Move Actions To Common:

  - Splits Actions into an ActionQueue and Actions and Actors
  - unittested action preemption.

Final cleanup by Brian.

Change-Id: If444ae9902ef6c511898730e042f46f1781f4fb9
diff --git a/aos/common/actions/actions.h b/aos/common/actions/actions.h
new file mode 100644
index 0000000..08d94f7
--- /dev/null
+++ b/aos/common/actions/actions.h
@@ -0,0 +1,307 @@
+#ifndef AOS_COMMON_ACTIONS_ACTIONS_H_
+#define AOS_COMMON_ACTIONS_ACTIONS_H_
+
+#include <inttypes.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#include <type_traits>
+#include <atomic>
+#include <memory>
+
+#include "aos/common/logging/logging.h"
+#include "aos/common/queue.h"
+
+namespace aos {
+namespace common {
+namespace actions {
+
+class Action;
+
+// A queue which queues Actions, verifies a single action is running, and
+// cancels Actions.
+class ActionQueue {
+ public:
+  // Queues up an action for sending.
+  void EnqueueAction(::std::unique_ptr<Action> action);
+
+  // Cancels the current action, and runs the next one after the current one has
+  // finished and the action queue ticks again.
+  void CancelCurrentAction();
+
+  // Cancels all running actions.
+  void CancelAllActions();
+
+  // Runs the next action when the current one is finished running and handles
+  // periodically updating various other information.
+  void Tick();
+
+  // Returns true if any action is running or could be running.
+  // For a one cycle faster response, call Tick before running this.
+  // Daniel can think of at least one case (current_action_ is cancelled and
+  // there is no next_action_) in which calling this without running Tick()
+  // first would return a wrong answer.
+  bool Running();
+
+  // Retrieves the internal state of the current action for testing.
+  // See comments on the private members of TypedAction<T> for details.
+  bool GetCurrentActionState(bool* has_started, bool* sent_started,
+                             bool* sent_cancel, bool* interrupted,
+                             uint32_t* run_value, uint32_t* old_run_value);
+
+  // Retrieves the internal state of the next action for testing.
+  // See comments on the private members of TypedAction<T> for details.
+  bool GetNextActionState(bool* has_started, bool* sent_started,
+                          bool* sent_cancel, bool* interrupted,
+                          uint32_t* run_value, uint32_t* old_run_value);
+
+ private:
+  ::std::unique_ptr<Action> current_action_;
+  ::std::unique_ptr<Action> next_action_;
+};
+
+// The basic interface an ActionQueue can access.
+class Action {
+ public:
+  virtual ~Action() {}
+
+  // Cancels the action.
+  void Cancel() { DoCancel(); }
+  // Returns true if the action is currently running.
+  bool Running() { return DoRunning(); }
+  // Starts the action.
+  void Start() { DoStart(); }
+
+  // Waits until the action has finished.
+  void WaitUntilDone() { DoWaitUntilDone(); }
+
+  // Retrieves the internal state of the action for testing.
+  // See comments on the private members of TypedAction<T> for details.
+  void GetState(bool* has_started, bool* sent_started, bool* sent_cancel,
+                bool* interrupted, uint32_t* run_value,
+                uint32_t* old_run_value) {
+    DoGetState(has_started, sent_started, sent_cancel, interrupted, run_value,
+               old_run_value);
+  }
+
+ private:
+  // Cancels the action.
+  virtual void DoCancel() = 0;
+  // Returns true if the action is running or we don't have an initial response
+  // back from it to signal whether or not it is running.
+  virtual bool DoRunning() = 0;
+  // Starts the action if a goal has been created.
+  virtual void DoStart() = 0;
+  // Blocks until complete.
+  virtual void DoWaitUntilDone() = 0;
+  // For testing we will need to get the internal state.
+  // See comments on the private members of TypedAction<T> for details.
+  virtual void DoGetState(bool* has_started, bool* sent_started,
+                          bool* sent_cancel, bool* interrupted,
+                          uint32_t* run_value, uint32_t* old_run_value) = 0;
+};
+
+// Templated subclass to hold the type information.
+template <typename T>
+class TypedAction : public Action {
+ public:
+  // A convenient way to refer to the type of our goals.
+  typedef typename std::remove_reference<decltype(
+      *(static_cast<T*>(NULL)->goal.MakeMessage().get()))>::type GoalType;
+
+  TypedAction(T* queue_group)
+      : queue_group_(queue_group),
+        goal_(queue_group_->goal.MakeMessage()),
+        // This adds 1 to the counter (atomically because it's potentially
+        // shared across threads) and then bitwise-ORs the bottom of the PID to
+        // differentiate it from other processes's values (ie a unique id).
+        run_value_(run_counter_.fetch_add(1, ::std::memory_order_relaxed) |
+                   ((getpid() & 0xFFFF) << 16)) {
+    LOG(INFO, "Action %" PRIx32 " created on queue %s\n", run_value_,
+        queue_group_->goal.name());
+    // Clear out any old status messages from before now.
+    queue_group_->status.FetchLatest();
+  }
+
+  virtual ~TypedAction() {
+    LOG(DEBUG, "Calling destructor of %" PRIx32 "\n", run_value_);
+    DoCancel();
+  }
+
+  // Returns the current goal that will be sent when the action is sent.
+  GoalType* GetGoal() { return goal_.get(); }
+
+ private:
+  void DoCancel() override;
+
+  bool DoRunning() override;
+
+  void DoWaitUntilDone() override;
+
