Filip Kujawa | 3004f20 | 2023-02-12 16:41:40 -0800 | [diff] [blame] | 1 | #include "y2023/vision/game_pieces.h" |
| 2 | |
| 3 | #include "aos/events/event_loop.h" |
| 4 | #include "aos/events/shm_event_loop.h" |
| 5 | #include "frc971/vision/vision_generated.h" |
| 6 | |
| 7 | namespace y2023 { |
| 8 | namespace vision { |
| 9 | GamePiecesDetector::GamePiecesDetector(aos::EventLoop *event_loop) |
| 10 | : game_pieces_sender_( |
| 11 | event_loop->MakeSender<GamePieces>("/camera")) { |
| 12 | event_loop->MakeWatcher("/camera", [this](const CameraImage &camera_image) { |
| 13 | this->ProcessImage(camera_image); |
| 14 | }); |
| 15 | } |
| 16 | |
| 17 | void GamePiecesDetector::ProcessImage(const CameraImage &image) { |
| 18 | // Param is not used for now. |
| 19 | (void)image; |
| 20 | |
| 21 | auto builder = game_pieces_sender_.MakeBuilder(); |
| 22 | |
| 23 | auto box_builder = builder.MakeBuilder<Box>(); |
| 24 | box_builder.add_h(10); |
| 25 | box_builder.add_w(20); |
| 26 | box_builder.add_x(30); |
| 27 | box_builder.add_y(40); |
| 28 | auto box_offset = box_builder.Finish(); |
| 29 | |
| 30 | auto game_piece_builder = builder.MakeBuilder<GamePiece>(); |
| 31 | game_piece_builder.add_piece_class(y2023::vision::Class::CONE_DOWN); |
| 32 | game_piece_builder.add_box(box_offset); |
| 33 | game_piece_builder.add_confidence(0.9); |
| 34 | auto game_piece = game_piece_builder.Finish(); |
| 35 | |
| 36 | flatbuffers::FlatBufferBuilder fbb; |
| 37 | auto game_pieces_vector = |
| 38 | fbb.CreateVector(std::vector<flatbuffers::Offset<GamePiece>>{game_piece}); |
| 39 | |
| 40 | auto game_pieces_builder = builder.MakeBuilder<GamePieces>(); |
| 41 | game_pieces_builder.add_game_pieces(game_pieces_vector); |
| 42 | |
| 43 | builder.CheckOk(builder.Send(game_pieces_builder.Finish())); |
| 44 | } |
| 45 | |
| 46 | } // namespace vision |
| 47 | } // namespace y2023 |