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joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
7#include "aos/common/control_loop/control_loops.q.h"
Ben Fredricksonedf0e092014-02-16 10:46:50 +00008#include "aos/common/control_loop/control_loops.q.h"
joe2d92e852014-01-25 14:31:24 -08009#include "aos/common/logging/logging.h"
10
11#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080012#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080013
14namespace frc971 {
15namespace control_loops {
16
Ben Fredricksonedf0e092014-02-16 10:46:50 +000017using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000018
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000019void ZeroedStateFeedbackLoop::CapU() {
20 const double old_voltage = voltage_;
21 voltage_ += U(0, 0);
22
23 uncapped_voltage_ = voltage_;
24
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000025 // Make sure that reality and the observer can't get too far off. There is a
26 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
27 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080028 if (X_hat(2, 0) > last_voltage_ + 4.0) {
29 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
30 LOG(INFO, "Capping due to runawway\n");
31 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
32 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
33 LOG(INFO, "Capping due to runawway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000034 }
35
Austin Schuhd34569d2014-02-18 20:26:38 -080036 voltage_ = std::min(max_voltage_, voltage_);
37 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000039
Austin Schuhbe1401f2014-02-18 03:18:41 -080040 LOG(INFO, "X_hat is %f, applied is %f\n", X_hat(2, 0), voltage_);
41
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000042 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080043 capped_goal_ = false;
44}
45
46void ZeroedStateFeedbackLoop::CapGoal() {
47 if (uncapped_voltage() > max_voltage_) {
48 double dx;
49 if (controller_index() == 0) {
50 dx = (uncapped_voltage() - max_voltage_) /
51 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
52 R(0, 0) -= dx;
53 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
54 } else {
55 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
56 R(0, 0) -= dx;
57 }
58 capped_goal_ = true;
59 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
60 } else if (uncapped_voltage() < -max_voltage_) {
61 double dx;
62 if (controller_index() == 0) {
63 dx = (uncapped_voltage() + max_voltage_) /
64 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
65 R(0, 0) -= dx;
66 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
67 } else {
68 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
69 R(0, 0) -= dx;
70 }
71 capped_goal_ = true;
72 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
73 } else {
74 capped_goal_ = false;
75 }
76}
77
78void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
79 if (controller_index() == 0) {
80 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
81 } else {
82 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
83 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000084}
85
Austin Schuh30537882014-02-18 01:07:23 -080086void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
87 double known_position) {
88 LOG(INFO, "Setting calibration such that %f -> %f\n", encoder_val,
89 known_position);
90 LOG(INFO, "Position was %f\n", absolute_position());
91 double previous_offset = offset_;
92 offset_ = known_position - encoder_val;
93 double doffset = offset_ - previous_offset;
94 LOG(INFO, "Changing offset from %f to %f\n", previous_offset, offset_);
95 X_hat(0, 0) += doffset;
96 // Offset our measurements because the offset is baked into them.
97 Y_(0, 0) += doffset;
98 // Offset the goal so we don't move.
99 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -0800100 if (controller_index() == 0) {
101 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
102 }
Austin Schuh30537882014-02-18 01:07:23 -0800103 LOG(INFO, "Validation: position is %f\n", absolute_position());
104}
105
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000106ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
107 : aos::control_loops::ControlLoop<control_loops::ShooterGroup>(my_shooter),
108 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000109 state_(STATE_INITIALIZE),
110 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800111 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000112 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800113 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000114 prepare_fire_end_time_(0, 0),
115 shot_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800116 cycles_not_moved_(0) {}
117
118double ShooterMotor::PowerToPosition(double power) {
119 // LOG(WARNING, "power to position not correctly implemented\n");
120 const frc971::constants::Values &values = constants::GetValues();
Ben Fredrickson1b45f782014-02-23 07:44:36 +0000121 double new_pos = kMaxExtension - sqrt((power + power) / kSpringConstant);
122 new_pos = ::std::min(::std::max(power, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800123 values.shooter.upper_limit);
124 return new_pos;
125}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000126
127// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800128void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000129 const control_loops::ShooterGroup::Goal *goal,
130 const control_loops::ShooterGroup::Position *position,
131 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000132 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000133 constexpr double dt = 0.01;
134
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000135 // we must always have these or we have issues.
