ |
| 316 | MyGame.Example.Test.prototype.b = function() { |
| 317 | return this.bb.readInt8(this.bb_pos + 2); |
| 318 | }; |
| 319 | |
| 320 | /** |
| 321 | * @param {number} value |
| 322 | * @returns {boolean} |
| 323 | */ |
| 324 | MyGame.Example.Test.prototype.mutate_b = function(value) { |
| 325 | var offset = this.bb.__offset(this.bb_pos, 2); |
| 326 | |
| 327 | if (offset === 0) { |
| 328 | return false; |
| 329 | } |
| 330 | |
| 331 | this.bb.writeInt8(this.bb_pos + offset, value); |
| 332 | return true; |
| 333 | }; |
| 334 | |
| 335 | /** |
| 336 | * @param {flatbuffers.Builder} builder |
| 337 | * @param {number} a |
| 338 | * @param {number} b |
| 339 | * @returns {flatbuffers.Offset} |
| 340 | */ |
| 341 | MyGame.Example.Test.createTest = function(builder, a, b) { |
| 342 | builder.prep(2, 4); |
| 343 | builder.pad(1); |
| 344 | builder.writeInt8(b); |
| 345 | builder.writeInt16(a); |
| 346 | return builder.offset(); |
| 347 | }; |
| 348 | |
| 349 | /** |
| 350 | * @constructor |
| 351 | */ |
| 352 | MyGame.Example.TestSimpleTableWithEnum = function() { |
| 353 | /** |
| 354 | * @type {flatbuffers.ByteBuffer} |
| 355 | */ |
| 356 | this.bb = null; |
| 357 | |
| 358 | /** |
| 359 | * @type {number} |
| 360 | */ |
| 361 | this.bb_pos = 0; |
| 362 | }; |
| 363 | |
| 364 | /** |
| 365 | * @param {number} i |
| 366 | * @param {flatbuffers.ByteBuffer} bb |
| 367 | * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| 368 | */ |
| 369 | MyGame.Example.TestSimpleTableWithEnum.prototype.__init = function(i, bb) { |
| 370 | this.bb_pos = i; |
| 371 | this.bb = bb; |
| 372 | return this; |
| 373 | }; |
| 374 | |
| 375 | /** |
| 376 | * @param {flatbuffers.ByteBuffer} bb |
| 377 | * @param {MyGame.Example.TestSimpleTableWithEnum=} obj |
| 378 | * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| 379 | */ |
| 380 | MyGame.Example.TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum = function(bb, obj) { |
| 381 | return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 382 | }; |
| 383 | |
| 384 | /** |
| 385 | * @param {flatbuffers.ByteBuffer} bb |
| 386 | * @param {MyGame.Example.TestSimpleTableWithEnum=} obj |
| 387 | * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| 388 | */ |
| 389 | MyGame.Example.TestSimpleTableWithEnum.getSizePrefixedRootAsTestSimpleTableWithEnum = function(bb, obj) { |
| 390 | return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 391 | }; |
| 392 | |
| 393 | /** |
| 394 | * @returns {MyGame.Example.Color} |
| 395 | */ |
| 396 | MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() { |
| 397 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 398 | return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green; |
| 399 | }; |
| 400 | |
| 401 | /** |
| 402 | * @param {MyGame.Example.Color} value |
| 403 | * @returns {boolean} |
| 404 | */ |
| 405 | MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) { |
| 406 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 407 | |
| 408 | if (offset === 0) { |
| 409 | return false; |
| 410 | } |
| 411 | |
| 412 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 413 | return true; |
| 414 | }; |
| 415 | |
| 416 | /** |
| 417 | * @param {flatbuffers.Builder} builder |
| 418 | */ |
| 419 | MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum = function(builder) { |
| 420 | builder.startObject(1); |
| 421 | }; |
| 422 | |
| 423 | /** |
| 424 | * @param {flatbuffers.Builder} builder |
| 425 | * @param {MyGame.Example.Color} color |
| 426 | */ |
| 427 | MyGame.Example.TestSimpleTableWithEnum.addColor = function(builder, color) { |
| 428 | builder.addFieldInt8(0, color, MyGame.Example.Color.Green); |
| 429 | }; |
| 430 | |
| 431 | /** |
| 432 | * @param {flatbuffers.Builder} builder |
| 433 | * @returns {flatbuffers.Offset} |
| 434 | */ |
| 435 | MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(builder) { |
| 436 | var offset = builder.endObject(); |
| 437 | return offset; |
| 438 | }; |
| 439 | |
| 440 | /** |
| 441 | * @param {flatbuffers.Builder} builder |
| 442 | * @param {MyGame.Example.Color} color |
| 443 | * @returns {flatbuffers.Offset} |
| 444 | */ |
| 445 | MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum = function(builder, color) { |
| 446 | MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); |
| 447 | MyGame.Example.TestSimpleTableWithEnum.addColor(builder, color); |
| 448 | return MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); |
| 449 | } |
| 450 | |
| 451 | /** |
| 452 | * @constructor |
| 453 | */ |
| 454 | MyGame.Example.Vec3 = function() { |
| 455 | /** |
| 456 | * @type {flatbuffers.ByteBuffer} |
| 457 | */ |
| 458 | this.bb = null; |
| 459 | |
| 460 | /** |
| 461 | * @type {number} |
| 462 | */ |
| 463 | this.bb_pos = 0; |
| 464 | }; |
| 465 | |
| 466 | /** |
| 467 | * @param {number} i |
| 468 | * @param {flatbuffers.ByteBuffer} bb |
| 469 | * @returns {MyGame.Example.Vec3} |
| 470 | */ |
| 471 | MyGame.Example.Vec3.prototype.__init = function(i, bb) { |
| 472 | this.bb_pos = i; |
| 473 | this.bb = bb; |
| 474 | return this; |
| 475 | }; |
| 476 | |
| 477 | /** |
| 478 | * @returns {number} |
| 479 | */ |
| 480 | MyGame.Example.Vec3.prototype.x = function() { |
| 481 | return this.bb.readFloat32(this.bb_pos); |
| 482 | }; |
| 483 | |
| 484 | /** |
| 485 | * @param {number} value |
| 486 | * @returns {boolean} |
| 487 | */ |
| 488 | MyGame.Example.Vec3.prototype.mutate_x = function(value) { |
| 489 | var offset = this.bb.__offset(this.bb_pos, 0); |
| 490 | |
| 491 | if (offset === 0) { |
| 492 | return false; |
| 493 | } |
| 494 | |
| 495 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 496 | return true; |
| 497 | }; |
| 498 | |
| 499 | /** |
| 500 | * @returns {number} |
| 501 | */ |
| 502 | MyGame.Example.Vec3.prototype.y = function() { |
| 503 | return this.bb.readFloat32(this.bb_pos + 4); |
| 504 | }; |
| 505 | |
| 506 | /** |
| 507 | * @param {number} value |
| 508 | * @returns {boolean} |
| 509 | */ |
| 510 | MyGame.Example.Vec3.prototype.mutate_y = function(value) { |
| 511 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 512 | |
| 513 | if (offset === 0) { |
| 514 | return false; |
| 515 | } |
| 516 | |
| 517 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 518 | return true; |
| 519 | }; |
| 520 | |
| 521 | /** |
| 522 | * @returns {number} |
| 523 | */ |
| 524 | MyGame.Example.Vec3.prototype.z = function() { |
| 525 | return this.bb.readFloat32(this.bb_pos + 8); |
| 526 | }; |
| 527 | |
| 528 | /** |
| 529 | * @param {number} value |
| 530 | * @returns {boolean} |
| 531 | */ |
| 532 | MyGame.Example.Vec3.prototype.mutate_z = function(value) { |
| 533 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 534 | |
| 535 | if (offset === 0) { |
| 536 | return false; |
| 537 | } |
| 538 | |
| 539 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 540 | return true; |
| 541 | }; |
| 542 | |
| 543 | /** |
| 544 | * @returns {number} |
| 545 | */ |
| 546 | MyGame.Example.Vec3.prototype.test1 = function() { |
| 547 | return this.bb.readFloat64(this.bb_pos + 16); |
| 548 | }; |
| 549 | |
| 550 | /** |
| 551 | * @param {number} value |
| 552 | * @returns {boolean} |
| 553 | */ |
| 554 | MyGame.Example.Vec3.prototype.mutate_test1 = function(value) { |
| 555 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 556 | |
| 557 | if (offset === 0) { |
| 558 | return false; |
| 559 | } |
| 560 | |
| 561 | this.bb.writeFloat64(this.bb_pos + offset, value); |
| 562 | return true; |
| 563 | }; |
| 564 | |
| 565 | /** |
| 566 | * @returns {MyGame.Example.Color} |
| 567 | */ |
| 568 | MyGame.Example.Vec3.prototype.test2 = function() { |
| 569 | return /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + 24)); |
| 570 | }; |
| 571 | |
| 572 | /** |
| 573 | * @param {MyGame.Example.Color} value |
| 574 | * @returns {boolean} |
| 575 | */ |
| 576 | MyGame.Example.Vec3.prototype.mutate_test2 = function(value) { |
| 577 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 578 | |
| 579 | if (offset === 0) { |
| 580 | return false; |
| 581 | } |
| 582 | |
| 583 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 584 | return true; |
| 585 | }; |
| 586 | |
| 587 | /** |
| 588 | * @param {MyGame.Example.Test=} obj |
| 589 | * @returns {MyGame.Example.Test|null} |
| 590 | */ |
| 591 | MyGame.Example.Vec3.prototype.test3 = function(obj) { |
| 592 | return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); |
| 593 | }; |
| 594 | |
| 595 | /** |
| 596 | * @param {flatbuffers.Builder} builder |
| 597 | * @param {number} x |
| 598 | * @param {number} y |
| 599 | * @param {number} z |
| 600 | * @param {number} test1 |
| 601 | * @param {MyGame.Example.Color} test2 |
| 602 | * @param {number} test3_a |
| 603 | * @param {number} test3_b |
| 604 | * @returns {flatbuffers.Offset} |
| 605 | */ |
| 606 | MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { |
| 607 | builder.prep(8, 32); |
| 608 | builder.pad(2); |
| 609 | builder.prep(2, 4); |
| 610 | builder.pad(1); |
| 611 | builder.writeInt8(test3_b); |
| 612 | builder.writeInt16(test3_a); |
| 613 | builder.pad(1); |
| 614 | builder.writeInt8(test2); |
| 615 | builder.writeFloat64(test1); |
| 616 | builder.pad(4); |
| 617 | builder.writeFloat32(z); |
| 618 | builder.writeFloat32(y); |
| 619 | builder.writeFloat32(x); |
| 620 | return builder.offset(); |
| 621 | }; |
| 622 | |
| 623 | /** |
| 624 | * @constructor |
| 625 | */ |
| 626 | MyGame.Example.Ability = function() { |
| 627 | /** |
| 628 | * @type {flatbuffers.ByteBuffer} |
| 629 | */ |
| 630 | this.bb = null; |
| 631 | |
| 632 | /** |
| 633 | * @type {number} |
| 634 | */ |
| 635 | this.bb_pos = 0; |
| 636 | }; |
| 637 | |
| 638 | /** |
| 639 | * @param {number} i |
| 640 | * @param {flatbuffers.ByteBuffer} bb |
| 641 | * @returns {MyGame.Example.Ability} |
| 642 | */ |
| 643 | MyGame.Example.Ability.prototype.__init = function(i, bb) { |
| 644 | this.bb_pos = i; |
| 645 | this.bb = bb; |
| 646 | return this; |
| 647 | }; |
| 648 | |
| 649 | /** |
| 650 | * @returns {number} |
| 651 | */ |
| 652 | MyGame.Example.Ability.prototype.id = function() { |
| 653 | return this.bb.readUint32(this.bb_pos); |
| 654 | }; |
| 655 | |
| 656 | /** |
| 657 | * @param {number} value |
| 658 | * @returns {boolean} |
| 659 | */ |
| 660 | MyGame.Example.Ability.prototype.mutate_id = function(value) { |
| 661 | var offset = this.bb.__offset(this.bb_pos, 0); |
| 662 | |
| 663 | if (offset === 0) { |
| 664 | return false; |
| 665 | } |
| 666 | |
| 667 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 668 | return true; |
| 669 | }; |
| 670 | |
| 671 | /** |
| 672 | * @returns {number} |
| 673 | */ |
| 674 | MyGame.Example.Ability.prototype.distance = function() { |
| 675 | return this.bb.readUint32(this.bb_pos + 4); |
| 676 | }; |
| 677 | |
| 678 | /** |
| 679 | * @param {number} value |
| 680 | * @returns {boolean} |
| 681 | */ |
| 682 | MyGame.Example.Ability.prototype.mutate_distance = function(value) { |
| 683 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 684 | |
| 685 | if (offset === 0) { |
| 686 | return false; |
| 687 | } |
| 688 | |
| 689 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 690 | return true; |
| 691 | }; |
| 692 | |
| 693 | /** |
| 694 | * @param {flatbuffers.Builder} builder |
| 695 | * @param {number} id |
| 696 | * @param {number} distance |
| 697 | * @returns {flatbuffers.Offset} |
| 698 | */ |
| 699 | MyGame.Example.Ability.createAbility = function(builder, id, distance) { |
| 700 | builder.prep(4, 8); |
| 701 | builder.writeInt32(distance); |
| 702 | builder.writeInt32(id); |
| 703 | return builder.offset(); |
| 704 | }; |
| 705 | |
| 706 | /** |
| 707 | * @constructor |
| 708 | */ |
| 709 | MyGame.Example.Stat = function() { |
| 710 | /** |
| 711 | * @type {flatbuffers.ByteBuffer} |
| 712 | */ |
| 713 | this.bb = null; |
| 714 | |
| 715 | /** |
| 716 | * @type {number} |
| 717 | */ |
| 718 | this.bb_pos = 0; |
| 719 | }; |
| 720 | |
| 721 | /** |
| 722 | * @param {number} i |
| 723 | * @param {flatbuffers.ByteBuffer} bb |
| 724 | * @returns {MyGame.Example.Stat} |
| 725 | */ |
| 726 | MyGame.Example.Stat.prototype.__init = function(i, bb) { |
| 727 | this.bb_pos = i; |
| 728 | this.bb = bb; |
| 729 | return this; |
| 730 | }; |
| 731 | |
| 732 | /** |
| 733 | * @param {flatbuffers.ByteBuffer} bb |
| 734 | * @param {MyGame.Example.Stat=} obj |
| 735 | * @returns {MyGame.Example.Stat} |
| 736 | */ |
| 737 | MyGame.Example.Stat.getRootAsStat = function(bb, obj) { |
| 738 | return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 739 | }; |
| 740 | |
| 741 | /** |
| 742 | * @param {flatbuffers.ByteBuffer} bb |
| 743 | * @param {MyGame.Example.Stat=} obj |
| 744 | * @returns {MyGame.Example.Stat} |
| 745 | */ |
| 746 | MyGame.Example.Stat.getSizePrefixedRootAsStat = function(bb, obj) { |
| 747 | return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 748 | }; |
| 749 | |
| 750 | /** |
| 751 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 752 | * @returns {string|Uint8Array|null} |
| 753 | */ |
