Convert control_loops::shooter::shooter_queue to event loops.
Change-Id: Ie11efa85250288b7f7d64ba7ace6ae6bb92a0a90
diff --git a/y2016/actors/autonomous_actor.h b/y2016/actors/autonomous_actor.h
index 22d963d..c4ec7f0 100644
--- a/y2016/actors/autonomous_actor.h
+++ b/y2016/actors/autonomous_actor.h
@@ -11,6 +11,7 @@
#include "frc971/control_loops/drivetrain/drivetrain.q.h"
#include "frc971/control_loops/drivetrain/drivetrain_config.h"
#include "y2016/actors/vision_align_actor.h"
+#include "y2016/control_loops/shooter/shooter.q.h"
#include "y2016/queues/ball_detector.q.h"
namespace y2016 {
@@ -89,6 +90,10 @@
::aos::Fetcher<::y2016::vision::VisionStatus> vision_status_fetcher_;
::aos::Fetcher<::y2016::sensors::BallDetector> ball_detector_fetcher_;
+ ::aos::Sender<::y2016::control_loops::shooter::ShooterQueue::Goal>
+ shooter_goal_sender_;
+ ::aos::Fetcher<::y2016::control_loops::shooter::ShooterQueue::Status>
+ shooter_status_fetcher_;
};
} // namespace actors