136 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000137 if (output) output->voltage = 0;
138 LOG(ERROR, "Thought I would just check for null and die.\n");
139 return;
140 }
141
Austin Schuh30537882014-02-18 01:07:23 -0800142 if (reset()) {
143 state_ = STATE_INITIALIZE;
144 }
145 if (position) {
146 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000147 }
joe2d92e852014-01-25 14:31:24 -0800148
149 // Disable the motors now so that all early returns will return with the
150 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000151 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800152
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000153 const frc971::constants::Values &values = constants::GetValues();
154
Brian Silvermanaae236a2014-02-17 01:49:39 -0800155 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000156 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000157
Brian Silvermanaae236a2014-02-17 01:49:39 -0800158 // Adds voltage to take up slack in gears before shot.
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000159 bool apply_some_voltage = false;
160
Austin Schuhd34569d2014-02-18 20:26:38 -0800161
Austin Schuh30537882014-02-18 01:07:23 -0800162 const bool disabled = !::aos::robot_state->enabled;
Austin Schuhd34569d2014-02-18 20:26:38 -0800163 // If true, move the goal if we saturate.
164 bool cap_goal = false;
165
166 // TODO(austin): Move the offset if we see or don't see a hall effect when we
167 // expect to see one.
168 // Probably not needed yet.
169
170 if (position) {
171 int last_controller_index = shooter_.controller_index();
172 if (position->plunger && position->latch) {
173 // Use the controller without the spring if the latch is set and the
174 // plunger is back
175 shooter_.set_controller_index(1);
Austin Schuh6439a7a2014-02-22 18:07:25 -0800176 LOG(DEBUG, "Using controller 1\n");
Austin Schuhd34569d2014-02-18 20:26:38 -0800177 } else {
178 // Otherwise use the controller with the spring.
179 shooter_.set_controller_index(0);
Austin Schuh6439a7a2014-02-22 18:07:25 -0800180 LOG(DEBUG, "Using controller 0\n");
Austin Schuhd34569d2014-02-18 20:26:38 -0800181 }
182 if (shooter_.controller_index() != last_controller_index) {
183 shooter_.RecalculatePowerGoal();
184 }
185 }
Austin Schuh30537882014-02-18 01:07:23 -0800186
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000187 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000188 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000189 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800190 // Reinitialize the internal filter state.
191 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800192
193 // Start off with the assumption that we are at the value
194 // futhest back given our sensors.
195 if (position->pusher_distal.current) {
196 shooter_.SetCalibration(position->position,
197 values.shooter.pusher_distal.lower_angle);
198 } else if (position->pusher_proximal.current) {
199 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800200 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800201 } else {
202 shooter_.SetCalibration(position->position,
203 values.shooter.upper_limit);
204 }
205
206 state_ = STATE_REQUEST_LOAD;
207
208 // Go to the current position.
209 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
210 // If the plunger is all the way back, we want to be latched.
211 latch_piston_ = position->plunger;
212 brake_piston_ = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000213 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800214 // If we can't start yet because we don't know where we are, set the
215 // latch and brake to their defaults.
216 latch_piston_ = true;
217 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000218 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000219 break;
220 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800221 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000222 if (position->pusher_distal.current ||
223 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800224 // We started on the sensor, back up until we are found.
225 // If the plunger is all the way back and not latched, it won't be
226 // there for long.
227 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800228
229 // The plunger is already back and latched. Don't release it.
230 if (position->plunger && position->latch) {
231 latch_piston_ = true;
232 } else {
233 latch_piston_ = false;
234 }
235 } else if (position->plunger && position->latch) {
236 // The plunger is back and we are latched. We most likely got here
237 // from Initialize, in which case we want to 'load' again anyways to
238 // zero.
239 Load();
240 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800241 } else {
242 // Off the sensor, start loading.
243 Load();
244 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000245 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000246 }
247
Austin Schuh30537882014-02-18 01:07:23 -0800248 // Hold our current position.
249 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
250 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000251 break;
252 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800253 // If we are here, then that means we started past the edge where we want
254 // to zero. Move backwards until we don't see the sensor anymore.
