clean up the test for the shooter

It now uses the test constants and has nicer failure messages.
diff --git a/frc971/constants.cc b/frc971/constants.cc
index 3652eda..b0dc94d 100755
--- a/frc971/constants.cc
+++ b/frc971/constants.cc
@@ -66,9 +66,10 @@
           control_loops::MakeVelocityDrivetrainLoop,
           control_loops::MakeDrivetrainLoop,
           // ShooterLimits
-          // TODO(ben): make these real numbers
-          {-0.00127, 0.298196, -0.001524, 0.305054, 0.0149098,
-           {-0.001778, 0.000762, 0, 0}, {-0.001778, 0.009906, 0, 0}, {0.006096, 0.026416, 0, 0},
+          {-0.00127, 0.298196, -0.0017, 0.305054, 0.0149098,
+           {-0.001778, 0.000762, 0, 0},
+           {-0.001778, 0.008906, 0, 0},
+           {0.006096, 0.026416, 0, 0},
            shooter_zeroing_speed,
            shooter_unload_speed
           },
diff --git a/frc971/control_loops/shooter/shooter_lib_test.cc b/frc971/control_loops/shooter/shooter_lib_test.cc
index 90f7692..d5ca637 100755
--- a/frc971/control_loops/shooter/shooter_lib_test.cc
+++ b/frc971/control_loops/shooter/shooter_lib_test.cc
@@ -16,10 +16,12 @@
 namespace control_loops {
 namespace testing {
 
+static const int kTestTeam = 1;
+
 class TeamNumberEnvironment : public ::testing::Environment {
  public:
   // Override this to define how to set up the environment.
-  virtual void SetUp() { aos::network::OverrideTeamNumber(971); }
+  virtual void SetUp() { aos::network::OverrideTeamNumber(kTestTeam); }
 };
 
 ::testing::Environment *const team_number_env =
@@ -181,21 +183,21 @@
     EXPECT_TRUE(shooter_queue_group_.output.FetchLatest());
     if (shooter_queue_group_.output->latch_piston && !latch_piston_state_ &&
         latch_delay_count_ <= 0) {
-      ASSERT_EQ(0, latch_delay_count_) << ": The test doesn't support that.";
+      ASSERT_EQ(0, latch_delay_count_) << "The test doesn't support that.";
       latch_delay_count_ = 6;
     } else if (!shooter_queue_group_.output->latch_piston &&
                latch_piston_state_ && latch_delay_count_ >= 0) {
-      ASSERT_EQ(0, latch_delay_count_) << ": The test doesn't support that.";
+      ASSERT_EQ(0, latch_delay_count_) << "The test doesn't support that.";
       latch_delay_count_ = -6;
     }
 
     if (shooter_queue_group_.output->brake_piston && !brake_piston_state_ &&
         brake_delay_count_ <= 0) {
-      ASSERT_EQ(0, brake_delay_count_) << ": The test doesn't support that.";
+      ASSERT_EQ(0, brake_delay_count_) << "The test doesn't support that.";
       brake_delay_count_ = 5;
     } else if (!shooter_queue_group_.output->brake_piston &&
                brake_piston_state_ && brake_delay_count_ >= 0) {
-      ASSERT_EQ(0, brake_delay_count_) << ": The test doesn't support that.";
+      ASSERT_EQ(0, brake_delay_count_) << "The test doesn't support that.";
       brake_delay_count_ = -5;
     }
 
@@ -239,9 +241,9 @@
       if (latch_delay_count_ == -1) {
         latch_piston_state_ = false;
         if (GetAbsolutePosition() > 0.002) {
-          EXPECT_TRUE(brake_piston_state_) << ": Must have the brake set when "
+          EXPECT_TRUE(brake_piston_state_) << "Must have the brake set when "
                                               "releasing the latch for "
-                                              "powerful shots..";
+                                              "powerful shots.";
         }
         plunger_latched_ = false;
         // TODO(austin): The brake should be set for a number of cycles after
@@ -446,14 +448,14 @@
 // power.
 TEST_F(ShooterTest, LoadTooFar) {
   shooter_queue_group_.goal.MakeWithBuilder().shot_power(500.0).Send();
-  for (int i = 0; i < 150; ++i) {
+  for (int i = 0; i < 160; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
     shooter_motor_plant_.Simulate();
     SimulateTimestep(true);
     EXPECT_LT(
         shooter_motor_plant_.GetAbsolutePosition(),
-        constants::GetValuesForTeam(971).shooter.upper_limit);
+        constants::GetValuesForTeam(kTestTeam).shooter.upper_limit);
   }
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
 }
@@ -702,12 +704,14 @@
     ::testing::Combine(
         ::testing::Bool(), ::testing::Bool(), ::testing::Bool(),
         ::testing::Values(
-            0.05, constants::GetValuesForTeam(971).shooter.upper_limit - 0.05,
-            HallEffectMiddle(constants::GetValuesForTeam(971)
+            0.05,
+            constants::GetValuesForTeam(kTestTeam).shooter.upper_limit - 0.05,
+            HallEffectMiddle(constants::GetValuesForTeam(kTestTeam)
                                  .shooter.pusher_proximal),
-            HallEffectMiddle(constants::GetValuesForTeam(971)
+            HallEffectMiddle(constants::GetValuesForTeam(kTestTeam)
                                  .shooter.pusher_distal),
-            constants::GetValuesForTeam(971).shooter.latch_max_safe_position -
+            constants::GetValuesForTeam(kTestTeam)
+                    .shooter.latch_max_safe_position -
                 0.001)));
 
 // TODO(austin): Slip the encoder somewhere.