Squashed 'third_party/flatbuffers/' content from commit acc9990ab

Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/tests/MyGame/Example/ArrayTable.cs b/tests/MyGame/Example/ArrayTable.cs
new file mode 100644
index 0000000..e303211
--- /dev/null
+++ b/tests/MyGame/Example/ArrayTable.cs
@@ -0,0 +1,35 @@
+// <auto-generated>
+//  automatically generated by the FlatBuffers compiler, do not modify
+// </auto-generated>
+
+namespace MyGame.Example
+{
+
+using global::System;
+using global::FlatBuffers;
+
+public struct ArrayTable : IFlatbufferObject
+{
+  private Table __p;
+  public ByteBuffer ByteBuffer { get { return __p.bb; } }
+  public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
+  public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); }
+  public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
+  public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); }
+  public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
+  public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
+
+  public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } }
+
+  public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); }
+  public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); }
+  public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) {
+    int o = builder.EndTable();
+    return new Offset<MyGame.Example.ArrayTable>(o);
+  }
+  public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); }
+  public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); }
+};
+
+
+}