Finish moving //y2014/... into its own namespace

Stuff didn't compile in the half-switched state it was in before.

Change-Id: I00ec3c79a2682982b12d4e8c8e682cb8625eb06d
diff --git a/y2014/control_loops/shooter/replay_shooter.cc b/y2014/control_loops/shooter/replay_shooter.cc
index 20c953f..1263f8a 100644
--- a/y2014/control_loops/shooter/replay_shooter.cc
+++ b/y2014/control_loops/shooter/replay_shooter.cc
@@ -14,8 +14,8 @@
 
   ::aos::InitNRT();
 
-  ::aos::controls::ControlLoopReplayer<::frc971::control_loops::ShooterQueue>
-      replayer(&::frc971::control_loops::shooter_queue, "shooter");
+  ::aos::controls::ControlLoopReplayer<::y2014::control_loops::ShooterQueue>
+      replayer(&::y2014::control_loops::shooter_queue, "shooter");
   for (int i = 1; i < argc; ++i) {
     replayer.ProcessFile(argv[i]);
   }
diff --git a/y2014/control_loops/shooter/shooter.cc b/y2014/control_loops/shooter/shooter.cc
index 39bf5c0..faeeaf0 100644
--- a/y2014/control_loops/shooter/shooter.cc
+++ b/y2014/control_loops/shooter/shooter.cc
@@ -44,7 +44,7 @@
 
   LOG_STRUCT(
       DEBUG, "shooter_output",
-      ::frc971::control_loops::ShooterVoltageToLog(X_hat(2, 0), voltage_));
+      ::y2014::control_loops::ShooterVoltageToLog(X_hat(2, 0), voltage_));
 
   last_voltage_ = voltage_;
   capped_goal_ = false;
@@ -64,7 +64,7 @@
     }
     capped_goal_ = true;
     LOG_STRUCT(DEBUG, "to prevent windup",
-               ::frc971::control_loops::ShooterMovingGoal(dx));
+               ::y2014::control_loops::ShooterMovingGoal(dx));
   } else if (uncapped_voltage() < -max_voltage_) {
     double dx;
     if (controller_index() == 0) {
@@ -78,7 +78,7 @@
     }
     capped_goal_ = true;
     LOG_STRUCT(DEBUG, "to prevent windup",
-               ::frc971::control_loops::ShooterMovingGoal(dx));
+               ::y2014::control_loops::ShooterMovingGoal(dx));
   } else {
     capped_goal_ = false;
   }
@@ -105,13 +105,13 @@
     mutable_R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
   }
   LOG_STRUCT(DEBUG, "sensor edge (fake?)",
-             ::frc971::control_loops::ShooterChangeCalibration(
+             ::y2014::control_loops::ShooterChangeCalibration(
                  encoder_val, known_position, old_position, absolute_position(),
                  previous_offset, offset_));
 }
 
-ShooterMotor::ShooterMotor(::frc971::control_loops::ShooterQueue *my_shooter)
-    : aos::controls::ControlLoop<::frc971::control_loops::ShooterQueue>(
+ShooterMotor::ShooterMotor(::y2014::control_loops::ShooterQueue *my_shooter)
+    : aos::controls::ControlLoop<::y2014::control_loops::ShooterQueue>(
           my_shooter),
       shooter_(MakeShooterLoop()),
       state_(STATE_INITIALIZE),
@@ -136,11 +136,11 @@
                          (kMaxExtension - values.shooter.upper_limit));
   if (power < 0) {
     LOG_STRUCT(WARNING, "negative power",
-               ::frc971::control_loops::PowerAdjustment(power, 0));
+               ::y2014::control_loops::PowerAdjustment(power, 0));
     power = 0;
   } else if (power > maxpower) {
     LOG_STRUCT(WARNING, "power too high",
-               ::frc971::control_loops::PowerAdjustment(power, maxpower));
+               ::y2014::control_loops::PowerAdjustment(power, maxpower));
     power = maxpower;
   }
 
