| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| /** |
| * @const |
| * @namespace |
| */ |
| var MyGame = MyGame || {}; |
| |
| /** |
| * @const |
| * @namespace |
| */ |
| MyGame.Example = MyGame.Example || {}; |
| |
| /** |
| * @const |
| * @namespace |
| */ |
| MyGame.Example2 = MyGame.Example2 || {}; |
| |
| /** |
| * @const |
| * @namespace |
| */ |
| MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; |
| |
| /** |
| * Composite components of Monster color. |
| * |
| * @enum {number} |
| */ |
| MyGame.Example.Color = { |
| Red: 1, |
| |
| /** |
| * \brief color Green |
| * Green is bit_flag with value (1u << 1) |
| */ |
| Green: 2, |
| |
| /** |
| * \brief color Blue (1u << 3) |
| */ |
| Blue: 8 |
| }; |
| |
| /** |
| * Composite components of Monster color. |
| * |
| * @enum {string} |
| */ |
| MyGame.Example.ColorName = { |
| 1: 'Red', |
| |
| /** |
| * \brief color Green |
| * Green is bit_flag with value (1u << 1) |
| */ |
| 2: 'Green', |
| |
| /** |
| * \brief color Blue (1u << 3) |
| */ |
| 8: 'Blue' |
| }; |
| |
| /** |
| * @enum {number} |
| */ |
| MyGame.Example.Any = { |
| NONE: 0, |
| Monster: 1, |
| TestSimpleTableWithEnum: 2, |
| MyGame_Example2_Monster: 3 |
| }; |
| |
| /** |
| * @enum {string} |
| */ |
| MyGame.Example.AnyName = { |
| 0: 'NONE', |
| 1: 'Monster', |
| 2: 'TestSimpleTableWithEnum', |
| 3: 'MyGame_Example2_Monster' |
| }; |
| |
| /** |
| * @enum {number} |
| */ |
| MyGame.Example.AnyUniqueAliases = { |
| NONE: 0, |
| M: 1, |
| TS: 2, |
| M2: 3 |
| }; |
| |
| /** |
| * @enum {string} |
| */ |
| MyGame.Example.AnyUniqueAliasesName = { |
| 0: 'NONE', |
| 1: 'M', |
| 2: 'TS', |
| 3: 'M2' |
| }; |
| |
| /** |
| * @enum {number} |
| */ |
| MyGame.Example.AnyAmbiguousAliases = { |
| NONE: 0, |
| M1: 1, |
| M2: 2, |
| M3: 3 |
| }; |
| |
| /** |
| * @enum {string} |
| */ |
| MyGame.Example.AnyAmbiguousAliasesName = { |
| 0: 'NONE', |
| 1: 'M1', |
| 2: 'M2', |
| 3: 'M3' |
| }; |
| |
| /** |
| * @constructor |
| */ |
| MyGame.InParentNamespace = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.InParentNamespace} |
| */ |
| MyGame.InParentNamespace.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.InParentNamespace=} obj |
| * @returns {MyGame.InParentNamespace} |
| */ |
| MyGame.InParentNamespace.getRootAsInParentNamespace = function(bb, obj) { |
| return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.InParentNamespace=} obj |
| * @returns {MyGame.InParentNamespace} |
| */ |
| MyGame.InParentNamespace.getSizePrefixedRootAsInParentNamespace = function(bb, obj) { |
| return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| */ |
| MyGame.InParentNamespace.startInParentNamespace = function(builder) { |
| builder.startObject(0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.InParentNamespace.endInParentNamespace = function(builder) { |
| var offset = builder.endObject(); |
| return offset; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.InParentNamespace.createInParentNamespace = function(builder) { |
| MyGame.InParentNamespace.startInParentNamespace(builder); |
| return MyGame.InParentNamespace.endInParentNamespace(builder); |
| } |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example2.Monster = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example2.Monster} |
| */ |
| MyGame.Example2.Monster.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example2.Monster=} obj |
| * @returns {MyGame.Example2.Monster} |
| */ |
| MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { |
| return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example2.Monster=} obj |
| * @returns {MyGame.Example2.Monster} |
| */ |
| MyGame.Example2.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { |
| return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| */ |
| MyGame.Example2.Monster.startMonster = function(builder) { |
| builder.startObject(0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example2.Monster.endMonster = function(builder) { |
| var offset = builder.endObject(); |
| return offset; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example2.Monster.createMonster = function(builder) { |
| MyGame.Example2.Monster.startMonster(builder); |
| return MyGame.Example2.Monster.endMonster(builder); |
| } |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example.Test = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.Test} |
| */ |
| MyGame.Example.Test.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Test.prototype.a = function() { |
| return this.bb.readInt16(this.bb_pos); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Test.prototype.mutate_a = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 0); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt16(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Test.prototype.b = function() { |
| return this.bb.readInt8(this.bb_pos + 2); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Test.prototype.mutate_b = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 2); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} a |
| * @param {number} b |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Test.createTest = function(builder, a, b) { |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(b); |
| builder.writeInt16(a); |
| return builder.offset(); |
| }; |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example.TestSimpleTableWithEnum = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.TestSimpleTableWithEnum=} obj |
| * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum = function(bb, obj) { |
| return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.TestSimpleTableWithEnum=} obj |
| * @returns {MyGame.Example.TestSimpleTableWithEnum} |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.getSizePrefixedRootAsTestSimpleTableWithEnum = function(bb, obj) { |
| return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @returns {MyGame.Example.Color} |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green; |
| }; |
| |
| /** |
| * @param {MyGame.Example.Color} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum = function(builder) { |
| builder.startObject(1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {MyGame.Example.Color} color |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.addColor = function(builder, color) { |
| builder.addFieldInt8(0, color, MyGame.Example.Color.Green); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(builder) { |
| var offset = builder.endObject(); |
| return offset; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {MyGame.Example.Color} color |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum = function(builder, color) { |
| MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); |
| MyGame.Example.TestSimpleTableWithEnum.addColor(builder, color); |
| return MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); |
| } |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example.Vec3 = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.Vec3} |
| */ |
| MyGame.Example.Vec3.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Vec3.prototype.x = function() { |
| return this.bb.readFloat32(this.bb_pos); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Vec3.prototype.mutate_x = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 0); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Vec3.prototype.y = function() { |
| return this.bb.readFloat32(this.bb_pos + 4); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Vec3.prototype.mutate_y = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Vec3.prototype.z = function() { |
