Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | // Run this using JavaScriptTest.sh |
| 2 | var assert = require('assert'); |
| 3 | var fs = require('fs'); |
| 4 | |
| 5 | var flatbuffers = require('../js/flatbuffers').flatbuffers; |
| 6 | var MyGame = require(process.argv[2]).MyGame; |
| 7 | |
| 8 | function main() { |
| 9 | |
| 10 | // First, let's test reading a FlatBuffer generated by C++ code: |
| 11 | // This file was generated from monsterdata_test.json |
| 12 | var data = new Uint8Array(fs.readFileSync('monsterdata_test.mon')); |
| 13 | |
| 14 | // Now test it: |
| 15 | |
| 16 | var bb = new flatbuffers.ByteBuffer(data); |
| 17 | testBuffer(bb); |
| 18 | |
| 19 | // Second, let's create a FlatBuffer from scratch in JavaScript, and test it also. |
| 20 | // We use an initial size of 1 to exercise the reallocation algorithm, |
| 21 | // normally a size larger than the typical FlatBuffer you generate would be |
| 22 | // better for performance. |
| 23 | var fbb = new flatbuffers.Builder(1); |
| 24 | createMonster(fbb); |
| 25 | serializeAndTest(fbb); |
| 26 | |
| 27 | // clear the builder, repeat tests |
| 28 | var clearIterations = 100; |
| 29 | var startingCapacity = fbb.bb.capacity(); |
| 30 | for (var i = 0; i < clearIterations; i++) { |
| 31 | fbb.clear(); |
| 32 | createMonster(fbb); |
| 33 | serializeAndTest(fbb); |
| 34 | } |
| 35 | // the capacity of our buffer shouldn't increase with the same size payload |
| 36 | assert.strictEqual(fbb.bb.capacity(), startingCapacity); |
| 37 | |
| 38 | test64bit(); |
| 39 | testUnicode(); |
| 40 | fuzzTest1(); |
| 41 | |
| 42 | console.log('FlatBuffers test: completed successfully'); |
| 43 | } |
| 44 | |
| 45 | function createMonster(fbb) { |
| 46 | // We set up the same values as monsterdata.json: |
| 47 | |
| 48 | var str = fbb.createString('MyMonster'); |
| 49 | |
| 50 | var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); |
| 51 | |
| 52 | var fred = fbb.createString('Fred'); |
| 53 | MyGame.Example.Monster.startMonster(fbb); |
| 54 | MyGame.Example.Monster.addName(fbb, fred); |
| 55 | var mon2 = MyGame.Example.Monster.endMonster(fbb); |
| 56 | |
| 57 | MyGame.Example.Monster.startTest4Vector(fbb, 2); |
| 58 | MyGame.Example.Test.createTest(fbb, 10, 20); |
| 59 | MyGame.Example.Test.createTest(fbb, 30, 40); |
| 60 | var test4 = fbb.endVector(); |
| 61 | |
| 62 | var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [ |
| 63 | fbb.createString('test1'), |
| 64 | fbb.createString('test2') |
| 65 | ]); |
| 66 | |
| 67 | MyGame.Example.Monster.startMonster(fbb); |
| 68 | MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6)); |
| 69 | MyGame.Example.Monster.addHp(fbb, 80); |
| 70 | MyGame.Example.Monster.addName(fbb, str); |
| 71 | MyGame.Example.Monster.addInventory(fbb, inv); |
| 72 | MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster); |
| 73 | MyGame.Example.Monster.addTest(fbb, mon2); |
| 74 | MyGame.Example.Monster.addTest4(fbb, test4); |
| 75 | MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString); |
| 76 | MyGame.Example.Monster.addTestbool(fbb, true); |
| 77 | var mon = MyGame.Example.Monster.endMonster(fbb); |
| 78 | |
| 79 | MyGame.Example.Monster.finishMonsterBuffer(fbb, mon); |
| 80 | } |
| 81 | |
| 82 | function serializeAndTest(fbb) { |
| 83 | // Write the result to a file for debugging purposes: |