255 // The plunger is contacting the pusher (or will be shortly).
256
Austin Schuh30537882014-02-18 01:07:23 -0800257 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000258 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800259 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
260 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000261 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800262 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800263 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000264
Austin Schuh30537882014-02-18 01:07:23 -0800265 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000266 if (!position->pusher_distal.current &&
267 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800268 Load();
269 }
Austin Schuh6b428602014-02-22 21:02:00 -0800270 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800271 }
272
Austin Schuh30537882014-02-18 01:07:23 -0800273 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000274 break;
275 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800276 // If we are disabled right now, reset the timer.
277 if (disabled) {
278 Load();
279 // Latch defaults to true when disabled. Leave it latched until we have
280 // useful sensor data.
281 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000282 }
Austin Schuh30537882014-02-18 01:07:23 -0800283 // Go to 0, which should be the latch position, or trigger a hall effect
284 // on the way. If we don't see edges where we are supposed to, the
285 // offset will be updated by code above.
286 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000287
Austin Schuh30537882014-02-18 01:07:23 -0800288 if (position) {
289 // If we see a posedge on any of the hall effects,
290 if (position->pusher_proximal.posedge_count !=
291 last_proximal_posedge_count_) {
292 LOG(DEBUG, "Setting calibration using proximal sensor\n");
293 shooter_.SetCalibration(position->pusher_proximal.posedge_value,
294 values.shooter.pusher_proximal.upper_angle);
295 }
296 if (position->pusher_distal.posedge_count !=
297 last_distal_posedge_count_) {
298 LOG(DEBUG, "Setting calibration using distal sensor\n");
299 shooter_.SetCalibration(position->pusher_distal.posedge_value,
300 values.shooter.pusher_distal.upper_angle);
301 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000302
Austin Schuh30537882014-02-18 01:07:23 -0800303 // Latch if the plunger is far enough back to trigger the hall effect.
304 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800305 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800306
Austin Schuh06cbbf12014-02-22 02:07:31 -0800307 // Check if we are latched and back. Make sure the plunger is all the
308 // way back as well.
309 if (position->plunger && position->latch &&
310 position->pusher_distal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800311 state_ = STATE_PREPARE_SHOT;
312 } else if (position->plunger &&
313 ::std::abs(shooter_.absolute_position() -
314 shooter_.goal_position()) < 0.001) {
315 // We are at the goal, but not latched.
316 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800317 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800318 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000319 }
Austin Schuh30537882014-02-18 01:07:23 -0800320 if (load_timeout_ < Time::Now()) {
321 if (position) {
322 if (!position->pusher_distal.current ||
323 !position->pusher_proximal.current) {
324 state_ = STATE_ESTOP;
325 }
326 }
327 } else if (goal->unload_requested) {
328 Unload();
329 }
330 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000331 break;
332 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800333 if (disabled) {
334 Load();
335 }
336 // We got to the goal, but the latch hasn't registered as down. It might
337 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000338 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800339 // Timeout by unloading.
340 Unload();
341 } else if (position && position->plunger && position->latch) {
342 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000343 state_ = STATE_PREPARE_SHOT;
344 }
Austin Schuh30537882014-02-18 01:07:23 -0800345 // Move a bit further back to help it trigger.
346 // If the latch is slow due to the air flowing through the tubes or
347 // inertia, but is otherwise free, this won't have much time to do
348 // anything and is safe. Otherwise this gives us a bit more room to free
349 // up the latch.
350 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000351 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
Austin Schuh60c56662014-02-17 14:37:19 -0800352 position->plunger, position->latch);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000353
Austin Schuh30537882014-02-18 01:07:23 -0800354 latch_piston_ = true;
355 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000356 break;
357 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800358 // Move the shooter to the shot power set point and then lock the brake.
359 // TODO(austin): Timeout. Low priority.
360
Ben Fredrickson22c93322014-02-17 05:56:33 +0000361 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800362
363 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800364 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800365 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800366 PowerToPosition(goal->shot_power)) +
367 ::std::abs(shooter_.absolute_velocity()) <
368 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800369 // We are there, set the brake and move on.
