The distribution comes with a cmake
file that should allow you to build project/make files for any platform. For details on cmake
, see https://www.cmake.org. In brief, depending on your platform, use one of e.g.:
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release cmake -G "Visual Studio 10" -DCMAKE_BUILD_TYPE=Release cmake -G "Xcode" -DCMAKE_BUILD_TYPE=Release
Then, build as normal for your platform. This should result in a flatc
executable, essential for the next steps. Note that to use clang instead of gcc, you may need to set up your environment variables, e.g. CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -G "Unix Makefiles"
.
Optionally, run the flattests
executable from the root flatbuffers/
directory to ensure everything is working correctly on your system. If this fails, please contact us!
Building should also produce two sample executables, flatsamplebinary
and flatsampletext
, see the corresponding .cpp
files in the flatbuffers/samples
directory.
Note that you MUST be in the root of the FlatBuffers distribution when you run 'flattests' or flatsampletext
, or it will fail to load its files.
By default all Flatbuffers cmake
targets are not built with the -Werror
(or /WX
for MSVC) flag that treats any warning as an error. This allows more flexibility for users of Flatbuffers to use newer compilers and toolsets that may add new warnings that would cause a build failure.
To enable a stricter build that does treat warnings as errors, set the FLATBUFFERS_STRICT_MODE
cmake
compliation flag to ON
.
cmake . -DFLATBUFFERS_STRICT_MODE=ON
Our CI builds run with strict mode on, ensuring the code that is committed to the project is as portable and warning free as possible. Thus developers contributing to the project should enable strict mode locally before making a PR.
You can download and install flatbuffers using the vcpkg dependency manager:
git clone https://github.com/Microsoft/vcpkg.git cd vcpkg ./bootstrap-vcpkg.sh ./vcpkg integrate install ./vcpkg install flatbuffers
The flatbuffers port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.
You can download the binaries from the GitHub release page.
We generate SLSA3 signatures using the OpenSSF's slsa-framework/slsa-github-generator. To verify the binaries:
attestation.intoto.jsonl
from the GitHub release$ slsa-verifier -artifact-path <downloaded.zip> -provenance attestation.intoto.jsonl -source github.com/google/flatbuffers -tag <version> PASSED: Verified SLSA provenance ## Building for Android There is a `flatbuffers/android` directory that contains all you need to build the test executable on android (use the included `build_apk.sh` script, or use `ndk_build` / `adb` etc. as usual). Upon running, it will output to the log if tests succeeded or not. You may also run an android sample from inside the `flatbuffers/samples`, by running the `android_sample.sh` script. Optionally, you may go to the `flatbuffers/samples/android` folder and build the sample with the `build_apk.sh` script or `ndk_build` / `adb` etc. ## Using FlatBuffers in your own projects For C++, there is usually no runtime to compile, as the code consists of a single header, `include/flatbuffers/flatbuffers.h`. You should add the `include` folder to your include paths. If you wish to be able to load schemas and/or parse text into binary buffers at runtime, you additionally need the other headers in `include/flatbuffers`. You must also compile/link `src/idl_parser.cpp` (and `src/idl_gen_text.cpp` if you also want to be able convert binary to text). To see how to include FlatBuffers in any of our supported languages, please view the [Tutorial](@ref flatbuffers_guide_tutorial) and select your appropriate language using the radio buttons. ### Using in CMake-based projects If you want to use FlatBuffers in a project which already uses CMake, then a more robust and flexible approach is to build FlatBuffers as part of that project directly. This is done by making the FlatBuffers source code available to the main build and adding it using CMake's `add_subdirectory()` command. This has the significant advantage that the same compiler and linker settings are used between FlatBuffers and the rest of your project, so issues associated with using incompatible libraries (eg debug/release), etc. are avoided. This is particularly useful on Windows. Suppose you put FlatBuffers source code in directory `${FLATBUFFERS_SRC_DIR}`. To build it as part of your project, add following code to your `CMakeLists.txt` file: ```cmake # Add FlatBuffers directly to our build. This defines the `flatbuffers` target. add_subdirectory(${FLATBUFFERS_SRC_DIR} ${CMAKE_CURRENT_BINARY_DIR}/flatbuffers-build EXCLUDE_FROM_ALL) # Now simply link against flatbuffers as needed to your already declared target. # The flatbuffers target carry header search path automatically if CMake > 2.8.11. target_link_libraries(own_project_target PRIVATE flatbuffers)
When build your project the flatbuffers
library will be compiled and linked to a target as part of your project.
To override [the depth limit of recursion](@ref flatbuffers_guide_use_cpp), add this directive:
set(FLATBUFFERS_MAX_PARSING_DEPTH 16)
to CMakeLists.txt
file before add_subdirectory(${FLATBUFFERS_SRC_DIR})
line.