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Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// Run this using JavaScriptTest.sh
2var assert = require('assert');
3var fs = require('fs');
4
5var flatbuffers = require('../js/flatbuffers').flatbuffers;
Austin Schuh272c6132020-11-14 16:37:52 -08006global.flatbuffers = flatbuffers;
7
Austin Schuhe89fa2d2019-08-14 20:24:23 -07008var MyGame = require(process.argv[2]).MyGame;
9
Austin Schuh272c6132020-11-14 16:37:52 -080010var isTsTest = !!process.env.FB_TS_TEST;
11
Austin Schuhe89fa2d2019-08-14 20:24:23 -070012function main() {
13
14 // First, let's test reading a FlatBuffer generated by C++ code:
15 // This file was generated from monsterdata_test.json
16 var data = new Uint8Array(fs.readFileSync('monsterdata_test.mon'));
17
18 // Now test it:
19
20 var bb = new flatbuffers.ByteBuffer(data);
21 testBuffer(bb);
22
23 // Second, let's create a FlatBuffer from scratch in JavaScript, and test it also.
24 // We use an initial size of 1 to exercise the reallocation algorithm,
25 // normally a size larger than the typical FlatBuffer you generate would be
26 // better for performance.
27 var fbb = new flatbuffers.Builder(1);
28 createMonster(fbb);
29 serializeAndTest(fbb);
30
Austin Schuh272c6132020-11-14 16:37:52 -080031 if(isTsTest) {
32 testObjApiPack(fbb);
33 }
34
Austin Schuhe89fa2d2019-08-14 20:24:23 -070035 // clear the builder, repeat tests
36 var clearIterations = 100;
37 var startingCapacity = fbb.bb.capacity();
38 for (var i = 0; i < clearIterations; i++) {
39 fbb.clear();
40 createMonster(fbb);
41 serializeAndTest(fbb);
Austin Schuh272c6132020-11-14 16:37:52 -080042
43 if(isTsTest) {
44 testObjApiPack(fbb);
45 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -070046 }
47 // the capacity of our buffer shouldn't increase with the same size payload
48 assert.strictEqual(fbb.bb.capacity(), startingCapacity);
49
50 test64bit();
51 testUnicode();
52 fuzzTest1();
Austin Schuh272c6132020-11-14 16:37:52 -080053 testNullStrings();
54 testSharedStrings();
55
Austin Schuhe89fa2d2019-08-14 20:24:23 -070056 console.log('FlatBuffers test: completed successfully');
57}
58
59function createMonster(fbb) {
60 // We set up the same values as monsterdata.json:
61
62 var str = fbb.createString('MyMonster');
63
64 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
65
66 var fred = fbb.createString('Fred');
67 MyGame.Example.Monster.startMonster(fbb);
68 MyGame.Example.Monster.addName(fbb, fred);
69 var mon2 = MyGame.Example.Monster.endMonster(fbb);
70
71 MyGame.Example.Monster.startTest4Vector(fbb, 2);
72 MyGame.Example.Test.createTest(fbb, 10, 20);
73 MyGame.Example.Test.createTest(fbb, 30, 40);
74 var test4 = fbb.endVector();
75
76 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
77 fbb.createString('test1'),
78 fbb.createString('test2')
79 ]);
80
81 MyGame.Example.Monster.startMonster(fbb);
82 MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
83 MyGame.Example.Monster.addHp(fbb, 80);
84 MyGame.Example.Monster.addName(fbb, str);
85 MyGame.Example.Monster.addInventory(fbb, inv);
86 MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster);
87 MyGame.Example.Monster.addTest(fbb, mon2);
88 MyGame.Example.Monster.addTest4(fbb, test4);
89 MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString);
90 MyGame.Example.Monster.addTestbool(fbb, true);
91 var mon = MyGame.Example.Monster.endMonster(fbb);
92
93 MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
94}
95
96function serializeAndTest(fbb) {
97 // Write the result to a file for debugging purposes:
98 // Note that the binaries are not necessarily identical, since the JSON
99 // parser may serialize in a slightly different order than the above
100 // JavaScript code. They are functionally equivalent though.
