Shooter now unloads propperly. Need to figure out why it is overshooting when the python isn't.
diff --git a/frc971/constants.cc b/frc971/constants.cc
index be98d31..7d85bd7 100755
--- a/frc971/constants.cc
+++ b/frc971/constants.cc
@@ -38,8 +38,8 @@
0.47};
const ShifterHallEffect kPracticeRightDriveShifter{2.070124, 0.838993, 0.62,
0.55};
-const double shooter_zeroing_off_speed=0.0;
-const double shooter_zeroing_speed=1.0;
+const double shooter_zeroing_off_speed = 0.0;
+const double shooter_zeroing_speed = 0.1;
const Values *DoGetValues() {
uint16_t team = ::aos::network::GetTeamNumber();