James Kuszmaul | 8e62b02 | 2022-03-22 09:33:25 -0700 | [diff] [blame^] | 1 | // automatically generated by the FlatBuffers compiler, do not modify |
| 2 | import { Test } from '../../my-game/example/test'; |
| 3 | export class Vec3 { |
| 4 | constructor() { |
| 5 | this.bb = null; |
| 6 | this.bb_pos = 0; |
| 7 | } |
| 8 | __init(i, bb) { |
| 9 | this.bb_pos = i; |
| 10 | this.bb = bb; |
| 11 | return this; |
| 12 | } |
| 13 | x() { |
| 14 | return this.bb.readFloat32(this.bb_pos); |
| 15 | } |
| 16 | mutate_x(value) { |
| 17 | this.bb.writeFloat32(this.bb_pos + 0, value); |
| 18 | return true; |
| 19 | } |
| 20 | y() { |
| 21 | return this.bb.readFloat32(this.bb_pos + 4); |
| 22 | } |
| 23 | mutate_y(value) { |
| 24 | this.bb.writeFloat32(this.bb_pos + 4, value); |
| 25 | return true; |
| 26 | } |
| 27 | z() { |
| 28 | return this.bb.readFloat32(this.bb_pos + 8); |
| 29 | } |
| 30 | mutate_z(value) { |
| 31 | this.bb.writeFloat32(this.bb_pos + 8, value); |
| 32 | return true; |
| 33 | } |
| 34 | test1() { |
| 35 | return this.bb.readFloat64(this.bb_pos + 16); |
| 36 | } |
| 37 | mutate_test1(value) { |
| 38 | this.bb.writeFloat64(this.bb_pos + 16, value); |
| 39 | return true; |
| 40 | } |
| 41 | test2() { |
| 42 | return this.bb.readUint8(this.bb_pos + 24); |
| 43 | } |
| 44 | mutate_test2(value) { |
| 45 | this.bb.writeUint8(this.bb_pos + 24, value); |
| 46 | return true; |
| 47 | } |
| 48 | test3(obj) { |
| 49 | return (obj || new Test()).__init(this.bb_pos + 26, this.bb); |
| 50 | } |
| 51 | static getFullyQualifiedName() { |
| 52 | return 'MyGame.Example.Vec3'; |
| 53 | } |
| 54 | static sizeOf() { |
| 55 | return 32; |
| 56 | } |
| 57 | static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) { |
| 58 | builder.prep(8, 32); |
| 59 | builder.pad(2); |
| 60 | builder.prep(2, 4); |
| 61 | builder.pad(1); |
| 62 | builder.writeInt8(test3_b); |
| 63 | builder.writeInt16(test3_a); |
| 64 | builder.pad(1); |
| 65 | builder.writeInt8(test2); |
| 66 | builder.writeFloat64(test1); |
| 67 | builder.pad(4); |
| 68 | builder.writeFloat32(z); |
| 69 | builder.writeFloat32(y); |
| 70 | builder.writeFloat32(x); |
| 71 | return builder.offset(); |
| 72 | } |
| 73 | unpack() { |
| 74 | return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null)); |
| 75 | } |
| 76 | unpackTo(_o) { |
| 77 | _o.x = this.x(); |
| 78 | _o.y = this.y(); |
| 79 | _o.z = this.z(); |
| 80 | _o.test1 = this.test1(); |
| 81 | _o.test2 = this.test2(); |
| 82 | _o.test3 = (this.test3() !== null ? this.test3().unpack() : null); |
| 83 | } |
| 84 | } |
| 85 | export class Vec3T { |
| 86 | constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = 0, test3 = null) { |
| 87 | this.x = x; |
| 88 | this.y = y; |
| 89 | this.z = z; |
| 90 | this.test1 = test1; |
| 91 | this.test2 = test2; |
| 92 | this.test3 = test3; |
| 93 | } |
| 94 | pack(builder) { |
| 95 | return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, (this.test3 === null ? 0 : this.test3.a), (this.test3 === null ? 0 : this.test3.b)); |
| 96 | } |
| 97 | } |