| 84 | // Note that the binaries are not necessarily identical, since the JSON |
| 85 | // parser may serialize in a slightly different order than the above |
| 86 | // JavaScript code. They are functionally equivalent though. |
| 87 | |
| 88 | fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array())); |
| 89 | |
| 90 | // Tests mutation first. This will verify that we did not trample any other |
| 91 | // part of the byte buffer. |
| 92 | testMutation(fbb.dataBuffer()); |
| 93 | |
| 94 | testBuffer(fbb.dataBuffer()); |
| 95 | } |
| 96 | |
| 97 | function testMutation(bb) { |
| 98 | var monster = MyGame.Example.Monster.getRootAsMonster(bb); |
| 99 | |
| 100 | monster.mutate_hp(120); |
| 101 | assert.strictEqual(monster.hp(), 120); |
| 102 | |
| 103 | monster.mutate_hp(80); |
| 104 | assert.strictEqual(monster.hp(), 80); |
| 105 | |
| 106 | var manaRes = monster.mutate_mana(10); |
| 107 | assert.strictEqual(manaRes, false); // Field was NOT present, because default value. |
| 108 | |
| 109 | // TODO: There is not the availability to mutate structs or vectors. |
| 110 | } |
| 111 | |
| 112 | function testBuffer(bb) { |
| 113 | assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb)); |
| 114 | |
| 115 | var monster = MyGame.Example.Monster.getRootAsMonster(bb); |
| 116 | |
| 117 | assert.strictEqual(monster.hp(), 80); |
| 118 | assert.strictEqual(monster.mana(), 150); // default |
| 119 | |
| 120 | assert.strictEqual(monster.name(), 'MyMonster'); |
| 121 | |
| 122 | var pos = monster.pos(); |
| 123 | assert.strictEqual(pos.x(), 1); |
| 124 | assert.strictEqual(pos.y(), 2); |
| 125 | assert.strictEqual(pos.z(), 3); |
| 126 | assert.strictEqual(pos.test1(), 3); |
| 127 | assert.strictEqual(pos.test2(), MyGame.Example.Color.Green); |
| 128 | var t = pos.test3(); |
| 129 | assert.strictEqual(t.a(), 5); |
| 130 | assert.strictEqual(t.b(), 6); |
| 131 | |
| 132 | assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster); |
| 133 | var monster2 = new MyGame.Example.Monster(); |
| 134 | assert.strictEqual(monster.test(monster2) != null, true); |
| 135 | assert.strictEqual(monster2.name(), 'Fred'); |
| 136 | |
| 137 | assert.strictEqual(monster.inventoryLength(), 5); |
| 138 | var invsum = 0; |
| 139 | for (var i = 0; i < monster.inventoryLength(); i++) { |
| 140 | invsum += monster.inventory(i); |
| 141 | } |
| 142 | assert.strictEqual(invsum, 10); |
| 143 | |
| 144 | var invsum2 = 0; |
| 145 | var invArr = monster.inventoryArray(); |
| 146 | for (var i = 0; i < invArr.length; i++) { |
| 147 | invsum2 += invArr[i]; |
| 148 | } |
| 149 | assert.strictEqual(invsum2, 10); |
| 150 | |
| 151 | var test_0 = monster.test4(0); |
| 152 | var test_1 = monster.test4(1); |
| 153 | assert.strictEqual(monster.test4Length(), 2); |
| 154 | assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100); |
| 155 | |
| 156 | assert.strictEqual(monster.testarrayofstringLength(), 2); |
| 157 | assert.strictEqual(monster.testarrayofstring(0), 'test1'); |
| 158 | assert.strictEqual(monster.testarrayofstring(1), 'test2'); |
| 159 | |
| 160 | assert.strictEqual(monster.testbool(), true); |
| 161 | } |
| 162 | |
| 163 | function test64bit() { |
| 164 | var fbb = new flatbuffers.Builder(); |
| 165 | var required = fbb.createString('required'); |
| 166 | |
| 167 | MyGame.Example.Stat.startStat(fbb); |
