Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | // automatically generated by the FlatBuffers compiler, do not modify |
| 2 | |
| 3 | /** |
| 4 | * @const |
| 5 | * @namespace |
| 6 | */ |
| 7 | var MyGame = MyGame || {}; |
| 8 | |
| 9 | /** |
| 10 | * @const |
| 11 | * @namespace |
| 12 | */ |
| 13 | MyGame.Example = MyGame.Example || {}; |
| 14 | |
| 15 | /** |
| 16 | * @const |
| 17 | * @namespace |
| 18 | */ |
| 19 | MyGame.Example2 = MyGame.Example2 || {}; |
| 20 | |
| 21 | /** |
| 22 | * @const |
| 23 | * @namespace |
| 24 | */ |
| 25 | MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; |
| 26 | |
| 27 | /** |
| 28 | * Composite components of Monster color. |
| 29 | * |
| 30 | * @enum {number} |
| 31 | */ |
| 32 | MyGame.Example.Color = { |
| 33 | Red: 1, |
| 34 | |
| 35 | /** |
| 36 | * \brief color Green |
| 37 | * Green is bit_flag with value (1u << 1) |
| 38 | */ |
| 39 | Green: 2, |
| 40 | |
| 41 | /** |
| 42 | * \brief color Blue (1u << 3) |
| 43 | */ |
| 44 | Blue: 8 |
| 45 | }; |
| 46 | |
| 47 | /** |
| 48 | * Composite components of Monster color. |
| 49 | * |
| 50 | * @enum {string} |
| 51 | */ |
| 52 | MyGame.Example.ColorName = { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 53 | '1': 'Red', |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 54 | |
| 55 | /** |
| 56 | * \brief color Green |
| 57 | * Green is bit_flag with value (1u << 1) |
| 58 | */ |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 59 | '2': 'Green', |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 60 | |
| 61 | /** |
| 62 | * \brief color Blue (1u << 3) |
| 63 | */ |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 64 | '8': 'Blue' |
| 65 | }; |
| 66 | |
| 67 | /** |
| 68 | * @enum {number} |
| 69 | */ |
| 70 | MyGame.Example.Race = { |
| 71 | None: -1, |
| 72 | Human: 0, |
| 73 | Dwarf: 1, |
| 74 | Elf: 2 |
| 75 | }; |
| 76 | |
| 77 | /** |
| 78 | * @enum {string} |
| 79 | */ |
| 80 | MyGame.Example.RaceName = { |
| 81 | '-1': 'None', |
| 82 | '0': 'Human', |
| 83 | '1': 'Dwarf', |
| 84 | '2': 'Elf' |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 85 | }; |
| 86 | |
| 87 | /** |
| 88 | * @enum {number} |
| 89 | */ |
| 90 | MyGame.Example.Any = { |
| 91 | NONE: 0, |
| 92 | Monster: 1, |
| 93 | TestSimpleTableWithEnum: 2, |
| 94 | MyGame_Example2_Monster: 3 |
| 95 | }; |
| 96 | |
| 97 | /** |
| 98 | * @enum {string} |
| 99 | */ |
| 100 | MyGame.Example.AnyName = { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 101 | '0': 'NONE', |
| 102 | '1': 'Monster', |
| 103 | '2': 'TestSimpleTableWithEnum', |
| 104 | '3': 'MyGame_Example2_Monster' |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 105 | }; |
| 106 | |
| 107 | /** |
| 108 | * @enum {number} |
| 109 | */ |
| 110 | MyGame.Example.AnyUniqueAliases = { |
| 111 | NONE: 0, |
| 112 | M: 1, |
| 113 | TS: 2, |
| 114 | M2: 3 |
| 115 | }; |
| 116 | |
| 117 | /** |
| 118 | * @enum {string} |
| 119 | */ |
| 120 | MyGame.Example.AnyUniqueAliasesName = { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 121 | '0': 'NONE', |
| 122 | '1': 'M', |
| 123 | '2': 'TS', |
| 124 | '3': 'M2' |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 125 | }; |
| 126 | |
| 127 | /** |
| 128 | * @enum {number} |
| 129 | */ |
| 130 | MyGame.Example.AnyAmbiguousAliases = { |
| 131 | NONE: 0, |
| 132 | M1: 1, |
| 133 | M2: 2, |
| 134 | M3: 3 |
| 135 | }; |
| 136 | |
| 137 | /** |
| 138 | * @enum {string} |
| 139 | */ |
| 140 | MyGame.Example.AnyAmbiguousAliasesName = { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 141 | '0': 'NONE', |
| 142 | '1': 'M1', |
| 143 | '2': 'M2', |
| 144 | '3': 'M3' |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 145 | }; |
| 146 | |
| 147 | /** |
| 148 | * @constructor |
| 149 | */ |
| 150 | MyGame.InParentNamespace = function() { |
| 151 | /** |
| 152 | * @type {flatbuffers.ByteBuffer} |
| 153 | */ |
| 154 | this.bb = null; |
| 155 | |
| 156 | /** |
| 157 | * @type {number} |
| 158 | */ |
| 159 | this.bb_pos = 0; |
| 160 | }; |
| 161 | |
| 162 | /** |
| 163 | * @param {number} i |
| 164 | * @param {flatbuffers.ByteBuffer} bb |
| 165 | * @returns {MyGame.InParentNamespace} |
| 166 | */ |
| 167 | MyGame.InParentNamespace.prototype.__init = function(i, bb) { |
| 168 | this.bb_pos = i; |
| 169 | this.bb = bb; |
| 170 | return this; |
| 171 | }; |
| 172 | |
| 173 | /** |
| 174 | * @param {flatbuffers.ByteBuffer} bb |
| 175 | * @param {MyGame.InParentNamespace=} obj |
| 176 | * @returns {MyGame.InParentNamespace} |
| 177 | */ |
| 178 | MyGame.InParentNamespace.getRootAsInParentNamespace = function(bb, obj) { |
| 179 | return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 180 | }; |
| 181 | |
| 182 | /** |
| 183 | * @param {flatbuffers.ByteBuffer} bb |
| 184 | * @param {MyGame.InParentNamespace=} obj |
| 185 | * @returns {MyGame.InParentNamespace} |
| 186 | */ |
| 187 | MyGame.InParentNamespace.getSizePrefixedRootAsInParentNamespace = function(bb, obj) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 188 | bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 189 | return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 190 | }; |
| 191 | |
| 192 | /** |
| 193 | * @param {flatbuffers.Builder} builder |
| 194 | */ |
| 195 | MyGame.InParentNamespace.startInParentNamespace = function(builder) { |
| 196 | builder.startObject(0); |
| 197 | }; |
| 198 | |
| 199 | /** |
| 200 | * @param {flatbuffers.Builder} builder |
| 201 | * @returns {flatbuffers.Offset} |
| 202 | */ |
| 203 | MyGame.InParentNamespace.endInParentNamespace = function(builder) { |
| 204 | var offset = builder.endObject(); |
| 205 | return offset; |
| 206 | }; |
| 207 | |
| 208 | /** |
| 209 | * @param {flatbuffers.Builder} builder |
| 210 | * @returns {flatbuffers.Offset} |
| 211 | */ |
| 212 | MyGame.InParentNamespace.createInParentNamespace = function(builder) { |
| 213 | MyGame.InParentNamespace.startInParentNamespace(builder); |
| 214 | return MyGame.InParentNamespace.endInParentNamespace(builder); |
| 215 | } |
| 216 | |
| 217 | /** |
| 218 | * @constructor |
| 219 | */ |
| 220 | MyGame.Example2.Monster = function() { |
| 221 | /** |
| 222 | * @type {flatbuffers.ByteBuffer} |
| 223 | */ |
| 224 | this.bb = null; |
| 225 | |
| 226 | /** |
| 227 | * @type {number} |
| 228 | */ |
| 229 | this.bb_pos = 0; |
| 230 | }; |
| 231 | |
| 232 | /** |
| 233 | * @param {number} i |
| 234 | * @param {flatbuffers.ByteBuffer} bb |
| 235 | * @returns {MyGame.Example2.Monster} |
| 236 | */ |
| 237 | MyGame.Example2.Monster.prototype.__init = function(i, bb) { |
| 238 | this.bb_pos = i; |
| 239 | this.bb = bb; |
| 240 | return this; |
| 241 | }; |
| 242 | |
| 243 | /** |
| 244 | * @param {flatbuffers.ByteBuffer} bb |
| 245 | * @param {MyGame.Example2.Monster=} obj |
| 246 | * @returns {MyGame.Example2.Monster} |
| 247 | */ |
| 248 | MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { |
| 249 | return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 250 | }; |
| 251 | |
| 252 | /** |
| 253 | * @param {flatbuffers.ByteBuffer} bb |
| 254 | * @param {MyGame.Example2.Monster=} obj |
| 255 | * @returns {MyGame.Example2.Monster} |
| 256 | */ |
| 257 | MyGame.Example2.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 258 | bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 259 | return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 260 | }; |
| 261 | |
| 262 | /** |
| 263 | * @param {flatbuffers.Builder} builder |
| 264 | */ |
| 265 | MyGame.Example2.Monster.startMonster = function(builder) { |
| 266 | builder.startObject(0); |
| 267 | }; |
| 268 | |
| 269 | /** |
| 270 | * @param {flatbuffers.Builder} builder |
| 271 | * @returns {flatbuffers.Offset} |
| 272 | */ |
| 273 | MyGame.Example2.Monster.endMonster = function(builder) { |
| 274 | var offset = builder.endObject(); |
| 275 | return offset; |
| 276 | }; |
| 277 | |
| 278 | /** |
| 279 | * @param {flatbuffers.Builder} builder |
| 280 | * @returns {flatbuffers.Offset} |
| 281 | */ |
| 282 | MyGame.Example2.Monster.createMonster = function(builder) { |
| 283 | MyGame.Example2.Monster.startMonster(builder); |
| 284 | return MyGame.Example2.Monster.endMonster(builder); |
| 285 | } |
| 286 | |
| 287 | /** |
| 288 | * @constructor |
| 289 | */ |
| 290 | MyGame.Example.Test = function() { |
| 291 | /** |
| 292 | * @type {flatbuffers.ByteBuffer} |
| 293 | */ |
| 294 | this.bb = null; |
| 295 | |
| 296 | /** |
| 297 | * @type {number} |
| 298 | */ |
| 299 | this.bb_pos = 0; |
| 300 | }; |
| 301 | |
| 302 | /** |
| 303 | * @param {number} i |
| 304 | * @param {flatbuffers.ByteBuffer} bb |
| 305 | * @returns {MyGame.Example.Test} |
| 306 | */ |
| 307 | MyGame.Example.Test.prototype.__init = function(i, bb) { |
| 308 | this.bb_pos = i; |
| 309 | this.bb = bb; |
| 310 | return this; |
| 311 | }; |
| 312 | |
| 313 | /** |
| 314 | * @returns {number} |
| 315 | */ |
| 316 | MyGame.Example.Test.prototype.a = function() { |
| 317 | return this.bb.readInt16(this.bb_pos); |
| 318 | }; |
| 319 | |
| 320 | /** |
| 321 | * @param {number} value |
| 322 | * @returns {boolean} |
| 323 | */ |
| 324 | MyGame.Example.Test.prototype.mutate_a = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 325 | this.bb.writeInt16(this.bb_pos + 0, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 326 | return true; |
| 327 | }; |
| 328 | |
| 329 | /** |
| 330 | * @returns {number} |
| 331 | */ |
| 332 | MyGame.Example.Test.prototype.b = function() { |
| 333 | return this.bb.readInt8(this.bb_pos + 2); |
| 334 | }; |
| 335 | |
| 336 | /** |
| 337 | * @param {number} value |
| 338 | * @returns {boolean} |
| 339 | */ |
| 340 | MyGame.Example.Test.prototype.mutate_b = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 341 | this.bb.writeInt8(this.bb_pos + 2, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 342 | return true; |
| 343 | }; |
| 344 | |
| 345 | /** |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 346 | * @returns {number} |
| 347 | */ |
| 348 | MyGame.Example.Test.sizeOf = function() { |
| 349 | return 4; |
| 350 | } |
| 351 | |
| 352 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 353 | * @param {flatbuffers.Builder} builder |
| 354 | * @param {number} a |
| 355 | * @param {number} b |
| 356 | * @returns {flatbuffers.Offset} |
| 357 | */ |
| 358 | MyGame.Example.Test.createTest = function(builder, a, b) { |
| 359 | builder.prep(2, 4); |
| 360 | builder.pad(1); |
| 361 | builder.writeInt8(b); |
| 362 | builder.writeInt16(a); |
| 363 | return builder.offset(); |
| 364 | }; |
| 365 | |
| 366 | /** |
| 367 | * @constructor |
| 368 | */ |
| 369 | MyGame.Example.TestSimpleTableWithEnum = function() { |
| 370 | /** |
| 371 | * @type {flatbuffers.ByteBuffer} |
| 372 | */ |
| 373 | this.bb = null; |
| 374 | |
| 375 | /** |
| 376 | * @type {number} |
| 377 | */ |
| 378 | this.bb_pos = 0; |
| 379 | }; |
| 380 | |
| 381 | /** |
| 382 | * @param {number} i |
| 383 | * @param {flatbuffers.ByteBuffer} bb |
| 384 | * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| 385 | */ |
| 386 | MyGame.Example.TestSimpleTableWithEnum.prototype.__init = function(i, bb) { |
| 387 | this.bb_pos = i; |
| 388 | this.bb = bb; |
| 389 | return this; |
| 390 | }; |
| 391 | |
| 392 | /** |
| 393 | * @param {flatbuffers.ByteBuffer} bb |
| 394 | * @param {MyGame.Example.TestSimpleTableWithEnum=} obj |
| 395 | * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| 396 | */ |
| 397 | MyGame.Example.TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum = function(bb, obj) { |
| 398 | return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 399 | }; |
| 400 | |
| 401 | /** |
| 402 | * @param {flatbuffers.ByteBuffer} bb |
| 403 | * @param {MyGame.Example.TestSimpleTableWithEnum=} obj |
| 404 | * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| 405 | */ |
| 406 | MyGame.Example.TestSimpleTableWithEnum.getSizePrefixedRootAsTestSimpleTableWithEnum = function(bb, obj) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 407 | bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 408 | return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 409 | }; |
| 410 | |
| 411 | /** |
| 412 | * @returns {MyGame.Example.Color} |
| 413 | */ |
| 414 | MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() { |
| 415 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 416 | return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green; |
| 417 | }; |
| 418 | |
| 419 | /** |
| 420 | * @param {MyGame.Example.Color} value |
| 421 | * @returns {boolean} |
| 422 | */ |
| 423 | MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) { |
| 424 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 425 | |
| 426 | if (offset === 0) { |
| 427 | return false; |
| 428 | } |
| 429 | |
| 430 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 431 | return true; |
| 432 | }; |
| 433 | |
| 434 | /** |
| 435 | * @param {flatbuffers.Builder} builder |
| 436 | */ |
| 437 | MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum = function(builder) { |
| 438 | builder.startObject(1); |
| 439 | }; |
| 440 | |
| 441 | /** |
| 442 | * @param {flatbuffers.Builder} builder |
| 443 | * @param {MyGame.Example.Color} color |
| 444 | */ |
| 445 | MyGame.Example.TestSimpleTableWithEnum.addColor = function(builder, color) { |
| 446 | builder.addFieldInt8(0, color, MyGame.Example.Color.Green); |
| 447 | }; |
| 448 | |
| 449 | /** |
| 450 | * @param {flatbuffers.Builder} builder |
| 451 | * @returns {flatbuffers.Offset} |
| 452 | */ |
| 453 | MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(builder) { |
| 454 | var offset = builder.endObject(); |
| 455 | return offset; |
| 456 | }; |
| 457 | |
| 458 | /** |
| 459 | * @param {flatbuffers.Builder} builder |