| return this.bb.readFloat32(this.bb_pos + 8); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Vec3.prototype.mutate_z = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 8); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Vec3.prototype.test1 = function() { |
| return this.bb.readFloat64(this.bb_pos + 16); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Vec3.prototype.mutate_test1 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 16); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {MyGame.Example.Color} |
| */ |
| MyGame.Example.Vec3.prototype.test2 = function() { |
| return /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + 24)); |
| }; |
| |
| /** |
| * @param {MyGame.Example.Color} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Vec3.prototype.mutate_test2 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 24); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {MyGame.Example.Test=} obj |
| * @returns {MyGame.Example.Test|null} |
| */ |
| MyGame.Example.Vec3.prototype.test3 = function(obj) { |
| return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} x |
| * @param {number} y |
| * @param {number} z |
| * @param {number} test1 |
| * @param {MyGame.Example.Color} test2 |
| * @param {number} test3_a |
| * @param {number} test3_b |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { |
| builder.prep(8, 32); |
| builder.pad(2); |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(test3_b); |
| builder.writeInt16(test3_a); |
| builder.pad(1); |
| builder.writeInt8(test2); |
| builder.writeFloat64(test1); |
| builder.pad(4); |
| builder.writeFloat32(z); |
| builder.writeFloat32(y); |
| builder.writeFloat32(x); |
| return builder.offset(); |
| }; |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example.Ability = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.Ability} |
| */ |
| MyGame.Example.Ability.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Ability.prototype.id = function() { |
| return this.bb.readUint32(this.bb_pos); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Ability.prototype.mutate_id = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 0); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Ability.prototype.distance = function() { |
| return this.bb.readUint32(this.bb_pos + 4); |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Ability.prototype.mutate_distance = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} id |
| * @param {number} distance |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Ability.createAbility = function(builder, id, distance) { |
| builder.prep(4, 8); |
| builder.writeInt32(distance); |
| builder.writeInt32(id); |
| return builder.offset(); |
| }; |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example.Stat = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.Stat} |
| */ |
| MyGame.Example.Stat.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.Stat=} obj |
| * @returns {MyGame.Example.Stat} |
| */ |
| MyGame.Example.Stat.getRootAsStat = function(bb, obj) { |
| return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.Stat=} obj |
| * @returns {MyGame.Example.Stat} |
| */ |
| MyGame.Example.Stat.getSizePrefixedRootAsStat = function(bb, obj) { |
| return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.Encoding=} optionalEncoding |
| * @returns {string|Uint8Array|null} |
| */ |
| MyGame.Example.Stat.prototype.id = function(optionalEncoding) { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Stat.prototype.val = function() { |
| var offset = this.bb.__offset(this.bb_pos, 6); |
| return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Stat.prototype.mutate_val = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 6); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Stat.prototype.count = function() { |
| var offset = this.bb.__offset(this.bb_pos, 8); |
| return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Stat.prototype.mutate_count = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 8); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint16(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| */ |
| MyGame.Example.Stat.startStat = function(builder) { |
| builder.startObject(3); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} idOffset |
| */ |
| MyGame.Example.Stat.addId = function(builder, idOffset) { |
| builder.addFieldOffset(0, idOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} val |
| */ |
| MyGame.Example.Stat.addVal = function(builder, val) { |
| builder.addFieldInt64(1, val, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} count |
| */ |
| MyGame.Example.Stat.addCount = function(builder, count) { |
| builder.addFieldInt16(2, count, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Stat.endStat = function(builder) { |
| var offset = builder.endObject(); |
| return offset; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} idOffset |
| * @param {flatbuffers.Long} val |
| * @param {number} count |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Stat.createStat = function(builder, idOffset, val, count) { |
| MyGame.Example.Stat.startStat(builder); |
| MyGame.Example.Stat.addId(builder, idOffset); |
| MyGame.Example.Stat.addVal(builder, val); |
| MyGame.Example.Stat.addCount(builder, count); |
| return MyGame.Example.Stat.endStat(builder); |
| } |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example.Referrable = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.Referrable} |
| */ |
| MyGame.Example.Referrable.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.Referrable=} obj |
| * @returns {MyGame.Example.Referrable} |
| */ |
| MyGame.Example.Referrable.getRootAsReferrable = function(bb, obj) { |
| return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.Referrable=} obj |
| * @returns {MyGame.Example.Referrable} |
| */ |
| MyGame.Example.Referrable.getSizePrefixedRootAsReferrable = function(bb, obj) { |
| return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Referrable.prototype.id = function() { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Referrable.prototype.mutate_id = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| */ |
| MyGame.Example.Referrable.startReferrable = function(builder) { |
| builder.startObject(1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} id |
| */ |
| MyGame.Example.Referrable.addId = function(builder, id) { |
| builder.addFieldInt64(0, id, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Referrable.endReferrable = function(builder) { |
| var offset = builder.endObject(); |
| return offset; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} id |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Referrable.createReferrable = function(builder, id) { |
| MyGame.Example.Referrable.startReferrable(builder); |
| MyGame.Example.Referrable.addId(builder, id); |
| return MyGame.Example.Referrable.endReferrable(builder); |
| } |
| |
| /** |
| * an example documentation comment: monster object |
| * |
| * @constructor |
| */ |
| MyGame.Example.Monster = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.Monster} |
| */ |
| MyGame.Example.Monster.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.Monster=} obj |
| * @returns {MyGame.Example.Monster} |
| */ |
| MyGame.Example.Monster.getRootAsMonster = function(bb, obj) { |
| return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.Monster=} obj |
| * @returns {MyGame.Example.Monster} |
| */ |
| MyGame.Example.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { |
| return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.bufferHasIdentifier = function(bb) { |