| 168 | var stat2 = MyGame.Example.Stat.endStat(fbb); |
| 169 | |
| 170 | MyGame.Example.Monster.startMonster(fbb); |
| 171 | MyGame.Example.Monster.addName(fbb, required); |
| 172 | MyGame.Example.Monster.addTestempty(fbb, stat2); |
| 173 | var mon2 = MyGame.Example.Monster.endMonster(fbb); |
| 174 | |
| 175 | MyGame.Example.Stat.startStat(fbb); |
| 176 | // 2541551405100253985 = 0x87654321(low part) + 0x23456789 * 0x100000000(high part); |
| 177 | MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x87654321, 0x23456789)); // the low part is Uint32 |
| 178 | var stat = MyGame.Example.Stat.endStat(fbb); |
| 179 | |
| 180 | MyGame.Example.Monster.startMonster(fbb); |
| 181 | MyGame.Example.Monster.addName(fbb, required); |
| 182 | MyGame.Example.Monster.addEnemy(fbb, mon2); |
| 183 | MyGame.Example.Monster.addTestempty(fbb, stat); |
| 184 | var mon = MyGame.Example.Monster.endMonster(fbb); |
| 185 | |
| 186 | MyGame.Example.Monster.finishMonsterBuffer(fbb, mon); |
| 187 | var bytes = fbb.asUint8Array(); |
| 188 | |
| 189 | //////////////////////////////////////////////////////////////// |
| 190 | |
| 191 | var bb = new flatbuffers.ByteBuffer(bytes); |
| 192 | assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb)); |
| 193 | var mon = MyGame.Example.Monster.getRootAsMonster(bb); |
| 194 | |
| 195 | var stat = mon.testempty(); |
| 196 | assert.strictEqual(stat != null, true); |
| 197 | assert.strictEqual(stat.val() != null, true); |
| 198 | assert.strictEqual(stat.val().toFloat64(), 2541551405100253985); |
| 199 | |
| 200 | var mon2 = mon.enemy(); |
| 201 | assert.strictEqual(mon2 != null, true); |
| 202 | stat = mon2.testempty(); |
| 203 | assert.strictEqual(stat != null, true); |
| 204 | assert.strictEqual(stat.val() != null, true); |
| 205 | assert.strictEqual(stat.val().low, 0); // default value |
| 206 | assert.strictEqual(stat.val().high, 0); |
| 207 | } |
| 208 | |
| 209 | function testUnicode() { |
| 210 | var correct = fs.readFileSync('unicode_test.mon'); |
| 211 | var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8')); |
| 212 | |
| 213 | // Test reading |
| 214 | function testReadingUnicode(bb) { |
| 215 | var monster = MyGame.Example.Monster.getRootAsMonster(bb); |
| 216 | assert.strictEqual(monster.name(), json.name); |
| 217 | assert.deepEqual(new Buffer(monster.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(json.name)); |
| 218 | assert.strictEqual(monster.testarrayoftablesLength(), json.testarrayoftables.length); |
| 219 | json.testarrayoftables.forEach(function(table, i) { |
| 220 | var value = monster.testarrayoftables(i); |
| 221 | assert.strictEqual(value.name(), table.name); |
| 222 | assert.deepEqual(new Buffer(value.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(table.name)); |
| 223 | }); |
| 224 | assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length); |
| 225 | json.testarrayofstring.forEach(function(string, i) { |
| 226 | assert.strictEqual(monster.testarrayofstring(i), string); |
| 227 | assert.deepEqual(new Buffer(monster.testarrayofstring(i, flatbuffers.Encoding.UTF8_BYTES)), new Buffer(string)); |
| 228 | }); |
| 229 | } |
| 230 | testReadingUnicode(new flatbuffers.ByteBuffer(new Uint8Array(correct))); |
| 231 | |
| 232 | // Test writing |
| 233 | var fbb = new flatbuffers.Builder(); |
| 234 | var name = fbb.createString(json.name); |
