Update flatbuffers to match shooter logic

Gives more info about the state of the turret and sets up things needed
to make the turret not move until we're loaded.

Signed-off-by: Maxwell Henderson <mxwhenderson@gmail.com>
Change-Id: I34cd819bd076a2535acbbe4440e8d990c5554fb4
diff --git a/y2024/control_loops/superstructure/superstructure_position.fbs b/y2024/control_loops/superstructure/superstructure_position.fbs
index cd12da0..6f253b0 100644
--- a/y2024/control_loops/superstructure/superstructure_position.fbs
+++ b/y2024/control_loops/superstructure/superstructure_position.fbs
@@ -22,6 +22,9 @@
     // Values of the encoder and potentiometer at the climber.
     // Zero is fully retracted, positive is extended upward.
     climber:frc971.PotAndAbsolutePosition (id: 5);
+
+    // True if there is a game piece in the catapult
+    catapult_beam_break:bool (id: 6);
 }
 
 root_type Position;