| 460 | * @param {MyGame.Example.Color} color |
| 461 | * @returns {flatbuffers.Offset} |
| 462 | */ |
| 463 | MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum = function(builder, color) { |
| 464 | MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); |
| 465 | MyGame.Example.TestSimpleTableWithEnum.addColor(builder, color); |
| 466 | return MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); |
| 467 | } |
| 468 | |
| 469 | /** |
| 470 | * @constructor |
| 471 | */ |
| 472 | MyGame.Example.Vec3 = function() { |
| 473 | /** |
| 474 | * @type {flatbuffers.ByteBuffer} |
| 475 | */ |
| 476 | this.bb = null; |
| 477 | |
| 478 | /** |
| 479 | * @type {number} |
| 480 | */ |
| 481 | this.bb_pos = 0; |
| 482 | }; |
| 483 | |
| 484 | /** |
| 485 | * @param {number} i |
| 486 | * @param {flatbuffers.ByteBuffer} bb |
| 487 | * @returns {MyGame.Example.Vec3} |
| 488 | */ |
| 489 | MyGame.Example.Vec3.prototype.__init = function(i, bb) { |
| 490 | this.bb_pos = i; |
| 491 | this.bb = bb; |
| 492 | return this; |
| 493 | }; |
| 494 | |
| 495 | /** |
| 496 | * @returns {number} |
| 497 | */ |
| 498 | MyGame.Example.Vec3.prototype.x = function() { |
| 499 | return this.bb.readFloat32(this.bb_pos); |
| 500 | }; |
| 501 | |
| 502 | /** |
| 503 | * @param {number} value |
| 504 | * @returns {boolean} |
| 505 | */ |
| 506 | MyGame.Example.Vec3.prototype.mutate_x = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 507 | this.bb.writeFloat32(this.bb_pos + 0, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 508 | return true; |
| 509 | }; |
| 510 | |
| 511 | /** |
| 512 | * @returns {number} |
| 513 | */ |
| 514 | MyGame.Example.Vec3.prototype.y = function() { |
| 515 | return this.bb.readFloat32(this.bb_pos + 4); |
| 516 | }; |
| 517 | |
| 518 | /** |
| 519 | * @param {number} value |
| 520 | * @returns {boolean} |
| 521 | */ |
| 522 | MyGame.Example.Vec3.prototype.mutate_y = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 523 | this.bb.writeFloat32(this.bb_pos + 4, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 524 | return true; |
| 525 | }; |
| 526 | |
| 527 | /** |
| 528 | * @returns {number} |
| 529 | */ |
| 530 | MyGame.Example.Vec3.prototype.z = function() { |
| 531 | return this.bb.readFloat32(this.bb_pos + 8); |
| 532 | }; |
| 533 | |
| 534 | /** |
| 535 | * @param {number} value |
| 536 | * @returns {boolean} |
| 537 | */ |
| 538 | MyGame.Example.Vec3.prototype.mutate_z = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 539 | this.bb.writeFloat32(this.bb_pos + 8, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 540 | return true; |
| 541 | }; |
| 542 | |
| 543 | /** |
| 544 | * @returns {number} |
| 545 | */ |
| 546 | MyGame.Example.Vec3.prototype.test1 = function() { |
| 547 | return this.bb.readFloat64(this.bb_pos + 16); |
| 548 | }; |
| 549 | |
| 550 | /** |
| 551 | * @param {number} value |
| 552 | * @returns {boolean} |
| 553 | */ |
| 554 | MyGame.Example.Vec3.prototype.mutate_test1 = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 555 | this.bb.writeFloat64(this.bb_pos + 16, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 556 | return true; |
| 557 | }; |
| 558 | |
| 559 | /** |
| 560 | * @returns {MyGame.Example.Color} |
| 561 | */ |
| 562 | MyGame.Example.Vec3.prototype.test2 = function() { |
| 563 | return /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + 24)); |
| 564 | }; |
| 565 | |
| 566 | /** |
| 567 | * @param {MyGame.Example.Color} value |
| 568 | * @returns {boolean} |
| 569 | */ |
| 570 | MyGame.Example.Vec3.prototype.mutate_test2 = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 571 | this.bb.writeUint8(this.bb_pos + 24, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 572 | return true; |
| 573 | }; |
| 574 | |
| 575 | /** |
| 576 | * @param {MyGame.Example.Test=} obj |
| 577 | * @returns {MyGame.Example.Test|null} |
| 578 | */ |
| 579 | MyGame.Example.Vec3.prototype.test3 = function(obj) { |
| 580 | return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); |
| 581 | }; |
| 582 | |
| 583 | /** |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 584 | * @returns {number} |
| 585 | */ |
| 586 | MyGame.Example.Vec3.sizeOf = function() { |
| 587 | return 32; |
| 588 | } |
| 589 | |
| 590 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 591 | * @param {flatbuffers.Builder} builder |
| 592 | * @param {number} x |
| 593 | * @param {number} y |
| 594 | * @param {number} z |
| 595 | * @param {number} test1 |
| 596 | * @param {MyGame.Example.Color} test2 |
| 597 | * @param {number} test3_a |
| 598 | * @param {number} test3_b |
| 599 | * @returns {flatbuffers.Offset} |
| 600 | */ |
| 601 | MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { |
| 602 | builder.prep(8, 32); |
| 603 | builder.pad(2); |
| 604 | builder.prep(2, 4); |
| 605 | builder.pad(1); |
| 606 | builder.writeInt8(test3_b); |
| 607 | builder.writeInt16(test3_a); |
| 608 | builder.pad(1); |
| 609 | builder.writeInt8(test2); |
| 610 | builder.writeFloat64(test1); |
| 611 | builder.pad(4); |
| 612 | builder.writeFloat32(z); |
| 613 | builder.writeFloat32(y); |
| 614 | builder.writeFloat32(x); |
| 615 | return builder.offset(); |
| 616 | }; |
| 617 | |
| 618 | /** |
| 619 | * @constructor |
| 620 | */ |
| 621 | MyGame.Example.Ability = function() { |
| 622 | /** |
| 623 | * @type {flatbuffers.ByteBuffer} |
| 624 | */ |
| 625 | this.bb = null; |
| 626 | |
| 627 | /** |
| 628 | * @type {number} |
| 629 | */ |
| 630 | this.bb_pos = 0; |
| 631 | }; |
| 632 | |
| 633 | /** |
| 634 | * @param {number} i |
| 635 | * @param {flatbuffers.ByteBuffer} bb |
| 636 | * @returns {MyGame.Example.Ability} |
| 637 | */ |
| 638 | MyGame.Example.Ability.prototype.__init = function(i, bb) { |
| 639 | this.bb_pos = i; |
| 640 | this.bb = bb; |
| 641 | return this; |
| 642 | }; |
| 643 | |
| 644 | /** |
| 645 | * @returns {number} |
| 646 | */ |
| 647 | MyGame.Example.Ability.prototype.id = function() { |
| 648 | return this.bb.readUint32(this.bb_pos); |
| 649 | }; |
| 650 | |
| 651 | /** |
| 652 | * @param {number} value |
| 653 | * @returns {boolean} |
| 654 | */ |
| 655 | MyGame.Example.Ability.prototype.mutate_id = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 656 | this.bb.writeUint32(this.bb_pos + 0, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 657 | return true; |
| 658 | }; |
| 659 | |
| 660 | /** |
| 661 | * @returns {number} |
| 662 | */ |
| 663 | MyGame.Example.Ability.prototype.distance = function() { |
| 664 | return this.bb.readUint32(this.bb_pos + 4); |
| 665 | }; |
| 666 | |
| 667 | /** |
| 668 | * @param {number} value |
| 669 | * @returns {boolean} |
| 670 | */ |
| 671 | MyGame.Example.Ability.prototype.mutate_distance = function(value) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 672 | this.bb.writeUint32(this.bb_pos + 4, value); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 673 | return true; |
| 674 | }; |
| 675 | |
| 676 | /** |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 677 | * @returns {number} |
| 678 | */ |
| 679 | MyGame.Example.Ability.sizeOf = function() { |
| 680 | return 8; |
| 681 | } |
| 682 | |
| 683 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 684 | * @param {flatbuffers.Builder} builder |
| 685 | * @param {number} id |
| 686 | * @param {number} distance |
| 687 | * @returns {flatbuffers.Offset} |
| 688 | */ |
| 689 | MyGame.Example.Ability.createAbility = function(builder, id, distance) { |
| 690 | builder.prep(4, 8); |
| 691 | builder.writeInt32(distance); |
| 692 | builder.writeInt32(id); |
| 693 | return builder.offset(); |
| 694 | }; |
| 695 | |
| 696 | /** |
| 697 | * @constructor |
| 698 | */ |
| 699 | MyGame.Example.Stat = function() { |
| 700 | /** |
| 701 | * @type {flatbuffers.ByteBuffer} |
| 702 | */ |
| 703 | this.bb = null; |
| 704 | |
| 705 | /** |
| 706 | * @type {number} |
| 707 | */ |
| 708 | this.bb_pos = 0; |
| 709 | }; |
| 710 | |
| 711 | /** |
| 712 | * @param {number} i |
| 713 | * @param {flatbuffers.ByteBuffer} bb |
| 714 | * @returns {MyGame.Example.Stat} |
| 715 | */ |
| 716 | MyGame.Example.Stat.prototype.__init = function(i, bb) { |
| 717 | this.bb_pos = i; |
| 718 | this.bb = bb; |
| 719 | return this; |
| 720 | }; |
| 721 | |
| 722 | /** |
| 723 | * @param {flatbuffers.ByteBuffer} bb |
| 724 | * @param {MyGame.Example.Stat=} obj |
| 725 | * @returns {MyGame.Example.Stat} |
| 726 | */ |
| 727 | MyGame.Example.Stat.getRootAsStat = function(bb, obj) { |
| 728 | return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 729 | }; |
| 730 | |
| 731 | /** |
| 732 | * @param {flatbuffers.ByteBuffer} bb |
| 733 | * @param {MyGame.Example.Stat=} obj |
| 734 | * @returns {MyGame.Example.Stat} |
| 735 | */ |
| 736 | MyGame.Example.Stat.getSizePrefixedRootAsStat = function(bb, obj) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 737 | bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 738 | return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 739 | }; |
| 740 | |
| 741 | /** |
| 742 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 743 | * @returns {string|Uint8Array|null} |
| 744 | */ |
| 745 | MyGame.Example.Stat.prototype.id = function(optionalEncoding) { |
| 746 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 747 | return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
| 748 | }; |
| 749 | |
| 750 | /** |
| 751 | * @returns {flatbuffers.Long} |
| 752 | */ |
| 753 | MyGame.Example.Stat.prototype.val = function() { |
| 754 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 755 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 756 | }; |
| 757 | |
| 758 | /** |
| 759 | * @param {flatbuffers.Long} value |
| 760 | * @returns {boolean} |
| 761 | */ |
| 762 | MyGame.Example.Stat.prototype.mutate_val = function(value) { |
| 763 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 764 | |
| 765 | if (offset === 0) { |
| 766 | return false; |
| 767 | } |
| 768 | |
| 769 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 770 | return true; |
| 771 | }; |
| 772 | |
| 773 | /** |
| 774 | * @returns {number} |
| 775 | */ |
| 776 | MyGame.Example.Stat.prototype.count = function() { |
| 777 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 778 | return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; |
| 779 | }; |
| 780 | |
| 781 | /** |
| 782 | * @param {number} value |
| 783 | * @returns {boolean} |
| 784 | */ |
| 785 | MyGame.Example.Stat.prototype.mutate_count = function(value) { |
| 786 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 787 | |
| 788 | if (offset === 0) { |
| 789 | return false; |
| 790 | } |
| 791 | |
| 792 | this.bb.writeUint16(this.bb_pos + offset, value); |
| 793 | return true; |
| 794 | }; |
| 795 | |
| 796 | /** |
| 797 | * @param {flatbuffers.Builder} builder |
| 798 | */ |
| 799 | MyGame.Example.Stat.startStat = function(builder) { |
| 800 | builder.startObject(3); |
| 801 | }; |
| 802 | |
| 803 | /** |
| 804 | * @param {flatbuffers.Builder} builder |
| 805 | * @param {flatbuffers.Offset} idOffset |
| 806 | */ |
| 807 | MyGame.Example.Stat.addId = function(builder, idOffset) { |
| 808 | builder.addFieldOffset(0, idOffset, 0); |
| 809 | }; |
| 810 | |
| 811 | /** |
| 812 | * @param {flatbuffers.Builder} builder |
| 813 | * @param {flatbuffers.Long} val |
| 814 | */ |
| 815 | MyGame.Example.Stat.addVal = function(builder, val) { |
| 816 | builder.addFieldInt64(1, val, builder.createLong(0, 0)); |
| 817 | }; |
| 818 | |
| 819 | /** |
| 820 | * @param {flatbuffers.Builder} builder |
| 821 | * @param {number} count |
| 822 | */ |
| 823 | MyGame.Example.Stat.addCount = function(builder, count) { |
| 824 | builder.addFieldInt16(2, count, 0); |
| 825 | }; |
| 826 | |
| 827 | /** |
| 828 | * @param {flatbuffers.Builder} builder |
| 829 | * @returns {flatbuffers.Offset} |
| 830 | */ |
| 831 | MyGame.Example.Stat.endStat = function(builder) { |
| 832 | var offset = builder.endObject(); |
| 833 | return offset; |
| 834 | }; |
| 835 | |
| 836 | /** |
| 837 | * @param {flatbuffers.Builder} builder |
| 838 | * @param {flatbuffers.Offset} idOffset |
| 839 | * @param {flatbuffers.Long} val |
| 840 | * @param {number} count |
| 841 | * @returns {flatbuffers.Offset} |
| 842 | */ |
| 843 | MyGame.Example.Stat.createStat = function(builder, idOffset, val, count) { |
| 844 | MyGame.Example.Stat.startStat(builder); |
| 845 | MyGame.Example.Stat.addId(builder, idOffset); |
| 846 | MyGame.Example.Stat.addVal(builder, val); |
| 847 | MyGame.Example.Stat.addCount(builder, count); |
| 848 | return MyGame.Example.Stat.endStat(builder); |
| 849 | } |
| 850 | |
| 851 | /** |
| 852 | * @constructor |
| 853 | */ |
| 854 | MyGame.Example.Referrable = function() { |
| 855 | /** |
| 856 | * @type {flatbuffers.ByteBuffer} |
| 857 | */ |
| 858 | this.bb = null; |
| 859 | |
| 860 | /** |
| 861 | * @type {number} |
| 862 | */ |
| 863 | this.bb_pos = 0; |
| 864 | }; |
| 865 | |
| 866 | /** |
| 867 | * @param {number} i |
| 868 | * @param {flatbuffers.ByteBuffer} bb |
| 869 | * @returns {MyGame.Example.Referrable} |
| 870 | */ |
| 871 | MyGame.Example.Referrable.prototype.__init = function(i, bb) { |
| 872 | this.bb_pos = i; |
| 873 | this.bb = bb; |
| 874 | return this; |
| 875 | }; |
| 876 | |
| 877 | /** |
| 878 | * @param {flatbuffers.ByteBuffer} bb |
| 879 | * @param {MyGame.Example.Referrable=} obj |
| 880 | * @returns {MyGame.Example.Referrable} |
| 881 | */ |
| 882 | MyGame.Example.Referrable.getRootAsReferrable = function(bb, obj) { |
| 883 | return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 884 | }; |
| 885 | |
| 886 | /** |
| 887 | * @param {flatbuffers.ByteBuffer} bb |
| 888 | * @param {MyGame.Example.Referrable=} obj |
| 889 | * @returns {MyGame.Example.Referrable} |
| 890 | */ |
