Squashed 'third_party/flatbuffers/' content from commit acc9990ab

Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/grpc/tests/grpctest.cpp b/grpc/tests/grpctest.cpp
new file mode 100644
index 0000000..7e5c6e6
--- /dev/null
+++ b/grpc/tests/grpctest.cpp
@@ -0,0 +1,196 @@
+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <thread>
+
+#include <grpc++/grpc++.h>
+
+#include "monster_test.grpc.fb.h"
+#include "monster_test_generated.h"
+#include "test_assert.h"
+
+using namespace MyGame::Example;
+using flatbuffers::grpc::MessageBuilder;
+using flatbuffers::FlatBufferBuilder;
+
+void message_builder_tests();
+
+// The callback implementation of our server, that derives from the generated
+// code. It implements all rpcs specified in the FlatBuffers schema.
+class ServiceImpl final : public MyGame::Example::MonsterStorage::Service {
+  virtual ::grpc::Status Store(
+      ::grpc::ServerContext *context,
+      const flatbuffers::grpc::Message<Monster> *request,
+      flatbuffers::grpc::Message<Stat> *response) override {
+    // Create a response from the incoming request name.
+    fbb_.Clear();
+    auto stat_offset = CreateStat(
+        fbb_, fbb_.CreateString("Hello, " + request->GetRoot()->name()->str()));
+    fbb_.Finish(stat_offset);
+    // Transfer ownership of the message to gRPC
+    *response = fbb_.ReleaseMessage<Stat>();
+    return grpc::Status::OK;
+  }
+  virtual ::grpc::Status Retrieve(
+      ::grpc::ServerContext *context,
+      const flatbuffers::grpc::Message<Stat> *request,
+      ::grpc::ServerWriter<flatbuffers::grpc::Message<Monster>> *writer)
+      override {
+    for (int i = 0; i < 5; i++) {
+      fbb_.Clear();
+      // Create 5 monsters for resposne.
+      auto monster_offset =
+          CreateMonster(fbb_, 0, 0, 0,
+                        fbb_.CreateString(request->GetRoot()->id()->str() +
+                                          " No." + std::to_string(i)));
+      fbb_.Finish(monster_offset);
+
+      flatbuffers::grpc::Message<Monster> monster =
+          fbb_.ReleaseMessage<Monster>();
+
+      // Send monster to client using streaming.
+      writer->Write(monster);
+    }
+    return grpc::Status::OK;
+  }
+
+ private:
+  flatbuffers::grpc::MessageBuilder fbb_;
+};
+
+// Track the server instance, so we can terminate it later.
+grpc::Server *server_instance = nullptr;
+// Mutex to protec this variable.
+std::mutex wait_for_server;
+std::condition_variable server_instance_cv;
+
+// This function implements the server thread.
+void RunServer() {
+  auto server_address = "0.0.0.0:50051";
+  // Callback interface we implemented above.
+  ServiceImpl service;
+  grpc::ServerBuilder builder;
+  builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
+  builder.RegisterService(&service);
+
+  // Start the server. Lock to change the variable we're changing.
+  wait_for_server.lock();
+  server_instance = builder.BuildAndStart().release();
+  wait_for_server.unlock();
+  server_instance_cv.notify_one();
+
+  std::cout << "Server listening on " << server_address << std::endl;
+  // This will block the thread and serve requests.
+  server_instance->Wait();
+}
+
+template <class Builder>
+void StoreRPC(MonsterStorage::Stub *stub) {
+  Builder fbb;
+  grpc::ClientContext context;
+  // Build a request with the name set.
+  auto monster_offset = CreateMonster(fbb, 0, 0, 0, fbb.CreateString("Fred"));
+  MessageBuilder mb(std::move(fbb));
+  mb.Finish(monster_offset);
+  auto request = mb.ReleaseMessage<Monster>();
+  flatbuffers::grpc::Message<Stat> response;
+
+  // The actual RPC.
+  auto status = stub->Store(&context, request, &response);
+
+  if (status.ok()) {
+    auto resp = response.GetRoot()->id();
+    std::cout << "RPC response: " << resp->str() << std::endl;
+  } else {
+    std::cout << "RPC failed" << std::endl;
+  }
+}
+
+template <class Builder>
+void RetrieveRPC(MonsterStorage::Stub *stub) {
+  Builder fbb;
+  grpc::ClientContext context;
+  fbb.Clear();
+  auto stat_offset = CreateStat(fbb, fbb.CreateString("Fred"));
+  fbb.Finish(stat_offset);
+  auto request = MessageBuilder(std::move(fbb)).ReleaseMessage<Stat>();
+
+  flatbuffers::grpc::Message<Monster> response;
+  auto stream = stub->Retrieve(&context, request);
+  while (stream->Read(&response)) {
+    auto resp = response.GetRoot()->name();
+    std::cout << "RPC Streaming response: " << resp->str() << std::endl;
+  }
+}
+
+int grpc_server_test() {
+  // Launch server.
+  std::thread server_thread(RunServer);
+
+  // wait for server to spin up.
+  std::unique_lock<std::mutex> lock(wait_for_server);
+  while (!server_instance) server_instance_cv.wait(lock);
+
+  // Now connect the client.
+  auto channel = grpc::CreateChannel("localhost:50051",
+                                     grpc::InsecureChannelCredentials());
+  auto stub = MyGame::Example::MonsterStorage::NewStub(channel);
+
+  StoreRPC<MessageBuilder>(stub.get());
+  StoreRPC<FlatBufferBuilder>(stub.get());
+
+  RetrieveRPC<MessageBuilder>(stub.get());
+  RetrieveRPC<FlatBufferBuilder>(stub.get());
+
+
+#if !FLATBUFFERS_GRPC_DISABLE_AUTO_VERIFICATION
+  {
+    // Test that an invalid request errors out correctly
+    grpc::ClientContext context;
+    flatbuffers::grpc::Message<Monster> request;  // simulate invalid message
+    flatbuffers::grpc::Message<Stat> response;
+    auto status = stub->Store(&context, request, &response);
+    // The rpc status should be INTERNAL to indicate a verification error. This
+    // matches the protobuf gRPC status code for an unparseable message.
+    assert(!status.ok());
+    assert(status.error_code() == ::grpc::StatusCode::INTERNAL);
+    assert(strcmp(status.error_message().c_str(),
+                  "Message verification failed") == 0);
+  }
+#endif
+
+  server_instance->Shutdown();
+
+  server_thread.join();
+
+  delete server_instance;
+
+  return 0;
+}
+
+int main(int /*argc*/, const char * /*argv*/ []) {
+  message_builder_tests();
+  grpc_server_test();
+
+  if (!testing_fails) {
+    TEST_OUTPUT_LINE("ALL TESTS PASSED");
+    return 0;
+  } else {
+    TEST_OUTPUT_LINE("%d FAILED TESTS", testing_fails);
+    return 1;
+  }
+}
+