| // This isn't really a header file. It's designed to be #included directly into |
| // other code (possibly in a namespace or whatever), so it doesn't have include |
| // guards. |
| // In the gyro board code, fill_packet.h #includes this file. |
| // In the fitpc code, frc971/input/gyro_board_data.h #includes this file. |
| |
| #pragma pack(push, 1) |
| struct DATA_STRUCT_NAME { |
| int64_t gyro_angle; |
| |
| union { |
| struct { |
| // Which robot (+version) the gyro board is sending out data for. |
| // We should keep this in the same place for all gyro board software |
| // versions so that the fitpc can detect when it's reading from a gyro |
| // board set up for a different robot than it is. |
| // 0 = 2013 competition/practice robot |
| // 1 = 2013 3rd robot |
| uint8_t robot_id; |
| // This information should also be kept in the same place from year to |
| // year so that the fitpc code can record the dip switch values when it |
| // detects the wrong robot id to make debugging easier. |
| union { |
| struct { |
| uint8_t dip_switch0 : 1; |
| uint8_t dip_switch1 : 1; |
| uint8_t dip_switch2 : 1; |
| uint8_t dip_switch3 : 1; |
| }; |
| uint8_t dip_switches; |
| }; |
| }; |
| uint16_t header; |
| }; |
| |
| union { |
| struct { |
| union { |
| struct { |
| uint8_t wrist_hall_effect : 1; |
| uint8_t angle_adjust_bottom_hall_effect : 1; |
| uint8_t top_disc : 1; |
| uint8_t bottom_disc : 1; |
| }; |
| uint16_t booleans; |
| }; |
| int32_t left_drive; |
| int32_t right_drive; |
| int32_t shooter_angle; |
| int32_t shooter; |
| int32_t indexer; |
| int32_t wrist; |
| |
| int32_t capture_top_rise; |
| int32_t capture_top_fall; |
| int32_t capture_bottom_fall_delay; |
| int32_t capture_wrist_rise; |
| int32_t capture_shooter_angle_rise; |
| |
| int8_t top_rise_count; |
| |
| int8_t top_fall_count; |
| |
| int8_t bottom_rise_count; |
| |
| int8_t bottom_fall_delay_count; |
| int8_t bottom_fall_count; |
| |
| int8_t wrist_rise_count; |
| |
| int8_t shooter_angle_rise_count; |
| } main; |
| |
| struct { |
| union { |
| struct { |
| }; |
| uint16_t booleans; |
| }; |
| } bot3; |
| }; |
| }; |
| #pragma pack(pop) |