@@ -164,7 +164,7 @@
 }
 
 void ShooterMotor::CheckCalibrations(
-    const ::frc971::control_loops::ShooterQueue::Position *position) {
+    const ::y2014::control_loops::ShooterQueue::Position *position) {
   CHECK_NOTNULL(position);
   const constants::Values &values = constants::GetValues();
 
@@ -213,10 +213,10 @@
 
 // Positive is out, and positive power is out.
 void ShooterMotor::RunIteration(
-    const ::frc971::control_loops::ShooterQueue::Goal *goal,
-    const ::frc971::control_loops::ShooterQueue::Position *position,
-    ::frc971::control_loops::ShooterQueue::Output *output,
-    ::frc971::control_loops::ShooterQueue::Status *status) {
+    const ::y2014::control_loops::ShooterQueue::Goal *goal,
+    const ::y2014::control_loops::ShooterQueue::Position *position,
+    ::y2014::control_loops::ShooterQueue::Output *output,
+    ::y2014::control_loops::ShooterQueue::Status *status) {
   if (goal && ::std::isnan(goal->shot_power)) {
 	  state_ = STATE_ESTOP;
     LOG(ERROR, "Estopping because got a shot power of NAN.\n");
@@ -648,7 +648,7 @@
 
   if (!shooter_loop_disable) {
     LOG_STRUCT(DEBUG, "running the loop",
-               ::frc971::control_loops::ShooterStatusToLog(
+               ::y2014::control_loops::ShooterStatusToLog(
                    shooter_.goal_position(), shooter_.absolute_position()));
     if (!cap_goal) {
       shooter_.set_max_voltage(12.0);
@@ -675,7 +675,7 @@
 
   if (position) {
     LOG_STRUCT(DEBUG, "internal state",
-               ::frc971::control_loops::ShooterStateToLog(
+               ::y2014::control_loops::ShooterStateToLog(
                    shooter_.absolute_position(), shooter_.absolute_velocity(),
                    state_, position->latch, position->pusher_proximal.current,
                    position->pusher_distal.current, position->plunger,
diff --git a/y2014/control_loops/shooter/shooter.h b/y2014/control_loops/shooter/shooter.h
index 107fc65..cccb953 100644
--- a/y2014/control_loops/shooter/shooter.h
+++ b/y2014/control_loops/shooter/shooter.h
@@ -122,10 +122,10 @@
 const Time kPrepareFireEndTime = Time::InMS(40);
 
 class ShooterMotor
-    : public aos::controls::ControlLoop<::frc971::control_loops::ShooterQueue> {
+    : public aos::controls::ControlLoop<::y2014::control_loops::ShooterQueue> {
  public:
-  explicit ShooterMotor(::frc971::control_loops::ShooterQueue *my_shooter =
-                            &::frc971::control_loops::shooter_queue);
+  explicit ShooterMotor(::y2014::control_loops::ShooterQueue *my_shooter =
+                            &::y2014::control_loops::shooter_queue);
 
   // True if the goal was moved to avoid goal windup.
   bool capped_goal() const { return shooter_.capped_goal(); }
@@ -133,7 +133,7 @@
   double PowerToPosition(double power);
   double PositionToPower(double position);
   void CheckCalibrations(
-      const ::frc971::control_loops::ShooterQueue::Position *position);
+      const ::y2014::control_loops::ShooterQueue::Position *position);
 
   typedef enum {
     STATE_INITIALIZE = 0,
@@ -154,10 +154,10 @@
 
  protected:
   virtual void RunIteration(
-      const ::frc971::control_loops::ShooterQueue::Goal *goal,
-      const ::frc971::control_loops::ShooterQueue::Position *position,
-      ::frc971::control_loops::ShooterQueue::Output *output,
-      ::frc971::control_loops::ShooterQueue::Status *status);
+      const ::y2014::control_loops::ShooterQueue::Goal *goal,
+      const ::y2014::control_loops::ShooterQueue::Position *position,
+      ::y2014::control_loops::ShooterQueue::Output *output,
+      ::y2014::control_loops::ShooterQueue::Status *status);
 
  private:
   // We have to override this to keep the pistons in the correct positions.
@@ -179,7 +179,7 @@
     load_timeout_ = Time::Now() + kLoadTimeout;
   }
 