101
102 fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array()));
103
104 // Tests mutation first. This will verify that we did not trample any other
105 // part of the byte buffer.
106 testMutation(fbb.dataBuffer());
107
108 testBuffer(fbb.dataBuffer());
109}
110
111function testMutation(bb) {
112 var monster = MyGame.Example.Monster.getRootAsMonster(bb);
113
114 monster.mutate_hp(120);
115 assert.strictEqual(monster.hp(), 120);
116
117 monster.mutate_hp(80);
118 assert.strictEqual(monster.hp(), 80);
119
120 var manaRes = monster.mutate_mana(10);
121 assert.strictEqual(manaRes, false); // Field was NOT present, because default value.
122
123 // TODO: There is not the availability to mutate structs or vectors.
124}
125
Austin Schuh272c6132020-11-14 16:37:52 -0800126function testObjApiPack(fbb) {
127 fbb.clear();
128 createMonster(fbb);
129 let monster_t = MyGame.Example.Monster.getRootAsMonster(fbb.dataBuffer()).unpack();
130 fbb.clear();
131 MyGame.Example.Monster.finishMonsterBuffer(fbb, monster_t.pack(fbb));
132 serializeAndTest(fbb);
133}
134
135function testObjApiUnpack(monster) {
136 assert.strictEqual(monster.hp, 80);
137 assert.strictEqual(monster.mana, 150); // default
138
139 assert.strictEqual(monster.name, 'MyMonster');
140
141 let pos = monster.pos;
142 assert.strictEqual(pos.x, 1);
143 assert.strictEqual(pos.y, 2);
144 assert.strictEqual(pos.z, 3);
145 assert.strictEqual(pos.test1, 3);
146 assert.strictEqual(pos.test2, MyGame.Example.Color.Green);
147 let test3 = pos.test3;
148 assert.strictEqual(test3.a, 5);
149 assert.strictEqual(test3.b, 6);
150
151 assert.strictEqual(monster.testType, MyGame.Example.Any.Monster);
152 let monster2 = monster.test;
153 assert.strictEqual(monster2 != null, true);
154 assert.strictEqual(monster2 instanceof MyGame.Example.MonsterT, true);
155 assert.strictEqual(monster2.name, 'Fred');
156
157 assert.strictEqual(monster.inventory.length, 5);
158 let invsum = 0;
159 for (let i = 0; i < monster.inventory.length; i++) {
160 invsum += monster.inventory[i];
161 }
162 assert.strictEqual(invsum, 10);
163
164 let test_0 = monster.test4[0];
165 let test_1 = monster.test4[1];
166 assert.strictEqual(monster.test4.length, 2);
167 assert.strictEqual(test_0.a + test_0.b + test_1.a + test_1.b, 100);
168
169 assert.strictEqual(monster.testarrayofstring.length, 2);
170 assert.strictEqual(monster.testarrayofstring[0], 'test1');
171 assert.strictEqual(monster.testarrayofstring[1], 'test2');
172
173 assert.strictEqual(monster.testbool, true);
174}
175
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700176function testBuffer(bb) {
177 assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
178
179 var monster = MyGame.Example.Monster.getRootAsMonster(bb);
180
181 assert.strictEqual(monster.hp(), 80);
182 assert.strictEqual(monster.mana(), 150); // default
183
184 assert.strictEqual(monster.name(), 'MyMonster');
185
186 var pos = monster.pos();
187 assert.strictEqual(pos.x(), 1);
188 assert.strictEqual(pos.y(), 2);
189 assert.strictEqual(pos.z(), 3);
190 assert.strictEqual(pos.test1(), 3);
191 assert.strictEqual(pos.test2(), MyGame.Example.Color.Green);
192 var t = pos.test3();
193 assert.strictEqual(t.a(), 5);
194 assert.strictEqual(t.b(), 6);
195
196 assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster);
197 var monster2 = new MyGame.Example.Monster();
198 assert.strictEqual(monster.test(monster2) != null, true);
199 assert.strictEqual(monster2.name(), 'Fred');
200
201 assert.strictEqual(monster.inventoryLength(), 5);