| return bb.__has_identifier('MONS'); |
| }; |
| |
| /** |
| * @param {MyGame.Example.Vec3=} obj |
| * @returns {MyGame.Example.Vec3|null} |
| */ |
| MyGame.Example.Monster.prototype.pos = function(obj) { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.mana = function() { |
| var offset = this.bb.__offset(this.bb_pos, 6); |
| return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_mana = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 6); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt16(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.hp = function() { |
| var offset = this.bb.__offset(this.bb_pos, 8); |
| return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_hp = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 8); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt16(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Encoding=} optionalEncoding |
| * @returns {string|Uint8Array|null} |
| */ |
| MyGame.Example.Monster.prototype.name = function(optionalEncoding) { |
| var offset = this.bb.__offset(this.bb_pos, 10); |
| return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.inventory = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 14); |
| return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.inventoryLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 14); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Uint8Array} |
| */ |
| MyGame.Example.Monster.prototype.inventoryArray = function() { |
| var offset = this.bb.__offset(this.bb_pos, 14); |
| return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @returns {MyGame.Example.Color} |
| */ |
| MyGame.Example.Monster.prototype.color = function() { |
| var offset = this.bb.__offset(this.bb_pos, 16); |
| return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; |
| }; |
| |
| /** |
| * @param {MyGame.Example.Color} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_color = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 16); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {MyGame.Example.Any} |
| */ |
| MyGame.Example.Monster.prototype.testType = function() { |
| var offset = this.bb.__offset(this.bb_pos, 18); |
| return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; |
| }; |
| |
| /** |
| * @param {MyGame.Example.Any} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_test_type = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 18); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Table} obj |
| * @returns {?flatbuffers.Table} |
| */ |
| MyGame.Example.Monster.prototype.test = function(obj) { |
| var offset = this.bb.__offset(this.bb_pos, 20); |
| return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| }; |
| |
| /** |
| * @param {number} index |
| * @param {MyGame.Example.Test=} obj |
| * @returns {MyGame.Example.Test} |
| */ |
| MyGame.Example.Monster.prototype.test4 = function(index, obj) { |
| var offset = this.bb.__offset(this.bb_pos, 22); |
| return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.test4Length = function() { |
| var offset = this.bb.__offset(this.bb_pos, 22); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} index |
| * @param {flatbuffers.Encoding=} optionalEncoding |
| * @returns {string|Uint8Array} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) { |
| var offset = this.bb.__offset(this.bb_pos, 24); |
| return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofstringLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 24); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * an example documentation comment: this will end up in the generated code |
| * multiline too |
| * |
| * @param {number} index |
| * @param {MyGame.Example.Monster=} obj |
| * @returns {MyGame.Example.Monster} |
| */ |
| MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) { |
| var offset = this.bb.__offset(this.bb_pos, 26); |
| return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testarrayoftablesLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 26); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {MyGame.Example.Monster=} obj |
| * @returns {MyGame.Example.Monster|null} |
| */ |
| MyGame.Example.Monster.prototype.enemy = function(obj) { |
| var offset = this.bb.__offset(this.bb_pos, 28); |
| return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 30); |
| return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 30); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Uint8Array} |
| */ |
| MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() { |
| var offset = this.bb.__offset(this.bb_pos, 30); |
| return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @param {MyGame.Example.Stat=} obj |
| * @returns {MyGame.Example.Stat|null} |
| */ |
| MyGame.Example.Monster.prototype.testempty = function(obj) { |
| var offset = this.bb.__offset(this.bb_pos, 32); |
| return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| }; |
| |
| /** |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.testbool = function() { |
| var offset = this.bb.__offset(this.bb_pos, 34); |
| return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; |
| }; |
| |
| /** |
| * @param {boolean} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testbool = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 34); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 36); |
| return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 36); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 38); |
| return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 38); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 40); |
| return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 40); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 42); |
| return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 42); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() { |
| var offset = this.bb.__offset(this.bb_pos, 44); |
| return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 44); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() { |
| var offset = this.bb.__offset(this.bb_pos, 46); |
| return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 46); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() { |
| var offset = this.bb.__offset(this.bb_pos, 48); |
| return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 48); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() { |
| var offset = this.bb.__offset(this.bb_pos, 50); |
| return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 50); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofbools = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 52); |
| return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofboolsLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 52); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Int8Array} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofboolsArray = function() { |
| var offset = this.bb.__offset(this.bb_pos, 52); |
| return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testf = function() { |
| var offset = this.bb.__offset(this.bb_pos, 54); |
| return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testf = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 54); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testf2 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 56); |
| return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testf2 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 56); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testf3 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 58); |