| 235 | var testarrayoftablesOffsets = json.testarrayoftables.map(function(table) { |
| 236 | var name = fbb.createString(new Uint8Array(new Buffer(table.name))); |
| 237 | MyGame.Example.Monster.startMonster(fbb); |
| 238 | MyGame.Example.Monster.addName(fbb, name); |
| 239 | return MyGame.Example.Monster.endMonster(fbb); |
| 240 | }); |
| 241 | var testarrayoftablesOffset = MyGame.Example.Monster.createTestarrayoftablesVector(fbb, |
| 242 | testarrayoftablesOffsets); |
| 243 | var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb, |
| 244 | json.testarrayofstring.map(function(string) { return fbb.createString(string); })); |
| 245 | MyGame.Example.Monster.startMonster(fbb); |
| 246 | MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset); |
| 247 | MyGame.Example.Monster.addTestarrayoftables(fbb, testarrayoftablesOffset); |
| 248 | MyGame.Example.Monster.addName(fbb, name); |
| 249 | MyGame.Example.Monster.finishSizePrefixedMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb)); |
| 250 | var bb = new flatbuffers.ByteBuffer(fbb.asUint8Array()) |
| 251 | bb.setPosition(4); |
| 252 | testReadingUnicode(bb); |
| 253 | } |
| 254 | |
| 255 | var __imul = Math.imul ? Math.imul : function(a, b) { |
| 256 | var ah = a >> 16 & 65535; |
| 257 | var bh = b >> 16 & 65535; |
| 258 | var al = a & 65535; |
| 259 | var bl = b & 65535; |
| 260 | return al * bl + (ah * bl + al * bh << 16) | 0; |
| 261 | }; |
| 262 | |
| 263 | // Include simple random number generator to ensure results will be the |
| 264 | // same cross platform. |
| 265 | // http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator |
| 266 | var lcg_seed = 48271; |
| 267 | |
| 268 | function lcg_rand() { |
| 269 | return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291; |
| 270 | } |
| 271 | |
| 272 | function lcg_reset() { |
| 273 | lcg_seed = 48271; |
| 274 | } |
| 275 | |
| 276 | // Converts a Field ID to a virtual table offset. |
| 277 | function fieldIndexToOffset(field_id) { |
| 278 | // Should correspond to what EndTable() below builds up. |
| 279 | var fixed_fields = 2; // Vtable size and Object Size. |
| 280 | return (field_id + fixed_fields) * 2; |
| 281 | } |
| 282 | |
| 283 | // Low level stress/fuzz test: serialize/deserialize a variety of |
| 284 | // different kinds of data in different combinations |
| 285 | function fuzzTest1() { |
| 286 | |
| 287 | // Values we're testing against: chosen to ensure no bits get chopped |
| 288 | // off anywhere, and also be different from eachother. |
| 289 | var bool_val = true; |
| 290 | var char_val = -127; // 0x81 |
| 291 | var uchar_val = 0xFF; |
| 292 | var short_val = -32222; // 0x8222; |
| 293 | var ushort_val = 0xFEEE; |
| 294 | var int_val = 0x83333333 | 0; |
| 295 | var uint_val = 0xFDDDDDDD; |
| 296 | var long_val = new flatbuffers.Long(0x44444444, 0x84444444); |
| 297 | var ulong_val = new flatbuffers.Long(0xCCCCCCCC, 0xFCCCCCCC); |
| 298 | var float_val = new Float32Array([3.14159])[0]; |
| 299 | var double_val = 3.14159265359; |
| 300 | |
| 301 | var test_values_max = 11; |
| 302 | var fields_per_object = 4; |
| 303 | var num_fuzz_objects = 10000; // The higher, the more thorough :) |
| 304 | |
| 305 | var builder = new flatbuffers.Builder(); |
| 306 | |
| 307 | lcg_reset(); // Keep it deterministic. |
| 308 | |
| 309 | var objects = []; |
| 310 | |
