Re-calibrate most of the claw hall effects.
I didn't get the ones which require pulling the shooter in to reach.
Change-Id: I74238f837b06aaf26f60f6e510427a19a195c982
diff --git a/y2014/constants.cc b/y2014/constants.cc
index 2c101c3..f89c4f3 100644
--- a/y2014/constants.cc
+++ b/y2014/constants.cc
@@ -171,11 +171,11 @@
1.42308,
{-3.364758, 2.086668, -3.166136, 1.95,
{-1.7 * 2.0, -1.544662 * 2.0, -1.7 * 2.0, -1.547616 * 2.0},
- {-0.130218 * 2.0, -0.019771 * 2.0, -0.132036 * 2.0, -0.018862 * 2.0},
- {1.871684, 2.2, 1.86532, 2.2}},
+ {-0.115446 * 2.0, 0.030452 * 2.0, -0.120900 * 2.0, 0.023862 * 2.0},
+ {0.977884 * 2.0, 1.4 * 2.0, 0.963113 * 2.0, 1.4 * 2.0}},
{-2.451642, 3.107504, -2.273474, 2.750,
- {-2.6, -2.176662, -2.6, -2.176662},
- {-0.316796, -0.054088, -0.319978, -0.062723},
+ {-1.5 * 2.0, -1.027199 * 2.0, -1.5 * 2.0, -1.037880 * 2.0},
+ {-0.116355 * 2.0, 0.017726 * 2.0, -0.125673 * 2.0, 0.008636 * 2.0},
{2.894792, 3.2, 2.887974, 3.2}},
0.040000, // claw_unimportant_epsilon
-0.400000, // start_fine_tune_pos