Make preliminary Seasocks server with data collector.

This is stage 2 of the http_status project!
Currently, this version can display various things from the queues in
a web browser, but only in plain text. It implements some of the basic
classes that will later be used for later stages. It also supports
concurrent connections.

A couple of things not included are all the trigger/bandwidth adjust
options.

Change-Id: I108d965a768c073a0f4b3757c0475fe7bfc34ccb
diff --git a/frc971/http_status/www/lib/reconnecting-websocket.min.js b/frc971/http_status/www/lib/reconnecting-websocket.min.js
new file mode 100644
index 0000000..f40b6c7
--- /dev/null
+++ b/frc971/http_status/www/lib/reconnecting-websocket.min.js
@@ -0,0 +1,96 @@
+// MIT License:
+//
+// Copyright (c) 2010-2012, Joe Walnes
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+/**
+ * This behaves like a WebSocket in every way, except if it fails to connect,
+ * or it gets disconnected, it will repeatedly poll until it successfully connects
+ * again.
+ *
+ * It is API compatible, so when you have:
+ *   ws = new WebSocket('ws://....');
+ * you can replace with:
+ *   ws = new ReconnectingWebSocket('ws://....');
+ *
+ * The event stream will typically look like:
+ *  onconnecting
+ *  onopen
+ *  onmessage
+ *  onmessage
+ *  onclose // lost connection
+ *  onconnecting
+ *  onopen  // sometime later...
+ *  onmessage
+ *  onmessage
+ *  etc...
+ *
+ * It is API compatible with the standard WebSocket API, apart from the following members:
+ *
+ * - `bufferedAmount`
+ * - `extensions`
+ * - `binaryType`
+ *
+ * Latest version: https://github.com/joewalnes/reconnecting-websocket/
+ * - Joe Walnes
+ *
+ * Syntax
+ * ======
+ * var socket = new ReconnectingWebSocket(url, protocols, options);
+ *
+ * Parameters
+ * ==========
+ * url - The url you are connecting to.
+ * protocols - Optional string or array of protocols.
+ * options - See below
+ *
+ * Options
+ * =======
+ * Options can either be passed upon instantiation or set after instantiation:
+ *
+ * var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 });
+ *
+ * or
+ *
+ * var socket = new ReconnectingWebSocket(url);
+ * socket.debug = true;
+ * socket.reconnectInterval = 4000;
+ *
+ * debug
+ * - Whether this instance should log debug messages. Accepts true or false. Default: false.
+ *
+ * automaticOpen
+ * - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close().
+ *
+ * reconnectInterval
+ * - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000.
+ *
+ * maxReconnectInterval
+ * - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000.
+ *
+ * reconnectDecay
+ * - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5.
+ *
+ * timeoutInterval
+ * - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000.
+ *
+ */
+
+!function(a,b){"function"==typeof define&&define.amd?define([],b):"undefined"!=typeof module&&module.exports?module.exports=b():a.ReconnectingWebSocket=b()}(this,function(){function a(b,c,d){function l(a,b){var c=document.createEvent("CustomEvent");return c.initCustomEvent(a,!1,!1,b),c}var e={debug:!1,automaticOpen:!0,reconnectInterval:1e3,maxReconnectInterval:3e4,reconnectDecay:1.5,timeoutInterval:2e3};d||(d={});for(var f in e)this[f]="undefined"!=typeof d[f]?d[f]:e[f];this.url=b,this.reconnectAttempts=0,this.readyState=WebSocket.CONNECTING,this.protocol=null;var h,g=this,i=!1,j=!1,k=document.createElement("div");k.addEventListener("open",function(a){g.onopen(a)}),k.addEventListener("close",function(a){g.onclose(a)}),k.addEventListener("connecting",function(a){g.onconnecting(a)}),k.addEventListener("message",function(a){g.onmessage(a)}),k.addEventListener("error",function(a){g.onerror(a)}),this.addEventListener=k.addEventListener.bind(k),this.removeEventListener=k.removeEventListener.bind(k),this.dispatchEvent=k.dispatchEvent.bind(k),this.open=function(b){h=new WebSocket(g.url,c||[]),b||k.dispatchEvent(l("connecting")),(g.debug||a.debugAll)&&console.debug("ReconnectingWebSocket","attempt-connect",g.url);var d=h,e=setTimeout(function(){(g.debug||a.debugAll)&&console.debug("ReconnectingWebSocket","connection-timeout",g.url),j=!0,d.close(),j=!1},g.timeoutInterval);h.onopen=function(){clearTimeout(e),(g.debug||a.debugAll)&&console.debug("ReconnectingWebSocket","onopen",g.url),g.protocol=h.protocol,g.readyState=WebSocket.OPEN,g.reconnectAttempts=0;var d=l("open");d.isReconnect=b,b=!1,k.dispatchEvent(d)},h.onclose=function(c){if(clearTimeout(e),h=null,i)g.readyState=WebSocket.CLOSED,k.dispatchEvent(l("close"));else{g.readyState=WebSocket.CONNECTING;var d=l("connecting");d.code=c.code,d.reason=c.reason,d.wasClean=c.wasClean,k.dispatchEvent(d),b||j||((g.debug||a.debugAll)&&console.debug("ReconnectingWebSocket","onclose",g.url),k.dispatchEvent(l("close")));var e=g.reconnectInterval*Math.pow(g.reconnectDecay,g.reconnectAttempts);setTimeout(function(){g.reconnectAttempts++,g.open(!0)},e>g.maxReconnectInterval?g.maxReconnectInterval:e)}},h.onmessage=function(b){(g.debug||a.debugAll)&&console.debug("ReconnectingWebSocket","onmessage",g.url,b.data);var c=l("message");c.data=b.data,k.dispatchEvent(c)},h.onerror=function(b){(g.debug||a.debugAll)&&console.debug("ReconnectingWebSocket","onerror",g.url,b),k.dispatchEvent(l("error"))}},1==this.automaticOpen&&this.open(!1),this.send=function(b){if(h)return(g.debug||a.debugAll)&&console.debug("ReconnectingWebSocket","send",g.url,b),h.send(b);throw"INVALID_STATE_ERR : Pausing to reconnect websocket"},this.close=function(a,b){"undefined"==typeof a&&(a=1e3),i=!0,h&&h.close(a,b)},this.refresh=function(){h&&h.close()}}return a.prototype.onopen=function(){},a.prototype.onclose=function(){},a.prototype.onconnecting=function(){},a.prototype.onmessage=function(){},a.prototype.onerror=function(){},a.debugAll=!1,a.CONNECTING=WebSocket.CONNECTING,a.OPEN=WebSocket.OPEN,a.CLOSING=WebSocket.CLOSING,a.CLOSED=WebSocket.CLOSED,a});