+  // Sets the started flag (also possibly the interrupted flag).
+  void CheckStarted();
+
+  // Checks for interrupt.
+  void CheckInterrupted();
+
+  void DoStart() override;
+
+  void DoGetState(bool* has_started, bool* sent_started, bool* sent_cancel,
+                  bool* interrupted, uint32_t* run_value,
+                  uint32_t* old_run_value) override {
+    if (has_started != nullptr) *has_started = has_started_;
+    if (sent_started != nullptr) *sent_started = sent_started_;
+    if (sent_cancel != nullptr) *sent_cancel = sent_cancel_;
+    if (interrupted != nullptr) *interrupted = interrupted_;
+    if (run_value != nullptr) *run_value = run_value_;
+    if (old_run_value != nullptr) *old_run_value = old_run_value_;
+  }
+
+  T* const queue_group_;
+  ::aos::ScopedMessagePtr<GoalType> goal_;
+
+  // Track if we have seen a response to the start message.
+  bool has_started_ = false;
+  // Track if we have sent an initial start message.
+  bool sent_started_ = false;
+
+  bool sent_cancel_ = false;
+
+  // Gets set to true if we ever see somebody else's value in running.
+  bool interrupted_ = false;
+
+  // The value we're going to use for goal.run etc.
+  const uint32_t run_value_;
+
+  // The old value for running that we may have seen. If we see any value other
+  // than this or run_value_, somebody else got in the way and we're done. 0 if
+  // there was nothing there to start with. Only valid after sent_started_
+  // changes to true.
+  uint32_t old_run_value_;
+
+  static ::std::atomic<uint16_t> run_counter_;
+};
+
+template <typename T>
+::std::atomic<uint16_t> TypedAction<T>::run_counter_{0};
+
+template <typename T>
+void TypedAction<T>::DoCancel() {
+  if (!sent_started_) {
+    LOG(INFO, "Action %" PRIx32 " was never started\n", run_value_);
+  } else {
+    if (interrupted_) {
+      LOG(INFO, "Action %" PRIx32 " was interrupted -> not cancelling\n",
+          run_value_);
+    } else {
+      if (sent_cancel_) {
+        LOG(INFO, "Action %" PRIx32 " already cancelled\n", run_value_);
+      } else {
+        LOG(INFO, "Canceling action %" PRIx32 " on queue %s\n", run_value_,
+            queue_group_->goal.name());
+        queue_group_->goal.MakeWithBuilder().run(0).Send();
+        sent_cancel_ = true;
+      }
+    }
+  }
+}
+
+template <typename T>
+bool TypedAction<T>::DoRunning() {
+  if (!sent_started_) return false;
+  if (has_started_) {
+    queue_group_->status.FetchNext();
+    CheckInterrupted();
+  } else if (queue_group_->status.FetchLatest()) {
+    CheckStarted();
+  }
+  if (interrupted_) return false;
+  // We've asked it to start but haven't gotten confirmation that it's started
+  // yet.
+  if (!has_started_) return true;
+  return queue_group_->status.get() &&
+         queue_group_->status->running == run_value_;
+}
+
+template <typename T>
+void TypedAction<T>::DoWaitUntilDone() {
+  CHECK(sent_started_);
+  queue_group_->status.FetchNext();
+  CheckInterrupted();
+  while (true) {
+    if (interrupted_) return;
+    CheckStarted();
+    queue_group_->status.FetchNextBlocking();
+    CheckStarted();
+    CheckInterrupted();
+    if (has_started_ && (queue_group_->status.get() &&
+                         queue_group_->status->running != run_value_)) {
+      return;
+    }
+  }
+}
+
+template <typename T>
+void TypedAction<T>::CheckStarted() {
+  if (has_started_) return;
+  if (queue_group_->status.get()) {
+    if (queue_group_->status->running == run_value_ ||
+        (queue_group_->status->running == 0 &&
+         queue_group_->status->last_running == run_value_)) {
+      // It's currently running our instance.
+      has_started_ = true;
+      LOG(DEBUG, "Action %" PRIx32 " has been started\n", run_value_);
+    } else if (queue_group_->status->running == old_run_value_) {
+      // It's still running an old instance (or still doing nothing).
+    } else {
+      LOG(WARNING,
+          "Action %" PRIx32 " interrupted by %" PRIx32 " before starting\n",
+          run_value_, queue_group_->status->running);
+      has_started_ = true;
+      interrupted_ = true;
+    }
+  } else {
+    LOG(WARNING, "No status message recieved.\n");
+  }
+}
+
+template <typename T>
+void TypedAction<T>::CheckInterrupted() {
+  if (!interrupted_ && has_started_ && queue_group_->status.get()) {
+    if (queue_group_->status->running != 0 &&
+        queue_group_->status->running != run_value_) {
+      LOG(WARNING,
+          "Action %" PRIx32 " interrupted by %" PRIx32 " after starting\n",
+          run_value_, queue_group_->status->running);
+    }
+  }
+}
+
+template <typename T>
+void TypedAction<T>::DoStart() {
+  if (goal_) {
+    LOG(INFO, "Starting action %" PRIx32 "\n", run_value_);
+    goal_->run = run_value_;
+    sent_started_ = true;
+    if (!goal_.Send()) {
+      LOG(ERROR, "sending goal for action %" PRIx32 " failed\n", run_value_);
+      // Don't wait to see a message with it.
+      has_started_ = true;
+    }
+    queue_group_->status.FetchLatest();
+    if (queue_group_->status.get() && queue_group_->status->running != 0) {
+      old_run_value_ = queue_group_->status->running;
+      LOG(INFO, "Action %" PRIx32 " already running\n", old_run_value_);
+    } else {
+      old_run_value_ = 0;
+    }
+  } else {
+    LOG(WARNING, "Action %" PRIx32 " already started\n", run_value_);
+  }
+}
+
+}  // namespace actions
+}  // namespace common
+}  // namespace aos
+
+#endif  // AOS_COMMON_ACTIONS_ACTIONS_H_