Add shooter and serializer to messages

Change-Id: Ibea4922814886608905d9457f1a08e587af6a3e8
diff --git a/y2020/control_loops/superstructure/superstructure_goal.fbs b/y2020/control_loops/superstructure/superstructure_goal.fbs
index d6693ca..4b1d8e9 100644
--- a/y2020/control_loops/superstructure/superstructure_goal.fbs
+++ b/y2020/control_loops/superstructure/superstructure_goal.fbs
@@ -2,8 +2,18 @@
 
 namespace y2020.control_loops.superstructure;
 
+table ShooterGoal {
+  // Angular velocity in rad/s of the slowest (lowest) wheel in the kicker.
+  // Positive is shooting the ball.
+  velocity_kicker:double;
+
+  // Angular velocity in rad/s of the flywheel. Positive is shooting.
+  velocity_flywheel:double;
+}
+
 table Goal {
   // Zero is at the horizontal, positive towards the front (meters on the lead screw).
+  // Only applies if hood_tracking = false.
   hood:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemGoal;
 
   //0 = Linkage on sprocket is pointing straight up
@@ -17,6 +27,22 @@
   // TODO(Kai): Define which wrap of the shooter is 0 if it can rotate past
   // forward more than once.
   turret:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemGoal;
+
+  // Only applies if shooter_tracking = false.
+  shooter:ShooterGoal;
+
+  // Whether the robot should be shooting balls. Waits until hood, turret, and
+  // shooter are at goal (as determined by auto-tracking or override).
+  shooting:bool;
+
+  // Whether the hood should adjust its position automatically.
+  hood_tracking:bool;
+
+  // Whether the turret should follow the target automatically.
+  turret_tracking:bool;
+
+  // Whether the kicker and flywheel should choose a velocity automatically.
+  shooter_tracking:bool;
 }
 
 root_type Goal;
diff --git a/y2020/control_loops/superstructure/superstructure_output.fbs b/y2020/control_loops/superstructure/superstructure_output.fbs
index abb15dc..9048b33 100644
--- a/y2020/control_loops/superstructure/superstructure_output.fbs
+++ b/y2020/control_loops/superstructure/superstructure_output.fbs
@@ -13,6 +13,21 @@
   //Voltage sent to the motors.
   //Positive rotates counterclockwise from a birds eye view.
   turret_voltage:double;
+
+  // Voltage sent to the feeder belt. Positive is feeding.
+  feeder_voltage:double;
+
+  // Voltage sent to the washing_machine and control panel spinner.
+  // Positive runs the washing machine CCW facing the front of the robot, and
+  // the spinner runs CCW from a top down view.
+  washing_machine_spinner_voltage:double;
+
+  // Voltage sent to the kicker. Positive is shooting.
+  kicker_left_voltage:double;
+  kicker_right_voltage:double;
+
+  // Voltage sent to the flywheel. Positive is shooting.
+  flywheel_voltage:double;
 }
 
 root_type Output;
diff --git a/y2020/control_loops/superstructure/superstructure_position.fbs b/y2020/control_loops/superstructure/superstructure_position.fbs
index aabcd43..ed73e52 100644
--- a/y2020/control_loops/superstructure/superstructure_position.fbs
+++ b/y2020/control_loops/superstructure/superstructure_position.fbs
@@ -2,6 +2,16 @@
 
 namespace y2020.control_loops.superstructure;
 
+table ShooterPosition {
+  // Flywheel angle in radians, positive is shooting.
+  theta_flywheel:double;
+
+  // Kicker angle in radians of the slowest (lowest) wheel, positive is
+  // accelerating the ball toward the shooter.
+  theta_kicker_left:double;
+  theta_kicker_right:double;
+}
+
 table Position {
   // Zero is at the horizontal, positive towards the front (meters on the lead screw).
   hood:frc971.AbsolutePosition;
@@ -11,6 +21,9 @@
 
   // See goal for definition of 0
   turret:frc971.PotAndAbsolutePosition;
+
+  // Position of the kicker and flywheel
+  shooter:ShooterPosition;
 }
 
 root_type Position;
diff --git a/y2020/control_loops/superstructure/superstructure_status.fbs b/y2020/control_loops/superstructure/superstructure_status.fbs
index f231f17..45dbba8 100644
--- a/y2020/control_loops/superstructure/superstructure_status.fbs
+++ b/y2020/control_loops/superstructure/superstructure_status.fbs
@@ -3,6 +3,29 @@
 
 namespace y2020.control_loops.superstructure;
 
+table ShooterSegmentStatus {
+  // The current average velocity in radians/second over the last kHistoryLength
+  // in shooter.h
+  avg_angular_velocity:double;
+
+  // The current instantaneous filtered velocity in radians/second.
+  angular_velocity:double;
+
+  // The target speed selected by the lookup table or from manual override
+  // Can be compared to velocity to determine if ready.
+  angular_velocity_goal:double;
+}
+
+table ShooterStatus {
+  // The final wheel shooting the ball
+  flywheel:ShooterSegmentStatus;
+
+  // The subsystem to accelerate the ball before the flywheel
+  // Velocity is the slowest (lowest) wheel
+  kicker_left:ShooterSegmentStatus;
+  kicker_right:ShooterSegmentStatus;
+}
+
 table Status {
   // All subsystems know their location.
   zeroed:bool;
@@ -14,6 +37,9 @@
   hood:frc971.control_loops.AbsoluteEncoderProfiledJointStatus;
   intake:frc971.control_loops.AbsoluteEncoderProfiledJointStatus;
   turret:frc971.control_loops.PotAndAbsoluteEncoderProfiledJointStatus;
+
+  // Shooter subsystem status.
+  shooter:ShooterStatus;
 }
 
 root_type Status;