Add a 6 ball auto.
This has run 10 times in a row.
Change-Id: I6ffe32e99251d17a2e19c371132d1e2371f06dbb
Signed-off-by: Austin Schuh <austin.linux@gmail.com>
diff --git a/y2020/actors/auto_splines.h b/y2020/actors/auto_splines.h
index 98bf0b7..bdaef75 100644
--- a/y2020/actors/auto_splines.h
+++ b/y2020/actors/auto_splines.h
@@ -47,16 +47,12 @@
flatbuffers::Offset<frc971::MultiSpline> TargetAligned1(
aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
- *builder) {
- return aos::CopyFlatBuffer<frc971::MultiSpline>(target_aligned_1_,
- builder->fbb());
- }
+ *builder,
+ aos::Alliance alliance);
flatbuffers::Offset<frc971::MultiSpline> TargetAligned2(
aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
- *builder) {
- return aos::CopyFlatBuffer<frc971::MultiSpline>(target_aligned_2_,
- builder->fbb());
- }
+ *builder,
+ aos::Alliance alliance);
flatbuffers::Offset<frc971::MultiSpline> TargetOffset1(
aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
*builder) {