| 891 | MyGame.Example.Referrable.getSizePrefixedRootAsReferrable = function(bb, obj) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 892 | bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 893 | return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 894 | }; |
| 895 | |
| 896 | /** |
| 897 | * @returns {flatbuffers.Long} |
| 898 | */ |
| 899 | MyGame.Example.Referrable.prototype.id = function() { |
| 900 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 901 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 902 | }; |
| 903 | |
| 904 | /** |
| 905 | * @param {flatbuffers.Long} value |
| 906 | * @returns {boolean} |
| 907 | */ |
| 908 | MyGame.Example.Referrable.prototype.mutate_id = function(value) { |
| 909 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 910 | |
| 911 | if (offset === 0) { |
| 912 | return false; |
| 913 | } |
| 914 | |
| 915 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 916 | return true; |
| 917 | }; |
| 918 | |
| 919 | /** |
| 920 | * @param {flatbuffers.Builder} builder |
| 921 | */ |
| 922 | MyGame.Example.Referrable.startReferrable = function(builder) { |
| 923 | builder.startObject(1); |
| 924 | }; |
| 925 | |
| 926 | /** |
| 927 | * @param {flatbuffers.Builder} builder |
| 928 | * @param {flatbuffers.Long} id |
| 929 | */ |
| 930 | MyGame.Example.Referrable.addId = function(builder, id) { |
| 931 | builder.addFieldInt64(0, id, builder.createLong(0, 0)); |
| 932 | }; |
| 933 | |
| 934 | /** |
| 935 | * @param {flatbuffers.Builder} builder |
| 936 | * @returns {flatbuffers.Offset} |
| 937 | */ |
| 938 | MyGame.Example.Referrable.endReferrable = function(builder) { |
| 939 | var offset = builder.endObject(); |
| 940 | return offset; |
| 941 | }; |
| 942 | |
| 943 | /** |
| 944 | * @param {flatbuffers.Builder} builder |
| 945 | * @param {flatbuffers.Long} id |
| 946 | * @returns {flatbuffers.Offset} |
| 947 | */ |
| 948 | MyGame.Example.Referrable.createReferrable = function(builder, id) { |
| 949 | MyGame.Example.Referrable.startReferrable(builder); |
| 950 | MyGame.Example.Referrable.addId(builder, id); |
| 951 | return MyGame.Example.Referrable.endReferrable(builder); |
| 952 | } |
| 953 | |
| 954 | /** |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 955 | * an example documentation comment: "monster object" |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 956 | * |
| 957 | * @constructor |
| 958 | */ |
| 959 | MyGame.Example.Monster = function() { |
| 960 | /** |
| 961 | * @type {flatbuffers.ByteBuffer} |
| 962 | */ |
| 963 | this.bb = null; |
| 964 | |
| 965 | /** |
| 966 | * @type {number} |
| 967 | */ |
| 968 | this.bb_pos = 0; |
| 969 | }; |
| 970 | |
| 971 | /** |
| 972 | * @param {number} i |
| 973 | * @param {flatbuffers.ByteBuffer} bb |
| 974 | * @returns {MyGame.Example.Monster} |
| 975 | */ |
| 976 | MyGame.Example.Monster.prototype.__init = function(i, bb) { |
| 977 | this.bb_pos = i; |
| 978 | this.bb = bb; |
| 979 | return this; |
| 980 | }; |
| 981 | |
| 982 | /** |
| 983 | * @param {flatbuffers.ByteBuffer} bb |
| 984 | * @param {MyGame.Example.Monster=} obj |
| 985 | * @returns {MyGame.Example.Monster} |
| 986 | */ |
| 987 | MyGame.Example.Monster.getRootAsMonster = function(bb, obj) { |
| 988 | return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 989 | }; |
| 990 | |
| 991 | /** |
| 992 | * @param {flatbuffers.ByteBuffer} bb |
| 993 | * @param {MyGame.Example.Monster=} obj |
| 994 | * @returns {MyGame.Example.Monster} |
| 995 | */ |
| 996 | MyGame.Example.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 997 | bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 998 | return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 999 | }; |
| 1000 | |
| 1001 | /** |
| 1002 | * @param {flatbuffers.ByteBuffer} bb |
| 1003 | * @returns {boolean} |
| 1004 | */ |
| 1005 | MyGame.Example.Monster.bufferHasIdentifier = function(bb) { |
| 1006 | return bb.__has_identifier('MONS'); |
| 1007 | }; |
| 1008 | |
| 1009 | /** |
| 1010 | * @param {MyGame.Example.Vec3=} obj |
| 1011 | * @returns {MyGame.Example.Vec3|null} |
| 1012 | */ |
| 1013 | MyGame.Example.Monster.prototype.pos = function(obj) { |
| 1014 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 1015 | return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; |
| 1016 | }; |
| 1017 | |
| 1018 | /** |
| 1019 | * @returns {number} |
| 1020 | */ |
| 1021 | MyGame.Example.Monster.prototype.mana = function() { |
| 1022 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 1023 | return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; |
| 1024 | }; |
| 1025 | |
| 1026 | /** |
| 1027 | * @param {number} value |
| 1028 | * @returns {boolean} |
| 1029 | */ |
| 1030 | MyGame.Example.Monster.prototype.mutate_mana = function(value) { |
| 1031 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 1032 | |
| 1033 | if (offset === 0) { |
| 1034 | return false; |
| 1035 | } |
| 1036 | |
| 1037 | this.bb.writeInt16(this.bb_pos + offset, value); |
| 1038 | return true; |
| 1039 | }; |
| 1040 | |
| 1041 | /** |
| 1042 | * @returns {number} |
| 1043 | */ |
| 1044 | MyGame.Example.Monster.prototype.hp = function() { |
| 1045 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 1046 | return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; |
| 1047 | }; |
| 1048 | |
| 1049 | /** |
| 1050 | * @param {number} value |
| 1051 | * @returns {boolean} |
| 1052 | */ |
| 1053 | MyGame.Example.Monster.prototype.mutate_hp = function(value) { |
| 1054 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 1055 | |
| 1056 | if (offset === 0) { |
| 1057 | return false; |
| 1058 | } |
| 1059 | |
| 1060 | this.bb.writeInt16(this.bb_pos + offset, value); |
| 1061 | return true; |
| 1062 | }; |
| 1063 | |
| 1064 | /** |
| 1065 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 1066 | * @returns {string|Uint8Array|null} |
| 1067 | */ |
| 1068 | MyGame.Example.Monster.prototype.name = function(optionalEncoding) { |
| 1069 | var offset = this.bb.__offset(this.bb_pos, 10); |
| 1070 | return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
| 1071 | }; |
| 1072 | |
| 1073 | /** |
| 1074 | * @param {number} index |
| 1075 | * @returns {number} |
| 1076 | */ |
| 1077 | MyGame.Example.Monster.prototype.inventory = function(index) { |
| 1078 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 1079 | return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 1080 | }; |
| 1081 | |
| 1082 | /** |
| 1083 | * @returns {number} |
| 1084 | */ |
| 1085 | MyGame.Example.Monster.prototype.inventoryLength = function() { |
| 1086 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 1087 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1088 | }; |
| 1089 | |
| 1090 | /** |
| 1091 | * @returns {Uint8Array} |
| 1092 | */ |
| 1093 | MyGame.Example.Monster.prototype.inventoryArray = function() { |
| 1094 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 1095 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1096 | }; |
| 1097 | |
| 1098 | /** |
| 1099 | * @returns {MyGame.Example.Color} |
| 1100 | */ |
| 1101 | MyGame.Example.Monster.prototype.color = function() { |
| 1102 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 1103 | return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; |
| 1104 | }; |
| 1105 | |
| 1106 | /** |
| 1107 | * @param {MyGame.Example.Color} value |
| 1108 | * @returns {boolean} |
| 1109 | */ |
| 1110 | MyGame.Example.Monster.prototype.mutate_color = function(value) { |
| 1111 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 1112 | |
| 1113 | if (offset === 0) { |
| 1114 | return false; |
| 1115 | } |
| 1116 | |
| 1117 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 1118 | return true; |
| 1119 | }; |
| 1120 | |
| 1121 | /** |
| 1122 | * @returns {MyGame.Example.Any} |
| 1123 | */ |
| 1124 | MyGame.Example.Monster.prototype.testType = function() { |
| 1125 | var offset = this.bb.__offset(this.bb_pos, 18); |
| 1126 | return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; |
| 1127 | }; |
| 1128 | |
| 1129 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1130 | * @param {flatbuffers.Table} obj |
| 1131 | * @returns {?flatbuffers.Table} |
| 1132 | */ |
| 1133 | MyGame.Example.Monster.prototype.test = function(obj) { |
| 1134 | var offset = this.bb.__offset(this.bb_pos, 20); |
| 1135 | return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| 1136 | }; |
| 1137 | |
| 1138 | /** |
| 1139 | * @param {number} index |
| 1140 | * @param {MyGame.Example.Test=} obj |
| 1141 | * @returns {MyGame.Example.Test} |
| 1142 | */ |
| 1143 | MyGame.Example.Monster.prototype.test4 = function(index, obj) { |
| 1144 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 1145 | return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; |
| 1146 | }; |
| 1147 | |
| 1148 | /** |
| 1149 | * @returns {number} |
| 1150 | */ |
| 1151 | MyGame.Example.Monster.prototype.test4Length = function() { |
| 1152 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 1153 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1154 | }; |
| 1155 | |
| 1156 | /** |
| 1157 | * @param {number} index |
| 1158 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 1159 | * @returns {string|Uint8Array} |
| 1160 | */ |
| 1161 | MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) { |
| 1162 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 1163 | return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| 1164 | }; |
| 1165 | |
| 1166 | /** |
| 1167 | * @returns {number} |
| 1168 | */ |
| 1169 | MyGame.Example.Monster.prototype.testarrayofstringLength = function() { |
| 1170 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 1171 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1172 | }; |
| 1173 | |
| 1174 | /** |
| 1175 | * an example documentation comment: this will end up in the generated code |
| 1176 | * multiline too |
| 1177 | * |
| 1178 | * @param {number} index |
| 1179 | * @param {MyGame.Example.Monster=} obj |
| 1180 | * @returns {MyGame.Example.Monster} |
| 1181 | */ |
| 1182 | MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) { |
| 1183 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 1184 | return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| 1185 | }; |
| 1186 | |
| 1187 | /** |
| 1188 | * @returns {number} |
| 1189 | */ |
| 1190 | MyGame.Example.Monster.prototype.testarrayoftablesLength = function() { |
| 1191 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 1192 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1193 | }; |
| 1194 | |
| 1195 | /** |
| 1196 | * @param {MyGame.Example.Monster=} obj |
| 1197 | * @returns {MyGame.Example.Monster|null} |
| 1198 | */ |
| 1199 | MyGame.Example.Monster.prototype.enemy = function(obj) { |
| 1200 | var offset = this.bb.__offset(this.bb_pos, 28); |
| 1201 | return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| 1202 | }; |
| 1203 | |
| 1204 | /** |
| 1205 | * @param {number} index |
| 1206 | * @returns {number} |
| 1207 | */ |
| 1208 | MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) { |
| 1209 | var offset = this.bb.__offset(this.bb_pos, 30); |
| 1210 | return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 1211 | }; |
| 1212 | |
| 1213 | /** |
| 1214 | * @returns {number} |
| 1215 | */ |
| 1216 | MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() { |
| 1217 | var offset = this.bb.__offset(this.bb_pos, 30); |
| 1218 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1219 | }; |
| 1220 | |
| 1221 | /** |
| 1222 | * @returns {Uint8Array} |
| 1223 | */ |
| 1224 | MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() { |
| 1225 | var offset = this.bb.__offset(this.bb_pos, 30); |
| 1226 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1227 | }; |
| 1228 | |
| 1229 | /** |
| 1230 | * @param {MyGame.Example.Stat=} obj |
| 1231 | * @returns {MyGame.Example.Stat|null} |
| 1232 | */ |
| 1233 | MyGame.Example.Monster.prototype.testempty = function(obj) { |
| 1234 | var offset = this.bb.__offset(this.bb_pos, 32); |
| 1235 | return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| 1236 | }; |
| 1237 | |
| 1238 | /** |
| 1239 | * @returns {boolean} |
| 1240 | */ |
| 1241 | MyGame.Example.Monster.prototype.testbool = function() { |
| 1242 | var offset = this.bb.__offset(this.bb_pos, 34); |
| 1243 | return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; |
| 1244 | }; |
| 1245 | |
| 1246 | /** |
| 1247 | * @param {boolean} value |
| 1248 | * @returns {boolean} |
| 1249 | */ |
| 1250 | MyGame.Example.Monster.prototype.mutate_testbool = function(value) { |
| 1251 | var offset = this.bb.__offset(this.bb_pos, 34); |
| 1252 | |
| 1253 | if (offset === 0) { |
| 1254 | return false; |
| 1255 | } |
| 1256 | |
| 1257 | this.bb.writeInt8(this.bb_pos + offset, value); |
| 1258 | return true; |
| 1259 | }; |
| 1260 | |
| 1261 | /** |
| 1262 | * @returns {number} |
| 1263 | */ |
| 1264 | MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() { |
| 1265 | var offset = this.bb.__offset(this.bb_pos, 36); |
| 1266 | return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| 1267 | }; |
| 1268 | |
| 1269 | /** |
| 1270 | * @param {number} value |
| 1271 | * @returns {boolean} |
| 1272 | */ |
| 1273 | MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) { |
| 1274 | var offset = this.bb.__offset(this.bb_pos, 36); |
| 1275 | |
| 1276 | if (offset === 0) { |
| 1277 | return false; |
| 1278 | } |
| 1279 | |
| 1280 | this.bb.writeInt32(this.bb_pos + offset, value); |
| 1281 | return true; |
| 1282 | }; |
| 1283 | |
| 1284 | /** |
| 1285 | * @returns {number} |
| 1286 | */ |
| 1287 | MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() { |
| 1288 | var offset = this.bb.__offset(this.bb_pos, 38); |