| 754 | MyGame.Example.Stat.prototype.id = function(optionalEncoding) { |
| 755 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 756 | return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
| 757 | }; |
| 758 | |
| 759 | /** |
| 760 | * @returns {flatbuffers.Long} |
| 761 | */ |
| 762 | MyGame.Example.Stat.prototype.val = function() { |
| 763 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 764 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 765 | }; |
| 766 | |
| 767 | /** |
| 768 | * @param {flatbuffers.Long} value |
| 769 | * @returns {boolean} |
| 770 | */ |
| 771 | MyGame.Example.Stat.prototype.mutate_val = function(value) { |
| 772 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 773 | |
| 774 | if (offset === 0) { |
| 775 | return false; |
| 776 | } |
| 777 | |
| 778 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 779 | return true; |
| 780 | }; |
| 781 | |
| 782 | /** |
| 783 | * @returns {number} |
| 784 | */ |
| 785 | MyGame.Example.Stat.prototype.count = function() { |
| 786 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 787 | return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; |
| 788 | }; |
| 789 | |
| 790 | /** |
| 791 | * @param {number} value |
| 792 | * @returns {boolean} |
| 793 | */ |
| 794 | MyGame.Example.Stat.prototype.mutate_count = function(value) { |
| 795 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 796 | |
| 797 | if (offset === 0) { |
| 798 | return false; |
| 799 | } |
| 800 | |
| 801 | this.bb.writeUint16(this.bb_pos + offset, value); |
| 802 | return true; |
| 803 | }; |
| 804 | |
| 805 | /** |
| 806 | * @param {flatbuffers.Builder} builder |
| 807 | */ |
| 808 | MyGame.Example.Stat.startStat = function(builder) { |
| 809 | builder.startObject(3); |
| 810 | }; |
| 811 | |
| 812 | /** |
| 813 | * @param {flatbuffers.Builder} builder |
| 814 | * @param {flatbuffers.Offset} idOffset |
| 815 | */ |
| 816 | MyGame.Example.Stat.addId = function(builder, idOffset) { |
| 817 | builder.addFieldOffset(0, idOffset, 0); |
| 818 | }; |
| 819 | |
| 820 | /** |
| 821 | * @param {flatbuffers.Builder} builder |
| 822 | * @param {flatbuffers.Long} val |
| 823 | */ |
| 824 | MyGame.Example.Stat.addVal = function(builder, val) { |
| 825 | builder.addFieldInt64(1, val, builder.createLong(0, 0)); |
| 826 | }; |
| 827 | |
| 828 | /** |
| 829 | * @param {flatbuffers.Builder} builder |
| 830 | * @param {number} count |
| 831 | */ |
| 832 | MyGame.Example.Stat.addCount = function(builder, count) { |
| 833 | builder.addFieldInt16(2, count, 0); |
| 834 | }; |
| 835 | |
| 836 | /** |
| 837 | * @param {flatbuffers.Builder} builder |
| 838 | * @returns {flatbuffers.Offset} |
| 839 | */ |
| 840 | MyGame.Example.Stat.endStat = function(builder) { |
| 841 | var offset = builder.endObject(); |
| 842 | return offset; |
| 843 | }; |
| 844 | |
| 845 | /** |
| 846 | * @param {flatbuffers.Builder} builder |
| 847 | * @param {flatbuffers.Offset} idOffset |
| 848 | * @param {flatbuffers.Long} val |
| 849 | * @param {number} count |
| 850 | * @returns {flatbuffers.Offset} |
| 851 | */ |
| 852 | MyGame.Example.Stat.createStat = function(builder, idOffset, val, count) { |
| 853 | MyGame.Example.Stat.startStat(builder); |
| 854 | MyGame.Example.Stat.addId(builder, idOffset); |
| 855 | MyGame.Example.Stat.addVal(builder, val); |
| 856 | MyGame.Example.Stat.addCount(builder, count); |
| 857 | return MyGame.Example.Stat.endStat(builder); |
| 858 | } |
| 859 | |
| 860 | /** |
| 861 | * @constructor |
| 862 | */ |
| 863 | MyGame.Example.Referrable = function() { |
| 864 | /** |
| 865 | * @type {flatbuffers.ByteBuffer} |
| 866 | */ |
| 867 | this.bb = null; |
| 868 | |
| 869 | /** |
| 870 | * @type {number} |
| 871 | */ |
| 872 | this.bb_pos = 0; |
| 873 | }; |
| 874 | |
| 875 | /** |
| 876 | * @param {number} i |
| 877 | * @param {flatbuffers.ByteBuffer} bb |
| 878 | * @returns {MyGame.Example.Referrable} |
| 879 | */ |
| 880 | MyGame.Example.Referrable.prototype.__init = function(i, bb) { |
| 881 | this.bb_pos = i; |
| 882 | this.bb = bb; |
| 883 | return this; |
| 884 | }; |
| 885 | |
| 886 | /** |
| 887 | * @param {flatbuffers.ByteBuffer} bb |
| 888 | * @param {MyGame.Example.Referrable=} obj |
| 889 | * @returns {MyGame.Example.Referrable} |
| 890 | */ |
| 891 | MyGame.Example.Referrable.getRootAsReferrable = function(bb, obj) { |
| 892 | return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 893 | }; |
| 894 | |
| 895 | /** |
| 896 | * @param {flatbuffers.ByteBuffer} bb |
| 897 | * @param {MyGame.Example.Referrable=} obj |
| 898 | * @returns {MyGame.Example.Referrable} |
| 899 | */ |
| 900 | MyGame.Example.Referrable.getSizePrefixedRootAsReferrable = function(bb, obj) { |
| 901 | return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 902 | }; |
| 903 | |
| 904 | /** |
| 905 | * @returns {flatbuffers.Long} |
| 906 | */ |
| 907 | MyGame.Example.Referrable.prototype.id = function() { |
| 908 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 909 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 910 | }; |
| 911 | |
| 912 | /** |
| 913 | * @param {flatbuffers.Long} value |
| 914 | * @returns {boolean} |
| 915 | */ |
| 916 | MyGame.Example.Referrable.prototype.mutate_id = function(value) { |
| 917 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 918 | |
| 919 | if (offset === 0) { |
| 920 | return false; |
| 921 | } |
| 922 | |
| 923 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 924 | return true; |
| 925 | }; |
| 926 | |
| 927 | /** |
| 928 | * @param {flatbuffers.Builder} builder |
| 929 | */ |
| 930 | MyGame.Example.Referrable.startReferrable = function(builder) { |
| 931 | builder.startObject(1); |
| 932 | }; |
| 933 | |
| 934 | /** |
| 935 | * @param {flatbuffers.Builder} builder |
| 936 | * @param {flatbuffers.Long} id |
| 937 | */ |
| 938 | MyGame.Example.Referrable.addId = function(builder, id) { |
| 939 | builder.addFieldInt64(0, id, builder.createLong(0, 0)); |
| 940 | }; |
| 941 | |
| 942 | /** |
| 943 | * @param {flatbuffers.Builder} builder |
| 944 | * @returns {flatbuffers.Offset} |
| 945 | */ |
| 946 | MyGame.Example.Referrable.endReferrable = function(builder) { |
| 947 | var offset = builder.endObject(); |
| 948 | return offset; |
| 949 | }; |
| 950 | |
| 951 | /** |
| 952 | * @param {flatbuffers.Builder} builder |
| 953 | * @param {flatbuffers.Long} id |
| 954 | * @returns {flatbuffers.Offset} |
| 955 | */ |
| 956 | MyGame.Example.Referrable.createReferrable = function(builder, id) { |
| 957 | MyGame.Example.Referrable.startReferrable(builder); |
| 958 | MyGame.Example.Referrable.addId(builder, id); |
| 959 | return MyGame.Example.Referrable.endReferrable(builder); |
| 960 | } |
| 961 | |
| 962 | /** |
| 963 | * an example documentation comment: monster object |
| 964 | * |
| 965 | * @constructor |
| 966 | */ |
| 967 | MyGame.Example.Monster = function() { |
| 968 | /** |
| 969 | * @type {flatbuffers.ByteBuffer} |
| 970 | */ |
| 971 | this.bb = null; |
| 972 | |
| 973 | /** |
| 974 | * @type {number} |
| 975 | */ |
| 976 | this.bb_pos = 0; |
| 977 | }; |
| 978 | |
| 979 | /** |
| 980 | * @param {number} i |
| 981 | * @param {flatbuffers.ByteBuffer} bb |
| 982 | * @returns {MyGame.Example.Monster} |
| 983 | */ |
| 984 | MyGame.Example.Monster.prototype.__init = function(i, bb) { |
| 985 | this.bb_pos = i; |
| 986 | this.bb = bb; |
| 987 | return this; |
| 988 | }; |
| 989 | |
| 990 | /** |
| 991 | * @param {flatbuffers.ByteBuffer} bb |
| 992 | * @param {MyGame.Example.Monster=} obj |
| 993 | * @returns {MyGame.Example.Monster} |
| 994 | */ |
| 995 | MyGame.Example.Monster.getRootAsMonster = function(bb, obj) { |
| 996 | return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 997 | }; |
| 998 | |
| 999 | /** |
| 1000 | * @param {flatbuffers.ByteBuffer} bb |
| 1001 | * @param {MyGame.Example.Monster=} obj |
| 1002 | * @returns {MyGame.Example.Monster} |
| 1003 | */ |
| 1004 | MyGame.Example.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { |
| 1005 | return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 1006 | }; |
| 1007 | |
| 1008 | /** |
| 1009 | * @param {flatbuffers.ByteBuffer} bb |
| 1010 | * @returns {boolean} |
| 1011 | */ |
| 1012 | MyGame.Example.Monster.bufferHasIdentifier = function(bb) { |
| 1013 | return bb.__has_identifier('MONS'); |
| 1014 | }; |
| 1015 | |
| 1016 | /** |
| 1017 | * @param {MyGame.Example.Vec3=} obj |
| 1018 | * @returns {MyGame.Example.Vec3|null} |
| 1019 | */ |
| 1020 | MyGame.Example.Monster.prototype.pos = function(obj) { |
| 1021 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 1022 | return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; |
| 1023 | }; |
| 1024 | |
| 1025 | /** |
| 1026 | * @returns {number} |
| 1027 | */ |
| 1028 | MyGame.Example.Monster.prototype.mana = function() { |
| 1029 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 1030 | return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; |
| 1031 | }; |
| 1032 | |
| 1033 | /** |
| 1034 | * @param {number} value |
| 1035 | * @returns {boolean} |
| 1036 | */ |
| 1037 | MyGame.Example.Monster.prototype.mutate_mana = function(value) { |
| 1038 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 1039 | |
| 1040 | if (offset === 0) { |
| 1041 | return false; |
| 1042 | } |
| 1043 | |
| 1044 | this.bb.writeInt16(this.bb_pos + offset, value); |
| 1045 | return true; |
| 1046 | }; |
| 1047 | |
| 1048 | /** |
| 1049 | * @returns {number} |
| 1050 | */ |
| 1051 | MyGame.Example.Monster.prototype.hp = function() { |
| 1052 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 1053 | return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; |
| 1054 | }; |
| 1055 | |
| 1056 | /** |
| 1057 | * @param {number} value |
| 1058 | * @returns {boolean} |
| 1059 | */ |
| 1060 | MyGame.Example.Monster.prototype.mutate_hp = function(value) { |
| 1061 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 1062 | |
| 1063 | if (offset === 0) { |
| 1064 | return false; |
| 1065 | } |
| 1066 | |
| 1067 | this.bb.writeInt16(this.bb_pos + offset, value); |
| 1068 | return true; |
| 1069 | }; |
| 1070 | |
| 1071 | /** |
| 1072 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 1073 | * @returns {string|Uint8Array|null} |
| 1074 | */ |
| 1075 | MyGame.Example.Monster.prototype.name = function(optionalEncoding) { |
| 1076 | var offset = this.bb.__offset(this.bb_pos, 10); |
| 1077 | return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
| 1078 | }; |
| 1079 | |
| 1080 | /** |
| 1081 | * @param {number} index |
| 1082 | * @returns {number} |
| 1083 | */ |
| 1084 | MyGame.Example.Monster.prototype.inventory = function(index) { |
| 1085 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 1086 | return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 1087 | }; |
| 1088 | |
| 1089 | /** |
| 1090 | * @returns {number} |
| 1091 | */ |
| 1092 | MyGame.Example.Monster.prototype.inventoryLength = function() { |
| 1093 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 1094 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1095 | }; |
| 1096 | |
| 1097 | /** |
| 1098 | * @returns {Uint8Array} |
| 1099 | */ |
| 1100 | MyGame.Example.Monster.prototype.inventoryArray = function() { |
| 1101 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 1102 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1103 | }; |
| 1104 | |
| 1105 | /** |
| 1106 | * @returns {MyGame.Example.Color} |
| 1107 | */ |
| 1108 | MyGame.Example.Monster.prototype.color = function() { |
| 1109 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 1110 | return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; |
| 1111 | }; |
| 1112 | |
| 1113 | /** |
| 1114 | * @param {MyGame.Example.Color} value |
| 1115 | * @returns {boolean} |
| 1116 | */ |
| 1117 | MyGame.Example.Monster.prototype.mutate_color = function(value) { |
| 1118 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 1119 | |
| 1120 | if (offset === 0) { |
| 1121 | return false; |
| 1122 | } |
| 1123 | |
| 1124 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 1125 | return true; |
| 1126 | }; |
| 1127 | |
| 1128 | /** |
| 1129 | * @returns {MyGame.Example.Any} |
| 1130 | */ |
| 1131 | MyGame.Example.Monster.prototype.testType = function() { |
| 1132 | var offset = this.bb.__offset(this.bb_pos, 18); |
| 1133 | return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; |
| 1134 | }; |
| 1135 | |
| 1136 | /** |
| 1137 | * @param {MyGame.Example.Any} value |
| 1138 | * @returns {boolean} |
| 1139 | */ |
| 1140 | MyGame.Example.Monster.prototype.mutate_test_type = function(value) { |
| 1141 | var offset = this.bb.__offset(this.bb_pos, 18); |
| 1142 | |
| 1143 | if (offset === 0) { |
| 1144 | return false; |
| 1145 | } |
| 1146 | |
| 1147 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 1148 | return true; |
| 1149 | }; |
| 1150 | |
| 1151 | /** |
| 1152 | * @param {flatbuffers.Table} obj |
| 1153 | * @returns {?flatbuffers.Table} |
| 1154 | */ |
| 1155 | MyGame.Example.Monster.prototype.test = function(obj) { |
| 1156 | var offset = this.bb.__offset(this.bb_pos, 20); |
