Nest all namespaces
The compiler supports this now. We can type less going forward.
No functional changes.
Signed-off-by: Stephan Pleines <pleines.stephan@gmail.com>
Change-Id: I29d6fa4f9aacc0e381f1a7637294db0392466995
diff --git a/y2020/actors/auto_splines.cc b/y2020/actors/auto_splines.cc
index 3ad292d..28aa996 100644
--- a/y2020/actors/auto_splines.cc
+++ b/y2020/actors/auto_splines.cc
@@ -2,8 +2,7 @@
#include "frc971/control_loops/control_loops_generated.h"
-namespace y2020 {
-namespace actors {
+namespace y2020::actors {
constexpr double kFieldLength = 16.4592;
constexpr double kFieldWidth = 8.2296;
@@ -186,5 +185,4 @@
return multispline_builder.Finish();
}
-} // namespace actors
-} // namespace y2020
+} // namespace y2020::actors
diff --git a/y2020/actors/autonomous_actor.cc b/y2020/actors/autonomous_actor.cc
index 160d36a..13b7d69 100644
--- a/y2020/actors/autonomous_actor.cc
+++ b/y2020/actors/autonomous_actor.cc
@@ -16,8 +16,7 @@
DEFINE_bool(just_shoot, false,
"If true, run the autonomous that just shoots balls.");
-namespace y2020 {
-namespace actors {
+namespace y2020::actors {
using ::aos::monotonic_clock;
using ::frc971::ProfileParametersT;
@@ -462,5 +461,4 @@
return WaitUntilAbsoluteBallsShot(Balls() + num_wanted);
}
-} // namespace actors
-} // namespace y2020
+} // namespace y2020::actors