| return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_testf3 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 58); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {number} index |
| * @param {flatbuffers.Encoding=} optionalEncoding |
| * @returns {string|Uint8Array} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) { |
| var offset = this.bb.__offset(this.bb_pos, 60); |
| return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofstring2Length = function() { |
| var offset = this.bb.__offset(this.bb_pos, 60); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} index |
| * @param {MyGame.Example.Ability=} obj |
| * @returns {MyGame.Example.Ability} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofsortedstruct = function(index, obj) { |
| var offset = this.bb.__offset(this.bb_pos, 62); |
| return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 62); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.flex = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 64); |
| return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.flexLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 64); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Uint8Array} |
| */ |
| MyGame.Example.Monster.prototype.flexArray = function() { |
| var offset = this.bb.__offset(this.bb_pos, 64); |
| return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @param {number} index |
| * @param {MyGame.Example.Test=} obj |
| * @returns {MyGame.Example.Test} |
| */ |
| MyGame.Example.Monster.prototype.test5 = function(index, obj) { |
| var offset = this.bb.__offset(this.bb_pos, 66); |
| return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.test5Length = function() { |
| var offset = this.bb.__offset(this.bb_pos, 66); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfLongs = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 68); |
| return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfLongsLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 68); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfDoubles = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 70); |
| return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfDoublesLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 70); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Float64Array} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfDoublesArray = function() { |
| var offset = this.bb.__offset(this.bb_pos, 70); |
| return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @param {MyGame.InParentNamespace=} obj |
| * @returns {MyGame.InParentNamespace|null} |
| */ |
| MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) { |
| var offset = this.bb.__offset(this.bb_pos, 72); |
| return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
| }; |
| |
| /** |
| * @param {number} index |
| * @param {MyGame.Example.Referrable=} obj |
| * @returns {MyGame.Example.Referrable} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfReferrables = function(index, obj) { |
| var offset = this.bb.__offset(this.bb_pos, 74); |
| return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfReferrablesLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 74); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.singleWeakReference = function() { |
| var offset = this.bb.__offset(this.bb_pos, 76); |
| return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 76); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfWeakReferences = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 78); |
| return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 78); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} index |
| * @param {MyGame.Example.Referrable=} obj |
| * @returns {MyGame.Example.Referrable} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfStrongReferrables = function(index, obj) { |
| var offset = this.bb.__offset(this.bb_pos, 80); |
| return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfStrongReferrablesLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 80); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.coOwningReference = function() { |
| var offset = this.bb.__offset(this.bb_pos, 82); |
| return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_co_owning_reference = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 82); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfCoOwningReferences = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 84); |
| return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfCoOwningReferencesLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 84); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.nonOwningReference = function() { |
| var offset = this.bb.__offset(this.bb_pos, 86); |
| return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_non_owning_reference = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 86); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfNonOwningReferences = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 88); |
| return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfNonOwningReferencesLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 88); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {MyGame.Example.AnyUniqueAliases} |
| */ |
| MyGame.Example.Monster.prototype.anyUniqueType = function() { |
| var offset = this.bb.__offset(this.bb_pos, 90); |
| return offset ? /** @type {MyGame.Example.AnyUniqueAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE; |
| }; |
| |
| /** |
| * @param {MyGame.Example.AnyUniqueAliases} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_any_unique_type = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 90); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Table} obj |
| * @returns {?flatbuffers.Table} |
| */ |
| MyGame.Example.Monster.prototype.anyUnique = function(obj) { |
| var offset = this.bb.__offset(this.bb_pos, 92); |
| return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| }; |
| |
| /** |
| * @returns {MyGame.Example.AnyAmbiguousAliases} |
| */ |
| MyGame.Example.Monster.prototype.anyAmbiguousType = function() { |
| var offset = this.bb.__offset(this.bb_pos, 94); |
| return offset ? /** @type {MyGame.Example.AnyAmbiguousAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE; |
| }; |
| |
| /** |
| * @param {MyGame.Example.AnyAmbiguousAliases} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.Monster.prototype.mutate_any_ambiguous_type = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 94); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {flatbuffers.Table} obj |
| * @returns {?flatbuffers.Table} |
| */ |
| MyGame.Example.Monster.prototype.anyAmbiguous = function(obj) { |
| var offset = this.bb.__offset(this.bb_pos, 96); |
| return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {MyGame.Example.Color} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfEnums = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 98); |
| return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {MyGame.Example.Color} */ (0); |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfEnumsLength = function() { |
| var offset = this.bb.__offset(this.bb_pos, 98); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Uint8Array} |
| */ |
| MyGame.Example.Monster.prototype.vectorOfEnumsArray = function() { |
| var offset = this.bb.__offset(this.bb_pos, 98); |
| return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| */ |
| MyGame.Example.Monster.startMonster = function(builder) { |
| builder.startObject(48); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} posOffset |
| */ |