| 1157 | return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| 1158 | }; |
| 1159 | |
| 1160 | /** |
| 1161 | * @param {number} index |
| 1162 | * @param {MyGame.Example.Test=} obj |
| 1163 | * @returns {MyGame.Example.Test} |
| 1164 | */ |
| 1165 | MyGame.Example.Monster.prototype.test4 = function(index, obj) { |
| 1166 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 1167 | return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; |
| 1168 | }; |
| 1169 | |
| 1170 | /** |
| 1171 | * @returns {number} |
| 1172 | */ |
| 1173 | MyGame.Example.Monster.prototype.test4Length = function() { |
| 1174 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 1175 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1176 | }; |
| 1177 | |
| 1178 | /** |
| 1179 | * @param {number} index |
| 1180 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 1181 | * @returns {string|Uint8Array} |
| 1182 | */ |
| 1183 | MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) { |
| 1184 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 1185 | return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| 1186 | }; |
| 1187 | |
| 1188 | /** |
| 1189 | * @returns {number} |
| 1190 | */ |
| 1191 | MyGame.Example.Monster.prototype.testarrayofstringLength = function() { |
| 1192 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 1193 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1194 | }; |
| 1195 | |
| 1196 | /** |
| 1197 | * an example documentation comment: this will end up in the generated code |
| 1198 | * multiline too |
| 1199 | * |
| 1200 | * @param {number} index |
| 1201 | * @param {MyGame.Example.Monster=} obj |
| 1202 | * @returns {MyGame.Example.Monster} |
| 1203 | */ |
| 1204 | MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) { |
| 1205 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 1206 | return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| 1207 | }; |
| 1208 | |
| 1209 | /** |
| 1210 | * @returns {number} |
| 1211 | */ |
| 1212 | MyGame.Example.Monster.prototype.testarrayoftablesLength = function() { |
| 1213 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 1214 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1215 | }; |
| 1216 | |
| 1217 | /** |
| 1218 | * @param {MyGame.Example.Monster=} obj |
| 1219 | * @returns {MyGame.Example.Monster|null} |
| 1220 | */ |
| 1221 | MyGame.Example.Monster.prototype.enemy = function(obj) { |
| 1222 | var offset = this.bb.__offset(this.bb_pos, 28); |
| 1223 | return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| 1224 | }; |
| 1225 | |
| 1226 | /** |
| 1227 | * @param {number} index |
| 1228 | * @returns {number} |
| 1229 | */ |
| 1230 | MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) { |
| 1231 | var offset = this.bb.__offset(this.bb_pos, 30); |
| 1232 | return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 1233 | }; |
| 1234 | |
| 1235 | /** |
| 1236 | * @returns {number} |
| 1237 | */ |
| 1238 | MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() { |
| 1239 | var offset = this.bb.__offset(this.bb_pos, 30); |
| 1240 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1241 | }; |
| 1242 | |
| 1243 | /** |
| 1244 | * @returns {Uint8Array} |
| 1245 | */ |
| 1246 | MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() { |
| 1247 | var offset = this.bb.__offset(this.bb_pos, 30); |
| 1248 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1249 | }; |
| 1250 | |
| 1251 | /** |
| 1252 | * @param {MyGame.Example.Stat=} obj |
| 1253 | * @returns {MyGame.Example.Stat|null} |
| 1254 | */ |
| 1255 | MyGame.Example.Monster.prototype.testempty = function(obj) { |
| 1256 | var offset = this.bb.__offset(this.bb_pos, 32); |
| 1257 | return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| 1258 | }; |
| 1259 | |
| 1260 | /** |
| 1261 | * @returns {boolean} |
| 1262 | */ |
| 1263 | MyGame.Example.Monster.prototype.testbool = function() { |
| 1264 | var offset = this.bb.__offset(this.bb_pos, 34); |
| 1265 | return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; |
| 1266 | }; |
| 1267 | |
| 1268 | /** |
| 1269 | * @param {boolean} value |
| 1270 | * @returns {boolean} |
| 1271 | */ |
| 1272 | MyGame.Example.Monster.prototype.mutate_testbool = function(value) { |
| 1273 | var offset = this.bb.__offset(this.bb_pos, 34); |
| 1274 | |
| 1275 | if (offset === 0) { |
| 1276 | return false; |
| 1277 | } |
| 1278 | |
| 1279 | this.bb.writeInt8(this.bb_pos + offset, value); |
| 1280 | return true; |
| 1281 | }; |
| 1282 | |
| 1283 | /** |
| 1284 | * @returns {number} |
| 1285 | */ |
| 1286 | MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() { |
| 1287 | var offset = this.bb.__offset(this.bb_pos, 36); |
| 1288 | return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| 1289 | }; |
| 1290 | |
| 1291 | /** |
| 1292 | * @param {number} value |
| 1293 | * @returns {boolean} |
| 1294 | */ |
| 1295 | MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) { |
| 1296 | var offset = this.bb.__offset(this.bb_pos, 36); |
| 1297 | |
| 1298 | if (offset === 0) { |
| 1299 | return false; |
| 1300 | } |
| 1301 | |
| 1302 | this.bb.writeInt32(this.bb_pos + offset, value); |
| 1303 | return true; |
| 1304 | }; |
| 1305 | |
| 1306 | /** |
| 1307 | * @returns {number} |
| 1308 | */ |
| 1309 | MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() { |
| 1310 | var offset = this.bb.__offset(this.bb_pos, 38); |
| 1311 | return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| 1312 | }; |
| 1313 | |
| 1314 | /** |
| 1315 | * @param {number} value |
| 1316 | * @returns {boolean} |
| 1317 | */ |
| 1318 | MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) { |
| 1319 | var offset = this.bb.__offset(this.bb_pos, 38); |
| 1320 | |
| 1321 | if (offset === 0) { |
| 1322 | return false; |
| 1323 | } |
| 1324 | |
| 1325 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 1326 | return true; |
| 1327 | }; |
| 1328 | |
| 1329 | /** |
| 1330 | * @returns {flatbuffers.Long} |
| 1331 | */ |
| 1332 | MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() { |
| 1333 | var offset = this.bb.__offset(this.bb_pos, 40); |
| 1334 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1335 | }; |
| 1336 | |
| 1337 | /** |
| 1338 | * @param {flatbuffers.Long} value |
| 1339 | * @returns {boolean} |
| 1340 | */ |
| 1341 | MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) { |
| 1342 | var offset = this.bb.__offset(this.bb_pos, 40); |
| 1343 | |
| 1344 | if (offset === 0) { |
| 1345 | return false; |
| 1346 | } |
| 1347 | |
| 1348 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 1349 | return true; |
| 1350 | }; |
| 1351 | |
| 1352 | /** |
| 1353 | * @returns {flatbuffers.Long} |
| 1354 | */ |
| 1355 | MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() { |
| 1356 | var offset = this.bb.__offset(this.bb_pos, 42); |
| 1357 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1358 | }; |
| 1359 | |
| 1360 | /** |
| 1361 | * @param {flatbuffers.Long} value |
| 1362 | * @returns {boolean} |
| 1363 | */ |
| 1364 | MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) { |
| 1365 | var offset = this.bb.__offset(this.bb_pos, 42); |
| 1366 | |
| 1367 | if (offset === 0) { |
| 1368 | return false; |
| 1369 | } |
| 1370 | |
| 1371 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1372 | return true; |
| 1373 | }; |
| 1374 | |
| 1375 | /** |
| 1376 | * @returns {number} |
| 1377 | */ |
| 1378 | MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() { |
| 1379 | var offset = this.bb.__offset(this.bb_pos, 44); |
| 1380 | return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| 1381 | }; |
| 1382 | |
| 1383 | /** |
| 1384 | * @param {number} value |
| 1385 | * @returns {boolean} |
| 1386 | */ |
| 1387 | MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) { |
| 1388 | var offset = this.bb.__offset(this.bb_pos, 44); |
| 1389 | |
| 1390 | if (offset === 0) { |
| 1391 | return false; |
| 1392 | } |
| 1393 | |
| 1394 | this.bb.writeInt32(this.bb_pos + offset, value); |
| 1395 | return true; |
| 1396 | }; |
| 1397 | |
| 1398 | /** |
| 1399 | * @returns {number} |
| 1400 | */ |
| 1401 | MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() { |
| 1402 | var offset = this.bb.__offset(this.bb_pos, 46); |
| 1403 | return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| 1404 | }; |
| 1405 | |
| 1406 | /** |
| 1407 | * @param {number} value |
| 1408 | * @returns {boolean} |
| 1409 | */ |
| 1410 | MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) { |
| 1411 | var offset = this.bb.__offset(this.bb_pos, 46); |
| 1412 | |
| 1413 | if (offset === 0) { |
| 1414 | return false; |
| 1415 | } |
| 1416 | |
| 1417 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 1418 | return true; |
| 1419 | }; |
| 1420 | |
| 1421 | /** |
| 1422 | * @returns {flatbuffers.Long} |
| 1423 | */ |
| 1424 | MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() { |
| 1425 | var offset = this.bb.__offset(this.bb_pos, 48); |
| 1426 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1427 | }; |
| 1428 | |
| 1429 | /** |
| 1430 | * @param {flatbuffers.Long} value |
| 1431 | * @returns {boolean} |
| 1432 | */ |
| 1433 | MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) { |
| 1434 | var offset = this.bb.__offset(this.bb_pos, 48); |
| 1435 | |
| 1436 | if (offset === 0) { |
| 1437 | return false; |
| 1438 | } |
| 1439 | |
| 1440 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 1441 | return true; |
| 1442 | }; |
| 1443 | |
| 1444 | /** |
| 1445 | * @returns {flatbuffers.Long} |
| 1446 | */ |
| 1447 | MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() { |
| 1448 | var offset = this.bb.__offset(this.bb_pos, 50); |
| 1449 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1450 | }; |
| 1451 | |
| 1452 | /** |
| 1453 | * @param {flatbuffers.Long} value |
| 1454 | * @returns {boolean} |
| 1455 | */ |
| 1456 | MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) { |
| 1457 | var offset = this.bb.__offset(this.bb_pos, 50); |
| 1458 | |
| 1459 | if (offset === 0) { |
| 1460 | return false; |
| 1461 | } |
| 1462 | |
| 1463 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1464 | return true; |
| 1465 | }; |
| 1466 | |
| 1467 | /** |
| 1468 | * @param {number} index |
| 1469 | * @returns {boolean} |
| 1470 | */ |
| 1471 | MyGame.Example.Monster.prototype.testarrayofbools = function(index) { |
| 1472 | var offset = this.bb.__offset(this.bb_pos, 52); |
| 1473 | return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; |
| 1474 | }; |
| 1475 | |
| 1476 | /** |
| 1477 | * @returns {number} |
| 1478 | */ |
| 1479 | MyGame.Example.Monster.prototype.testarrayofboolsLength = function() { |
| 1480 | var offset = this.bb.__offset(this.bb_pos, 52); |
| 1481 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1482 | }; |
| 1483 | |
| 1484 | /** |
| 1485 | * @returns {Int8Array} |
| 1486 | */ |
| 1487 | MyGame.Example.Monster.prototype.testarrayofboolsArray = function() { |
| 1488 | var offset = this.bb.__offset(this.bb_pos, 52); |
| 1489 | return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1490 | }; |
| 1491 | |
| 1492 | /** |
| 1493 | * @returns {number} |
| 1494 | */ |
| 1495 | MyGame.Example.Monster.prototype.testf = function() { |
| 1496 | var offset = this.bb.__offset(this.bb_pos, 54); |
| 1497 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; |
| 1498 | }; |
| 1499 | |
| 1500 | /** |
| 1501 | * @param {number} value |
| 1502 | * @returns {boolean} |
| 1503 | */ |
| 1504 | MyGame.Example.Monster.prototype.mutate_testf = function(value) { |
| 1505 | var offset = this.bb.__offset(this.bb_pos, 54); |
| 1506 | |
| 1507 | if (offset === 0) { |
| 1508 | return false; |
| 1509 | } |
| 1510 | |
| 1511 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 1512 | return true; |
| 1513 | }; |
| 1514 | |
| 1515 | /** |
| 1516 | * @returns {number} |
| 1517 | */ |
| 1518 | MyGame.Example.Monster.prototype.testf2 = function() { |
| 1519 | var offset = this.bb.__offset(this.bb_pos, 56); |
| 1520 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; |
| 1521 | }; |
| 1522 | |
| 1523 | /** |
| 1524 | * @param {number} value |
| 1525 | * @returns {boolean} |
| 1526 | */ |
| 1527 | MyGame.Example.Monster.prototype.mutate_testf2 = function(value) { |
| 1528 | var offset = this.bb.__offset(this.bb_pos, 56); |
| 1529 | |
| 1530 | if (offset === 0) { |
| 1531 | return false; |
| 1532 | } |
| 1533 | |
| 1534 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 1535 | return true; |
| 1536 | }; |
| 1537 | |
| 1538 | /** |
| 1539 | * @returns {number} |
| 1540 | */ |
| 1541 | MyGame.Example.Monster.prototype.testf3 = function() { |
| 1542 | var offset = this.bb.__offset(this.bb_pos, 58); |
| 1543 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; |
| 1544 | }; |
| 1545 | |
| 1546 | /** |
| 1547 | * @param {number} value |
| 1548 | * @returns {boolean} |
| 1549 | */ |
| 1550 | MyGame.Example.Monster.prototype.mutate_testf3 = function(value) { |
| 1551 | var offset = this.bb.__offset(this.bb_pos, 58); |
| 1552 | |
| 1553 | if (offset === 0) { |