| 1289 | return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| 1290 | }; |
| 1291 | |
| 1292 | /** |
| 1293 | * @param {number} value |
| 1294 | * @returns {boolean} |
| 1295 | */ |
| 1296 | MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) { |
| 1297 | var offset = this.bb.__offset(this.bb_pos, 38); |
| 1298 | |
| 1299 | if (offset === 0) { |
| 1300 | return false; |
| 1301 | } |
| 1302 | |
| 1303 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 1304 | return true; |
| 1305 | }; |
| 1306 | |
| 1307 | /** |
| 1308 | * @returns {flatbuffers.Long} |
| 1309 | */ |
| 1310 | MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() { |
| 1311 | var offset = this.bb.__offset(this.bb_pos, 40); |
| 1312 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1313 | }; |
| 1314 | |
| 1315 | /** |
| 1316 | * @param {flatbuffers.Long} value |
| 1317 | * @returns {boolean} |
| 1318 | */ |
| 1319 | MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) { |
| 1320 | var offset = this.bb.__offset(this.bb_pos, 40); |
| 1321 | |
| 1322 | if (offset === 0) { |
| 1323 | return false; |
| 1324 | } |
| 1325 | |
| 1326 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 1327 | return true; |
| 1328 | }; |
| 1329 | |
| 1330 | /** |
| 1331 | * @returns {flatbuffers.Long} |
| 1332 | */ |
| 1333 | MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() { |
| 1334 | var offset = this.bb.__offset(this.bb_pos, 42); |
| 1335 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1336 | }; |
| 1337 | |
| 1338 | /** |
| 1339 | * @param {flatbuffers.Long} value |
| 1340 | * @returns {boolean} |
| 1341 | */ |
| 1342 | MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) { |
| 1343 | var offset = this.bb.__offset(this.bb_pos, 42); |
| 1344 | |
| 1345 | if (offset === 0) { |
| 1346 | return false; |
| 1347 | } |
| 1348 | |
| 1349 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1350 | return true; |
| 1351 | }; |
| 1352 | |
| 1353 | /** |
| 1354 | * @returns {number} |
| 1355 | */ |
| 1356 | MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() { |
| 1357 | var offset = this.bb.__offset(this.bb_pos, 44); |
| 1358 | return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| 1359 | }; |
| 1360 | |
| 1361 | /** |
| 1362 | * @param {number} value |
| 1363 | * @returns {boolean} |
| 1364 | */ |
| 1365 | MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) { |
| 1366 | var offset = this.bb.__offset(this.bb_pos, 44); |
| 1367 | |
| 1368 | if (offset === 0) { |
| 1369 | return false; |
| 1370 | } |
| 1371 | |
| 1372 | this.bb.writeInt32(this.bb_pos + offset, value); |
| 1373 | return true; |
| 1374 | }; |
| 1375 | |
| 1376 | /** |
| 1377 | * @returns {number} |
| 1378 | */ |
| 1379 | MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() { |
| 1380 | var offset = this.bb.__offset(this.bb_pos, 46); |
| 1381 | return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| 1382 | }; |
| 1383 | |
| 1384 | /** |
| 1385 | * @param {number} value |
| 1386 | * @returns {boolean} |
| 1387 | */ |
| 1388 | MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) { |
| 1389 | var offset = this.bb.__offset(this.bb_pos, 46); |
| 1390 | |
| 1391 | if (offset === 0) { |
| 1392 | return false; |
| 1393 | } |
| 1394 | |
| 1395 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 1396 | return true; |
| 1397 | }; |
| 1398 | |
| 1399 | /** |
| 1400 | * @returns {flatbuffers.Long} |
| 1401 | */ |
| 1402 | MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() { |
| 1403 | var offset = this.bb.__offset(this.bb_pos, 48); |
| 1404 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1405 | }; |
| 1406 | |
| 1407 | /** |
| 1408 | * @param {flatbuffers.Long} value |
| 1409 | * @returns {boolean} |
| 1410 | */ |
| 1411 | MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) { |
| 1412 | var offset = this.bb.__offset(this.bb_pos, 48); |
| 1413 | |
| 1414 | if (offset === 0) { |
| 1415 | return false; |
| 1416 | } |
| 1417 | |
| 1418 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 1419 | return true; |
| 1420 | }; |
| 1421 | |
| 1422 | /** |
| 1423 | * @returns {flatbuffers.Long} |
| 1424 | */ |
| 1425 | MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() { |
| 1426 | var offset = this.bb.__offset(this.bb_pos, 50); |
| 1427 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1428 | }; |
| 1429 | |
| 1430 | /** |
| 1431 | * @param {flatbuffers.Long} value |
| 1432 | * @returns {boolean} |
| 1433 | */ |
| 1434 | MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) { |
| 1435 | var offset = this.bb.__offset(this.bb_pos, 50); |
| 1436 | |
| 1437 | if (offset === 0) { |
| 1438 | return false; |
| 1439 | } |
| 1440 | |
| 1441 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1442 | return true; |
| 1443 | }; |
| 1444 | |
| 1445 | /** |
| 1446 | * @param {number} index |
| 1447 | * @returns {boolean} |
| 1448 | */ |
| 1449 | MyGame.Example.Monster.prototype.testarrayofbools = function(index) { |
| 1450 | var offset = this.bb.__offset(this.bb_pos, 52); |
| 1451 | return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; |
| 1452 | }; |
| 1453 | |
| 1454 | /** |
| 1455 | * @returns {number} |
| 1456 | */ |
| 1457 | MyGame.Example.Monster.prototype.testarrayofboolsLength = function() { |
| 1458 | var offset = this.bb.__offset(this.bb_pos, 52); |
| 1459 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1460 | }; |
| 1461 | |
| 1462 | /** |
| 1463 | * @returns {Int8Array} |
| 1464 | */ |
| 1465 | MyGame.Example.Monster.prototype.testarrayofboolsArray = function() { |
| 1466 | var offset = this.bb.__offset(this.bb_pos, 52); |
| 1467 | return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1468 | }; |
| 1469 | |
| 1470 | /** |
| 1471 | * @returns {number} |
| 1472 | */ |
| 1473 | MyGame.Example.Monster.prototype.testf = function() { |
| 1474 | var offset = this.bb.__offset(this.bb_pos, 54); |
| 1475 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; |
| 1476 | }; |
| 1477 | |
| 1478 | /** |
| 1479 | * @param {number} value |
| 1480 | * @returns {boolean} |
| 1481 | */ |
| 1482 | MyGame.Example.Monster.prototype.mutate_testf = function(value) { |
| 1483 | var offset = this.bb.__offset(this.bb_pos, 54); |
| 1484 | |
| 1485 | if (offset === 0) { |
| 1486 | return false; |
| 1487 | } |
| 1488 | |
| 1489 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 1490 | return true; |
| 1491 | }; |
| 1492 | |
| 1493 | /** |
| 1494 | * @returns {number} |
| 1495 | */ |
| 1496 | MyGame.Example.Monster.prototype.testf2 = function() { |
| 1497 | var offset = this.bb.__offset(this.bb_pos, 56); |
| 1498 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; |
| 1499 | }; |
| 1500 | |
| 1501 | /** |
| 1502 | * @param {number} value |
| 1503 | * @returns {boolean} |
| 1504 | */ |
| 1505 | MyGame.Example.Monster.prototype.mutate_testf2 = function(value) { |
| 1506 | var offset = this.bb.__offset(this.bb_pos, 56); |
| 1507 | |
| 1508 | if (offset === 0) { |
| 1509 | return false; |
| 1510 | } |
| 1511 | |
| 1512 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 1513 | return true; |
| 1514 | }; |
| 1515 | |
| 1516 | /** |
| 1517 | * @returns {number} |
| 1518 | */ |
| 1519 | MyGame.Example.Monster.prototype.testf3 = function() { |
| 1520 | var offset = this.bb.__offset(this.bb_pos, 58); |
| 1521 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; |
| 1522 | }; |
| 1523 | |
| 1524 | /** |
| 1525 | * @param {number} value |
| 1526 | * @returns {boolean} |
| 1527 | */ |
| 1528 | MyGame.Example.Monster.prototype.mutate_testf3 = function(value) { |
| 1529 | var offset = this.bb.__offset(this.bb_pos, 58); |
| 1530 | |
| 1531 | if (offset === 0) { |
| 1532 | return false; |
| 1533 | } |
| 1534 | |
| 1535 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 1536 | return true; |
| 1537 | }; |
| 1538 | |
| 1539 | /** |
| 1540 | * @param {number} index |
| 1541 | * @param {flatbuffers.Encoding=} optionalEncoding |
| 1542 | * @returns {string|Uint8Array} |
| 1543 | */ |
| 1544 | MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) { |
| 1545 | var offset = this.bb.__offset(this.bb_pos, 60); |
| 1546 | return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| 1547 | }; |
| 1548 | |
| 1549 | /** |
| 1550 | * @returns {number} |
| 1551 | */ |
| 1552 | MyGame.Example.Monster.prototype.testarrayofstring2Length = function() { |
| 1553 | var offset = this.bb.__offset(this.bb_pos, 60); |
| 1554 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1555 | }; |
| 1556 | |
| 1557 | /** |
| 1558 | * @param {number} index |
| 1559 | * @param {MyGame.Example.Ability=} obj |
| 1560 | * @returns {MyGame.Example.Ability} |
| 1561 | */ |
| 1562 | MyGame.Example.Monster.prototype.testarrayofsortedstruct = function(index, obj) { |
| 1563 | var offset = this.bb.__offset(this.bb_pos, 62); |
| 1564 | return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null; |
| 1565 | }; |
| 1566 | |
| 1567 | /** |
| 1568 | * @returns {number} |
| 1569 | */ |
| 1570 | MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() { |
| 1571 | var offset = this.bb.__offset(this.bb_pos, 62); |
| 1572 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1573 | }; |
| 1574 | |
| 1575 | /** |
| 1576 | * @param {number} index |
| 1577 | * @returns {number} |
| 1578 | */ |
| 1579 | MyGame.Example.Monster.prototype.flex = function(index) { |
| 1580 | var offset = this.bb.__offset(this.bb_pos, 64); |
| 1581 | return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 1582 | }; |
| 1583 | |
| 1584 | /** |
| 1585 | * @returns {number} |
| 1586 | */ |
| 1587 | MyGame.Example.Monster.prototype.flexLength = function() { |
| 1588 | var offset = this.bb.__offset(this.bb_pos, 64); |
| 1589 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1590 | }; |
| 1591 | |
| 1592 | /** |
| 1593 | * @returns {Uint8Array} |
| 1594 | */ |
| 1595 | MyGame.Example.Monster.prototype.flexArray = function() { |
| 1596 | var offset = this.bb.__offset(this.bb_pos, 64); |
| 1597 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1598 | }; |
| 1599 | |
| 1600 | /** |
| 1601 | * @param {number} index |
| 1602 | * @param {MyGame.Example.Test=} obj |
| 1603 | * @returns {MyGame.Example.Test} |
| 1604 | */ |
| 1605 | MyGame.Example.Monster.prototype.test5 = function(index, obj) { |
| 1606 | var offset = this.bb.__offset(this.bb_pos, 66); |
| 1607 | return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; |
| 1608 | }; |
| 1609 | |
| 1610 | /** |
| 1611 | * @returns {number} |
| 1612 | */ |
| 1613 | MyGame.Example.Monster.prototype.test5Length = function() { |
| 1614 | var offset = this.bb.__offset(this.bb_pos, 66); |
| 1615 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1616 | }; |
| 1617 | |
| 1618 | /** |
| 1619 | * @param {number} index |
| 1620 | * @returns {flatbuffers.Long} |
| 1621 | */ |
| 1622 | MyGame.Example.Monster.prototype.vectorOfLongs = function(index) { |
| 1623 | var offset = this.bb.__offset(this.bb_pos, 68); |
| 1624 | return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1625 | }; |
| 1626 | |
| 1627 | /** |
| 1628 | * @returns {number} |
| 1629 | */ |
| 1630 | MyGame.Example.Monster.prototype.vectorOfLongsLength = function() { |
| 1631 | var offset = this.bb.__offset(this.bb_pos, 68); |
| 1632 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1633 | }; |
| 1634 | |
| 1635 | /** |
| 1636 | * @param {number} index |
| 1637 | * @returns {number} |
| 1638 | */ |
| 1639 | MyGame.Example.Monster.prototype.vectorOfDoubles = function(index) { |
| 1640 | var offset = this.bb.__offset(this.bb_pos, 70); |
| 1641 | return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; |
| 1642 | }; |
| 1643 | |
| 1644 | /** |
| 1645 | * @returns {number} |
| 1646 | */ |
| 1647 | MyGame.Example.Monster.prototype.vectorOfDoublesLength = function() { |
| 1648 | var offset = this.bb.__offset(this.bb_pos, 70); |
| 1649 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1650 | }; |
| 1651 | |
| 1652 | /** |
| 1653 | * @returns {Float64Array} |
| 1654 | */ |
| 1655 | MyGame.Example.Monster.prototype.vectorOfDoublesArray = function() { |
| 1656 | var offset = this.bb.__offset(this.bb_pos, 70); |
| 1657 | return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1658 | }; |
| 1659 | |
| 1660 | /** |
| 1661 | * @param {MyGame.InParentNamespace=} obj |
| 1662 | * @returns {MyGame.InParentNamespace|null} |
| 1663 | */ |
| 1664 | MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) { |
| 1665 | var offset = this.bb.__offset(this.bb_pos, 72); |
| 1666 | return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| 1667 | }; |
| 1668 | |
| 1669 | /** |
| 1670 | * @param {number} index |
| 1671 | * @param {MyGame.Example.Referrable=} obj |
| 1672 | * @returns {MyGame.Example.Referrable} |
| 1673 | */ |
| 1674 | MyGame.Example.Monster.prototype.vectorOfReferrables = function(index, obj) { |
| 1675 | var offset = this.bb.__offset(this.bb_pos, 74); |
| 1676 | return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| 1677 | }; |
| 1678 | |
| 1679 | /** |
| 1680 | * @returns {number} |
| 1681 | */ |
| 1682 | MyGame.Example.Monster.prototype.vectorOfReferrablesLength = function() { |
| 1683 | var offset = this.bb.__offset(this.bb_pos, 74); |
| 1684 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1685 | }; |
| 1686 | |
| 1687 | /** |
| 1688 | * @returns {flatbuffers.Long} |
| 1689 | */ |
| 1690 | MyGame.Example.Monster.prototype.singleWeakReference = function() { |
| 1691 | var offset = this.bb.__offset(this.bb_pos, 76); |
| 1692 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1693 | }; |
| 1694 | |
| 1695 | /** |
| 1696 | * @param {flatbuffers.Long} value |
| 1697 | * @returns {boolean} |
| 1698 | */ |
| 1699 | MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) { |