| MyGame.Example.Monster.addPos = function(builder, posOffset) { |
| builder.addFieldStruct(0, posOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} mana |
| */ |
| MyGame.Example.Monster.addMana = function(builder, mana) { |
| builder.addFieldInt16(1, mana, 150); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} hp |
| */ |
| MyGame.Example.Monster.addHp = function(builder, hp) { |
| builder.addFieldInt16(2, hp, 100); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} nameOffset |
| */ |
| MyGame.Example.Monster.addName = function(builder, nameOffset) { |
| builder.addFieldOffset(3, nameOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} inventoryOffset |
| */ |
| MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) { |
| builder.addFieldOffset(5, inventoryOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<number>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createInventoryVector = function(builder, data) { |
| builder.startVector(1, data.length, 1); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startInventoryVector = function(builder, numElems) { |
| builder.startVector(1, numElems, 1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {MyGame.Example.Color} color |
| */ |
| MyGame.Example.Monster.addColor = function(builder, color) { |
| builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {MyGame.Example.Any} testType |
| */ |
| MyGame.Example.Monster.addTestType = function(builder, testType) { |
| builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testOffset |
| */ |
| MyGame.Example.Monster.addTest = function(builder, testOffset) { |
| builder.addFieldOffset(8, testOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} test4Offset |
| */ |
| MyGame.Example.Monster.addTest4 = function(builder, test4Offset) { |
| builder.addFieldOffset(9, test4Offset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTest4Vector = function(builder, numElems) { |
| builder.startVector(4, numElems, 2); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testarrayofstringOffset |
| */ |
| MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) { |
| builder.addFieldOffset(10, testarrayofstringOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Offset>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) { |
| builder.startVector(4, data.length, 4); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) { |
| builder.startVector(4, numElems, 4); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testarrayoftablesOffset |
| */ |
| MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) { |
| builder.addFieldOffset(11, testarrayoftablesOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Offset>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) { |
| builder.startVector(4, data.length, 4); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) { |
| builder.startVector(4, numElems, 4); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} enemyOffset |
| */ |
| MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) { |
| builder.addFieldOffset(12, enemyOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testnestedflatbufferOffset |
| */ |
| MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) { |
| builder.addFieldOffset(13, testnestedflatbufferOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<number>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) { |
| builder.startVector(1, data.length, 1); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) { |
| builder.startVector(1, numElems, 1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testemptyOffset |
| */ |
| MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) { |
| builder.addFieldOffset(14, testemptyOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {boolean} testbool |
| */ |
| MyGame.Example.Monster.addTestbool = function(builder, testbool) { |
| builder.addFieldInt8(15, +testbool, +false); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} testhashs32Fnv1 |
| */ |
| MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) { |
| builder.addFieldInt32(16, testhashs32Fnv1, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} testhashu32Fnv1 |
| */ |
| MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) { |
| builder.addFieldInt32(17, testhashu32Fnv1, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} testhashs64Fnv1 |
| */ |
| MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) { |
| builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} testhashu64Fnv1 |
| */ |
| MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) { |
| builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} testhashs32Fnv1a |
| */ |
| MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) { |
| builder.addFieldInt32(20, testhashs32Fnv1a, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} testhashu32Fnv1a |
| */ |
| MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) { |
| builder.addFieldInt32(21, testhashu32Fnv1a, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} testhashs64Fnv1a |
| */ |
| MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) { |
| builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} testhashu64Fnv1a |
| */ |
| MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) { |
| builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testarrayofboolsOffset |
| */ |
| MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) { |
| builder.addFieldOffset(24, testarrayofboolsOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<boolean>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) { |
| builder.startVector(1, data.length, 1); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(+data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) { |
| builder.startVector(1, numElems, 1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} testf |
| */ |
| MyGame.Example.Monster.addTestf = function(builder, testf) { |
| builder.addFieldFloat32(25, testf, 3.14159); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} testf2 |
| */ |
| MyGame.Example.Monster.addTestf2 = function(builder, testf2) { |
| builder.addFieldFloat32(26, testf2, 3.0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} testf3 |
| */ |
| MyGame.Example.Monster.addTestf3 = function(builder, testf3) { |
| builder.addFieldFloat32(27, testf3, 0.0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testarrayofstring2Offset |
| */ |
| MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) { |
| builder.addFieldOffset(28, testarrayofstring2Offset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Offset>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) { |
| builder.startVector(4, data.length, 4); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) { |
| builder.startVector(4, numElems, 4); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} testarrayofsortedstructOffset |
| */ |
| MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset) { |
| builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) { |
| builder.startVector(8, numElems, 4); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} flexOffset |
| */ |
| MyGame.Example.Monster.addFlex = function(builder, flexOffset) { |
| builder.addFieldOffset(30, flexOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<number>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createFlexVector = function(builder, data) { |
| builder.startVector(1, data.length, 1); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startFlexVector = function(builder, numElems) { |
| builder.startVector(1, numElems, 1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} test5Offset |
| */ |