| 311 | // Generate num_fuzz_objects random objects each consisting of |
| 312 | // fields_per_object fields, each of a random type. |
| 313 | for (var i = 0; i < num_fuzz_objects; i++) { |
| 314 | builder.startObject(fields_per_object); |
| 315 | for (var f = 0; f < fields_per_object; f++) { |
| 316 | var choice = lcg_rand() % test_values_max; |
| 317 | switch (choice) { |
| 318 | case 0: builder.addFieldInt8(f, bool_val, 0); break; |
| 319 | case 1: builder.addFieldInt8(f, char_val, 0); break; |
| 320 | case 2: builder.addFieldInt8(f, uchar_val, 0); break; |
| 321 | case 3: builder.addFieldInt16(f, short_val, 0); break; |
| 322 | case 4: builder.addFieldInt16(f, ushort_val, 0); break; |
| 323 | case 5: builder.addFieldInt32(f, int_val, 0); break; |
| 324 | case 6: builder.addFieldInt32(f, uint_val, 0); break; |
| 325 | case 7: builder.addFieldInt64(f, long_val, flatbuffers.Long.ZERO); break; |
| 326 | case 8: builder.addFieldInt64(f, ulong_val, flatbuffers.Long.ZERO); break; |
| 327 | case 9: builder.addFieldFloat32(f, float_val, 0); break; |
| 328 | case 10: builder.addFieldFloat64(f, double_val, 0); break; |
| 329 | } |
| 330 | } |
| 331 | objects.push(builder.endObject()); |
| 332 | } |
| 333 | builder.prep(8, 0); // Align whole buffer. |
| 334 | |
| 335 | lcg_reset(); // Reset. |
| 336 | |
| 337 | builder.finish(objects[objects.length - 1]); |
| 338 | var bytes = new Uint8Array(builder.asUint8Array()); |
| 339 | var view = new DataView(bytes.buffer); |
| 340 | |
| 341 | // Test that all objects we generated are readable and return the |
| 342 | // expected values. We generate random objects in the same order |
| 343 | // so this is deterministic. |
| 344 | for (var i = 0; i < num_fuzz_objects; i++) { |
| 345 | var offset = bytes.length - objects[i]; |
| 346 | for (var f = 0; f < fields_per_object; f++) { |
| 347 | var choice = lcg_rand() % test_values_max; |
| 348 | var vtable_offset = fieldIndexToOffset(f); |
| 349 | var vtable = offset - view.getInt32(offset, true); |
| 350 | assert.ok(vtable_offset < view.getInt16(vtable, true)); |
| 351 | var field_offset = offset + view.getInt16(vtable + vtable_offset, true); |
| 352 | switch (choice) { |
| 353 | case 0: assert.strictEqual(!!view.getInt8(field_offset), bool_val); break; |
| 354 | case 1: assert.strictEqual(view.getInt8(field_offset), char_val); break; |
| 355 | case 2: assert.strictEqual(view.getUint8(field_offset), uchar_val); break; |
| 356 | case 3: assert.strictEqual(view.getInt16(field_offset, true), short_val); break; |
| 357 | case 4: assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break; |
| 358 | case 5: assert.strictEqual(view.getInt32(field_offset, true), int_val); break; |
| 359 | case 6: assert.strictEqual(view.getUint32(field_offset, true), uint_val); break; |
| 360 | case 7: assert.strictEqual(view.getInt32(field_offset, true), long_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), long_val.high); break; |
| 361 | case 8: assert.strictEqual(view.getInt32(field_offset, true), ulong_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), ulong_val.high); break; |
| 362 | case 9: assert.strictEqual(view.getFloat32(field_offset, true), float_val); break; |
| 363 | case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break; |
| 364 | } |
| 365 | } |
| 366 | } |
| 367 | } |
| 368 | |
| 369 | main(); |