Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example |
| 6 | { |
| 7 | |
| 8 | using global::System; |
| 9 | using global::FlatBuffers; |
| 10 | |
| 11 | public struct NestedStruct : IFlatbufferObject |
| 12 | { |
| 13 | private Struct __p; |
| 14 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| 15 | public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| 16 | public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 17 | |
| 18 | public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } |
| 19 | public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } |
| 20 | public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } |
| 21 | public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } |
| 22 | public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } |
| 23 | public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } |
| 24 | |
| 25 | public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C) { |
| 26 | builder.Prep(4, 12); |
| 27 | builder.Pad(1); |
| 28 | for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| 29 | builder.PutSbyte((sbyte)C[_idx0-1]); |
| 30 | } |
| 31 | builder.PutSbyte((sbyte)B); |
| 32 | for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| 33 | builder.PutInt(A[_idx0-1]); |
| 34 | } |
| 35 | return new Offset<MyGame.Example.NestedStruct>(builder.Offset); |
| 36 | } |
| 37 | }; |
| 38 | |
| 39 | |
| 40 | } |