| 1554 | return false; |
| 1555 | } |
| 1556 | |
| 1557 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 1558 | return true; |
| 1559 | }; |
| 1560 | |
| 1561 | /** |
| 1562 | * @param {number} index |
| 1563 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 1564 | * @returns {string|Uint8Array} |
| 1565 | */ |
| 1566 | MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) { |
| 1567 | var offset = this.bb.__offset(this.bb_pos, 60); |
| 1568 | return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| 1569 | }; |
| 1570 | |
| 1571 | /** |
| 1572 | * @returns {number} |
| 1573 | */ |
| 1574 | MyGame.Example.Monster.prototype.testarrayofstring2Length = function() { |
| 1575 | var offset = this.bb.__offset(this.bb_pos, 60); |
| 1576 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1577 | }; |
| 1578 | |
| 1579 | /** |
| 1580 | * @param {number} index |
| 1581 | * @param {MyGame.Example.Ability=} obj |
| 1582 | * @returns {MyGame.Example.Ability} |
| 1583 | */ |
| 1584 | MyGame.Example.Monster.prototype.testarrayofsortedstruct = function(index, obj) { |
| 1585 | var offset = this.bb.__offset(this.bb_pos, 62); |
| 1586 | return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null; |
| 1587 | }; |
| 1588 | |
| 1589 | /** |
| 1590 | * @returns {number} |
| 1591 | */ |
| 1592 | MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() { |
| 1593 | var offset = this.bb.__offset(this.bb_pos, 62); |
| 1594 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1595 | }; |
| 1596 | |
| 1597 | /** |
| 1598 | * @param {number} index |
| 1599 | * @returns {number} |
| 1600 | */ |
| 1601 | MyGame.Example.Monster.prototype.flex = function(index) { |
| 1602 | var offset = this.bb.__offset(this.bb_pos, 64); |
| 1603 | return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 1604 | }; |
| 1605 | |
| 1606 | /** |
| 1607 | * @returns {number} |
| 1608 | */ |
| 1609 | MyGame.Example.Monster.prototype.flexLength = function() { |
| 1610 | var offset = this.bb.__offset(this.bb_pos, 64); |
| 1611 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1612 | }; |
| 1613 | |
| 1614 | /** |
| 1615 | * @returns {Uint8Array} |
| 1616 | */ |
| 1617 | MyGame.Example.Monster.prototype.flexArray = function() { |
| 1618 | var offset = this.bb.__offset(this.bb_pos, 64); |
| 1619 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1620 | }; |
| 1621 | |
| 1622 | /** |
| 1623 | * @param {number} index |
| 1624 | * @param {MyGame.Example.Test=} obj |
| 1625 | * @returns {MyGame.Example.Test} |
| 1626 | */ |
| 1627 | MyGame.Example.Monster.prototype.test5 = function(index, obj) { |
| 1628 | var offset = this.bb.__offset(this.bb_pos, 66); |
| 1629 | return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; |
| 1630 | }; |
| 1631 | |
| 1632 | /** |
| 1633 | * @returns {number} |
| 1634 | */ |
| 1635 | MyGame.Example.Monster.prototype.test5Length = function() { |
| 1636 | var offset = this.bb.__offset(this.bb_pos, 66); |
| 1637 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1638 | }; |
| 1639 | |
| 1640 | /** |
| 1641 | * @param {number} index |
| 1642 | * @returns {flatbuffers.Long} |
| 1643 | */ |
| 1644 | MyGame.Example.Monster.prototype.vectorOfLongs = function(index) { |
| 1645 | var offset = this.bb.__offset(this.bb_pos, 68); |
| 1646 | return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1647 | }; |
| 1648 | |
| 1649 | /** |
| 1650 | * @returns {number} |
| 1651 | */ |
| 1652 | MyGame.Example.Monster.prototype.vectorOfLongsLength = function() { |
| 1653 | var offset = this.bb.__offset(this.bb_pos, 68); |
| 1654 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1655 | }; |
| 1656 | |
| 1657 | /** |
| 1658 | * @param {number} index |
| 1659 | * @returns {number} |
| 1660 | */ |
| 1661 | MyGame.Example.Monster.prototype.vectorOfDoubles = function(index) { |
| 1662 | var offset = this.bb.__offset(this.bb_pos, 70); |
| 1663 | return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; |
| 1664 | }; |
| 1665 | |
| 1666 | /** |
| 1667 | * @returns {number} |
| 1668 | */ |
| 1669 | MyGame.Example.Monster.prototype.vectorOfDoublesLength = function() { |
| 1670 | var offset = this.bb.__offset(this.bb_pos, 70); |
| 1671 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1672 | }; |
| 1673 | |
| 1674 | /** |
| 1675 | * @returns {Float64Array} |
| 1676 | */ |
| 1677 | MyGame.Example.Monster.prototype.vectorOfDoublesArray = function() { |
| 1678 | var offset = this.bb.__offset(this.bb_pos, 70); |
| 1679 | return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1680 | }; |
| 1681 | |
| 1682 | /** |
| 1683 | * @param {MyGame.InParentNamespace=} obj |
| 1684 | * @returns {MyGame.InParentNamespace|null} |
| 1685 | */ |
| 1686 | MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) { |
| 1687 | var offset = this.bb.__offset(this.bb_pos, 72); |
| 1688 | return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| 1689 | }; |
| 1690 | |
| 1691 | /** |
| 1692 | * @param {number} index |
| 1693 | * @param {MyGame.Example.Referrable=} obj |
| 1694 | * @returns {MyGame.Example.Referrable} |
| 1695 | */ |
| 1696 | MyGame.Example.Monster.prototype.vectorOfReferrables = function(index, obj) { |
| 1697 | var offset = this.bb.__offset(this.bb_pos, 74); |
| 1698 | return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| 1699 | }; |
| 1700 | |
| 1701 | /** |
| 1702 | * @returns {number} |
| 1703 | */ |
| 1704 | MyGame.Example.Monster.prototype.vectorOfReferrablesLength = function() { |
| 1705 | var offset = this.bb.__offset(this.bb_pos, 74); |
| 1706 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1707 | }; |
| 1708 | |
| 1709 | /** |
| 1710 | * @returns {flatbuffers.Long} |
| 1711 | */ |
| 1712 | MyGame.Example.Monster.prototype.singleWeakReference = function() { |
| 1713 | var offset = this.bb.__offset(this.bb_pos, 76); |
| 1714 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1715 | }; |
| 1716 | |
| 1717 | /** |
| 1718 | * @param {flatbuffers.Long} value |
| 1719 | * @returns {boolean} |
| 1720 | */ |
| 1721 | MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) { |
| 1722 | var offset = this.bb.__offset(this.bb_pos, 76); |
| 1723 | |
| 1724 | if (offset === 0) { |
| 1725 | return false; |
| 1726 | } |
| 1727 | |
| 1728 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1729 | return true; |
| 1730 | }; |
| 1731 | |
| 1732 | /** |
| 1733 | * @param {number} index |
| 1734 | * @returns {flatbuffers.Long} |
| 1735 | */ |
| 1736 | MyGame.Example.Monster.prototype.vectorOfWeakReferences = function(index) { |
| 1737 | var offset = this.bb.__offset(this.bb_pos, 78); |
| 1738 | return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1739 | }; |
| 1740 | |
| 1741 | /** |
| 1742 | * @returns {number} |
| 1743 | */ |
| 1744 | MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() { |
| 1745 | var offset = this.bb.__offset(this.bb_pos, 78); |
| 1746 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1747 | }; |
| 1748 | |
| 1749 | /** |
| 1750 | * @param {number} index |
| 1751 | * @param {MyGame.Example.Referrable=} obj |
| 1752 | * @returns {MyGame.Example.Referrable} |
| 1753 | */ |
| 1754 | MyGame.Example.Monster.prototype.vectorOfStrongReferrables = function(index, obj) { |
| 1755 | var offset = this.bb.__offset(this.bb_pos, 80); |
| 1756 | return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| 1757 | }; |
| 1758 | |
| 1759 | /** |
| 1760 | * @returns {number} |
| 1761 | */ |
| 1762 | MyGame.Example.Monster.prototype.vectorOfStrongReferrablesLength = function() { |
| 1763 | var offset = this.bb.__offset(this.bb_pos, 80); |
| 1764 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1765 | }; |
| 1766 | |
| 1767 | /** |
| 1768 | * @returns {flatbuffers.Long} |
| 1769 | */ |
| 1770 | MyGame.Example.Monster.prototype.coOwningReference = function() { |
| 1771 | var offset = this.bb.__offset(this.bb_pos, 82); |
| 1772 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1773 | }; |
| 1774 | |
| 1775 | /** |
| 1776 | * @param {flatbuffers.Long} value |
| 1777 | * @returns {boolean} |
| 1778 | */ |
| 1779 | MyGame.Example.Monster.prototype.mutate_co_owning_reference = function(value) { |
| 1780 | var offset = this.bb.__offset(this.bb_pos, 82); |
| 1781 | |
| 1782 | if (offset === 0) { |
| 1783 | return false; |
| 1784 | } |
| 1785 | |
| 1786 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1787 | return true; |
| 1788 | }; |
| 1789 | |
| 1790 | /** |
| 1791 | * @param {number} index |
| 1792 | * @returns {flatbuffers.Long} |
| 1793 | */ |
| 1794 | MyGame.Example.Monster.prototype.vectorOfCoOwningReferences = function(index) { |
| 1795 | var offset = this.bb.__offset(this.bb_pos, 84); |
| 1796 | return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1797 | }; |
| 1798 | |
| 1799 | /** |
| 1800 | * @returns {number} |
| 1801 | */ |
| 1802 | MyGame.Example.Monster.prototype.vectorOfCoOwningReferencesLength = function() { |
| 1803 | var offset = this.bb.__offset(this.bb_pos, 84); |
| 1804 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1805 | }; |
| 1806 | |
| 1807 | /** |
| 1808 | * @returns {flatbuffers.Long} |
| 1809 | */ |
| 1810 | MyGame.Example.Monster.prototype.nonOwningReference = function() { |
| 1811 | var offset = this.bb.__offset(this.bb_pos, 86); |
| 1812 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1813 | }; |
| 1814 | |
| 1815 | /** |
| 1816 | * @param {flatbuffers.Long} value |
| 1817 | * @returns {boolean} |
| 1818 | */ |
| 1819 | MyGame.Example.Monster.prototype.mutate_non_owning_reference = function(value) { |
| 1820 | var offset = this.bb.__offset(this.bb_pos, 86); |
| 1821 | |
| 1822 | if (offset === 0) { |
| 1823 | return false; |
| 1824 | } |
| 1825 | |
| 1826 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1827 | return true; |
| 1828 | }; |
| 1829 | |
| 1830 | /** |
| 1831 | * @param {number} index |
| 1832 | * @returns {flatbuffers.Long} |
| 1833 | */ |
| 1834 | MyGame.Example.Monster.prototype.vectorOfNonOwningReferences = function(index) { |
| 1835 | var offset = this.bb.__offset(this.bb_pos, 88); |
| 1836 | return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1837 | }; |
| 1838 | |
| 1839 | /** |
| 1840 | * @returns {number} |
| 1841 | */ |
| 1842 | MyGame.Example.Monster.prototype.vectorOfNonOwningReferencesLength = function() { |
| 1843 | var offset = this.bb.__offset(this.bb_pos, 88); |
| 1844 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1845 | }; |
| 1846 | |
| 1847 | /** |
| 1848 | * @returns {MyGame.Example.AnyUniqueAliases} |
| 1849 | */ |
| 1850 | MyGame.Example.Monster.prototype.anyUniqueType = function() { |
| 1851 | var offset = this.bb.__offset(this.bb_pos, 90); |
| 1852 | return offset ? /** @type {MyGame.Example.AnyUniqueAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE; |
| 1853 | }; |
| 1854 | |
| 1855 | /** |
| 1856 | * @param {MyGame.Example.AnyUniqueAliases} value |
| 1857 | * @returns {boolean} |
| 1858 | */ |
| 1859 | MyGame.Example.Monster.prototype.mutate_any_unique_type = function(value) { |
| 1860 | var offset = this.bb.__offset(this.bb_pos, 90); |
| 1861 | |
| 1862 | if (offset === 0) { |
| 1863 | return false; |
| 1864 | } |
| 1865 | |
| 1866 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 1867 | return true; |
| 1868 | }; |
| 1869 | |
| 1870 | /** |
| 1871 | * @param {flatbuffers.Table} obj |
| 1872 | * @returns {?flatbuffers.Table} |
| 1873 | */ |
| 1874 | MyGame.Example.Monster.prototype.anyUnique = function(obj) { |
| 1875 | var offset = this.bb.__offset(this.bb_pos, 92); |
| 1876 | return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| 1877 | }; |
| 1878 | |
| 1879 | /** |
| 1880 | * @returns {MyGame.Example.AnyAmbiguousAliases} |
| 1881 | */ |
| 1882 | MyGame.Example.Monster.prototype.anyAmbiguousType = function() { |
| 1883 | var offset = this.bb.__offset(this.bb_pos, 94); |
| 1884 | return offset ? /** @type {MyGame.Example.AnyAmbiguousAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE; |
| 1885 | }; |
| 1886 | |
| 1887 | /** |
| 1888 | * @param {MyGame.Example.AnyAmbiguousAliases} value |
| 1889 | * @returns {boolean} |
| 1890 | */ |
| 1891 | MyGame.Example.Monster.prototype.mutate_any_ambiguous_type = function(value) { |
| 1892 | var offset = this.bb.__offset(this.bb_pos, 94); |
| 1893 | |
| 1894 | if (offset === 0) { |
| 1895 | return false; |
| 1896 | } |
| 1897 | |
| 1898 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 1899 | return true; |
| 1900 | }; |
| 1901 | |
| 1902 | /** |
| 1903 | * @param {flatbuffers.Table} obj |
| 1904 | * @returns {?flatbuffers.Table} |
| 1905 | */ |
| 1906 | MyGame.Example.Monster.prototype.anyAmbiguous = function(obj) { |
| 1907 | var offset = this.bb.__offset(this.bb_pos, 96); |
| 1908 | return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| 1909 | }; |
| 1910 | |
| 1911 | /** |
| 1912 | * @param {number} index |
| 1913 | * @returns {MyGame.Example.Color} |
| 1914 | */ |
| 1915 | MyGame.Example.Monster.prototype.vectorOfEnums = function(index) { |
| 1916 | var offset = this.bb.__offset(this.bb_pos, 98); |
