Tune 2 ball auto
It now drives back closer to take the shot for accuracy.
Change-Id: I13a9790677230c7e69b0ad303107d5f3d49dacfb
Signed-off-by: Austin Schuh <austin.linux@gmail.com>
diff --git a/y2022/actors/autonomous_actor.h b/y2022/actors/autonomous_actor.h
index fd5f678..b36e010 100644
--- a/y2022/actors/autonomous_actor.h
+++ b/y2022/actors/autonomous_actor.h
@@ -94,7 +94,7 @@
std::optional<SplineHandle> test_spline_;
std::optional<std::array<SplineHandle, 3>> rapid_react_splines_;
- std::optional<std::array<SplineHandle, 1>> rapid_react_two_spline_;
+ std::optional<std::array<SplineHandle, 2>> rapid_react_two_spline_;
aos::Alliance alliance_ = aos::Alliance::kInvalid;
AutonomousSplines auto_splines_;