| MyGame.Example.Monster.addTest5 = function(builder, test5Offset) { |
| builder.addFieldOffset(31, test5Offset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startTest5Vector = function(builder, numElems) { |
| builder.startVector(4, numElems, 2); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfLongsOffset |
| */ |
| MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) { |
| builder.addFieldOffset(32, vectorOfLongsOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Long>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) { |
| builder.startVector(8, data.length, 8); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) { |
| builder.startVector(8, numElems, 8); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfDoublesOffset |
| */ |
| MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) { |
| builder.addFieldOffset(33, vectorOfDoublesOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<number>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) { |
| builder.startVector(8, data.length, 8); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addFloat64(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) { |
| builder.startVector(8, numElems, 8); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} parentNamespaceTestOffset |
| */ |
| MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespaceTestOffset) { |
| builder.addFieldOffset(34, parentNamespaceTestOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfReferrablesOffset |
| */ |
| MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) { |
| builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Offset>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) { |
| builder.startVector(4, data.length, 4); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) { |
| builder.startVector(4, numElems, 4); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} singleWeakReference |
| */ |
| MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) { |
| builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfWeakReferencesOffset |
| */ |
| MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) { |
| builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Long>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) { |
| builder.startVector(8, data.length, 8); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) { |
| builder.startVector(8, numElems, 8); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset |
| */ |
| MyGame.Example.Monster.addVectorOfStrongReferrables = function(builder, vectorOfStrongReferrablesOffset) { |
| builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Offset>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfStrongReferrablesVector = function(builder, data) { |
| builder.startVector(4, data.length, 4); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfStrongReferrablesVector = function(builder, numElems) { |
| builder.startVector(4, numElems, 4); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} coOwningReference |
| */ |
| MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) { |
| builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset |
| */ |
| MyGame.Example.Monster.addVectorOfCoOwningReferences = function(builder, vectorOfCoOwningReferencesOffset) { |
| builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Long>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfCoOwningReferencesVector = function(builder, data) { |
| builder.startVector(8, data.length, 8); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfCoOwningReferencesVector = function(builder, numElems) { |
| builder.startVector(8, numElems, 8); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} nonOwningReference |
| */ |
| MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) { |
| builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset |
| */ |
| MyGame.Example.Monster.addVectorOfNonOwningReferences = function(builder, vectorOfNonOwningReferencesOffset) { |
| builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<flatbuffers.Long>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfNonOwningReferencesVector = function(builder, data) { |
| builder.startVector(8, data.length, 8); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfNonOwningReferencesVector = function(builder, numElems) { |
| builder.startVector(8, numElems, 8); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {MyGame.Example.AnyUniqueAliases} anyUniqueType |
| */ |
| MyGame.Example.Monster.addAnyUniqueType = function(builder, anyUniqueType) { |
| builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} anyUniqueOffset |
| */ |
| MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) { |
| builder.addFieldOffset(44, anyUniqueOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType |
| */ |
| MyGame.Example.Monster.addAnyAmbiguousType = function(builder, anyAmbiguousType) { |
| builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} anyAmbiguousOffset |
| */ |
| MyGame.Example.Monster.addAnyAmbiguous = function(builder, anyAmbiguousOffset) { |
| builder.addFieldOffset(46, anyAmbiguousOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vectorOfEnumsOffset |
| */ |
| MyGame.Example.Monster.addVectorOfEnums = function(builder, vectorOfEnumsOffset) { |
| builder.addFieldOffset(47, vectorOfEnumsOffset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<MyGame.Example.Color>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createVectorOfEnumsVector = function(builder, data) { |
| builder.startVector(1, data.length, 1); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.Monster.startVectorOfEnumsVector = function(builder, numElems) { |
| builder.startVector(1, numElems, 1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.endMonster = function(builder) { |
| var offset = builder.endObject(); |
| builder.requiredField(offset, 10); // name |
| return offset; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} offset |
| */ |
| MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) { |
| builder.finish(offset, 'MONS'); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} offset |
| */ |
| MyGame.Example.Monster.finishSizePrefixedMonsterBuffer = function(builder, offset) { |
| builder.finish(offset, 'MONS', true); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} posOffset |
| * @param {number} mana |
| * @param {number} hp |
| * @param {flatbuffers.Offset} nameOffset |
| * @param {flatbuffers.Offset} inventoryOffset |
| * @param {MyGame.Example.Color} color |
| * @param {MyGame.Example.Any} testType |
| * @param {flatbuffers.Offset} testOffset |
| * @param {flatbuffers.Offset} test4Offset |
| * @param {flatbuffers.Offset} testarrayofstringOffset |
| * @param {flatbuffers.Offset} testarrayoftablesOffset |
| * @param {flatbuffers.Offset} enemyOffset |
| * @param {flatbuffers.Offset} testnestedflatbufferOffset |
| * @param {flatbuffers.Offset} testemptyOffset |
| * @param {boolean} testbool |
| * @param {number} testhashs32Fnv1 |
| * @param {number} testhashu32Fnv1 |
| * @param {flatbuffers.Long} testhashs64Fnv1 |
| * @param {flatbuffers.Long} testhashu64Fnv1 |
| * @param {number} testhashs32Fnv1a |
| * @param {number} testhashu32Fnv1a |
| * @param {flatbuffers.Long} testhashs64Fnv1a |
| * @param {flatbuffers.Long} testhashu64Fnv1a |
| * @param {flatbuffers.Offset} testarrayofboolsOffset |
| * @param {number} testf |
| * @param {number} testf2 |
| * @param {number} testf3 |
| * @param {flatbuffers.Offset} testarrayofstring2Offset |
| * @param {flatbuffers.Offset} testarrayofsortedstructOffset |
| * @param {flatbuffers.Offset} flexOffset |
