Squashed 'third_party/flatbuffers/' content from commit acc9990ab
Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/tests/MyGame/Example/Vec3.go b/tests/MyGame/Example/Vec3.go
new file mode 100644
index 0000000..9131afd
--- /dev/null
+++ b/tests/MyGame/Example/Vec3.go
@@ -0,0 +1,80 @@
+// Code generated by the FlatBuffers compiler. DO NOT EDIT.
+
+package Example
+
+import (
+ flatbuffers "github.com/google/flatbuffers/go"
+)
+
+type Vec3 struct {
+ _tab flatbuffers.Struct
+}
+
+func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) {
+ rcv._tab.Bytes = buf
+ rcv._tab.Pos = i
+}
+
+func (rcv *Vec3) Table() flatbuffers.Table {
+ return rcv._tab.Table
+}
+
+func (rcv *Vec3) X() float32 {
+ return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(0))
+}
+func (rcv *Vec3) MutateX(n float32) bool {
+ return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
+}
+
+func (rcv *Vec3) Y() float32 {
+ return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(4))
+}
+func (rcv *Vec3) MutateY(n float32) bool {
+ return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(4), n)
+}
+
+func (rcv *Vec3) Z() float32 {
+ return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(8))
+}
+func (rcv *Vec3) MutateZ(n float32) bool {
+ return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(8), n)
+}
+
+func (rcv *Vec3) Test1() float64 {
+ return rcv._tab.GetFloat64(rcv._tab.Pos + flatbuffers.UOffsetT(16))
+}
+func (rcv *Vec3) MutateTest1(n float64) bool {
+ return rcv._tab.MutateFloat64(rcv._tab.Pos+flatbuffers.UOffsetT(16), n)
+}
+
+func (rcv *Vec3) Test2() Color {
+ return Color(rcv._tab.GetByte(rcv._tab.Pos + flatbuffers.UOffsetT(24)))
+}
+func (rcv *Vec3) MutateTest2(n Color) bool {
+ return rcv._tab.MutateByte(rcv._tab.Pos+flatbuffers.UOffsetT(24), byte(n))
+}
+
+func (rcv *Vec3) Test3(obj *Test) *Test {
+ if obj == nil {
+ obj = new(Test)
+ }
+ obj.Init(rcv._tab.Bytes, rcv._tab.Pos+26)
+ return obj
+}
+
+func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 Color, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
+ builder.Prep(8, 32)
+ builder.Pad(2)
+ builder.Prep(2, 4)
+ builder.Pad(1)
+ builder.PrependInt8(test3_b)
+ builder.PrependInt16(test3_a)
+ builder.Pad(1)
+ builder.PrependByte(byte(test2))
+ builder.PrependFloat64(test1)
+ builder.Pad(4)
+ builder.PrependFloat32(z)
+ builder.PrependFloat32(y)
+ builder.PrependFloat32(x)
+ return builder.Offset()
+}