| 1917 | return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {MyGame.Example.Color} */ (0); |
| 1918 | }; |
| 1919 | |
| 1920 | /** |
| 1921 | * @returns {number} |
| 1922 | */ |
| 1923 | MyGame.Example.Monster.prototype.vectorOfEnumsLength = function() { |
| 1924 | var offset = this.bb.__offset(this.bb_pos, 98); |
| 1925 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1926 | }; |
| 1927 | |
| 1928 | /** |
| 1929 | * @returns {Uint8Array} |
| 1930 | */ |
| 1931 | MyGame.Example.Monster.prototype.vectorOfEnumsArray = function() { |
| 1932 | var offset = this.bb.__offset(this.bb_pos, 98); |
| 1933 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1934 | }; |
| 1935 | |
| 1936 | /** |
| 1937 | * @param {flatbuffers.Builder} builder |
| 1938 | */ |
| 1939 | MyGame.Example.Monster.startMonster = function(builder) { |
| 1940 | builder.startObject(48); |
| 1941 | }; |
| 1942 | |
| 1943 | /** |
| 1944 | * @param {flatbuffers.Builder} builder |
| 1945 | * @param {flatbuffers.Offset} posOffset |
| 1946 | */ |
| 1947 | MyGame.Example.Monster.addPos = function(builder, posOffset) { |
| 1948 | builder.addFieldStruct(0, posOffset, 0); |
| 1949 | }; |
| 1950 | |
| 1951 | /** |
| 1952 | * @param {flatbuffers.Builder} builder |
| 1953 | * @param {number} mana |
| 1954 | */ |
| 1955 | MyGame.Example.Monster.addMana = function(builder, mana) { |
| 1956 | builder.addFieldInt16(1, mana, 150); |
| 1957 | }; |
| 1958 | |
| 1959 | /** |
| 1960 | * @param {flatbuffers.Builder} builder |
| 1961 | * @param {number} hp |
| 1962 | */ |
| 1963 | MyGame.Example.Monster.addHp = function(builder, hp) { |
| 1964 | builder.addFieldInt16(2, hp, 100); |
| 1965 | }; |
| 1966 | |
| 1967 | /** |
| 1968 | * @param {flatbuffers.Builder} builder |
| 1969 | * @param {flatbuffers.Offset} nameOffset |
| 1970 | */ |
| 1971 | MyGame.Example.Monster.addName = function(builder, nameOffset) { |
| 1972 | builder.addFieldOffset(3, nameOffset, 0); |
| 1973 | }; |
| 1974 | |
| 1975 | /** |
| 1976 | * @param {flatbuffers.Builder} builder |
| 1977 | * @param {flatbuffers.Offset} inventoryOffset |
| 1978 | */ |
| 1979 | MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) { |
| 1980 | builder.addFieldOffset(5, inventoryOffset, 0); |
| 1981 | }; |
| 1982 | |
| 1983 | /** |
| 1984 | * @param {flatbuffers.Builder} builder |
| 1985 | * @param {Array.<number>} data |
| 1986 | * @returns {flatbuffers.Offset} |
| 1987 | */ |
| 1988 | MyGame.Example.Monster.createInventoryVector = function(builder, data) { |
| 1989 | builder.startVector(1, data.length, 1); |
| 1990 | for (var i = data.length - 1; i >= 0; i--) { |
| 1991 | builder.addInt8(data[i]); |
| 1992 | } |
| 1993 | return builder.endVector(); |
| 1994 | }; |
| 1995 | |
| 1996 | /** |
| 1997 | * @param {flatbuffers.Builder} builder |
| 1998 | * @param {number} numElems |
| 1999 | */ |
| 2000 | MyGame.Example.Monster.startInventoryVector = function(builder, numElems) { |
| 2001 | builder.startVector(1, numElems, 1); |
| 2002 | }; |
| 2003 | |
| 2004 | /** |
| 2005 | * @param {flatbuffers.Builder} builder |
| 2006 | * @param {MyGame.Example.Color} color |
| 2007 | */ |
| 2008 | MyGame.Example.Monster.addColor = function(builder, color) { |
| 2009 | builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); |
| 2010 | }; |
| 2011 | |
| 2012 | /** |
| 2013 | * @param {flatbuffers.Builder} builder |
| 2014 | * @param {MyGame.Example.Any} testType |
| 2015 | */ |
| 2016 | MyGame.Example.Monster.addTestType = function(builder, testType) { |
| 2017 | builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); |
| 2018 | }; |
| 2019 | |
| 2020 | /** |
| 2021 | * @param {flatbuffers.Builder} builder |
| 2022 | * @param {flatbuffers.Offset} testOffset |
| 2023 | */ |
| 2024 | MyGame.Example.Monster.addTest = function(builder, testOffset) { |
| 2025 | builder.addFieldOffset(8, testOffset, 0); |
| 2026 | }; |
| 2027 | |
| 2028 | /** |
| 2029 | * @param {flatbuffers.Builder} builder |
| 2030 | * @param {flatbuffers.Offset} test4Offset |
| 2031 | */ |
| 2032 | MyGame.Example.Monster.addTest4 = function(builder, test4Offset) { |
| 2033 | builder.addFieldOffset(9, test4Offset, 0); |
| 2034 | }; |
| 2035 | |
| 2036 | /** |
| 2037 | * @param {flatbuffers.Builder} builder |
| 2038 | * @param {number} numElems |
| 2039 | */ |
| 2040 | MyGame.Example.Monster.startTest4Vector = function(builder, numElems) { |
| 2041 | builder.startVector(4, numElems, 2); |
| 2042 | }; |
| 2043 | |
| 2044 | /** |
| 2045 | * @param {flatbuffers.Builder} builder |
| 2046 | * @param {flatbuffers.Offset} testarrayofstringOffset |
| 2047 | */ |
| 2048 | MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) { |
| 2049 | builder.addFieldOffset(10, testarrayofstringOffset, 0); |
| 2050 | }; |
| 2051 | |
| 2052 | /** |
| 2053 | * @param {flatbuffers.Builder} builder |
| 2054 | * @param {Array.<flatbuffers.Offset>} data |
| 2055 | * @returns {flatbuffers.Offset} |
| 2056 | */ |
| 2057 | MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) { |
| 2058 | builder.startVector(4, data.length, 4); |
| 2059 | for (var i = data.length - 1; i >= 0; i--) { |
| 2060 | builder.addOffset(data[i]); |
| 2061 | } |
| 2062 | return builder.endVector(); |
| 2063 | }; |
| 2064 | |
| 2065 | /** |
| 2066 | * @param {flatbuffers.Builder} builder |
| 2067 | * @param {number} numElems |
| 2068 | */ |
| 2069 | MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) { |
| 2070 | builder.startVector(4, numElems, 4); |
| 2071 | }; |
| 2072 | |
| 2073 | /** |
| 2074 | * @param {flatbuffers.Builder} builder |
| 2075 | * @param {flatbuffers.Offset} testarrayoftablesOffset |
| 2076 | */ |
| 2077 | MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) { |
| 2078 | builder.addFieldOffset(11, testarrayoftablesOffset, 0); |
| 2079 | }; |
| 2080 | |
| 2081 | /** |
| 2082 | * @param {flatbuffers.Builder} builder |
| 2083 | * @param {Array.<flatbuffers.Offset>} data |
| 2084 | * @returns {flatbuffers.Offset} |
| 2085 | */ |
| 2086 | MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) { |
| 2087 | builder.startVector(4, data.length, 4); |
| 2088 | for (var i = data.length - 1; i >= 0; i--) { |
| 2089 | builder.addOffset(data[i]); |
| 2090 | } |
| 2091 | return builder.endVector(); |
| 2092 | }; |
| 2093 | |
| 2094 | /** |
| 2095 | * @param {flatbuffers.Builder} builder |
| 2096 | * @param {number} numElems |
| 2097 | */ |
| 2098 | MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) { |
| 2099 | builder.startVector(4, numElems, 4); |
| 2100 | }; |
| 2101 | |
| 2102 | /** |
| 2103 | * @param {flatbuffers.Builder} builder |
| 2104 | * @param {flatbuffers.Offset} enemyOffset |
| 2105 | */ |
| 2106 | MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) { |
| 2107 | builder.addFieldOffset(12, enemyOffset, 0); |
| 2108 | }; |
| 2109 | |
| 2110 | /** |
| 2111 | * @param {flatbuffers.Builder} builder |
| 2112 | * @param {flatbuffers.Offset} testnestedflatbufferOffset |
| 2113 | */ |
| 2114 | MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) { |
| 2115 | builder.addFieldOffset(13, testnestedflatbufferOffset, 0); |
| 2116 | }; |
| 2117 | |
| 2118 | /** |
| 2119 | * @param {flatbuffers.Builder} builder |
| 2120 | * @param {Array.<number>} data |
| 2121 | * @returns {flatbuffers.Offset} |
| 2122 | */ |
| 2123 | MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) { |
| 2124 | builder.startVector(1, data.length, 1); |
| 2125 | for (var i = data.length - 1; i >= 0; i--) { |
| 2126 | builder.addInt8(data[i]); |
| 2127 | } |
| 2128 | return builder.endVector(); |
| 2129 | }; |
| 2130 | |
| 2131 | /** |
| 2132 | * @param {flatbuffers.Builder} builder |
| 2133 | * @param {number} numElems |
| 2134 | */ |
| 2135 | MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) { |
| 2136 | builder.startVector(1, numElems, 1); |
| 2137 | }; |
| 2138 | |
| 2139 | /** |
| 2140 | * @param {flatbuffers.Builder} builder |
| 2141 | * @param {flatbuffers.Offset} testemptyOffset |
| 2142 | */ |
| 2143 | MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) { |
| 2144 | builder.addFieldOffset(14, testemptyOffset, 0); |
| 2145 | }; |
| 2146 | |
| 2147 | /** |
| 2148 | * @param {flatbuffers.Builder} builder |
| 2149 | * @param {boolean} testbool |
| 2150 | */ |
| 2151 | MyGame.Example.Monster.addTestbool = function(builder, testbool) { |
| 2152 | builder.addFieldInt8(15, +testbool, +false); |
| 2153 | }; |
| 2154 | |
| 2155 | /** |
| 2156 | * @param {flatbuffers.Builder} builder |
| 2157 | * @param {number} testhashs32Fnv1 |
| 2158 | */ |
| 2159 | MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) { |
| 2160 | builder.addFieldInt32(16, testhashs32Fnv1, 0); |
| 2161 | }; |
| 2162 | |
| 2163 | /** |
| 2164 | * @param {flatbuffers.Builder} builder |
| 2165 | * @param {number} testhashu32Fnv1 |
| 2166 | */ |
| 2167 | MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) { |
| 2168 | builder.addFieldInt32(17, testhashu32Fnv1, 0); |
| 2169 | }; |
| 2170 | |
| 2171 | /** |
| 2172 | * @param {flatbuffers.Builder} builder |
| 2173 | * @param {flatbuffers.Long} testhashs64Fnv1 |
| 2174 | */ |
| 2175 | MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) { |
| 2176 | builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); |
| 2177 | }; |
| 2178 | |
| 2179 | /** |
| 2180 | * @param {flatbuffers.Builder} builder |
| 2181 | * @param {flatbuffers.Long} testhashu64Fnv1 |
| 2182 | */ |
| 2183 | MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) { |
| 2184 | builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); |
| 2185 | }; |
| 2186 | |
| 2187 | /** |
| 2188 | * @param {flatbuffers.Builder} builder |
| 2189 | * @param {number} testhashs32Fnv1a |
| 2190 | */ |
| 2191 | MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) { |
| 2192 | builder.addFieldInt32(20, testhashs32Fnv1a, 0); |
| 2193 | }; |
| 2194 | |
| 2195 | /** |
| 2196 | * @param {flatbuffers.Builder} builder |
| 2197 | * @param {number} testhashu32Fnv1a |
| 2198 | */ |
| 2199 | MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) { |
| 2200 | builder.addFieldInt32(21, testhashu32Fnv1a, 0); |
| 2201 | }; |
| 2202 | |
| 2203 | /** |
| 2204 | * @param {flatbuffers.Builder} builder |
| 2205 | * @param {flatbuffers.Long} testhashs64Fnv1a |
| 2206 | */ |
| 2207 | MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) { |
| 2208 | builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); |
| 2209 | }; |
| 2210 | |
| 2211 | /** |
| 2212 | * @param {flatbuffers.Builder} builder |
| 2213 | * @param {flatbuffers.Long} testhashu64Fnv1a |
| 2214 | */ |
| 2215 | MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) { |
| 2216 | builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); |
| 2217 | }; |
| 2218 | |
| 2219 | /** |
| 2220 | * @param {flatbuffers.Builder} builder |
| 2221 | * @param {flatbuffers.Offset} testarrayofboolsOffset |
| 2222 | */ |
| 2223 | MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) { |
| 2224 | builder.addFieldOffset(24, testarrayofboolsOffset, 0); |
| 2225 | }; |
| 2226 | |
| 2227 | /** |
| 2228 | * @param {flatbuffers.Builder} builder |
| 2229 | * @param {Array.<boolean>} data |
| 2230 | * @returns {flatbuffers.Offset} |
| 2231 | */ |
| 2232 | MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) { |
| 2233 | builder.startVector(1, data.length, 1); |
| 2234 | for (var i = data.length - 1; i >= 0; i--) { |
| 2235 | builder.addInt8(+data[i]); |
| 2236 | } |
| 2237 | return builder.endVector(); |
| 2238 | }; |
| 2239 | |
| 2240 | /** |
| 2241 | * @param {flatbuffers.Builder} builder |
| 2242 | * @param {number} numElems |
| 2243 | */ |
| 2244 | MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) { |
| 2245 | builder.startVector(1, numElems, 1); |
| 2246 | }; |
| 2247 | |
| 2248 | /** |
| 2249 | * @param {flatbuffers.Builder} builder |
| 2250 | * @param {number} testf |
| 2251 | */ |
| 2252 | MyGame.Example.Monster.addTestf = function(builder, testf) { |
| 2253 | builder.addFieldFloat32(25, testf, 3.14159); |
| 2254 | }; |
| 2255 | |
| 2256 | /** |
| 2257 | * @param {flatbuffers.Builder} builder |
| 2258 | * @param {number} testf2 |
| 2259 | */ |
| 2260 | MyGame.Example.Monster.addTestf2 = function(builder, testf2) { |
| 2261 | builder.addFieldFloat32(26, testf2, 3.0); |
| 2262 | }; |
| 2263 | |
| 2264 | /** |
| 2265 | * @param {flatbuffers.Builder} builder |
| 2266 | * @param {number} testf3 |
| 2267 | */ |
| 2268 | MyGame.Example.Monster.addTestf3 = function(builder, testf3) { |
| 2269 | builder.addFieldFloat32(27, testf3, 0.0); |
| 2270 | }; |
| 2271 | |
| 2272 | /** |
| 2273 | * @param {flatbuffers.Builder} builder |
| 2274 | * @param {flatbuffers.Offset} testarrayofstring2Offset |
| 2275 | */ |
| 2276 | MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) { |
| 2277 | builder.addFieldOffset(28, testarrayofstring2Offset, 0); |
| 2278 | }; |
| 2279 | |
| 2280 | /** |
| 2281 | * @param {flatbuffers.Builder} builder |
| 2282 | * @param {Array.<flatbuffers.Offset>} data |
| 2283 | * @returns {flatbuffers.Offset} |
| 2284 | */ |
| 2285 | MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) { |
| 2286 | builder.startVector(4, data.length, 4); |
