Add a 6 ball auto.

This has run 10 times in a row.

Change-Id: I6ffe32e99251d17a2e19c371132d1e2371f06dbb
Signed-off-by: Austin Schuh <austin.linux@gmail.com>
diff --git a/y2020/actors/auto_splines.h b/y2020/actors/auto_splines.h
index 98bf0b7..bdaef75 100644
--- a/y2020/actors/auto_splines.h
+++ b/y2020/actors/auto_splines.h
@@ -47,16 +47,12 @@
 
   flatbuffers::Offset<frc971::MultiSpline> TargetAligned1(
       aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
-          *builder) {
-    return aos::CopyFlatBuffer<frc971::MultiSpline>(target_aligned_1_,
-                                                    builder->fbb());
-  }
+          *builder,
+      aos::Alliance alliance);
   flatbuffers::Offset<frc971::MultiSpline> TargetAligned2(
       aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
-          *builder) {
-    return aos::CopyFlatBuffer<frc971::MultiSpline>(target_aligned_2_,
-                                                    builder->fbb());
-  }
+          *builder,
+      aos::Alliance alliance);
   flatbuffers::Offset<frc971::MultiSpline> TargetOffset1(
       aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
           *builder) {