202 var invsum = 0;
203 for (var i = 0; i < monster.inventoryLength(); i++) {
204 invsum += monster.inventory(i);
205 }
206 assert.strictEqual(invsum, 10);
207
208 var invsum2 = 0;
209 var invArr = monster.inventoryArray();
210 for (var i = 0; i < invArr.length; i++) {
211 invsum2 += invArr[i];
212 }
213 assert.strictEqual(invsum2, 10);
214
215 var test_0 = monster.test4(0);
216 var test_1 = monster.test4(1);
217 assert.strictEqual(monster.test4Length(), 2);
218 assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
219
220 assert.strictEqual(monster.testarrayofstringLength(), 2);
221 assert.strictEqual(monster.testarrayofstring(0), 'test1');
222 assert.strictEqual(monster.testarrayofstring(1), 'test2');
223
224 assert.strictEqual(monster.testbool(), true);
Austin Schuh272c6132020-11-14 16:37:52 -0800225
226 if(isTsTest) {
227 let monster_t = monster.unpack();
228 testObjApiUnpack(monster_t);
229
230 let monster2_t = new MyGame.Example.MonsterT();
231 monster.unpackTo(monster2_t);
232 testObjApiUnpack(monster2_t);
233 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700234}
235
236function test64bit() {
237 var fbb = new flatbuffers.Builder();
238 var required = fbb.createString('required');
239
240 MyGame.Example.Stat.startStat(fbb);
241 var stat2 = MyGame.Example.Stat.endStat(fbb);
242
243 MyGame.Example.Monster.startMonster(fbb);
244 MyGame.Example.Monster.addName(fbb, required);
245 MyGame.Example.Monster.addTestempty(fbb, stat2);
246 var mon2 = MyGame.Example.Monster.endMonster(fbb);
247
248 MyGame.Example.Stat.startStat(fbb);
249 // 2541551405100253985 = 0x87654321(low part) + 0x23456789 * 0x100000000(high part);
250 MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x87654321, 0x23456789)); // the low part is Uint32
251 var stat = MyGame.Example.Stat.endStat(fbb);
252
253 MyGame.Example.Monster.startMonster(fbb);
254 MyGame.Example.Monster.addName(fbb, required);
255 MyGame.Example.Monster.addEnemy(fbb, mon2);
256 MyGame.Example.Monster.addTestempty(fbb, stat);
257 var mon = MyGame.Example.Monster.endMonster(fbb);
258
259 MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
260 var bytes = fbb.asUint8Array();
261
262 ////////////////////////////////////////////////////////////////
263
264 var bb = new flatbuffers.ByteBuffer(bytes);
265 assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
266 var mon = MyGame.Example.Monster.getRootAsMonster(bb);
267
268 var stat = mon.testempty();
269 assert.strictEqual(stat != null, true);
270 assert.strictEqual(stat.val() != null, true);
271 assert.strictEqual(stat.val().toFloat64(), 2541551405100253985);
272
273 var mon2 = mon.enemy();
274 assert.strictEqual(mon2 != null, true);
275 stat = mon2.testempty();
276 assert.strictEqual(stat != null, true);
277 assert.strictEqual(stat.val() != null, true);
278 assert.strictEqual(stat.val().low, 0); // default value
279 assert.strictEqual(stat.val().high, 0);
280}
281
282function testUnicode() {
283 var correct = fs.readFileSync('unicode_test.mon');
284 var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8'));
285
286 // Test reading
287 function testReadingUnicode(bb) {
288 var monster = MyGame.Example.Monster.getRootAsMonster(bb);
289 assert.strictEqual(monster.name(), json.name);
290 assert.deepEqual(new Buffer(monster.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(json.name));
291 assert.strictEqual(monster.testarrayoftablesLength(), json.testarrayoftables.length);
292 json.testarrayoftables.forEach(function(table, i) {
293 var value = monster.testarrayoftables(i);