| 2287 | for (var i = data.length - 1; i >= 0; i--) { |
| 2288 | builder.addOffset(data[i]); |
| 2289 | } |
| 2290 | return builder.endVector(); |
| 2291 | }; |
| 2292 | |
| 2293 | /** |
| 2294 | * @param {flatbuffers.Builder} builder |
| 2295 | * @param {number} numElems |
| 2296 | */ |
| 2297 | MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) { |
| 2298 | builder.startVector(4, numElems, 4); |
| 2299 | }; |
| 2300 | |
| 2301 | /** |
| 2302 | * @param {flatbuffers.Builder} builder |
| 2303 | * @param {flatbuffers.Offset} testarrayofsortedstructOffset |
| 2304 | */ |
| 2305 | MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset) { |
| 2306 | builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); |
| 2307 | }; |
| 2308 | |
| 2309 | /** |
| 2310 | * @param {flatbuffers.Builder} builder |
| 2311 | * @param {number} numElems |
| 2312 | */ |
| 2313 | MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) { |
| 2314 | builder.startVector(8, numElems, 4); |
| 2315 | }; |
| 2316 | |
| 2317 | /** |
| 2318 | * @param {flatbuffers.Builder} builder |
| 2319 | * @param {flatbuffers.Offset} flexOffset |
| 2320 | */ |
| 2321 | MyGame.Example.Monster.addFlex = function(builder, flexOffset) { |
| 2322 | builder.addFieldOffset(30, flexOffset, 0); |
| 2323 | }; |
| 2324 | |
| 2325 | /** |
| 2326 | * @param {flatbuffers.Builder} builder |
| 2327 | * @param {Array.<number>} data |
| 2328 | * @returns {flatbuffers.Offset} |
| 2329 | */ |
| 2330 | MyGame.Example.Monster.createFlexVector = function(builder, data) { |
| 2331 | builder.startVector(1, data.length, 1); |
| 2332 | for (var i = data.length - 1; i >= 0; i--) { |
| 2333 | builder.addInt8(data[i]); |
| 2334 | } |
| 2335 | return builder.endVector(); |
| 2336 | }; |
| 2337 | |
| 2338 | /** |
| 2339 | * @param {flatbuffers.Builder} builder |
| 2340 | * @param {number} numElems |
| 2341 | */ |
| 2342 | MyGame.Example.Monster.startFlexVector = function(builder, numElems) { |
| 2343 | builder.startVector(1, numElems, 1); |
| 2344 | }; |
| 2345 | |
| 2346 | /** |
| 2347 | * @param {flatbuffers.Builder} builder |
| 2348 | * @param {flatbuffers.Offset} test5Offset |
| 2349 | */ |
| 2350 | MyGame.Example.Monster.addTest5 = function(builder, test5Offset) { |
| 2351 | builder.addFieldOffset(31, test5Offset, 0); |
| 2352 | }; |
| 2353 | |
| 2354 | /** |
| 2355 | * @param {flatbuffers.Builder} builder |
| 2356 | * @param {number} numElems |
| 2357 | */ |
| 2358 | MyGame.Example.Monster.startTest5Vector = function(builder, numElems) { |
| 2359 | builder.startVector(4, numElems, 2); |
| 2360 | }; |
| 2361 | |
| 2362 | /** |
| 2363 | * @param {flatbuffers.Builder} builder |
| 2364 | * @param {flatbuffers.Offset} vectorOfLongsOffset |
| 2365 | */ |
| 2366 | MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) { |
| 2367 | builder.addFieldOffset(32, vectorOfLongsOffset, 0); |
| 2368 | }; |
| 2369 | |
| 2370 | /** |
| 2371 | * @param {flatbuffers.Builder} builder |
| 2372 | * @param {Array.<flatbuffers.Long>} data |
| 2373 | * @returns {flatbuffers.Offset} |
| 2374 | */ |
| 2375 | MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) { |
| 2376 | builder.startVector(8, data.length, 8); |
| 2377 | for (var i = data.length - 1; i >= 0; i--) { |
| 2378 | builder.addInt64(data[i]); |
| 2379 | } |
| 2380 | return builder.endVector(); |
| 2381 | }; |
| 2382 | |
| 2383 | /** |
| 2384 | * @param {flatbuffers.Builder} builder |
| 2385 | * @param {number} numElems |
| 2386 | */ |
| 2387 | MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) { |
| 2388 | builder.startVector(8, numElems, 8); |
| 2389 | }; |
| 2390 | |
| 2391 | /** |
| 2392 | * @param {flatbuffers.Builder} builder |
| 2393 | * @param {flatbuffers.Offset} vectorOfDoublesOffset |
| 2394 | */ |
| 2395 | MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) { |
| 2396 | builder.addFieldOffset(33, vectorOfDoublesOffset, 0); |
| 2397 | }; |
| 2398 | |
| 2399 | /** |
| 2400 | * @param {flatbuffers.Builder} builder |
| 2401 | * @param {Array.<number>} data |
| 2402 | * @returns {flatbuffers.Offset} |
| 2403 | */ |
| 2404 | MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) { |
| 2405 | builder.startVector(8, data.length, 8); |
| 2406 | for (var i = data.length - 1; i >= 0; i--) { |
| 2407 | builder.addFloat64(data[i]); |
| 2408 | } |
| 2409 | return builder.endVector(); |
| 2410 | }; |
| 2411 | |
| 2412 | /** |
| 2413 | * @param {flatbuffers.Builder} builder |
| 2414 | * @param {number} numElems |
| 2415 | */ |
| 2416 | MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) { |
| 2417 | builder.startVector(8, numElems, 8); |
| 2418 | }; |
| 2419 | |
| 2420 | /** |
| 2421 | * @param {flatbuffers.Builder} builder |
| 2422 | * @param {flatbuffers.Offset} parentNamespaceTestOffset |
| 2423 | */ |
| 2424 | MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespaceTestOffset) { |
| 2425 | builder.addFieldOffset(34, parentNamespaceTestOffset, 0); |
| 2426 | }; |
| 2427 | |
| 2428 | /** |
| 2429 | * @param {flatbuffers.Builder} builder |
| 2430 | * @param {flatbuffers.Offset} vectorOfReferrablesOffset |
| 2431 | */ |
| 2432 | MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) { |
| 2433 | builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); |
| 2434 | }; |
| 2435 | |
| 2436 | /** |
| 2437 | * @param {flatbuffers.Builder} builder |
| 2438 | * @param {Array.<flatbuffers.Offset>} data |
| 2439 | * @returns {flatbuffers.Offset} |
| 2440 | */ |
| 2441 | MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) { |
| 2442 | builder.startVector(4, data.length, 4); |
| 2443 | for (var i = data.length - 1; i >= 0; i--) { |
| 2444 | builder.addOffset(data[i]); |
| 2445 | } |
| 2446 | return builder.endVector(); |
| 2447 | }; |
| 2448 | |
| 2449 | /** |
| 2450 | * @param {flatbuffers.Builder} builder |
| 2451 | * @param {number} numElems |
| 2452 | */ |
| 2453 | MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) { |
| 2454 | builder.startVector(4, numElems, 4); |
| 2455 | }; |
| 2456 | |
| 2457 | /** |
| 2458 | * @param {flatbuffers.Builder} builder |
| 2459 | * @param {flatbuffers.Long} singleWeakReference |
| 2460 | */ |
| 2461 | MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) { |
| 2462 | builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0)); |
| 2463 | }; |
| 2464 | |
| 2465 | /** |
| 2466 | * @param {flatbuffers.Builder} builder |
| 2467 | * @param {flatbuffers.Offset} vectorOfWeakReferencesOffset |
| 2468 | */ |
| 2469 | MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) { |
| 2470 | builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); |
| 2471 | }; |
| 2472 | |
| 2473 | /** |
| 2474 | * @param {flatbuffers.Builder} builder |
| 2475 | * @param {Array.<flatbuffers.Long>} data |
| 2476 | * @returns {flatbuffers.Offset} |
| 2477 | */ |
| 2478 | MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) { |
| 2479 | builder.startVector(8, data.length, 8); |
| 2480 | for (var i = data.length - 1; i >= 0; i--) { |
| 2481 | builder.addInt64(data[i]); |
| 2482 | } |
| 2483 | return builder.endVector(); |
| 2484 | }; |
| 2485 | |
| 2486 | /** |
| 2487 | * @param {flatbuffers.Builder} builder |
| 2488 | * @param {number} numElems |
| 2489 | */ |
| 2490 | MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) { |
| 2491 | builder.startVector(8, numElems, 8); |
| 2492 | }; |
| 2493 | |
| 2494 | /** |
| 2495 | * @param {flatbuffers.Builder} builder |
| 2496 | * @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset |
| 2497 | */ |
| 2498 | MyGame.Example.Monster.addVectorOfStrongReferrables = function(builder, vectorOfStrongReferrablesOffset) { |
| 2499 | builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); |
| 2500 | }; |
| 2501 | |
| 2502 | /** |
| 2503 | * @param {flatbuffers.Builder} builder |
| 2504 | * @param {Array.<flatbuffers.Offset>} data |
| 2505 | * @returns {flatbuffers.Offset} |
| 2506 | */ |
| 2507 | MyGame.Example.Monster.createVectorOfStrongReferrablesVector = function(builder, data) { |
| 2508 | builder.startVector(4, data.length, 4); |
| 2509 | for (var i = data.length - 1; i >= 0; i--) { |
| 2510 | builder.addOffset(data[i]); |
| 2511 | } |
| 2512 | return builder.endVector(); |
| 2513 | }; |
| 2514 | |
| 2515 | /** |
| 2516 | * @param {flatbuffers.Builder} builder |
| 2517 | * @param {number} numElems |
| 2518 | */ |
| 2519 | MyGame.Example.Monster.startVectorOfStrongReferrablesVector = function(builder, numElems) { |
| 2520 | builder.startVector(4, numElems, 4); |
| 2521 | }; |
| 2522 | |
| 2523 | /** |
| 2524 | * @param {flatbuffers.Builder} builder |
| 2525 | * @param {flatbuffers.Long} coOwningReference |
| 2526 | */ |
| 2527 | MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) { |
| 2528 | builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0)); |
| 2529 | }; |
| 2530 | |
| 2531 | /** |
| 2532 | * @param {flatbuffers.Builder} builder |
| 2533 | * @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset |
| 2534 | */ |
| 2535 | MyGame.Example.Monster.addVectorOfCoOwningReferences = function(builder, vectorOfCoOwningReferencesOffset) { |
| 2536 | builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); |
| 2537 | }; |
| 2538 | |
| 2539 | /** |
| 2540 | * @param {flatbuffers.Builder} builder |
| 2541 | * @param {Array.<flatbuffers.Long>} data |
| 2542 | * @returns {flatbuffers.Offset} |
| 2543 | */ |
| 2544 | MyGame.Example.Monster.createVectorOfCoOwningReferencesVector = function(builder, data) { |
| 2545 | builder.startVector(8, data.length, 8); |
| 2546 | for (var i = data.length - 1; i >= 0; i--) { |
| 2547 | builder.addInt64(data[i]); |
| 2548 | } |
| 2549 | return builder.endVector(); |
| 2550 | }; |
| 2551 | |
| 2552 | /** |
| 2553 | * @param {flatbuffers.Builder} builder |
| 2554 | * @param {number} numElems |
| 2555 | */ |
| 2556 | MyGame.Example.Monster.startVectorOfCoOwningReferencesVector = function(builder, numElems) { |
| 2557 | builder.startVector(8, numElems, 8); |
| 2558 | }; |
| 2559 | |
| 2560 | /** |
| 2561 | * @param {flatbuffers.Builder} builder |
| 2562 | * @param {flatbuffers.Long} nonOwningReference |
| 2563 | */ |
| 2564 | MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) { |
| 2565 | builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0)); |
| 2566 | }; |
| 2567 | |
| 2568 | /** |
| 2569 | * @param {flatbuffers.Builder} builder |
| 2570 | * @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset |
| 2571 | */ |
| 2572 | MyGame.Example.Monster.addVectorOfNonOwningReferences = function(builder, vectorOfNonOwningReferencesOffset) { |
| 2573 | builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); |
| 2574 | }; |
| 2575 | |
| 2576 | /** |
| 2577 | * @param {flatbuffers.Builder} builder |
| 2578 | * @param {Array.<flatbuffers.Long>} data |
| 2579 | * @returns {flatbuffers.Offset} |
| 2580 | */ |
| 2581 | MyGame.Example.Monster.createVectorOfNonOwningReferencesVector = function(builder, data) { |
| 2582 | builder.startVector(8, data.length, 8); |
| 2583 | for (var i = data.length - 1; i >= 0; i--) { |
| 2584 | builder.addInt64(data[i]); |
| 2585 | } |
| 2586 | return builder.endVector(); |
| 2587 | }; |
| 2588 | |
| 2589 | /** |
| 2590 | * @param {flatbuffers.Builder} builder |
| 2591 | * @param {number} numElems |
| 2592 | */ |
| 2593 | MyGame.Example.Monster.startVectorOfNonOwningReferencesVector = function(builder, numElems) { |
| 2594 | builder.startVector(8, numElems, 8); |
| 2595 | }; |
| 2596 | |
| 2597 | /** |
| 2598 | * @param {flatbuffers.Builder} builder |
| 2599 | * @param {MyGame.Example.AnyUniqueAliases} anyUniqueType |
| 2600 | */ |
| 2601 | MyGame.Example.Monster.addAnyUniqueType = function(builder, anyUniqueType) { |
| 2602 | builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE); |
| 2603 | }; |
| 2604 | |
| 2605 | /** |
| 2606 | * @param {flatbuffers.Builder} builder |
| 2607 | * @param {flatbuffers.Offset} anyUniqueOffset |
| 2608 | */ |
| 2609 | MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) { |
| 2610 | builder.addFieldOffset(44, anyUniqueOffset, 0); |
| 2611 | }; |
| 2612 | |
| 2613 | /** |
| 2614 | * @param {flatbuffers.Builder} builder |
| 2615 | * @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType |
| 2616 | */ |
| 2617 | MyGame.Example.Monster.addAnyAmbiguousType = function(builder, anyAmbiguousType) { |
| 2618 | builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE); |
| 2619 | }; |
| 2620 | |
| 2621 | /** |
| 2622 | * @param {flatbuffers.Builder} builder |
| 2623 | * @param {flatbuffers.Offset} anyAmbiguousOffset |
| 2624 | */ |
| 2625 | MyGame.Example.Monster.addAnyAmbiguous = function(builder, anyAmbiguousOffset) { |
| 2626 | builder.addFieldOffset(46, anyAmbiguousOffset, 0); |
| 2627 | }; |
| 2628 | |
| 2629 | /** |
| 2630 | * @param {flatbuffers.Builder} builder |
| 2631 | * @param {flatbuffers.Offset} vectorOfEnumsOffset |
| 2632 | */ |
| 2633 | MyGame.Example.Monster.addVectorOfEnums = function(builder, vectorOfEnumsOffset) { |
| 2634 | builder.addFieldOffset(47, vectorOfEnumsOffset, 0); |
| 2635 | }; |
| 2636 | |
| 2637 | /** |