| 1700 | var offset = this.bb.__offset(this.bb_pos, 76); |
| 1701 | |
| 1702 | if (offset === 0) { |
| 1703 | return false; |
| 1704 | } |
| 1705 | |
| 1706 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1707 | return true; |
| 1708 | }; |
| 1709 | |
| 1710 | /** |
| 1711 | * @param {number} index |
| 1712 | * @returns {flatbuffers.Long} |
| 1713 | */ |
| 1714 | MyGame.Example.Monster.prototype.vectorOfWeakReferences = function(index) { |
| 1715 | var offset = this.bb.__offset(this.bb_pos, 78); |
| 1716 | return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1717 | }; |
| 1718 | |
| 1719 | /** |
| 1720 | * @returns {number} |
| 1721 | */ |
| 1722 | MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() { |
| 1723 | var offset = this.bb.__offset(this.bb_pos, 78); |
| 1724 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1725 | }; |
| 1726 | |
| 1727 | /** |
| 1728 | * @param {number} index |
| 1729 | * @param {MyGame.Example.Referrable=} obj |
| 1730 | * @returns {MyGame.Example.Referrable} |
| 1731 | */ |
| 1732 | MyGame.Example.Monster.prototype.vectorOfStrongReferrables = function(index, obj) { |
| 1733 | var offset = this.bb.__offset(this.bb_pos, 80); |
| 1734 | return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| 1735 | }; |
| 1736 | |
| 1737 | /** |
| 1738 | * @returns {number} |
| 1739 | */ |
| 1740 | MyGame.Example.Monster.prototype.vectorOfStrongReferrablesLength = function() { |
| 1741 | var offset = this.bb.__offset(this.bb_pos, 80); |
| 1742 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1743 | }; |
| 1744 | |
| 1745 | /** |
| 1746 | * @returns {flatbuffers.Long} |
| 1747 | */ |
| 1748 | MyGame.Example.Monster.prototype.coOwningReference = function() { |
| 1749 | var offset = this.bb.__offset(this.bb_pos, 82); |
| 1750 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1751 | }; |
| 1752 | |
| 1753 | /** |
| 1754 | * @param {flatbuffers.Long} value |
| 1755 | * @returns {boolean} |
| 1756 | */ |
| 1757 | MyGame.Example.Monster.prototype.mutate_co_owning_reference = function(value) { |
| 1758 | var offset = this.bb.__offset(this.bb_pos, 82); |
| 1759 | |
| 1760 | if (offset === 0) { |
| 1761 | return false; |
| 1762 | } |
| 1763 | |
| 1764 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1765 | return true; |
| 1766 | }; |
| 1767 | |
| 1768 | /** |
| 1769 | * @param {number} index |
| 1770 | * @returns {flatbuffers.Long} |
| 1771 | */ |
| 1772 | MyGame.Example.Monster.prototype.vectorOfCoOwningReferences = function(index) { |
| 1773 | var offset = this.bb.__offset(this.bb_pos, 84); |
| 1774 | return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1775 | }; |
| 1776 | |
| 1777 | /** |
| 1778 | * @returns {number} |
| 1779 | */ |
| 1780 | MyGame.Example.Monster.prototype.vectorOfCoOwningReferencesLength = function() { |
| 1781 | var offset = this.bb.__offset(this.bb_pos, 84); |
| 1782 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1783 | }; |
| 1784 | |
| 1785 | /** |
| 1786 | * @returns {flatbuffers.Long} |
| 1787 | */ |
| 1788 | MyGame.Example.Monster.prototype.nonOwningReference = function() { |
| 1789 | var offset = this.bb.__offset(this.bb_pos, 86); |
| 1790 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 1791 | }; |
| 1792 | |
| 1793 | /** |
| 1794 | * @param {flatbuffers.Long} value |
| 1795 | * @returns {boolean} |
| 1796 | */ |
| 1797 | MyGame.Example.Monster.prototype.mutate_non_owning_reference = function(value) { |
| 1798 | var offset = this.bb.__offset(this.bb_pos, 86); |
| 1799 | |
| 1800 | if (offset === 0) { |
| 1801 | return false; |
| 1802 | } |
| 1803 | |
| 1804 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 1805 | return true; |
| 1806 | }; |
| 1807 | |
| 1808 | /** |
| 1809 | * @param {number} index |
| 1810 | * @returns {flatbuffers.Long} |
| 1811 | */ |
| 1812 | MyGame.Example.Monster.prototype.vectorOfNonOwningReferences = function(index) { |
| 1813 | var offset = this.bb.__offset(this.bb_pos, 88); |
| 1814 | return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| 1815 | }; |
| 1816 | |
| 1817 | /** |
| 1818 | * @returns {number} |
| 1819 | */ |
| 1820 | MyGame.Example.Monster.prototype.vectorOfNonOwningReferencesLength = function() { |
| 1821 | var offset = this.bb.__offset(this.bb_pos, 88); |
| 1822 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1823 | }; |
| 1824 | |
| 1825 | /** |
| 1826 | * @returns {MyGame.Example.AnyUniqueAliases} |
| 1827 | */ |
| 1828 | MyGame.Example.Monster.prototype.anyUniqueType = function() { |
| 1829 | var offset = this.bb.__offset(this.bb_pos, 90); |
| 1830 | return offset ? /** @type {MyGame.Example.AnyUniqueAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE; |
| 1831 | }; |
| 1832 | |
| 1833 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1834 | * @param {flatbuffers.Table} obj |
| 1835 | * @returns {?flatbuffers.Table} |
| 1836 | */ |
| 1837 | MyGame.Example.Monster.prototype.anyUnique = function(obj) { |
| 1838 | var offset = this.bb.__offset(this.bb_pos, 92); |
| 1839 | return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| 1840 | }; |
| 1841 | |
| 1842 | /** |
| 1843 | * @returns {MyGame.Example.AnyAmbiguousAliases} |
| 1844 | */ |
| 1845 | MyGame.Example.Monster.prototype.anyAmbiguousType = function() { |
| 1846 | var offset = this.bb.__offset(this.bb_pos, 94); |
| 1847 | return offset ? /** @type {MyGame.Example.AnyAmbiguousAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE; |
| 1848 | }; |
| 1849 | |
| 1850 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1851 | * @param {flatbuffers.Table} obj |
| 1852 | * @returns {?flatbuffers.Table} |
| 1853 | */ |
| 1854 | MyGame.Example.Monster.prototype.anyAmbiguous = function(obj) { |
| 1855 | var offset = this.bb.__offset(this.bb_pos, 96); |
| 1856 | return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| 1857 | }; |
| 1858 | |
| 1859 | /** |
| 1860 | * @param {number} index |
| 1861 | * @returns {MyGame.Example.Color} |
| 1862 | */ |
| 1863 | MyGame.Example.Monster.prototype.vectorOfEnums = function(index) { |
| 1864 | var offset = this.bb.__offset(this.bb_pos, 98); |
| 1865 | return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {MyGame.Example.Color} */ (0); |
| 1866 | }; |
| 1867 | |
| 1868 | /** |
| 1869 | * @returns {number} |
| 1870 | */ |
| 1871 | MyGame.Example.Monster.prototype.vectorOfEnumsLength = function() { |
| 1872 | var offset = this.bb.__offset(this.bb_pos, 98); |
| 1873 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1874 | }; |
| 1875 | |
| 1876 | /** |
| 1877 | * @returns {Uint8Array} |
| 1878 | */ |
| 1879 | MyGame.Example.Monster.prototype.vectorOfEnumsArray = function() { |
| 1880 | var offset = this.bb.__offset(this.bb_pos, 98); |
| 1881 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1882 | }; |
| 1883 | |
| 1884 | /** |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 1885 | * @returns {MyGame.Example.Race} |
| 1886 | */ |
| 1887 | MyGame.Example.Monster.prototype.signedEnum = function() { |
| 1888 | var offset = this.bb.__offset(this.bb_pos, 100); |
| 1889 | return offset ? /** @type {MyGame.Example.Race} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Race.None; |
| 1890 | }; |
| 1891 | |
| 1892 | /** |
| 1893 | * @param {MyGame.Example.Race} value |
| 1894 | * @returns {boolean} |
| 1895 | */ |
| 1896 | MyGame.Example.Monster.prototype.mutate_signed_enum = function(value) { |
| 1897 | var offset = this.bb.__offset(this.bb_pos, 100); |
| 1898 | |
| 1899 | if (offset === 0) { |
| 1900 | return false; |
| 1901 | } |
| 1902 | |
| 1903 | this.bb.writeInt8(this.bb_pos + offset, value); |
| 1904 | return true; |
| 1905 | }; |
| 1906 | |
| 1907 | /** |
| 1908 | * @param {number} index |
| 1909 | * @returns {number} |
| 1910 | */ |
| 1911 | MyGame.Example.Monster.prototype.testrequirednestedflatbuffer = function(index) { |
| 1912 | var offset = this.bb.__offset(this.bb_pos, 102); |
| 1913 | return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 1914 | }; |
| 1915 | |
| 1916 | /** |
| 1917 | * @returns {number} |
| 1918 | */ |
| 1919 | MyGame.Example.Monster.prototype.testrequirednestedflatbufferLength = function() { |
| 1920 | var offset = this.bb.__offset(this.bb_pos, 102); |
| 1921 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 1922 | }; |
| 1923 | |
| 1924 | /** |
| 1925 | * @returns {Uint8Array} |
| 1926 | */ |
| 1927 | MyGame.Example.Monster.prototype.testrequirednestedflatbufferArray = function() { |
| 1928 | var offset = this.bb.__offset(this.bb_pos, 102); |
| 1929 | return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 1930 | }; |
| 1931 | |
| 1932 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1933 | * @param {flatbuffers.Builder} builder |
| 1934 | */ |
| 1935 | MyGame.Example.Monster.startMonster = function(builder) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 1936 | builder.startObject(50); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1937 | }; |
| 1938 | |
| 1939 | /** |
| 1940 | * @param {flatbuffers.Builder} builder |
| 1941 | * @param {flatbuffers.Offset} posOffset |
| 1942 | */ |
| 1943 | MyGame.Example.Monster.addPos = function(builder, posOffset) { |
| 1944 | builder.addFieldStruct(0, posOffset, 0); |
| 1945 | }; |
| 1946 | |
| 1947 | /** |
| 1948 | * @param {flatbuffers.Builder} builder |
| 1949 | * @param {number} mana |
| 1950 | */ |
| 1951 | MyGame.Example.Monster.addMana = function(builder, mana) { |
| 1952 | builder.addFieldInt16(1, mana, 150); |
| 1953 | }; |
| 1954 | |
| 1955 | /** |
| 1956 | * @param {flatbuffers.Builder} builder |
| 1957 | * @param {number} hp |
| 1958 | */ |
| 1959 | MyGame.Example.Monster.addHp = function(builder, hp) { |
| 1960 | builder.addFieldInt16(2, hp, 100); |
| 1961 | }; |
| 1962 | |
| 1963 | /** |
| 1964 | * @param {flatbuffers.Builder} builder |
| 1965 | * @param {flatbuffers.Offset} nameOffset |
| 1966 | */ |
| 1967 | MyGame.Example.Monster.addName = function(builder, nameOffset) { |
| 1968 | builder.addFieldOffset(3, nameOffset, 0); |
| 1969 | }; |
| 1970 | |
| 1971 | /** |
| 1972 | * @param {flatbuffers.Builder} builder |
| 1973 | * @param {flatbuffers.Offset} inventoryOffset |
| 1974 | */ |
| 1975 | MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) { |
| 1976 | builder.addFieldOffset(5, inventoryOffset, 0); |
| 1977 | }; |
| 1978 | |
| 1979 | /** |
| 1980 | * @param {flatbuffers.Builder} builder |
| 1981 | * @param {Array.<number>} data |
| 1982 | * @returns {flatbuffers.Offset} |
| 1983 | */ |
| 1984 | MyGame.Example.Monster.createInventoryVector = function(builder, data) { |
| 1985 | builder.startVector(1, data.length, 1); |
| 1986 | for (var i = data.length - 1; i >= 0; i--) { |
| 1987 | builder.addInt8(data[i]); |
| 1988 | } |
| 1989 | return builder.endVector(); |
| 1990 | }; |
| 1991 | |
| 1992 | /** |
| 1993 | * @param {flatbuffers.Builder} builder |
| 1994 | * @param {number} numElems |
| 1995 | */ |
| 1996 | MyGame.Example.Monster.startInventoryVector = function(builder, numElems) { |
| 1997 | builder.startVector(1, numElems, 1); |
| 1998 | }; |
| 1999 | |
| 2000 | /** |
| 2001 | * @param {flatbuffers.Builder} builder |
| 2002 | * @param {MyGame.Example.Color} color |
| 2003 | */ |
| 2004 | MyGame.Example.Monster.addColor = function(builder, color) { |
| 2005 | builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); |
| 2006 | }; |
| 2007 | |
| 2008 | /** |
| 2009 | * @param {flatbuffers.Builder} builder |
| 2010 | * @param {MyGame.Example.Any} testType |
| 2011 | */ |
| 2012 | MyGame.Example.Monster.addTestType = function(builder, testType) { |
| 2013 | builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); |
| 2014 | }; |
| 2015 | |
| 2016 | /** |
| 2017 | * @param {flatbuffers.Builder} builder |
| 2018 | * @param {flatbuffers.Offset} testOffset |
| 2019 | */ |
| 2020 | MyGame.Example.Monster.addTest = function(builder, testOffset) { |
| 2021 | builder.addFieldOffset(8, testOffset, 0); |
| 2022 | }; |
| 2023 | |
| 2024 | /** |
| 2025 | * @param {flatbuffers.Builder} builder |
| 2026 | * @param {flatbuffers.Offset} test4Offset |
| 2027 | */ |
| 2028 | MyGame.Example.Monster.addTest4 = function(builder, test4Offset) { |
| 2029 | builder.addFieldOffset(9, test4Offset, 0); |
| 2030 | }; |
| 2031 | |
| 2032 | /** |
| 2033 | * @param {flatbuffers.Builder} builder |
| 2034 | * @param {number} numElems |
| 2035 | */ |
| 2036 | MyGame.Example.Monster.startTest4Vector = function(builder, numElems) { |
| 2037 | builder.startVector(4, numElems, 2); |
| 2038 | }; |
| 2039 | |
| 2040 | /** |
| 2041 | * @param {flatbuffers.Builder} builder |
| 2042 | * @param {flatbuffers.Offset} testarrayofstringOffset |
| 2043 | */ |
| 2044 | MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) { |
| 2045 | builder.addFieldOffset(10, testarrayofstringOffset, 0); |
| 2046 | }; |
| 2047 | |
| 2048 | /** |
| 2049 | * @param {flatbuffers.Builder} builder |
| 2050 | * @param {Array.<flatbuffers.Offset>} data |
| 2051 | * @returns {flatbuffers.Offset} |
| 2052 | */ |
| 2053 | MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) { |
| 2054 | builder.startVector(4, data.length, 4); |
| 2055 | for (var i = data.length - 1; i >= 0; i--) { |
| 2056 | builder.addOffset(data[i]); |
| 2057 | } |
| 2058 | return builder.endVector(); |
| 2059 | }; |
| 2060 | |
| 2061 | /** |
| 2062 | * @param {flatbuffers.Builder} builder |
| 2063 | * @param {number} numElems |
| 2064 | */ |
| 2065 | MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) { |
| 2066 | builder.startVector(4, numElems, 4); |
| 2067 | }; |
| 2068 | |
| 2069 | /** |
| 2070 | * @param {flatbuffers.Builder} builder |
| 2071 | * @param {flatbuffers.Offset} testarrayoftablesOffset |
| 2072 | */ |