-  ::frc971::control_loops::ShooterQueue::Position last_position_;
+  ::y2014::control_loops::ShooterQueue::Position last_position_;
 
   ZeroedStateFeedbackLoop shooter_;
 
diff --git a/y2014/control_loops/shooter/shooter.q b/y2014/control_loops/shooter/shooter.q
index eaaaa2e..ab8f590 100644
--- a/y2014/control_loops/shooter/shooter.q
+++ b/y2014/control_loops/shooter/shooter.q
@@ -1,4 +1,4 @@
-package frc971.control_loops;
+package y2014.control_loops;
 
 import "aos/common/controls/control_loops.q";
 import "frc971/control_loops/control_loops.q";
@@ -31,9 +31,9 @@
     // plunger is all the way back and latched.
     bool plunger;
     // Gets triggered when the pusher is all the way back.
-    PosedgeOnlyCountedHallEffectStruct pusher_distal;
+    .frc971.PosedgeOnlyCountedHallEffectStruct pusher_distal;
     // Triggers just before pusher_distal.
-    PosedgeOnlyCountedHallEffectStruct pusher_proximal;
+    .frc971.PosedgeOnlyCountedHallEffectStruct pusher_proximal;
     // Triggers when the latch engages.
     bool latch;
   };
diff --git a/y2014/control_loops/shooter/shooter_lib_test.cc b/y2014/control_loops/shooter/shooter_lib_test.cc
index e22ee7a..ce279bb 100644
--- a/y2014/control_loops/shooter/shooter_lib_test.cc
+++ b/y2014/control_loops/shooter/shooter_lib_test.cc
@@ -86,7 +86,7 @@
   // Sets the values of the physical sensors that can be directly observed
   // (encoder, hall effect).
   void SetPhysicalSensors(
-      ::frc971::control_loops::ShooterQueue::Position *position) {
+      ::y2014::control_loops::ShooterQueue::Position *position) {
     const constants::Values &values = constants::GetValues();
 
    	position->position = GetPosition();
@@ -119,7 +119,7 @@
       ::frc971::PosedgeOnlyCountedHallEffectStruct *sensor,
       const ::frc971::PosedgeOnlyCountedHallEffectStruct &last_sensor,
       const constants::Values::AnglePair &limits,
-      const ::frc971::control_loops::ShooterQueue::Position &last_position) {
+      const ::y2014::control_loops::ShooterQueue::Position &last_position) {
     sensor->posedge_count = last_sensor.posedge_count;
     sensor->negedge_count = last_sensor.negedge_count;
 
@@ -154,7 +154,7 @@
   void SendPositionMessage(bool use_passed, bool plunger_in,
                            bool latch_in, bool brake_in) {
     const constants::Values &values = constants::GetValues();
-    ::aos::ScopedMessagePtr<::frc971::control_loops::ShooterQueue::Position>
+    ::aos::ScopedMessagePtr<::y2014::control_loops::ShooterQueue::Position>
         position = shooter_queue_.position.MakeMessage();
 
     if (use_passed) {
@@ -283,11 +283,11 @@
   int brake_delay_count_;
 
  private:
-  ::frc971::control_loops::ShooterQueue shooter_queue_;
+  ::y2014::control_loops::ShooterQueue shooter_queue_;
   double initial_position_;
   double last_voltage_;
 
-  ::frc971::control_loops::ShooterQueue::Position last_position_message_;
+  ::y2014::control_loops::ShooterQueue::Position last_position_message_;
   double last_plant_position_;
 };
 
@@ -297,7 +297,7 @@
   // Create a new instance of the test queue so that it invalidates the queue
   // that it points to.  Otherwise, we will have a pointer to shared memory that
   // is no longer valid.
-  ::frc971::control_loops::ShooterQueue shooter_queue_;
+  ::y2014::control_loops::ShooterQueue shooter_queue_;
 
   // Create a loop and simulation plant.
   ShooterMotor shooter_motor_;