294 assert.strictEqual(value.name(), table.name);
295 assert.deepEqual(new Buffer(value.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(table.name));
296 });
297 assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length);
298 json.testarrayofstring.forEach(function(string, i) {
299 assert.strictEqual(monster.testarrayofstring(i), string);
300 assert.deepEqual(new Buffer(monster.testarrayofstring(i, flatbuffers.Encoding.UTF8_BYTES)), new Buffer(string));
301 });
302 }
303 testReadingUnicode(new flatbuffers.ByteBuffer(new Uint8Array(correct)));
304
305 // Test writing
306 var fbb = new flatbuffers.Builder();
307 var name = fbb.createString(json.name);
308 var testarrayoftablesOffsets = json.testarrayoftables.map(function(table) {
309 var name = fbb.createString(new Uint8Array(new Buffer(table.name)));
310 MyGame.Example.Monster.startMonster(fbb);
311 MyGame.Example.Monster.addName(fbb, name);
312 return MyGame.Example.Monster.endMonster(fbb);
313 });
314 var testarrayoftablesOffset = MyGame.Example.Monster.createTestarrayoftablesVector(fbb,
315 testarrayoftablesOffsets);
316 var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb,
317 json.testarrayofstring.map(function(string) { return fbb.createString(string); }));
318 MyGame.Example.Monster.startMonster(fbb);
319 MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset);
320 MyGame.Example.Monster.addTestarrayoftables(fbb, testarrayoftablesOffset);
321 MyGame.Example.Monster.addName(fbb, name);
322 MyGame.Example.Monster.finishSizePrefixedMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb));
323 var bb = new flatbuffers.ByteBuffer(fbb.asUint8Array())
324 bb.setPosition(4);
325 testReadingUnicode(bb);
326}
327
328var __imul = Math.imul ? Math.imul : function(a, b) {
329 var ah = a >> 16 & 65535;
330 var bh = b >> 16 & 65535;
331 var al = a & 65535;
332 var bl = b & 65535;
333 return al * bl + (ah * bl + al * bh << 16) | 0;
334};
335
336// Include simple random number generator to ensure results will be the
337// same cross platform.
338// http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator
339var lcg_seed = 48271;
340
341function lcg_rand() {
342 return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291;
343}
344
345function lcg_reset() {
346 lcg_seed = 48271;
347}
348
349// Converts a Field ID to a virtual table offset.
350function fieldIndexToOffset(field_id) {
351 // Should correspond to what EndTable() below builds up.
352 var fixed_fields = 2; // Vtable size and Object Size.
353 return (field_id + fixed_fields) * 2;
354}
355
356// Low level stress/fuzz test: serialize/deserialize a variety of
357// different kinds of data in different combinations
358function fuzzTest1() {
359
360 // Values we're testing against: chosen to ensure no bits get chopped
361 // off anywhere, and also be different from eachother.
362 var bool_val = true;
363 var char_val = -127; // 0x81
364 var uchar_val = 0xFF;
365 var short_val = -32222; // 0x8222;
366 var ushort_val = 0xFEEE;
367 var int_val = 0x83333333 | 0;
368 var uint_val = 0xFDDDDDDD;
369 var long_val = new flatbuffers.Long(0x44444444, 0x84444444);
370 var ulong_val = new flatbuffers.Long(0xCCCCCCCC, 0xFCCCCCCC);
371 var float_val = new Float32Array([3.14159])[0];
372 var double_val = 3.14159265359;
373
374 var test_values_max = 11;
375 var fields_per_object = 4;
376 var num_fuzz_objects = 10000; // The higher, the more thorough :)
377
378 var builder = new flatbuffers.Builder();
379
380 lcg_reset(); // Keep it deterministic.