370 latch_piston_ = true;
371 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800372 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000373 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000374 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800375 latch_piston_ = true;
376 brake_piston_ = false;
377 }
378 if (goal->unload_requested) {
379 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000380 }
381 break;
382 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800383 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800384 // Wait until the brake is set, and a shot is requested or the shot power
385 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800386 if (Time::Now() > shooter_brake_set_time_) {
Austin Schuhbe1401f2014-02-18 03:18:41 -0800387 // We have waited long enough for the brake to set, turn the shooter
388 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000389 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800390 LOG(DEBUG, "Brake is now set\n");
391 if (goal->shot_requested && !disabled) {
392 LOG(DEBUG, "Shooting now\n");
393 shooter_loop_disable = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800394 prepare_fire_end_time_ = Time::Now() + kPrepareFireEndTime;
Austin Schuh30537882014-02-18 01:07:23 -0800395 apply_some_voltage = true;
396 state_ = STATE_PREPARE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000397 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000398 }
Austin Schuh6b428602014-02-22 21:02:00 -0800399 if (state_ == STATE_READY &&
400 ::std::abs(shooter_.absolute_position() -
401 PowerToPosition(goal->shot_power)) > 0.002) {
402 // TODO(austin): Add a state to release the brake.
403
404 // TODO(austin): Do we want to set the brake here or after shooting?
405 // Depends on air usage.
406 LOG(DEBUG, "Preparing shot again.\n");
407 state_ = STATE_PREPARE_SHOT;
408 }
409
Ben Fredricksona6d77542014-02-17 07:54:43 +0000410 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
411
Austin Schuh30537882014-02-18 01:07:23 -0800412 latch_piston_ = true;
413 brake_piston_ = true;
414
415 if (goal->unload_requested) {
416 Unload();
417 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000418 break;
Austin Schuh30537882014-02-18 01:07:23 -0800419
420 case STATE_PREPARE_FIRE:
421 // Apply a bit of voltage to bias the gears for a little bit of time, and
422 // then fire.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000423 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800424 if (disabled) {
425 // If we are disabled, reset the backlash bias timer.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800426 prepare_fire_end_time_ = Time::Now() + kPrepareFireEndTime;
Austin Schuh30537882014-02-18 01:07:23 -0800427 break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000428 }
Austin Schuh30537882014-02-18 01:07:23 -0800429 if (Time::Now() > prepare_fire_end_time_) {
430 cycles_not_moved_ = 0;
431 firing_starting_position_ = shooter_.absolute_position();
Austin Schuh06cbbf12014-02-22 02:07:31 -0800432 shot_end_time_ = Time::Now() + kShotEndTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000433 state_ = STATE_FIRE;
Austin Schuhf5642a92014-02-18 01:42:32 -0800434 latch_piston_ = false;
Austin Schuh30537882014-02-18 01:07:23 -0800435 } else {
436 apply_some_voltage = true;
Austin Schuhf5642a92014-02-18 01:42:32 -0800437 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000438 }
439
Austin Schuh30537882014-02-18 01:07:23 -0800440 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000441 break;
Austin Schuh30537882014-02-18 01:07:23 -0800442
Ben Fredrickson22c93322014-02-17 05:56:33 +0000443 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800444 if (disabled) {
445 if (position) {
446 if (position->plunger) {
447 // If disabled and the plunger is still back there, reset the
448 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800449 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800450 }
451 }
452 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000453 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800454 // Count the number of contiguous cycles during which we haven't moved.
455 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
456 0.0005) {
457 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000458 } else {
459 cycles_not_moved_ = 0;
460 }
Austin Schuh30537882014-02-18 01:07:23 -0800461
462 // If we have moved any amount since the start and the shooter has now
463 // been still for a couple cycles, the shot finished.
464 // Also move on if it times out.
465 if ((::std::abs(firing_starting_position_ -
466 shooter_.absolute_position()) > 0.0005 &&
467 cycles_not_moved_ > 3) ||
468 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000469 state_ = STATE_REQUEST_LOAD;
470 }
Austin Schuh30537882014-02-18 01:07:23 -0800471 latch_piston_ = false;
472 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000473 break;
474 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800475 // Reset the timeouts.
