Added a PositionToPower function in the shooter.
diff --git a/frc971/control_loops/shooter/shooter.h b/frc971/control_loops/shooter/shooter.h
index 742bb0c..9a130bc 100755
--- a/frc971/control_loops/shooter/shooter.h
+++ b/frc971/control_loops/shooter/shooter.h
@@ -125,6 +125,7 @@
   bool capped_goal() const { return shooter_.capped_goal(); }
 
   double PowerToPosition(double power);
+  double PositionToPower(double position);
 
   typedef enum {
     STATE_INITIALIZE = 0,