| * @param {flatbuffers.Offset} test5Offset |
| * @param {flatbuffers.Offset} vectorOfLongsOffset |
| * @param {flatbuffers.Offset} vectorOfDoublesOffset |
| * @param {flatbuffers.Offset} parentNamespaceTestOffset |
| * @param {flatbuffers.Offset} vectorOfReferrablesOffset |
| * @param {flatbuffers.Long} singleWeakReference |
| * @param {flatbuffers.Offset} vectorOfWeakReferencesOffset |
| * @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset |
| * @param {flatbuffers.Long} coOwningReference |
| * @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset |
| * @param {flatbuffers.Long} nonOwningReference |
| * @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset |
| * @param {MyGame.Example.AnyUniqueAliases} anyUniqueType |
| * @param {flatbuffers.Offset} anyUniqueOffset |
| * @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType |
| * @param {flatbuffers.Offset} anyAmbiguousOffset |
| * @param {flatbuffers.Offset} vectorOfEnumsOffset |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.Monster.createMonster = function(builder, posOffset, mana, hp, nameOffset, inventoryOffset, color, testType, testOffset, test4Offset, testarrayofstringOffset, testarrayoftablesOffset, enemyOffset, testnestedflatbufferOffset, testemptyOffset, testbool, testhashs32Fnv1, testhashu32Fnv1, testhashs64Fnv1, testhashu64Fnv1, testhashs32Fnv1a, testhashu32Fnv1a, testhashs64Fnv1a, testhashu64Fnv1a, testarrayofboolsOffset, testf, testf2, testf3, testarrayofstring2Offset, testarrayofsortedstructOffset, flexOffset, test5Offset, vectorOfLongsOffset, vectorOfDoublesOffset, parentNamespaceTestOffset, vectorOfReferrablesOffset, singleWeakReference, vectorOfWeakReferencesOffset, vectorOfStrongReferrablesOffset, coOwningReference, vectorOfCoOwningReferencesOffset, nonOwningReference, vectorOfNonOwningReferencesOffset, anyUniqueType, anyUniqueOffset, anyAmbiguousType, anyAmbiguousOffset, vectorOfEnumsOffset) { |
| MyGame.Example.Monster.startMonster(builder); |
| MyGame.Example.Monster.addPos(builder, posOffset); |
| MyGame.Example.Monster.addMana(builder, mana); |
| MyGame.Example.Monster.addHp(builder, hp); |
| MyGame.Example.Monster.addName(builder, nameOffset); |
| MyGame.Example.Monster.addInventory(builder, inventoryOffset); |
| MyGame.Example.Monster.addColor(builder, color); |
| MyGame.Example.Monster.addTestType(builder, testType); |
| MyGame.Example.Monster.addTest(builder, testOffset); |
| MyGame.Example.Monster.addTest4(builder, test4Offset); |
| MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstringOffset); |
| MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftablesOffset); |
| MyGame.Example.Monster.addEnemy(builder, enemyOffset); |
| MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset); |
| MyGame.Example.Monster.addTestempty(builder, testemptyOffset); |
| MyGame.Example.Monster.addTestbool(builder, testbool); |
| MyGame.Example.Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1); |
| MyGame.Example.Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1); |
| MyGame.Example.Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1); |
| MyGame.Example.Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1); |
| MyGame.Example.Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a); |
| MyGame.Example.Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a); |
| MyGame.Example.Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a); |
| MyGame.Example.Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a); |
| MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofboolsOffset); |
| MyGame.Example.Monster.addTestf(builder, testf); |
| MyGame.Example.Monster.addTestf2(builder, testf2); |
| MyGame.Example.Monster.addTestf3(builder, testf3); |
| MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2Offset); |
| MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset); |
| MyGame.Example.Monster.addFlex(builder, flexOffset); |
| MyGame.Example.Monster.addTest5(builder, test5Offset); |
| MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongsOffset); |
| MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset); |
| MyGame.Example.Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset); |
| MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset); |
| MyGame.Example.Monster.addSingleWeakReference(builder, singleWeakReference); |
| MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset); |
| MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset); |
| MyGame.Example.Monster.addCoOwningReference(builder, coOwningReference); |
| MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset); |
| MyGame.Example.Monster.addNonOwningReference(builder, nonOwningReference); |
| MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset); |
| MyGame.Example.Monster.addAnyUniqueType(builder, anyUniqueType); |
| MyGame.Example.Monster.addAnyUnique(builder, anyUniqueOffset); |
| MyGame.Example.Monster.addAnyAmbiguousType(builder, anyAmbiguousType); |
| MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguousOffset); |
| MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnumsOffset); |
| return MyGame.Example.Monster.endMonster(builder); |
| } |
| |
| /** |
| * @constructor |
| */ |
| MyGame.Example.TypeAliases = function() { |
| /** |
| * @type {flatbuffers.ByteBuffer} |
| */ |
| this.bb = null; |
| |
| /** |
| * @type {number} |
| */ |
| this.bb_pos = 0; |
| }; |
| |
| /** |
| * @param {number} i |
| * @param {flatbuffers.ByteBuffer} bb |
| * @returns {MyGame.Example.TypeAliases} |
| */ |
| MyGame.Example.TypeAliases.prototype.__init = function(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.TypeAliases=} obj |
| * @returns {MyGame.Example.TypeAliases} |
| */ |
| MyGame.Example.TypeAliases.getRootAsTypeAliases = function(bb, obj) { |
| return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @param {flatbuffers.ByteBuffer} bb |
| * @param {MyGame.Example.TypeAliases=} obj |
| * @returns {MyGame.Example.TypeAliases} |
| */ |
| MyGame.Example.TypeAliases.getSizePrefixedRootAsTypeAliases = function(bb, obj) { |
| return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.i8 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| return offset ? this.bb.readInt8(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_i8 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 4); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.u8 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 6); |
| return offset ? this.bb.readUint8(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_u8 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 6); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint8(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.i16 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 8); |
| return offset ? this.bb.readInt16(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_i16 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 8); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt16(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.u16 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 10); |
| return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_u16 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 10); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint16(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.i32 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 12); |
| return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_i32 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 12); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.u32 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 14); |