476 if (disabled) Unload();
477
478 // If it is latched and the plunger is back, move the pusher back to catch
479 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800480 bool all_back;
481 if (position) {
482 all_back = position->plunger && position->latch;
483 } else {
484 all_back = last_position_.plunger && last_position_.latch;
485 }
486
487 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800488 // Pull back to 0, 0.
489 shooter_.SetGoalPosition(0.0, 0.0);
490 if (shooter_.absolute_position() < 0.005) {
491 // When we are close enough, 'fire'.
492 latch_piston_ = false;
493 } else {
494 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000495 }
496 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800497 // The plunger isn't all the way back, or it is and it is unlatched, so
498 // we can now unload.
499 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
500 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000501 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800502 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000503 }
504
Austin Schuh30537882014-02-18 01:07:23 -0800505 if (Time::Now() > unload_timeout_) {
506 // We have been stuck trying to unload for way too long, give up and
507 // turn everything off.
508 state_ = STATE_ESTOP;
509 }
510
511 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000512 break;
Austin Schuh30537882014-02-18 01:07:23 -0800513 case STATE_UNLOAD_MOVE: {
514 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800515 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800516 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
517 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800518 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800519 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800520
521 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800522 // If we were at the limit last cycle, we are done unloading.
523 // This is because if we saturate, we might hit the limit before we are
524 // actually there.
525 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800526 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
527 // We don't want the loop fighting the spring when we are unloaded.
528 // Turn it off.
529 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000530 state_ = STATE_READY_UNLOAD;
531 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800532 shooter_.SetGoalPosition(
533 ::std::min(
534 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800535 shooter_.goal_position() + values.shooter.unload_speed * dt),
536 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000537 }
538
Austin Schuh30537882014-02-18 01:07:23 -0800539 latch_piston_ = false;
540 brake_piston_ = false;
541 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000542 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800543 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000544 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000545 }
Austin Schuh30537882014-02-18 01:07:23 -0800546 // If we are ready to load again,
547 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000548
Austin Schuh30537882014-02-18 01:07:23 -0800549 latch_piston_ = false;
550 brake_piston_ = false;
551 break;
552
553 case STATE_ESTOP:
554 // Totally lost, go to a safe state.
555 shooter_loop_disable = true;
556 latch_piston_ = true;
557 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000558 break;
joe2d92e852014-01-25 14:31:24 -0800559 }
560
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000561 if (apply_some_voltage) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000562 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800563 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000564 if (output) output->voltage = 2.0;
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000565 } else if (!shooter_loop_disable) {
Austin Schuh30537882014-02-18 01:07:23 -0800566 LOG(DEBUG, "Running the loop, goal is %f, position is %f\n",
567 shooter_.goal_position(), shooter_.absolute_position());
Austin Schuhd34569d2014-02-18 20:26:38 -0800568 if (!cap_goal) {
569 shooter_.set_max_voltage(12.0);
570 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000571 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800572 if (cap_goal) {
573 shooter_.CapGoal();
574 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000575 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000576 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000577 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800578 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000579 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000580 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000581
Austin Schuh30537882014-02-18 01:07:23 -0800582 if (output) {
583 output->latch_piston = latch_piston_;
584 output->brake_piston = brake_piston_;
585 }
586
Austin Schuhd34569d2014-02-18 20:26:38 -0800587 status->done = ::std::abs(shooter_.absolute_position() -
588 PowerToPosition(goal->shot_power)) < 0.004;
Austin Schuh30537882014-02-18 01:07:23 -0800589
590 if (position) {
591 last_position_ = *position;
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000592 LOG(DEBUG, "pos > absolute: %f velocity: %f state= %d l= %d pp= %d, pd= %d "
593 "p= %d b=%d\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800594 shooter_.absolute_position(), shooter_.absolute_velocity(),
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000595 state_, position->latch, position->pusher_proximal.current,
596 position->pusher_distal.current,
597 position->plunger, brake_piston_);
Austin Schuh30537882014-02-18 01:07:23 -0800598 }
599 if (position) {
600 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
601 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
602 }
joe2d92e852014-01-25 14:31:24 -0800603}
604
605} // namespace control_loops
606} // namespace frc971