| 2638 | * @param {flatbuffers.Builder} builder |
| 2639 | * @param {Array.<MyGame.Example.Color>} data |
| 2640 | * @returns {flatbuffers.Offset} |
| 2641 | */ |
| 2642 | MyGame.Example.Monster.createVectorOfEnumsVector = function(builder, data) { |
| 2643 | builder.startVector(1, data.length, 1); |
| 2644 | for (var i = data.length - 1; i >= 0; i--) { |
| 2645 | builder.addInt8(data[i]); |
| 2646 | } |
| 2647 | return builder.endVector(); |
| 2648 | }; |
| 2649 | |
| 2650 | /** |
| 2651 | * @param {flatbuffers.Builder} builder |
| 2652 | * @param {number} numElems |
| 2653 | */ |
| 2654 | MyGame.Example.Monster.startVectorOfEnumsVector = function(builder, numElems) { |
| 2655 | builder.startVector(1, numElems, 1); |
| 2656 | }; |
| 2657 | |
| 2658 | /** |
| 2659 | * @param {flatbuffers.Builder} builder |
| 2660 | * @returns {flatbuffers.Offset} |
| 2661 | */ |
| 2662 | MyGame.Example.Monster.endMonster = function(builder) { |
| 2663 | var offset = builder.endObject(); |
| 2664 | builder.requiredField(offset, 10); // name |
| 2665 | return offset; |
| 2666 | }; |
| 2667 | |
| 2668 | /** |
| 2669 | * @param {flatbuffers.Builder} builder |
| 2670 | * @param {flatbuffers.Offset} offset |
| 2671 | */ |
| 2672 | MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) { |
| 2673 | builder.finish(offset, 'MONS'); |
| 2674 | }; |
| 2675 | |
| 2676 | /** |
| 2677 | * @param {flatbuffers.Builder} builder |
| 2678 | * @param {flatbuffers.Offset} offset |
| 2679 | */ |
| 2680 | MyGame.Example.Monster.finishSizePrefixedMonsterBuffer = function(builder, offset) { |
| 2681 | builder.finish(offset, 'MONS', true); |
| 2682 | }; |
| 2683 | |
| 2684 | /** |
| 2685 | * @param {flatbuffers.Builder} builder |
| 2686 | * @param {flatbuffers.Offset} posOffset |
| 2687 | * @param {number} mana |
| 2688 | * @param {number} hp |
| 2689 | * @param {flatbuffers.Offset} nameOffset |
| 2690 | * @param {flatbuffers.Offset} inventoryOffset |
| 2691 | * @param {MyGame.Example.Color} color |
| 2692 | * @param {MyGame.Example.Any} testType |
| 2693 | * @param {flatbuffers.Offset} testOffset |
| 2694 | * @param {flatbuffers.Offset} test4Offset |
| 2695 | * @param {flatbuffers.Offset} testarrayofstringOffset |
| 2696 | * @param {flatbuffers.Offset} testarrayoftablesOffset |
| 2697 | * @param {flatbuffers.Offset} enemyOffset |
| 2698 | * @param {flatbuffers.Offset} testnestedflatbufferOffset |
| 2699 | * @param {flatbuffers.Offset} testemptyOffset |
| 2700 | * @param {boolean} testbool |
| 2701 | * @param {number} testhashs32Fnv1 |
| 2702 | * @param {number} testhashu32Fnv1 |
| 2703 | * @param {flatbuffers.Long} testhashs64Fnv1 |
| 2704 | * @param {flatbuffers.Long} testhashu64Fnv1 |
| 2705 | * @param {number} testhashs32Fnv1a |
| 2706 | * @param {number} testhashu32Fnv1a |
| 2707 | * @param {flatbuffers.Long} testhashs64Fnv1a |
| 2708 | * @param {flatbuffers.Long} testhashu64Fnv1a |
| 2709 | * @param {flatbuffers.Offset} testarrayofboolsOffset |
| 2710 | * @param {number} testf |
| 2711 | * @param {number} testf2 |
| 2712 | * @param {number} testf3 |
| 2713 | * @param {flatbuffers.Offset} testarrayofstring2Offset |
| 2714 | * @param {flatbuffers.Offset} testarrayofsortedstructOffset |
| 2715 | * @param {flatbuffers.Offset} flexOffset |
| 2716 | * @param {flatbuffers.Offset} test5Offset |
| 2717 | * @param {flatbuffers.Offset} vectorOfLongsOffset |
| 2718 | * @param {flatbuffers.Offset} vectorOfDoublesOffset |
| 2719 | * @param {flatbuffers.Offset} parentNamespaceTestOffset |
| 2720 | * @param {flatbuffers.Offset} vectorOfReferrablesOffset |
| 2721 | * @param {flatbuffers.Long} singleWeakReference |
| 2722 | * @param {flatbuffers.Offset} vectorOfWeakReferencesOffset |
| 2723 | * @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset |
| 2724 | * @param {flatbuffers.Long} coOwningReference |
| 2725 | * @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset |
| 2726 | * @param {flatbuffers.Long} nonOwningReference |
| 2727 | * @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset |
| 2728 | * @param {MyGame.Example.AnyUniqueAliases} anyUniqueType |
| 2729 | * @param {flatbuffers.Offset} anyUniqueOffset |
| 2730 | * @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType |
| 2731 | * @param {flatbuffers.Offset} anyAmbiguousOffset |
| 2732 | * @param {flatbuffers.Offset} vectorOfEnumsOffset |
| 2733 | * @returns {flatbuffers.Offset} |
| 2734 | */ |
| 2735 | MyGame.Example.Monster.createMonster = function(builder, posOffset, mana, hp, nameOffset, inventoryOffset, color, testType, testOffset, test4Offset, testarrayofstringOffset, testarrayoftablesOffset, enemyOffset, testnestedflatbufferOffset, testemptyOffset, testbool, testhashs32Fnv1, testhashu32Fnv1, testhashs64Fnv1, testhashu64Fnv1, testhashs32Fnv1a, testhashu32Fnv1a, testhashs64Fnv1a, testhashu64Fnv1a, testarrayofboolsOffset, testf, testf2, testf3, testarrayofstring2Offset, testarrayofsortedstructOffset, flexOffset, test5Offset, vectorOfLongsOffset, vectorOfDoublesOffset, parentNamespaceTestOffset, vectorOfReferrablesOffset, singleWeakReference, vectorOfWeakReferencesOffset, vectorOfStrongReferrablesOffset, coOwningReference, vectorOfCoOwningReferencesOffset, nonOwningReference, vectorOfNonOwningReferencesOffset, anyUniqueType, anyUniqueOffset, anyAmbiguousType, anyAmbiguousOffset, vectorOfEnumsOffset) { |
| 2736 | MyGame.Example.Monster.startMonster(builder); |
| 2737 | MyGame.Example.Monster.addPos(builder, posOffset); |
| 2738 | MyGame.Example.Monster.addMana(builder, mana); |
| 2739 | MyGame.Example.Monster.addHp(builder, hp); |
| 2740 | MyGame.Example.Monster.addName(builder, nameOffset); |
| 2741 | MyGame.Example.Monster.addInventory(builder, inventoryOffset); |
| 2742 | MyGame.Example.Monster.addColor(builder, color); |
| 2743 | MyGame.Example.Monster.addTestType(builder, testType); |
| 2744 | MyGame.Example.Monster.addTest(builder, testOffset); |
| 2745 | MyGame.Example.Monster.addTest4(builder, test4Offset); |
| 2746 | MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstringOffset); |
| 2747 | MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftablesOffset); |
| 2748 | MyGame.Example.Monster.addEnemy(builder, enemyOffset); |
| 2749 | MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset); |
| 2750 | MyGame.Example.Monster.addTestempty(builder, testemptyOffset); |
| 2751 | MyGame.Example.Monster.addTestbool(builder, testbool); |
| 2752 | MyGame.Example.Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1); |
| 2753 | MyGame.Example.Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1); |
| 2754 | MyGame.Example.Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1); |
| 2755 | MyGame.Example.Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1); |
| 2756 | MyGame.Example.Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a); |
| 2757 | MyGame.Example.Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a); |
| 2758 | MyGame.Example.Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a); |
| 2759 | MyGame.Example.Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a); |
| 2760 | MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofboolsOffset); |
| 2761 | MyGame.Example.Monster.addTestf(builder, testf); |
| 2762 | MyGame.Example.Monster.addTestf2(builder, testf2); |
| 2763 | MyGame.Example.Monster.addTestf3(builder, testf3); |
| 2764 | MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2Offset); |
| 2765 | MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset); |
| 2766 | MyGame.Example.Monster.addFlex(builder, flexOffset); |
| 2767 | MyGame.Example.Monster.addTest5(builder, test5Offset); |
| 2768 | MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongsOffset); |
| 2769 | MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset); |
| 2770 | MyGame.Example.Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset); |
| 2771 | MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset); |
| 2772 | MyGame.Example.Monster.addSingleWeakReference(builder, singleWeakReference); |
| 2773 | MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset); |
| 2774 | MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset); |
| 2775 | MyGame.Example.Monster.addCoOwningReference(builder, coOwningReference); |
| 2776 | MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset); |
| 2777 | MyGame.Example.Monster.addNonOwningReference(builder, nonOwningReference); |
| 2778 | MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset); |
| 2779 | MyGame.Example.Monster.addAnyUniqueType(builder, anyUniqueType); |
| 2780 | MyGame.Example.Monster.addAnyUnique(builder, anyUniqueOffset); |
| 2781 | MyGame.Example.Monster.addAnyAmbiguousType(builder, anyAmbiguousType); |
| 2782 | MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguousOffset); |
| 2783 | MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnumsOffset); |
| 2784 | return MyGame.Example.Monster.endMonster(builder); |
| 2785 | } |
| 2786 | |
| 2787 | /** |
| 2788 | * @constructor |
| 2789 | */ |
| 2790 | MyGame.Example.TypeAliases = function() { |
| 2791 | /** |
| 2792 | * @type {flatbuffers.ByteBuffer} |
| 2793 | */ |
| 2794 | this.bb = null; |
| 2795 | |
| 2796 | /** |
| 2797 | * @type {number} |
| 2798 | */ |
| 2799 | this.bb_pos = 0; |
| 2800 | }; |
| 2801 | |
| 2802 | /** |
| 2803 | * @param {number} i |
| 2804 | * @param {flatbuffers.ByteBuffer} bb |
| 2805 | * @returns {MyGame.Example.TypeAliases} |
| 2806 | */ |
| 2807 | MyGame.Example.TypeAliases.prototype.__init = function(i, bb) { |
| 2808 | this.bb_pos = i; |
| 2809 | this.bb = bb; |
| 2810 | return this; |
| 2811 | }; |
| 2812 | |
| 2813 | /** |
| 2814 | * @param {flatbuffers.ByteBuffer} bb |
| 2815 | * @param {MyGame.Example.TypeAliases=} obj |
| 2816 | * @returns {MyGame.Example.TypeAliases} |
| 2817 | */ |
| 2818 | MyGame.Example.TypeAliases.getRootAsTypeAliases = function(bb, obj) { |
| 2819 | return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 2820 | }; |
| 2821 | |
| 2822 | /** |
| 2823 | * @param {flatbuffers.ByteBuffer} bb |
| 2824 | * @param {MyGame.Example.TypeAliases=} obj |
| 2825 | * @returns {MyGame.Example.TypeAliases} |
| 2826 | */ |
| 2827 | MyGame.Example.TypeAliases.getSizePrefixedRootAsTypeAliases = function(bb, obj) { |
| 2828 | return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 2829 | }; |
| 2830 | |
| 2831 | /** |
| 2832 | * @returns {number} |
| 2833 | */ |
| 2834 | MyGame.Example.TypeAliases.prototype.i8 = function() { |
| 2835 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 2836 | return offset ? this.bb.readInt8(this.bb_pos + offset) : 0; |
| 2837 | }; |
| 2838 | |
| 2839 | /** |
| 2840 | * @param {number} value |
| 2841 | * @returns {boolean} |
| 2842 | */ |
| 2843 | MyGame.Example.TypeAliases.prototype.mutate_i8 = function(value) { |
| 2844 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 2845 | |
| 2846 | if (offset === 0) { |
| 2847 | return false; |
| 2848 | } |
| 2849 | |
| 2850 | this.bb.writeInt8(this.bb_pos + offset, value); |
| 2851 | return true; |
| 2852 | }; |
| 2853 | |
| 2854 | /** |
| 2855 | * @returns {number} |
| 2856 | */ |
| 2857 | MyGame.Example.TypeAliases.prototype.u8 = function() { |
| 2858 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 2859 | return offset ? this.bb.readUint8(this.bb_pos + offset) : 0; |
| 2860 | }; |
| 2861 | |
| 2862 | /** |
| 2863 | * @param {number} value |
| 2864 | * @returns {boolean} |
| 2865 | */ |
| 2866 | MyGame.Example.TypeAliases.prototype.mutate_u8 = function(value) { |
| 2867 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 2868 | |
| 2869 | if (offset === 0) { |
| 2870 | return false; |
| 2871 | } |
| 2872 | |
| 2873 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 2874 | return true; |
| 2875 | }; |
| 2876 | |
| 2877 | /** |
| 2878 | * @returns {number} |
| 2879 | */ |
| 2880 | MyGame.Example.TypeAliases.prototype.i16 = function() { |
| 2881 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 2882 | return offset ? this.bb.readInt16(this.bb_pos + offset) : 0; |
| 2883 | }; |
| 2884 | |
| 2885 | /** |
| 2886 | * @param {number} value |
| 2887 | * @returns {boolean} |
| 2888 | */ |
| 2889 | MyGame.Example.TypeAliases.prototype.mutate_i16 = function(value) { |
| 2890 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 2891 | |
| 2892 | if (offset === 0) { |
| 2893 | return false; |
| 2894 | } |
| 2895 | |
| 2896 | this.bb.writeInt16(this.bb_pos + offset, value); |
| 2897 | return true; |
| 2898 | }; |
| 2899 | |
| 2900 | /** |
| 2901 | * @returns {number} |
| 2902 | */ |
| 2903 | MyGame.Example.TypeAliases.prototype.u16 = function() { |
| 2904 | var offset = this.bb.__offset(this.bb_pos, 10); |
| 2905 | return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; |
| 2906 | }; |
| 2907 | |
| 2908 | /** |
| 2909 | * @param {number} value |
| 2910 | * @returns {boolean} |
| 2911 | */ |
| 2912 | MyGame.Example.TypeAliases.prototype.mutate_u16 = function(value) { |
| 2913 | var offset = this.bb.__offset(this.bb_pos, 10); |
| 2914 | |
| 2915 | if (offset === 0) { |
| 2916 | return false; |
| 2917 | } |