381
382 var objects = [];
383
384 // Generate num_fuzz_objects random objects each consisting of
385 // fields_per_object fields, each of a random type.
386 for (var i = 0; i < num_fuzz_objects; i++) {
387 builder.startObject(fields_per_object);
388 for (var f = 0; f < fields_per_object; f++) {
389 var choice = lcg_rand() % test_values_max;
390 switch (choice) {
391 case 0: builder.addFieldInt8(f, bool_val, 0); break;
392 case 1: builder.addFieldInt8(f, char_val, 0); break;
393 case 2: builder.addFieldInt8(f, uchar_val, 0); break;
394 case 3: builder.addFieldInt16(f, short_val, 0); break;
395 case 4: builder.addFieldInt16(f, ushort_val, 0); break;
396 case 5: builder.addFieldInt32(f, int_val, 0); break;
397 case 6: builder.addFieldInt32(f, uint_val, 0); break;
398 case 7: builder.addFieldInt64(f, long_val, flatbuffers.Long.ZERO); break;
399 case 8: builder.addFieldInt64(f, ulong_val, flatbuffers.Long.ZERO); break;
400 case 9: builder.addFieldFloat32(f, float_val, 0); break;
401 case 10: builder.addFieldFloat64(f, double_val, 0); break;
402 }
403 }
404 objects.push(builder.endObject());
405 }
406 builder.prep(8, 0); // Align whole buffer.
407
408 lcg_reset(); // Reset.
409
410 builder.finish(objects[objects.length - 1]);
411 var bytes = new Uint8Array(builder.asUint8Array());
412 var view = new DataView(bytes.buffer);
413
414 // Test that all objects we generated are readable and return the
415 // expected values. We generate random objects in the same order
416 // so this is deterministic.
417 for (var i = 0; i < num_fuzz_objects; i++) {
418 var offset = bytes.length - objects[i];
419 for (var f = 0; f < fields_per_object; f++) {
420 var choice = lcg_rand() % test_values_max;
421 var vtable_offset = fieldIndexToOffset(f);
422 var vtable = offset - view.getInt32(offset, true);
423 assert.ok(vtable_offset < view.getInt16(vtable, true));
424 var field_offset = offset + view.getInt16(vtable + vtable_offset, true);
425 switch (choice) {
426 case 0: assert.strictEqual(!!view.getInt8(field_offset), bool_val); break;
427 case 1: assert.strictEqual(view.getInt8(field_offset), char_val); break;
428 case 2: assert.strictEqual(view.getUint8(field_offset), uchar_val); break;
429 case 3: assert.strictEqual(view.getInt16(field_offset, true), short_val); break;
430 case 4: assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break;
431 case 5: assert.strictEqual(view.getInt32(field_offset, true), int_val); break;
432 case 6: assert.strictEqual(view.getUint32(field_offset, true), uint_val); break;
433 case 7: assert.strictEqual(view.getInt32(field_offset, true), long_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), long_val.high); break;
434 case 8: assert.strictEqual(view.getInt32(field_offset, true), ulong_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), ulong_val.high); break;
435 case 9: assert.strictEqual(view.getFloat32(field_offset, true), float_val); break;
436 case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break;
437 }
438 }
439 }
440}
441
Austin Schuh272c6132020-11-14 16:37:52 -0800442function testSharedStrings() {
443 var shared_string = "Hello world";
444 var builder = new flatbuffers.Builder();
445 let mainOffset = builder.createSharedString(shared_string);
446 assert.strictEqual(builder.createSharedString(shared_string), mainOffset);
447}
448
449function testNullStrings() {
450 var builder = new flatbuffers.Builder();
451 assert.strictEqual(builder.createString(null), 0);
452 assert.strictEqual(builder.createSharedString(null), 0);
453 assert.strictEqual(builder.createString(undefined), 0);
454 assert.strictEqual(builder.createSharedString(undefined), 0);
455}
456
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700457main();