| return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_u32 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 14); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.TypeAliases.prototype.i64 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 16); |
| return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_i64 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 16); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeInt64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {flatbuffers.Long} |
| */ |
| MyGame.Example.TypeAliases.prototype.u64 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 18); |
| return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Long} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_u64 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 18); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeUint64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.f32 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 20); |
| return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_f32 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 20); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat32(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.f64 = function() { |
| var offset = this.bb.__offset(this.bb_pos, 22); |
| return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; |
| }; |
| |
| /** |
| * @param {number} value |
| * @returns {boolean} |
| */ |
| MyGame.Example.TypeAliases.prototype.mutate_f64 = function(value) { |
| var offset = this.bb.__offset(this.bb_pos, 22); |
| |
| if (offset === 0) { |
| return false; |
| } |
| |
| this.bb.writeFloat64(this.bb_pos + offset, value); |
| return true; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.v8 = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 24); |
| return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.v8Length = function() { |
| var offset = this.bb.__offset(this.bb_pos, 24); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Int8Array} |
| */ |
| MyGame.Example.TypeAliases.prototype.v8Array = function() { |
| var offset = this.bb.__offset(this.bb_pos, 24); |
| return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @param {number} index |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.vf64 = function(index) { |
| var offset = this.bb.__offset(this.bb_pos, 26); |
| return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; |
| }; |
| |
| /** |
| * @returns {number} |
| */ |
| MyGame.Example.TypeAliases.prototype.vf64Length = function() { |
| var offset = this.bb.__offset(this.bb_pos, 26); |
| return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
| }; |
| |
| /** |
| * @returns {Float64Array} |
| */ |
| MyGame.Example.TypeAliases.prototype.vf64Array = function() { |
| var offset = this.bb.__offset(this.bb_pos, 26); |
| return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| */ |
| MyGame.Example.TypeAliases.startTypeAliases = function(builder) { |
| builder.startObject(12); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} i8 |
| */ |
| MyGame.Example.TypeAliases.addI8 = function(builder, i8) { |
| builder.addFieldInt8(0, i8, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} u8 |
| */ |
| MyGame.Example.TypeAliases.addU8 = function(builder, u8) { |
| builder.addFieldInt8(1, u8, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} i16 |
| */ |
| MyGame.Example.TypeAliases.addI16 = function(builder, i16) { |
| builder.addFieldInt16(2, i16, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} u16 |
| */ |
| MyGame.Example.TypeAliases.addU16 = function(builder, u16) { |
| builder.addFieldInt16(3, u16, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} i32 |
| */ |
| MyGame.Example.TypeAliases.addI32 = function(builder, i32) { |
| builder.addFieldInt32(4, i32, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} u32 |
| */ |
| MyGame.Example.TypeAliases.addU32 = function(builder, u32) { |
| builder.addFieldInt32(5, u32, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} i64 |
| */ |
| MyGame.Example.TypeAliases.addI64 = function(builder, i64) { |
| builder.addFieldInt64(6, i64, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Long} u64 |
| */ |
| MyGame.Example.TypeAliases.addU64 = function(builder, u64) { |
| builder.addFieldInt64(7, u64, builder.createLong(0, 0)); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} f32 |
| */ |
| MyGame.Example.TypeAliases.addF32 = function(builder, f32) { |
| builder.addFieldFloat32(8, f32, 0.0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} f64 |
| */ |
| MyGame.Example.TypeAliases.addF64 = function(builder, f64) { |
| builder.addFieldFloat64(9, f64, 0.0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} v8Offset |
| */ |
| MyGame.Example.TypeAliases.addV8 = function(builder, v8Offset) { |
| builder.addFieldOffset(10, v8Offset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<number>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.TypeAliases.createV8Vector = function(builder, data) { |
| builder.startVector(1, data.length, 1); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.TypeAliases.startV8Vector = function(builder, numElems) { |
| builder.startVector(1, numElems, 1); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {flatbuffers.Offset} vf64Offset |
| */ |
| MyGame.Example.TypeAliases.addVf64 = function(builder, vf64Offset) { |
| builder.addFieldOffset(11, vf64Offset, 0); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {Array.<number>} data |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.TypeAliases.createVf64Vector = function(builder, data) { |
| builder.startVector(8, data.length, 8); |
| for (var i = data.length - 1; i >= 0; i--) { |
| builder.addFloat64(data[i]); |
| } |
| return builder.endVector(); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} numElems |
| */ |
| MyGame.Example.TypeAliases.startVf64Vector = function(builder, numElems) { |
| builder.startVector(8, numElems, 8); |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.TypeAliases.endTypeAliases = function(builder) { |
| var offset = builder.endObject(); |
| return offset; |
| }; |
| |
| /** |
| * @param {flatbuffers.Builder} builder |
| * @param {number} i8 |
| * @param {number} u8 |
| * @param {number} i16 |
| * @param {number} u16 |
| * @param {number} i32 |
| * @param {number} u32 |
| * @param {flatbuffers.Long} i64 |
| * @param {flatbuffers.Long} u64 |
| * @param {number} f32 |
| * @param {number} f64 |
| * @param {flatbuffers.Offset} v8Offset |
| * @param {flatbuffers.Offset} vf64Offset |
| * @returns {flatbuffers.Offset} |
| */ |
| MyGame.Example.TypeAliases.createTypeAliases = function(builder, i8, u8, i16, u16, i32, u32, i64, u64, f32, f64, v8Offset, vf64Offset) { |
| MyGame.Example.TypeAliases.startTypeAliases(builder); |
| MyGame.Example.TypeAliases.addI8(builder, i8); |
| MyGame.Example.TypeAliases.addU8(builder, u8); |
| MyGame.Example.TypeAliases.addI16(builder, i16); |
| MyGame.Example.TypeAliases.addU16(builder, u16); |
| MyGame.Example.TypeAliases.addI32(builder, i32); |
| MyGame.Example.TypeAliases.addU32(builder, u32); |
| MyGame.Example.TypeAliases.addI64(builder, i64); |
| MyGame.Example.TypeAliases.addU64(builder, u64); |
| MyGame.Example.TypeAliases.addF32(builder, f32); |
| MyGame.Example.TypeAliases.addF64(builder, f64); |
| MyGame.Example.TypeAliases.addV8(builder, v8Offset); |
| MyGame.Example.TypeAliases.addVf64(builder, vf64Offset); |
| return MyGame.Example.TypeAliases.endTypeAliases(builder); |
| } |
| |
| // Exports for Node.js and RequireJS |
| this.MyGame = MyGame; |