| 2918 | |
| 2919 | this.bb.writeUint16(this.bb_pos + offset, value); |
| 2920 | return true; |
| 2921 | }; |
| 2922 | |
| 2923 | /** |
| 2924 | * @returns {number} |
| 2925 | */ |
| 2926 | MyGame.Example.TypeAliases.prototype.i32 = function() { |
| 2927 | var offset = this.bb.__offset(this.bb_pos, 12); |
| 2928 | return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| 2929 | }; |
| 2930 | |
| 2931 | /** |
| 2932 | * @param {number} value |
| 2933 | * @returns {boolean} |
| 2934 | */ |
| 2935 | MyGame.Example.TypeAliases.prototype.mutate_i32 = function(value) { |
| 2936 | var offset = this.bb.__offset(this.bb_pos, 12); |
| 2937 | |
| 2938 | if (offset === 0) { |
| 2939 | return false; |
| 2940 | } |
| 2941 | |
| 2942 | this.bb.writeInt32(this.bb_pos + offset, value); |
| 2943 | return true; |
| 2944 | }; |
| 2945 | |
| 2946 | /** |
| 2947 | * @returns {number} |
| 2948 | */ |
| 2949 | MyGame.Example.TypeAliases.prototype.u32 = function() { |
| 2950 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 2951 | return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| 2952 | }; |
| 2953 | |
| 2954 | /** |
| 2955 | * @param {number} value |
| 2956 | * @returns {boolean} |
| 2957 | */ |
| 2958 | MyGame.Example.TypeAliases.prototype.mutate_u32 = function(value) { |
| 2959 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 2960 | |
| 2961 | if (offset === 0) { |
| 2962 | return false; |
| 2963 | } |
| 2964 | |
| 2965 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 2966 | return true; |
| 2967 | }; |
| 2968 | |
| 2969 | /** |
| 2970 | * @returns {flatbuffers.Long} |
| 2971 | */ |
| 2972 | MyGame.Example.TypeAliases.prototype.i64 = function() { |
| 2973 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 2974 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 2975 | }; |
| 2976 | |
| 2977 | /** |
| 2978 | * @param {flatbuffers.Long} value |
| 2979 | * @returns {boolean} |
| 2980 | */ |
| 2981 | MyGame.Example.TypeAliases.prototype.mutate_i64 = function(value) { |
| 2982 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 2983 | |
| 2984 | if (offset === 0) { |
| 2985 | return false; |
| 2986 | } |
| 2987 | |
| 2988 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 2989 | return true; |
| 2990 | }; |
| 2991 | |
| 2992 | /** |
| 2993 | * @returns {flatbuffers.Long} |
| 2994 | */ |
| 2995 | MyGame.Example.TypeAliases.prototype.u64 = function() { |
| 2996 | var offset = this.bb.__offset(this.bb_pos, 18); |
| 2997 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 2998 | }; |
| 2999 | |
| 3000 | /** |
| 3001 | * @param {flatbuffers.Long} value |
| 3002 | * @returns {boolean} |
| 3003 | */ |
| 3004 | MyGame.Example.TypeAliases.prototype.mutate_u64 = function(value) { |
| 3005 | var offset = this.bb.__offset(this.bb_pos, 18); |
| 3006 | |
| 3007 | if (offset === 0) { |
| 3008 | return false; |
| 3009 | } |
| 3010 | |
| 3011 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 3012 | return true; |
| 3013 | }; |
| 3014 | |
| 3015 | /** |
| 3016 | * @returns {number} |
| 3017 | */ |
| 3018 | MyGame.Example.TypeAliases.prototype.f32 = function() { |
| 3019 | var offset = this.bb.__offset(this.bb_pos, 20); |
| 3020 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; |
| 3021 | }; |
| 3022 | |
| 3023 | /** |
| 3024 | * @param {number} value |
| 3025 | * @returns {boolean} |
| 3026 | */ |
| 3027 | MyGame.Example.TypeAliases.prototype.mutate_f32 = function(value) { |
| 3028 | var offset = this.bb.__offset(this.bb_pos, 20); |
| 3029 | |
| 3030 | if (offset === 0) { |
| 3031 | return false; |
| 3032 | } |
| 3033 | |
| 3034 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 3035 | return true; |
| 3036 | }; |
| 3037 | |
| 3038 | /** |
| 3039 | * @returns {number} |
| 3040 | */ |
| 3041 | MyGame.Example.TypeAliases.prototype.f64 = function() { |
| 3042 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 3043 | return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; |
| 3044 | }; |
| 3045 | |
| 3046 | /** |
| 3047 | * @param {number} value |
| 3048 | * @returns {boolean} |
| 3049 | */ |
| 3050 | MyGame.Example.TypeAliases.prototype.mutate_f64 = function(value) { |
| 3051 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 3052 | |
| 3053 | if (offset === 0) { |
| 3054 | return false; |
| 3055 | } |
| 3056 | |
| 3057 | this.bb.writeFloat64(this.bb_pos + offset, value); |
| 3058 | return true; |
| 3059 | }; |
| 3060 | |
| 3061 | /** |
| 3062 | * @param {number} index |
| 3063 | * @returns {number} |
| 3064 | */ |
| 3065 | MyGame.Example.TypeAliases.prototype.v8 = function(index) { |
| 3066 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 3067 | return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 3068 | }; |
| 3069 | |
| 3070 | /** |
| 3071 | * @returns {number} |
| 3072 | */ |
| 3073 | MyGame.Example.TypeAliases.prototype.v8Length = function() { |
| 3074 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 3075 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 3076 | }; |
| 3077 | |
| 3078 | /** |
| 3079 | * @returns {Int8Array} |
| 3080 | */ |
| 3081 | MyGame.Example.TypeAliases.prototype.v8Array = function() { |
| 3082 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 3083 | return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 3084 | }; |
| 3085 | |
| 3086 | /** |
| 3087 | * @param {number} index |
| 3088 | * @returns {number} |
| 3089 | */ |
| 3090 | MyGame.Example.TypeAliases.prototype.vf64 = function(index) { |
| 3091 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 3092 | return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; |
| 3093 | }; |
| 3094 | |
| 3095 | /** |
| 3096 | * @returns {number} |
| 3097 | */ |
| 3098 | MyGame.Example.TypeAliases.prototype.vf64Length = function() { |
| 3099 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 3100 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 3101 | }; |
| 3102 | |
| 3103 | /** |
| 3104 | * @returns {Float64Array} |
| 3105 | */ |
| 3106 | MyGame.Example.TypeAliases.prototype.vf64Array = function() { |
| 3107 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 3108 | return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 3109 | }; |
| 3110 | |
| 3111 | /** |
| 3112 | * @param {flatbuffers.Builder} builder |
| 3113 | */ |
| 3114 | MyGame.Example.TypeAliases.startTypeAliases = function(builder) { |
| 3115 | builder.startObject(12); |
| 3116 | }; |
| 3117 | |
| 3118 | /** |
| 3119 | * @param {flatbuffers.Builder} builder |
| 3120 | * @param {number} i8 |
| 3121 | */ |
| 3122 | MyGame.Example.TypeAliases.addI8 = function(builder, i8) { |
| 3123 | builder.addFieldInt8(0, i8, 0); |
| 3124 | }; |
| 3125 | |
| 3126 | /** |
| 3127 | * @param {flatbuffers.Builder} builder |
| 3128 | * @param {number} u8 |
| 3129 | */ |
| 3130 | MyGame.Example.TypeAliases.addU8 = function(builder, u8) { |
| 3131 | builder.addFieldInt8(1, u8, 0); |
| 3132 | }; |
| 3133 | |
| 3134 | /** |
| 3135 | * @param {flatbuffers.Builder} builder |
| 3136 | * @param {number} i16 |
| 3137 | */ |
| 3138 | MyGame.Example.TypeAliases.addI16 = function(builder, i16) { |
| 3139 | builder.addFieldInt16(2, i16, 0); |
| 3140 | }; |
| 3141 | |
| 3142 | /** |
| 3143 | * @param {flatbuffers.Builder} builder |
| 3144 | * @param {number} u16 |
| 3145 | */ |
| 3146 | MyGame.Example.TypeAliases.addU16 = function(builder, u16) { |
| 3147 | builder.addFieldInt16(3, u16, 0); |
| 3148 | }; |
| 3149 | |
| 3150 | /** |
| 3151 | * @param {flatbuffers.Builder} builder |
| 3152 | * @param {number} i32 |
| 3153 | */ |
| 3154 | MyGame.Example.TypeAliases.addI32 = function(builder, i32) { |
| 3155 | builder.addFieldInt32(4, i32, 0); |
| 3156 | }; |
| 3157 | |
| 3158 | /** |
| 3159 | * @param {flatbuffers.Builder} builder |
| 3160 | * @param {number} u32 |
| 3161 | */ |
| 3162 | MyGame.Example.TypeAliases.addU32 = function(builder, u32) { |
| 3163 | builder.addFieldInt32(5, u32, 0); |
| 3164 | }; |
| 3165 | |
| 3166 | /** |
| 3167 | * @param {flatbuffers.Builder} builder |
| 3168 | * @param {flatbuffers.Long} i64 |
| 3169 | */ |
| 3170 | MyGame.Example.TypeAliases.addI64 = function(builder, i64) { |
| 3171 | builder.addFieldInt64(6, i64, builder.createLong(0, 0)); |
| 3172 | }; |
| 3173 | |
| 3174 | /** |
| 3175 | * @param {flatbuffers.Builder} builder |
| 3176 | * @param {flatbuffers.Long} u64 |
| 3177 | */ |
| 3178 | MyGame.Example.TypeAliases.addU64 = function(builder, u64) { |
| 3179 | builder.addFieldInt64(7, u64, builder.createLong(0, 0)); |
| 3180 | }; |
| 3181 | |
| 3182 | /** |
| 3183 | * @param {flatbuffers.Builder} builder |
| 3184 | * @param {number} f32 |
| 3185 | */ |
| 3186 | MyGame.Example.TypeAliases.addF32 = function(builder, f32) { |
| 3187 | builder.addFieldFloat32(8, f32, 0.0); |
| 3188 | }; |
| 3189 | |
| 3190 | /** |
| 3191 | * @param {flatbuffers.Builder} builder |
| 3192 | * @param {number} f64 |
| 3193 | */ |
| 3194 | MyGame.Example.TypeAliases.addF64 = function(builder, f64) { |
| 3195 | builder.addFieldFloat64(9, f64, 0.0); |
| 3196 | }; |
| 3197 | |
| 3198 | /** |
| 3199 | * @param {flatbuffers.Builder} builder |
| 3200 | * @param {flatbuffers.Offset} v8Offset |
| 3201 | */ |
| 3202 | MyGame.Example.TypeAliases.addV8 = function(builder, v8Offset) { |
| 3203 | builder.addFieldOffset(10, v8Offset, 0); |
| 3204 | }; |
| 3205 | |
| 3206 | /** |
| 3207 | * @param {flatbuffers.Builder} builder |
| 3208 | * @param {Array.<number>} data |
| 3209 | * @returns {flatbuffers.Offset} |
| 3210 | */ |
| 3211 | MyGame.Example.TypeAliases.createV8Vector = function(builder, data) { |
| 3212 | builder.startVector(1, data.length, 1); |
| 3213 | for (var i = data.length - 1; i >= 0; i--) { |
| 3214 | builder.addInt8(data[i]); |
| 3215 | } |
| 3216 | return builder.endVector(); |
| 3217 | }; |
| 3218 | |
| 3219 | /** |
| 3220 | * @param {flatbuffers.Builder} builder |
| 3221 | * @param {number} numElems |
| 3222 | */ |
| 3223 | MyGame.Example.TypeAliases.startV8Vector = function(builder, numElems) { |
| 3224 | builder.startVector(1, numElems, 1); |
| 3225 | }; |
| 3226 | |
| 3227 | /** |
| 3228 | * @param {flatbuffers.Builder} builder |
| 3229 | * @param {flatbuffers.Offset} vf64Offset |
| 3230 | */ |
| 3231 | MyGame.Example.TypeAliases.addVf64 = function(builder, vf64Offset) { |
| 3232 | builder.addFieldOffset(11, vf64Offset, 0); |
| 3233 | }; |
| 3234 | |
| 3235 | /** |
| 3236 | * @param {flatbuffers.Builder} builder |
| 3237 | * @param {Array.<number>} data |
| 3238 | * @returns {flatbuffers.Offset} |
| 3239 | */ |
| 3240 | MyGame.Example.TypeAliases.createVf64Vector = function(builder, data) { |
| 3241 | builder.startVector(8, data.length, 8); |
| 3242 | for (var i = data.length - 1; i >= 0; i--) { |
| 3243 | builder.addFloat64(data[i]); |
| 3244 | } |
| 3245 | return builder.endVector(); |
| 3246 | }; |
| 3247 | |
| 3248 | /** |
| 3249 | * @param {flatbuffers.Builder} builder |
| 3250 | * @param {number} numElems |
| 3251 | */ |
| 3252 | MyGame.Example.TypeAliases.startVf64Vector = function(builder, numElems) { |
| 3253 | builder.startVector(8, numElems, 8); |
| 3254 | }; |
| 3255 | |
| 3256 | /** |
| 3257 | * @param {flatbuffers.Builder} builder |
| 3258 | * @returns {flatbuffers.Offset} |
| 3259 | */ |
| 3260 | MyGame.Example.TypeAliases.endTypeAliases = function(builder) { |
| 3261 | var offset = builder.endObject(); |
| 3262 | return offset; |
| 3263 | }; |
| 3264 | |
| 3265 | /** |
| 3266 | * @param {flatbuffers.Builder} builder |
| 3267 | * @param {number} i8 |
| 3268 | * @param {number} u8 |
| 3269 | * @param {number} i16 |
| 3270 | * @param {number} u16 |
| 3271 | * @param {number} i32 |
| 3272 | * @param {number} u32 |
| 3273 | * @param {flatbuffers.Long} i64 |
| 3274 | * @param {flatbuffers.Long} u64 |
| 3275 | * @param {number} f32 |
| 3276 | * @param {number} f64 |
| 3277 | * @param {flatbuffers.Offset} v8Offset |
| 3278 | * @param {flatbuffers.Offset} vf64Offset |
| 3279 | * @returns {flatbuffers.Offset} |
| 3280 | */ |
| 3281 | MyGame.Example.TypeAliases.createTypeAliases = function(builder, i8, u8, i16, u16, i32, u32, i64, u64, f32, f64, v8Offset, vf64Offset) { |
| 3282 | MyGame.Example.TypeAliases.startTypeAliases(builder); |
| 3283 | MyGame.Example.TypeAliases.addI8(builder, i8); |
| 3284 | MyGame.Example.TypeAliases.addU8(builder, u8); |
| 3285 | MyGame.Example.TypeAliases.addI16(builder, i16); |
| 3286 | MyGame.Example.TypeAliases.addU16(builder, u16); |
| 3287 | MyGame.Example.TypeAliases.addI32(builder, i32); |
| 3288 | MyGame.Example.TypeAliases.addU32(builder, u32); |
| 3289 | MyGame.Example.TypeAliases.addI64(builder, i64); |
| 3290 | MyGame.Example.TypeAliases.addU64(builder, u64); |
| 3291 | MyGame.Example.TypeAliases.addF32(builder, f32); |
| 3292 | MyGame.Example.TypeAliases.addF64(builder, f64); |
| 3293 | MyGame.Example.TypeAliases.addV8(builder, v8Offset); |
| 3294 | MyGame.Example.TypeAliases.addVf64(builder, vf64Offset); |
| 3295 | return MyGame.Example.TypeAliases.endTypeAliases(builder); |
| 3296 | } |
| 3297 | |
| 3298 | // Exports for Node.js and RequireJS |
| 3299 | this.MyGame = MyGame; |