Add a current limit on the flywheels.

We were blowing breakers.  Limit the request to do better.

Change-Id: Ibd59d9c54e02991070d0d68f42eb33c29c3a4132
diff --git a/y2020/control_loops/superstructure/shooter/shooter.cc b/y2020/control_loops/superstructure/shooter/shooter.cc
index a9f1c4c..6e48a21 100644
--- a/y2020/control_loops/superstructure/shooter/shooter.cc
+++ b/y2020/control_loops/superstructure/shooter/shooter.cc
@@ -16,9 +16,12 @@
 }  // namespace
 
 Shooter::Shooter()
-    : finisher_(finisher::MakeIntegralFinisherLoop()),
-      accelerator_left_(accelerator::MakeIntegralAcceleratorLoop()),
-      accelerator_right_(accelerator::MakeIntegralAcceleratorLoop()) {}
+    : finisher_(finisher::MakeIntegralFinisherLoop(), finisher::kBemf,
+                finisher::kResistance),
+      accelerator_left_(accelerator::MakeIntegralAcceleratorLoop(),
+                        accelerator::kBemf, accelerator::kResistance),
+      accelerator_right_(accelerator::MakeIntegralAcceleratorLoop(),
+                         accelerator::kBemf, accelerator::kResistance) {}
 
 bool Shooter::UpToSpeed(const ShooterGoal *goal) {
   return (