| 2073 | MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) { |
| 2074 | builder.addFieldOffset(11, testarrayoftablesOffset, 0); |
| 2075 | }; |
| 2076 | |
| 2077 | /** |
| 2078 | * @param {flatbuffers.Builder} builder |
| 2079 | * @param {Array.<flatbuffers.Offset>} data |
| 2080 | * @returns {flatbuffers.Offset} |
| 2081 | */ |
| 2082 | MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) { |
| 2083 | builder.startVector(4, data.length, 4); |
| 2084 | for (var i = data.length - 1; i >= 0; i--) { |
| 2085 | builder.addOffset(data[i]); |
| 2086 | } |
| 2087 | return builder.endVector(); |
| 2088 | }; |
| 2089 | |
| 2090 | /** |
| 2091 | * @param {flatbuffers.Builder} builder |
| 2092 | * @param {number} numElems |
| 2093 | */ |
| 2094 | MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) { |
| 2095 | builder.startVector(4, numElems, 4); |
| 2096 | }; |
| 2097 | |
| 2098 | /** |
| 2099 | * @param {flatbuffers.Builder} builder |
| 2100 | * @param {flatbuffers.Offset} enemyOffset |
| 2101 | */ |
| 2102 | MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) { |
| 2103 | builder.addFieldOffset(12, enemyOffset, 0); |
| 2104 | }; |
| 2105 | |
| 2106 | /** |
| 2107 | * @param {flatbuffers.Builder} builder |
| 2108 | * @param {flatbuffers.Offset} testnestedflatbufferOffset |
| 2109 | */ |
| 2110 | MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) { |
| 2111 | builder.addFieldOffset(13, testnestedflatbufferOffset, 0); |
| 2112 | }; |
| 2113 | |
| 2114 | /** |
| 2115 | * @param {flatbuffers.Builder} builder |
| 2116 | * @param {Array.<number>} data |
| 2117 | * @returns {flatbuffers.Offset} |
| 2118 | */ |
| 2119 | MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) { |
| 2120 | builder.startVector(1, data.length, 1); |
| 2121 | for (var i = data.length - 1; i >= 0; i--) { |
| 2122 | builder.addInt8(data[i]); |
| 2123 | } |
| 2124 | return builder.endVector(); |
| 2125 | }; |
| 2126 | |
| 2127 | /** |
| 2128 | * @param {flatbuffers.Builder} builder |
| 2129 | * @param {number} numElems |
| 2130 | */ |
| 2131 | MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) { |
| 2132 | builder.startVector(1, numElems, 1); |
| 2133 | }; |
| 2134 | |
| 2135 | /** |
| 2136 | * @param {flatbuffers.Builder} builder |
| 2137 | * @param {flatbuffers.Offset} testemptyOffset |
| 2138 | */ |
| 2139 | MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) { |
| 2140 | builder.addFieldOffset(14, testemptyOffset, 0); |
| 2141 | }; |
| 2142 | |
| 2143 | /** |
| 2144 | * @param {flatbuffers.Builder} builder |
| 2145 | * @param {boolean} testbool |
| 2146 | */ |
| 2147 | MyGame.Example.Monster.addTestbool = function(builder, testbool) { |
| 2148 | builder.addFieldInt8(15, +testbool, +false); |
| 2149 | }; |
| 2150 | |
| 2151 | /** |
| 2152 | * @param {flatbuffers.Builder} builder |
| 2153 | * @param {number} testhashs32Fnv1 |
| 2154 | */ |
| 2155 | MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) { |
| 2156 | builder.addFieldInt32(16, testhashs32Fnv1, 0); |
| 2157 | }; |
| 2158 | |
| 2159 | /** |
| 2160 | * @param {flatbuffers.Builder} builder |
| 2161 | * @param {number} testhashu32Fnv1 |
| 2162 | */ |
| 2163 | MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) { |
| 2164 | builder.addFieldInt32(17, testhashu32Fnv1, 0); |
| 2165 | }; |
| 2166 | |
| 2167 | /** |
| 2168 | * @param {flatbuffers.Builder} builder |
| 2169 | * @param {flatbuffers.Long} testhashs64Fnv1 |
| 2170 | */ |
| 2171 | MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) { |
| 2172 | builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); |
| 2173 | }; |
| 2174 | |
| 2175 | /** |
| 2176 | * @param {flatbuffers.Builder} builder |
| 2177 | * @param {flatbuffers.Long} testhashu64Fnv1 |
| 2178 | */ |
| 2179 | MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) { |
| 2180 | builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); |
| 2181 | }; |
| 2182 | |
| 2183 | /** |
| 2184 | * @param {flatbuffers.Builder} builder |
| 2185 | * @param {number} testhashs32Fnv1a |
| 2186 | */ |
| 2187 | MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) { |
| 2188 | builder.addFieldInt32(20, testhashs32Fnv1a, 0); |
| 2189 | }; |
| 2190 | |
| 2191 | /** |
| 2192 | * @param {flatbuffers.Builder} builder |
| 2193 | * @param {number} testhashu32Fnv1a |
| 2194 | */ |
| 2195 | MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) { |
| 2196 | builder.addFieldInt32(21, testhashu32Fnv1a, 0); |
| 2197 | }; |
| 2198 | |
| 2199 | /** |
| 2200 | * @param {flatbuffers.Builder} builder |
| 2201 | * @param {flatbuffers.Long} testhashs64Fnv1a |
| 2202 | */ |
| 2203 | MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) { |
| 2204 | builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); |
| 2205 | }; |
| 2206 | |
| 2207 | /** |
| 2208 | * @param {flatbuffers.Builder} builder |
| 2209 | * @param {flatbuffers.Long} testhashu64Fnv1a |
| 2210 | */ |
| 2211 | MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) { |
| 2212 | builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); |
| 2213 | }; |
| 2214 | |
| 2215 | /** |
| 2216 | * @param {flatbuffers.Builder} builder |
| 2217 | * @param {flatbuffers.Offset} testarrayofboolsOffset |
| 2218 | */ |
| 2219 | MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) { |
| 2220 | builder.addFieldOffset(24, testarrayofboolsOffset, 0); |
| 2221 | }; |
| 2222 | |
| 2223 | /** |
| 2224 | * @param {flatbuffers.Builder} builder |
| 2225 | * @param {Array.<boolean>} data |
| 2226 | * @returns {flatbuffers.Offset} |
| 2227 | */ |
| 2228 | MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) { |
| 2229 | builder.startVector(1, data.length, 1); |
| 2230 | for (var i = data.length - 1; i >= 0; i--) { |
| 2231 | builder.addInt8(+data[i]); |
| 2232 | } |
| 2233 | return builder.endVector(); |
| 2234 | }; |
| 2235 | |
| 2236 | /** |
| 2237 | * @param {flatbuffers.Builder} builder |
| 2238 | * @param {number} numElems |
| 2239 | */ |
| 2240 | MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) { |
| 2241 | builder.startVector(1, numElems, 1); |
| 2242 | }; |
| 2243 | |
| 2244 | /** |
| 2245 | * @param {flatbuffers.Builder} builder |
| 2246 | * @param {number} testf |
| 2247 | */ |
| 2248 | MyGame.Example.Monster.addTestf = function(builder, testf) { |
| 2249 | builder.addFieldFloat32(25, testf, 3.14159); |
| 2250 | }; |
| 2251 | |
| 2252 | /** |
| 2253 | * @param {flatbuffers.Builder} builder |
| 2254 | * @param {number} testf2 |
| 2255 | */ |
| 2256 | MyGame.Example.Monster.addTestf2 = function(builder, testf2) { |
| 2257 | builder.addFieldFloat32(26, testf2, 3.0); |
| 2258 | }; |
| 2259 | |
| 2260 | /** |
| 2261 | * @param {flatbuffers.Builder} builder |
| 2262 | * @param {number} testf3 |
| 2263 | */ |
| 2264 | MyGame.Example.Monster.addTestf3 = function(builder, testf3) { |
| 2265 | builder.addFieldFloat32(27, testf3, 0.0); |
| 2266 | }; |
| 2267 | |
| 2268 | /** |
| 2269 | * @param {flatbuffers.Builder} builder |
| 2270 | * @param {flatbuffers.Offset} testarrayofstring2Offset |
| 2271 | */ |
| 2272 | MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) { |
| 2273 | builder.addFieldOffset(28, testarrayofstring2Offset, 0); |
| 2274 | }; |
| 2275 | |
| 2276 | /** |
| 2277 | * @param {flatbuffers.Builder} builder |
| 2278 | * @param {Array.<flatbuffers.Offset>} data |
| 2279 | * @returns {flatbuffers.Offset} |
| 2280 | */ |
| 2281 | MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) { |
| 2282 | builder.startVector(4, data.length, 4); |
| 2283 | for (var i = data.length - 1; i >= 0; i--) { |
| 2284 | builder.addOffset(data[i]); |
| 2285 | } |
| 2286 | return builder.endVector(); |
| 2287 | }; |
| 2288 | |
| 2289 | /** |
| 2290 | * @param {flatbuffers.Builder} builder |
| 2291 | * @param {number} numElems |
| 2292 | */ |
| 2293 | MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) { |
| 2294 | builder.startVector(4, numElems, 4); |
| 2295 | }; |
| 2296 | |
| 2297 | /** |
| 2298 | * @param {flatbuffers.Builder} builder |
| 2299 | * @param {flatbuffers.Offset} testarrayofsortedstructOffset |
| 2300 | */ |
| 2301 | MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset) { |
| 2302 | builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); |
| 2303 | }; |
| 2304 | |
| 2305 | /** |
| 2306 | * @param {flatbuffers.Builder} builder |
| 2307 | * @param {number} numElems |
| 2308 | */ |
| 2309 | MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) { |
| 2310 | builder.startVector(8, numElems, 4); |
| 2311 | }; |
| 2312 | |
| 2313 | /** |
| 2314 | * @param {flatbuffers.Builder} builder |
| 2315 | * @param {flatbuffers.Offset} flexOffset |
| 2316 | */ |
| 2317 | MyGame.Example.Monster.addFlex = function(builder, flexOffset) { |
| 2318 | builder.addFieldOffset(30, flexOffset, 0); |
| 2319 | }; |
| 2320 | |
| 2321 | /** |
| 2322 | * @param {flatbuffers.Builder} builder |
| 2323 | * @param {Array.<number>} data |
| 2324 | * @returns {flatbuffers.Offset} |
| 2325 | */ |
| 2326 | MyGame.Example.Monster.createFlexVector = function(builder, data) { |
| 2327 | builder.startVector(1, data.length, 1); |
| 2328 | for (var i = data.length - 1; i >= 0; i--) { |
| 2329 | builder.addInt8(data[i]); |
| 2330 | } |
| 2331 | return builder.endVector(); |
| 2332 | }; |
| 2333 | |
| 2334 | /** |
| 2335 | * @param {flatbuffers.Builder} builder |
| 2336 | * @param {number} numElems |
| 2337 | */ |
| 2338 | MyGame.Example.Monster.startFlexVector = function(builder, numElems) { |
| 2339 | builder.startVector(1, numElems, 1); |
| 2340 | }; |
| 2341 | |
| 2342 | /** |
| 2343 | * @param {flatbuffers.Builder} builder |
| 2344 | * @param {flatbuffers.Offset} test5Offset |
| 2345 | */ |
| 2346 | MyGame.Example.Monster.addTest5 = function(builder, test5Offset) { |
| 2347 | builder.addFieldOffset(31, test5Offset, 0); |
| 2348 | }; |
| 2349 | |
| 2350 | /** |
| 2351 | * @param {flatbuffers.Builder} builder |
| 2352 | * @param {number} numElems |
| 2353 | */ |
| 2354 | MyGame.Example.Monster.startTest5Vector = function(builder, numElems) { |
| 2355 | builder.startVector(4, numElems, 2); |
| 2356 | }; |
| 2357 | |
| 2358 | /** |
| 2359 | * @param {flatbuffers.Builder} builder |
| 2360 | * @param {flatbuffers.Offset} vectorOfLongsOffset |
| 2361 | */ |
| 2362 | MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) { |
| 2363 | builder.addFieldOffset(32, vectorOfLongsOffset, 0); |
| 2364 | }; |
| 2365 | |
| 2366 | /** |
| 2367 | * @param {flatbuffers.Builder} builder |
| 2368 | * @param {Array.<flatbuffers.Long>} data |
| 2369 | * @returns {flatbuffers.Offset} |
| 2370 | */ |
| 2371 | MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) { |
| 2372 | builder.startVector(8, data.length, 8); |
| 2373 | for (var i = data.length - 1; i >= 0; i--) { |
| 2374 | builder.addInt64(data[i]); |
| 2375 | } |
| 2376 | return builder.endVector(); |
| 2377 | }; |
| 2378 | |
| 2379 | /** |
| 2380 | * @param {flatbuffers.Builder} builder |
| 2381 | * @param {number} numElems |
| 2382 | */ |
| 2383 | MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) { |
| 2384 | builder.startVector(8, numElems, 8); |
| 2385 | }; |
| 2386 | |
| 2387 | /** |
| 2388 | * @param {flatbuffers.Builder} builder |
| 2389 | * @param {flatbuffers.Offset} vectorOfDoublesOffset |
| 2390 | */ |
| 2391 | MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) { |
| 2392 | builder.addFieldOffset(33, vectorOfDoublesOffset, 0); |
| 2393 | }; |
| 2394 | |
| 2395 | /** |
| 2396 | * @param {flatbuffers.Builder} builder |
| 2397 | * @param {Array.<number>} data |
| 2398 | * @returns {flatbuffers.Offset} |
| 2399 | */ |
| 2400 | MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) { |
| 2401 | builder.startVector(8, data.length, 8); |
| 2402 | for (var i = data.length - 1; i >= 0; i--) { |
| 2403 | builder.addFloat64(data[i]); |
| 2404 | } |
| 2405 | return builder.endVector(); |
| 2406 | }; |
| 2407 | |
| 2408 | /** |
| 2409 | * @param {flatbuffers.Builder} builder |
| 2410 | * @param {number} numElems |
| 2411 | */ |
| 2412 | MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) { |
| 2413 | builder.startVector(8, numElems, 8); |
| 2414 | }; |
| 2415 | |
| 2416 | /** |
| 2417 | * @param {flatbuffers.Builder} builder |
| 2418 | * @param {flatbuffers.Offset} parentNamespaceTestOffset |
| 2419 | */ |
| 2420 | MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespaceTestOffset) { |
| 2421 | builder.addFieldOffset(34, parentNamespaceTestOffset, 0); |
| 2422 | }; |
| 2423 | |
| 2424 | /** |
| 2425 | * @param {flatbuffers.Builder} builder |
| 2426 | * @param {flatbuffers.Offset} vectorOfReferrablesOffset |
| 2427 | */ |
| 2428 | MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) { |
| 2429 | builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); |
| 2430 | }; |
| 2431 | |
| 2432 | /** |
| 2433 | * @param {flatbuffers.Builder} builder |
| 2434 | * @param {Array.<flatbuffers.Offset>} data |
| 2435 | * @returns {flatbuffers.Offset} |
| 2436 | */ |
| 2437 | MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) { |
| 2438 | builder.startVector(4, data.length, 4); |
| 2439 | for (var i = data.length - 1; i >= 0; i--) { |
| 2440 | builder.addOffset(data[i]); |
| 2441 | } |
| 2442 | return builder.endVector(); |
| 2443 | }; |
| 2444 | |
| 2445 | /** |
| 2446 | * @param {flatbuffers.Builder} builder |
| 2447 | * @param {number} numElems |
| 2448 | */ |
| 2449 | MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) { |
| 2450 | builder.startVector(4, numElems, 4); |
| 2451 | }; |
| 2452 | |
| 2453 | /** |
| 2454 | * @param {flatbuffers.Builder} builder |
| 2455 | * @param {flatbuffers.Long} singleWeakReference |
| 2456 | */ |
| 2457 | MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) { |
| 2458 | builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0)); |
| 2459 | }; |
| 2460 | |
| 2461 | /** |
| 2462 | * @param {flatbuffers.Builder} builder |
| 2463 | * @param {flatbuffers.Offset} vectorOfWeakReferencesOffset |
| 2464 | */ |
| 2465 | MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) { |
| 2466 | builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); |
| 2467 | }; |
| 2468 | |
| 2469 | /** |
| 2470 | * @param {flatbuffers.Builder} builder |
| 2471 | * @param {Array.<flatbuffers.Long>} data |
| 2472 | * @returns {flatbuffers.Offset} |
| 2473 | */ |
| 2474 | MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) { |
| 2475 | builder.startVector(8, data.length, 8); |
| 2476 | for (var i = data.length - 1; i >= 0; i--) { |
| 2477 | builder.addInt64(data[i]); |
| 2478 | } |
| 2479 | return builder.endVector(); |
| 2480 | }; |
| 2481 | |
| 2482 | /** |
| 2483 | * @param {flatbuffers.Builder} builder |
| 2484 | * @param {number} numElems |
| 2485 | */ |
| 2486 | MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) { |
| 2487 | builder.startVector(8, numElems, 8); |
| 2488 | }; |
| 2489 | |
| 2490 | /** |
| 2491 | * @param {flatbuffers.Builder} builder |
| 2492 | * @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset |
| 2493 | */ |
| 2494 | MyGame.Example.Monster.addVectorOfStrongReferrables = function(builder, vectorOfStrongReferrablesOffset) { |
| 2495 | builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); |
| 2496 | }; |
| 2497 | |
| 2498 | /** |
| 2499 | * @param {flatbuffers.Builder} builder |
| 2500 | * @param {Array.<flatbuffers.Offset>} data |
| 2501 | * @returns {flatbuffers.Offset} |
| 2502 | */ |
| 2503 | MyGame.Example.Monster.createVectorOfStrongReferrablesVector = function(builder, data) { |
| 2504 | builder.startVector(4, data.length, 4); |
| 2505 | for (var i = data.length - 1; i >= 0; i--) { |
| 2506 | builder.addOffset(data[i]); |
| 2507 | } |
| 2508 | return builder.endVector(); |
| 2509 | }; |
| 2510 | |
| 2511 | /** |
| 2512 | * @param {flatbuffers.Builder} builder |
| 2513 | * @param {number} numElems |
| 2514 | */ |
| 2515 | MyGame.Example.Monster.startVectorOfStrongReferrablesVector = function(builder, numElems) { |
| 2516 | builder.startVector(4, numElems, 4); |
| 2517 | }; |
| 2518 | |
| 2519 | /** |
| 2520 | * @param {flatbuffers.Builder} builder |
| 2521 | * @param {flatbuffers.Long} coOwningReference |
| 2522 | */ |
| 2523 | MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) { |
| 2524 | builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0)); |
| 2525 | }; |
| 2526 | |
| 2527 | /** |
| 2528 | * @param {flatbuffers.Builder} builder |
| 2529 | * @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset |
| 2530 | */ |
| 2531 | MyGame.Example.Monster.addVectorOfCoOwningReferences = function(builder, vectorOfCoOwningReferencesOffset) { |
| 2532 | builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); |
| 2533 | }; |
| 2534 | |
| 2535 | /** |
| 2536 | * @param {flatbuffers.Builder} builder |
| 2537 | * @param {Array.<flatbuffers.Long>} data |
| 2538 | * @returns {flatbuffers.Offset} |
| 2539 | */ |
| 2540 | MyGame.Example.Monster.createVectorOfCoOwningReferencesVector = function(builder, data) { |
| 2541 | builder.startVector(8, data.length, 8); |
| 2542 | for (var i = data.length - 1; i >= 0; i--) { |
| 2543 | builder.addInt64(data[i]); |
| 2544 | } |
| 2545 | return builder.endVector(); |
| 2546 | }; |
| 2547 | |
| 2548 | /** |
| 2549 | * @param {flatbuffers.Builder} builder |
| 2550 | * @param {number} numElems |
| 2551 | */ |
| 2552 | MyGame.Example.Monster.startVectorOfCoOwningReferencesVector = function(builder, numElems) { |
| 2553 | builder.startVector(8, numElems, 8); |
| 2554 | }; |
| 2555 | |
| 2556 | /** |
| 2557 | * @param {flatbuffers.Builder} builder |
| 2558 | * @param {flatbuffers.Long} nonOwningReference |
| 2559 | */ |
| 2560 | MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) { |
| 2561 | builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0)); |
| 2562 | }; |
| 2563 | |
| 2564 | /** |
| 2565 | * @param {flatbuffers.Builder} builder |
| 2566 | * @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset |
| 2567 | */ |
| 2568 | MyGame.Example.Monster.addVectorOfNonOwningReferences = function(builder, vectorOfNonOwningReferencesOffset) { |
| 2569 | builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); |
| 2570 | }; |
| 2571 | |
| 2572 | /** |
| 2573 | * @param {flatbuffers.Builder} builder |
| 2574 | * @param {Array.<flatbuffers.Long>} data |
| 2575 | * @returns {flatbuffers.Offset} |
| 2576 | */ |
| 2577 | MyGame.Example.Monster.createVectorOfNonOwningReferencesVector = function(builder, data) { |
| 2578 | builder.startVector(8, data.length, 8); |
| 2579 | for (var i = data.length - 1; i >= 0; i--) { |
| 2580 | builder.addInt64(data[i]); |
| 2581 | } |
| 2582 | return builder.endVector(); |
| 2583 | }; |
| 2584 | |
| 2585 | /** |
| 2586 | * @param {flatbuffers.Builder} builder |
| 2587 | * @param {number} numElems |
| 2588 | */ |
| 2589 | MyGame.Example.Monster.startVectorOfNonOwningReferencesVector = function(builder, numElems) { |
| 2590 | builder.startVector(8, numElems, 8); |
| 2591 | }; |
| 2592 | |
| 2593 | /** |
| 2594 | * @param {flatbuffers.Builder} builder |
| 2595 | * @param {MyGame.Example.AnyUniqueAliases} anyUniqueType |
| 2596 | */ |
| 2597 | MyGame.Example.Monster.addAnyUniqueType = function(builder, anyUniqueType) { |
| 2598 | builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE); |
| 2599 | }; |
| 2600 | |
| 2601 | /** |
| 2602 | * @param {flatbuffers.Builder} builder |
| 2603 | * @param {flatbuffers.Offset} anyUniqueOffset |
| 2604 | */ |
| 2605 | MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) { |
| 2606 | builder.addFieldOffset(44, anyUniqueOffset, 0); |
| 2607 | }; |
| 2608 | |
| 2609 | /** |
| 2610 | * @param {flatbuffers.Builder} builder |
| 2611 | * @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType |
| 2612 | */ |
| 2613 | MyGame.Example.Monster.addAnyAmbiguousType = function(builder, anyAmbiguousType) { |
| 2614 | builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE); |
| 2615 | }; |
| 2616 | |
| 2617 | /** |
| 2618 | * @param {flatbuffers.Builder} builder |
| 2619 | * @param {flatbuffers.Offset} anyAmbiguousOffset |
| 2620 | */ |
| 2621 | MyGame.Example.Monster.addAnyAmbiguous = function(builder, anyAmbiguousOffset) { |
| 2622 | builder.addFieldOffset(46, anyAmbiguousOffset, 0); |
| 2623 | }; |
| 2624 | |
| 2625 | /** |
| 2626 | * @param {flatbuffers.Builder} builder |
| 2627 | * @param {flatbuffers.Offset} vectorOfEnumsOffset |
| 2628 | */ |
| 2629 | MyGame.Example.Monster.addVectorOfEnums = function(builder, vectorOfEnumsOffset) { |
| 2630 | builder.addFieldOffset(47, vectorOfEnumsOffset, 0); |
| 2631 | }; |
| 2632 | |
| 2633 | /** |
| 2634 | * @param {flatbuffers.Builder} builder |
| 2635 | * @param {Array.<MyGame.Example.Color>} data |
| 2636 | * @returns {flatbuffers.Offset} |
| 2637 | */ |
| 2638 | MyGame.Example.Monster.createVectorOfEnumsVector = function(builder, data) { |
| 2639 | builder.startVector(1, data.length, 1); |
| 2640 | for (var i = data.length - 1; i >= 0; i--) { |
| 2641 | builder.addInt8(data[i]); |
| 2642 | } |
| 2643 | return builder.endVector(); |
| 2644 | }; |
| 2645 | |
| 2646 | /** |
| 2647 | * @param {flatbuffers.Builder} builder |
| 2648 | * @param {number} numElems |
| 2649 | */ |
| 2650 | MyGame.Example.Monster.startVectorOfEnumsVector = function(builder, numElems) { |
| 2651 | builder.startVector(1, numElems, 1); |
| 2652 | }; |
| 2653 | |
| 2654 | /** |
| 2655 | * @param {flatbuffers.Builder} builder |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 2656 | * @param {MyGame.Example.Race} signedEnum |
| 2657 | */ |
| 2658 | MyGame.Example.Monster.addSignedEnum = function(builder, signedEnum) { |
| 2659 | builder.addFieldInt8(48, signedEnum, MyGame.Example.Race.None); |
| 2660 | }; |
| 2661 | |
| 2662 | /** |
| 2663 | * @param {flatbuffers.Builder} builder |
| 2664 | * @param {flatbuffers.Offset} testrequirednestedflatbufferOffset |
| 2665 | */ |
| 2666 | MyGame.Example.Monster.addTestrequirednestedflatbuffer = function(builder, testrequirednestedflatbufferOffset) { |
| 2667 | builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0); |
| 2668 | }; |
| 2669 | |
| 2670 | /** |
| 2671 | * @param {flatbuffers.Builder} builder |
| 2672 | * @param {Array.<number>} data |
| 2673 | * @returns {flatbuffers.Offset} |
| 2674 | */ |
| 2675 | MyGame.Example.Monster.createTestrequirednestedflatbufferVector = function(builder, data) { |
| 2676 | builder.startVector(1, data.length, 1); |
| 2677 | for (var i = data.length - 1; i >= 0; i--) { |
| 2678 | builder.addInt8(data[i]); |
| 2679 | } |
| 2680 | return builder.endVector(); |
| 2681 | }; |
| 2682 | |
| 2683 | /** |
| 2684 | * @param {flatbuffers.Builder} builder |
| 2685 | * @param {number} numElems |
| 2686 | */ |
| 2687 | MyGame.Example.Monster.startTestrequirednestedflatbufferVector = function(builder, numElems) { |
| 2688 | builder.startVector(1, numElems, 1); |
| 2689 | }; |
| 2690 | |
| 2691 | /** |
| 2692 | * @param {flatbuffers.Builder} builder |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 2693 | * @returns {flatbuffers.Offset} |
| 2694 | */ |
| 2695 | MyGame.Example.Monster.endMonster = function(builder) { |
| 2696 | var offset = builder.endObject(); |
| 2697 | builder.requiredField(offset, 10); // name |
| 2698 | return offset; |
| 2699 | }; |
| 2700 | |
| 2701 | /** |
| 2702 | * @param {flatbuffers.Builder} builder |
| 2703 | * @param {flatbuffers.Offset} offset |
| 2704 | */ |
| 2705 | MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) { |
| 2706 | builder.finish(offset, 'MONS'); |
| 2707 | }; |
| 2708 | |
| 2709 | /** |
| 2710 | * @param {flatbuffers.Builder} builder |
| 2711 | * @param {flatbuffers.Offset} offset |
| 2712 | */ |
| 2713 | MyGame.Example.Monster.finishSizePrefixedMonsterBuffer = function(builder, offset) { |
| 2714 | builder.finish(offset, 'MONS', true); |
| 2715 | }; |
| 2716 | |
| 2717 | /** |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 2718 | * @constructor |
| 2719 | */ |
| 2720 | MyGame.Example.TypeAliases = function() { |
| 2721 | /** |
| 2722 | * @type {flatbuffers.ByteBuffer} |
| 2723 | */ |
| 2724 | this.bb = null; |
| 2725 | |
| 2726 | /** |
| 2727 | * @type {number} |
| 2728 | */ |
| 2729 | this.bb_pos = 0; |
| 2730 | }; |
| 2731 | |
| 2732 | /** |
| 2733 | * @param {number} i |
| 2734 | * @param {flatbuffers.ByteBuffer} bb |
| 2735 | * @returns {MyGame.Example.TypeAliases} |
| 2736 | */ |
| 2737 | MyGame.Example.TypeAliases.prototype.__init = function(i, bb) { |
| 2738 | this.bb_pos = i; |
| 2739 | this.bb = bb; |
| 2740 | return this; |
| 2741 | }; |
| 2742 | |
| 2743 | /** |
| 2744 | * @param {flatbuffers.ByteBuffer} bb |
| 2745 | * @param {MyGame.Example.TypeAliases=} obj |
| 2746 | * @returns {MyGame.Example.TypeAliases} |
| 2747 | */ |
| 2748 | MyGame.Example.TypeAliases.getRootAsTypeAliases = function(bb, obj) { |
| 2749 | return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 2750 | }; |
| 2751 | |
| 2752 | /** |
| 2753 | * @param {flatbuffers.ByteBuffer} bb |
| 2754 | * @param {MyGame.Example.TypeAliases=} obj |
| 2755 | * @returns {MyGame.Example.TypeAliases} |
| 2756 | */ |
| 2757 | MyGame.Example.TypeAliases.getSizePrefixedRootAsTypeAliases = function(bb, obj) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 2758 | bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 2759 | return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| 2760 | }; |
| 2761 | |
| 2762 | /** |
| 2763 | * @returns {number} |
| 2764 | */ |
| 2765 | MyGame.Example.TypeAliases.prototype.i8 = function() { |
| 2766 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 2767 | return offset ? this.bb.readInt8(this.bb_pos + offset) : 0; |
| 2768 | }; |
| 2769 | |
| 2770 | /** |
| 2771 | * @param {number} value |
| 2772 | * @returns {boolean} |
| 2773 | */ |
| 2774 | MyGame.Example.TypeAliases.prototype.mutate_i8 = function(value) { |
| 2775 | var offset = this.bb.__offset(this.bb_pos, 4); |
| 2776 | |
| 2777 | if (offset === 0) { |
| 2778 | return false; |
| 2779 | } |
| 2780 | |
| 2781 | this.bb.writeInt8(this.bb_pos + offset, value); |
| 2782 | return true; |
| 2783 | }; |
| 2784 | |
| 2785 | /** |
| 2786 | * @returns {number} |
| 2787 | */ |
| 2788 | MyGame.Example.TypeAliases.prototype.u8 = function() { |
| 2789 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 2790 | return offset ? this.bb.readUint8(this.bb_pos + offset) : 0; |
| 2791 | }; |
| 2792 | |
| 2793 | /** |
| 2794 | * @param {number} value |
| 2795 | * @returns {boolean} |
| 2796 | */ |
| 2797 | MyGame.Example.TypeAliases.prototype.mutate_u8 = function(value) { |
| 2798 | var offset = this.bb.__offset(this.bb_pos, 6); |
| 2799 | |
| 2800 | if (offset === 0) { |
| 2801 | return false; |
| 2802 | } |
| 2803 | |
| 2804 | this.bb.writeUint8(this.bb_pos + offset, value); |
| 2805 | return true; |
| 2806 | }; |
| 2807 | |
| 2808 | /** |
| 2809 | * @returns {number} |
| 2810 | */ |
| 2811 | MyGame.Example.TypeAliases.prototype.i16 = function() { |
| 2812 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 2813 | return offset ? this.bb.readInt16(this.bb_pos + offset) : 0; |
| 2814 | }; |
| 2815 | |
| 2816 | /** |
| 2817 | * @param {number} value |
| 2818 | * @returns {boolean} |
| 2819 | */ |
| 2820 | MyGame.Example.TypeAliases.prototype.mutate_i16 = function(value) { |
| 2821 | var offset = this.bb.__offset(this.bb_pos, 8); |
| 2822 | |
| 2823 | if (offset === 0) { |
| 2824 | return false; |
| 2825 | } |
| 2826 | |
| 2827 | this.bb.writeInt16(this.bb_pos + offset, value); |
| 2828 | return true; |
| 2829 | }; |
| 2830 | |
| 2831 | /** |
| 2832 | * @returns {number} |
| 2833 | */ |
| 2834 | MyGame.Example.TypeAliases.prototype.u16 = function() { |
| 2835 | var offset = this.bb.__offset(this.bb_pos, 10); |
| 2836 | return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; |
| 2837 | }; |
| 2838 | |
| 2839 | /** |
| 2840 | * @param {number} value |
| 2841 | * @returns {boolean} |
| 2842 | */ |
| 2843 | MyGame.Example.TypeAliases.prototype.mutate_u16 = function(value) { |
| 2844 | var offset = this.bb.__offset(this.bb_pos, 10); |
| 2845 | |
| 2846 | if (offset === 0) { |
| 2847 | return false; |
| 2848 | } |
| 2849 | |
| 2850 | this.bb.writeUint16(this.bb_pos + offset, value); |
| 2851 | return true; |
| 2852 | }; |
| 2853 | |
| 2854 | /** |
| 2855 | * @returns {number} |
| 2856 | */ |
| 2857 | MyGame.Example.TypeAliases.prototype.i32 = function() { |
| 2858 | var offset = this.bb.__offset(this.bb_pos, 12); |
| 2859 | return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| 2860 | }; |
| 2861 | |
| 2862 | /** |
| 2863 | * @param {number} value |
| 2864 | * @returns {boolean} |
| 2865 | */ |
| 2866 | MyGame.Example.TypeAliases.prototype.mutate_i32 = function(value) { |
| 2867 | var offset = this.bb.__offset(this.bb_pos, 12); |
| 2868 | |
| 2869 | if (offset === 0) { |
| 2870 | return false; |
| 2871 | } |
| 2872 | |
| 2873 | this.bb.writeInt32(this.bb_pos + offset, value); |
| 2874 | return true; |
| 2875 | }; |
| 2876 | |
| 2877 | /** |
| 2878 | * @returns {number} |
| 2879 | */ |
| 2880 | MyGame.Example.TypeAliases.prototype.u32 = function() { |
| 2881 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 2882 | return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| 2883 | }; |
| 2884 | |
| 2885 | /** |
| 2886 | * @param {number} value |
| 2887 | * @returns {boolean} |
| 2888 | */ |
| 2889 | MyGame.Example.TypeAliases.prototype.mutate_u32 = function(value) { |
| 2890 | var offset = this.bb.__offset(this.bb_pos, 14); |
| 2891 | |
| 2892 | if (offset === 0) { |
| 2893 | return false; |
| 2894 | } |
| 2895 | |
| 2896 | this.bb.writeUint32(this.bb_pos + offset, value); |
| 2897 | return true; |
| 2898 | }; |
| 2899 | |
| 2900 | /** |
| 2901 | * @returns {flatbuffers.Long} |
| 2902 | */ |
| 2903 | MyGame.Example.TypeAliases.prototype.i64 = function() { |
| 2904 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 2905 | return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 2906 | }; |
| 2907 | |
| 2908 | /** |
| 2909 | * @param {flatbuffers.Long} value |
| 2910 | * @returns {boolean} |
| 2911 | */ |
| 2912 | MyGame.Example.TypeAliases.prototype.mutate_i64 = function(value) { |
| 2913 | var offset = this.bb.__offset(this.bb_pos, 16); |
| 2914 | |
| 2915 | if (offset === 0) { |
| 2916 | return false; |
| 2917 | } |
| 2918 | |
| 2919 | this.bb.writeInt64(this.bb_pos + offset, value); |
| 2920 | return true; |
| 2921 | }; |
| 2922 | |
| 2923 | /** |
| 2924 | * @returns {flatbuffers.Long} |
| 2925 | */ |
| 2926 | MyGame.Example.TypeAliases.prototype.u64 = function() { |
| 2927 | var offset = this.bb.__offset(this.bb_pos, 18); |
| 2928 | return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| 2929 | }; |
| 2930 | |
| 2931 | /** |
| 2932 | * @param {flatbuffers.Long} value |
| 2933 | * @returns {boolean} |
| 2934 | */ |
| 2935 | MyGame.Example.TypeAliases.prototype.mutate_u64 = function(value) { |
| 2936 | var offset = this.bb.__offset(this.bb_pos, 18); |
| 2937 | |
| 2938 | if (offset === 0) { |
| 2939 | return false; |
| 2940 | } |
| 2941 | |
| 2942 | this.bb.writeUint64(this.bb_pos + offset, value); |
| 2943 | return true; |
| 2944 | }; |
| 2945 | |
| 2946 | /** |
| 2947 | * @returns {number} |
| 2948 | */ |
| 2949 | MyGame.Example.TypeAliases.prototype.f32 = function() { |
| 2950 | var offset = this.bb.__offset(this.bb_pos, 20); |
| 2951 | return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; |
| 2952 | }; |
| 2953 | |
| 2954 | /** |
| 2955 | * @param {number} value |
| 2956 | * @returns {boolean} |
| 2957 | */ |
| 2958 | MyGame.Example.TypeAliases.prototype.mutate_f32 = function(value) { |
| 2959 | var offset = this.bb.__offset(this.bb_pos, 20); |
| 2960 | |
| 2961 | if (offset === 0) { |
| 2962 | return false; |
| 2963 | } |
| 2964 | |
| 2965 | this.bb.writeFloat32(this.bb_pos + offset, value); |
| 2966 | return true; |
| 2967 | }; |
| 2968 | |
| 2969 | /** |
| 2970 | * @returns {number} |
| 2971 | */ |
| 2972 | MyGame.Example.TypeAliases.prototype.f64 = function() { |
| 2973 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 2974 | return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; |
| 2975 | }; |
| 2976 | |
| 2977 | /** |
| 2978 | * @param {number} value |
| 2979 | * @returns {boolean} |
| 2980 | */ |
| 2981 | MyGame.Example.TypeAliases.prototype.mutate_f64 = function(value) { |
| 2982 | var offset = this.bb.__offset(this.bb_pos, 22); |
| 2983 | |
| 2984 | if (offset === 0) { |
| 2985 | return false; |
| 2986 | } |
| 2987 | |
| 2988 | this.bb.writeFloat64(this.bb_pos + offset, value); |
| 2989 | return true; |
| 2990 | }; |
| 2991 | |
| 2992 | /** |
| 2993 | * @param {number} index |
| 2994 | * @returns {number} |
| 2995 | */ |
| 2996 | MyGame.Example.TypeAliases.prototype.v8 = function(index) { |
| 2997 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 2998 | return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| 2999 | }; |
| 3000 | |
| 3001 | /** |
| 3002 | * @returns {number} |
| 3003 | */ |
| 3004 | MyGame.Example.TypeAliases.prototype.v8Length = function() { |
| 3005 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 3006 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 3007 | }; |
| 3008 | |
| 3009 | /** |
| 3010 | * @returns {Int8Array} |
| 3011 | */ |
| 3012 | MyGame.Example.TypeAliases.prototype.v8Array = function() { |
| 3013 | var offset = this.bb.__offset(this.bb_pos, 24); |
| 3014 | return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 3015 | }; |
| 3016 | |
| 3017 | /** |
| 3018 | * @param {number} index |
| 3019 | * @returns {number} |
| 3020 | */ |
| 3021 | MyGame.Example.TypeAliases.prototype.vf64 = function(index) { |
| 3022 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 3023 | return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; |
| 3024 | }; |
| 3025 | |
| 3026 | /** |
| 3027 | * @returns {number} |
| 3028 | */ |
| 3029 | MyGame.Example.TypeAliases.prototype.vf64Length = function() { |
| 3030 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 3031 | return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| 3032 | }; |
| 3033 | |
| 3034 | /** |
| 3035 | * @returns {Float64Array} |
| 3036 | */ |
| 3037 | MyGame.Example.TypeAliases.prototype.vf64Array = function() { |
| 3038 | var offset = this.bb.__offset(this.bb_pos, 26); |
| 3039 | return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| 3040 | }; |
| 3041 | |
| 3042 | /** |
| 3043 | * @param {flatbuffers.Builder} builder |
| 3044 | */ |
| 3045 | MyGame.Example.TypeAliases.startTypeAliases = function(builder) { |
| 3046 | builder.startObject(12); |
| 3047 | }; |
| 3048 | |
| 3049 | /** |
| 3050 | * @param {flatbuffers.Builder} builder |
| 3051 | * @param {number} i8 |
| 3052 | */ |
| 3053 | MyGame.Example.TypeAliases.addI8 = function(builder, i8) { |
| 3054 | builder.addFieldInt8(0, i8, 0); |
| 3055 | }; |
| 3056 | |
| 3057 | /** |
| 3058 | * @param {flatbuffers.Builder} builder |
| 3059 | * @param {number} u8 |
| 3060 | */ |
| 3061 | MyGame.Example.TypeAliases.addU8 = function(builder, u8) { |
| 3062 | builder.addFieldInt8(1, u8, 0); |
| 3063 | }; |
| 3064 | |
| 3065 | /** |
| 3066 | * @param {flatbuffers.Builder} builder |
| 3067 | * @param {number} i16 |
| 3068 | */ |
| 3069 | MyGame.Example.TypeAliases.addI16 = function(builder, i16) { |
| 3070 | builder.addFieldInt16(2, i16, 0); |
| 3071 | }; |
| 3072 | |
| 3073 | /** |
| 3074 | * @param {flatbuffers.Builder} builder |
| 3075 | * @param {number} u16 |
| 3076 | */ |
| 3077 | MyGame.Example.TypeAliases.addU16 = function(builder, u16) { |
| 3078 | builder.addFieldInt16(3, u16, 0); |
| 3079 | }; |
| 3080 | |
| 3081 | /** |
| 3082 | * @param {flatbuffers.Builder} builder |
| 3083 | * @param {number} i32 |
| 3084 | */ |
| 3085 | MyGame.Example.TypeAliases.addI32 = function(builder, i32) { |
| 3086 | builder.addFieldInt32(4, i32, 0); |
| 3087 | }; |
| 3088 | |
| 3089 | /** |
| 3090 | * @param {flatbuffers.Builder} builder |
| 3091 | * @param {number} u32 |
| 3092 | */ |
| 3093 | MyGame.Example.TypeAliases.addU32 = function(builder, u32) { |
| 3094 | builder.addFieldInt32(5, u32, 0); |
| 3095 | }; |
| 3096 | |
| 3097 | /** |
| 3098 | * @param {flatbuffers.Builder} builder |
| 3099 | * @param {flatbuffers.Long} i64 |
| 3100 | */ |
| 3101 | MyGame.Example.TypeAliases.addI64 = function(builder, i64) { |
| 3102 | builder.addFieldInt64(6, i64, builder.createLong(0, 0)); |
| 3103 | }; |
| 3104 | |
| 3105 | /** |
| 3106 | * @param {flatbuffers.Builder} builder |
| 3107 | * @param {flatbuffers.Long} u64 |
| 3108 | */ |
| 3109 | MyGame.Example.TypeAliases.addU64 = function(builder, u64) { |
| 3110 | builder.addFieldInt64(7, u64, builder.createLong(0, 0)); |
| 3111 | }; |
| 3112 | |
| 3113 | /** |
| 3114 | * @param {flatbuffers.Builder} builder |
| 3115 | * @param {number} f32 |
| 3116 | */ |
| 3117 | MyGame.Example.TypeAliases.addF32 = function(builder, f32) { |
| 3118 | builder.addFieldFloat32(8, f32, 0.0); |
| 3119 | }; |
| 3120 | |
| 3121 | /** |
| 3122 | * @param {flatbuffers.Builder} builder |
| 3123 | * @param {number} f64 |
| 3124 | */ |
| 3125 | MyGame.Example.TypeAliases.addF64 = function(builder, f64) { |
| 3126 | builder.addFieldFloat64(9, f64, 0.0); |
| 3127 | }; |
| 3128 | |
| 3129 | /** |
| 3130 | * @param {flatbuffers.Builder} builder |
| 3131 | * @param {flatbuffers.Offset} v8Offset |
| 3132 | */ |
| 3133 | MyGame.Example.TypeAliases.addV8 = function(builder, v8Offset) { |
| 3134 | builder.addFieldOffset(10, v8Offset, 0); |
| 3135 | }; |
| 3136 | |
| 3137 | /** |
| 3138 | * @param {flatbuffers.Builder} builder |
| 3139 | * @param {Array.<number>} data |
| 3140 | * @returns {flatbuffers.Offset} |
| 3141 | */ |
| 3142 | MyGame.Example.TypeAliases.createV8Vector = function(builder, data) { |
| 3143 | builder.startVector(1, data.length, 1); |
| 3144 | for (var i = data.length - 1; i >= 0; i--) { |
| 3145 | builder.addInt8(data[i]); |
| 3146 | } |
| 3147 | return builder.endVector(); |
| 3148 | }; |
| 3149 | |
| 3150 | /** |
| 3151 | * @param {flatbuffers.Builder} builder |
| 3152 | * @param {number} numElems |
| 3153 | */ |
| 3154 | MyGame.Example.TypeAliases.startV8Vector = function(builder, numElems) { |
| 3155 | builder.startVector(1, numElems, 1); |
| 3156 | }; |
| 3157 | |
| 3158 | /** |
| 3159 | * @param {flatbuffers.Builder} builder |
| 3160 | * @param {flatbuffers.Offset} vf64Offset |
| 3161 | */ |
| 3162 | MyGame.Example.TypeAliases.addVf64 = function(builder, vf64Offset) { |
| 3163 | builder.addFieldOffset(11, vf64Offset, 0); |
| 3164 | }; |
| 3165 | |
| 3166 | /** |
| 3167 | * @param {flatbuffers.Builder} builder |
| 3168 | * @param {Array.<number>} data |
| 3169 | * @returns {flatbuffers.Offset} |
| 3170 | */ |
| 3171 | MyGame.Example.TypeAliases.createVf64Vector = function(builder, data) { |
| 3172 | builder.startVector(8, data.length, 8); |
| 3173 | for (var i = data.length - 1; i >= 0; i--) { |
| 3174 | builder.addFloat64(data[i]); |
| 3175 | } |
| 3176 | return builder.endVector(); |
| 3177 | }; |
| 3178 | |
| 3179 | /** |
| 3180 | * @param {flatbuffers.Builder} builder |
| 3181 | * @param {number} numElems |
| 3182 | */ |
| 3183 | MyGame.Example.TypeAliases.startVf64Vector = function(builder, numElems) { |
| 3184 | builder.startVector(8, numElems, 8); |
| 3185 | }; |
| 3186 | |
| 3187 | /** |
| 3188 | * @param {flatbuffers.Builder} builder |
| 3189 | * @returns {flatbuffers.Offset} |
| 3190 | */ |
| 3191 | MyGame.Example.TypeAliases.endTypeAliases = function(builder) { |
| 3192 | var offset = builder.endObject(); |
| 3193 | return offset; |
| 3194 | }; |
| 3195 | |
| 3196 | /** |
| 3197 | * @param {flatbuffers.Builder} builder |
| 3198 | * @param {number} i8 |
| 3199 | * @param {number} u8 |
| 3200 | * @param {number} i16 |
| 3201 | * @param {number} u16 |
| 3202 | * @param {number} i32 |
| 3203 | * @param {number} u32 |
| 3204 | * @param {flatbuffers.Long} i64 |
| 3205 | * @param {flatbuffers.Long} u64 |
| 3206 | * @param {number} f32 |
| 3207 | * @param {number} f64 |
| 3208 | * @param {flatbuffers.Offset} v8Offset |
| 3209 | * @param {flatbuffers.Offset} vf64Offset |
| 3210 | * @returns {flatbuffers.Offset} |
| 3211 | */ |
| 3212 | MyGame.Example.TypeAliases.createTypeAliases = function(builder, i8, u8, i16, u16, i32, u32, i64, u64, f32, f64, v8Offset, vf64Offset) { |
| 3213 | MyGame.Example.TypeAliases.startTypeAliases(builder); |
| 3214 | MyGame.Example.TypeAliases.addI8(builder, i8); |
| 3215 | MyGame.Example.TypeAliases.addU8(builder, u8); |
| 3216 | MyGame.Example.TypeAliases.addI16(builder, i16); |
| 3217 | MyGame.Example.TypeAliases.addU16(builder, u16); |
| 3218 | MyGame.Example.TypeAliases.addI32(builder, i32); |
| 3219 | MyGame.Example.TypeAliases.addU32(builder, u32); |
| 3220 | MyGame.Example.TypeAliases.addI64(builder, i64); |
| 3221 | MyGame.Example.TypeAliases.addU64(builder, u64); |
| 3222 | MyGame.Example.TypeAliases.addF32(builder, f32); |
| 3223 | MyGame.Example.TypeAliases.addF64(builder, f64); |
| 3224 | MyGame.Example.TypeAliases.addV8(builder, v8Offset); |
| 3225 | MyGame.Example.TypeAliases.addVf64(builder, vf64Offset); |
| 3226 | return MyGame.Example.TypeAliases.endTypeAliases(builder); |
| 3227 | } |
| 3228 | |
| 3229 | // Exports for Node.js and RequireJS |
| 3230 | this.MyGame = MyGame; |