Clean up drivetrain_action a bit
Change-Id: Iea39572276da2ecb4359a4b403796c95416109e7
diff --git a/y2014/actors/drivetrain_actor.h b/y2014/actors/drivetrain_actor.h
index aa8f0b3..583121b 100644
--- a/y2014/actors/drivetrain_actor.h
+++ b/y2014/actors/drivetrain_actor.h
@@ -3,22 +3,23 @@
#include <memory>
-#include "y2014/actors/drivetrain_action.q.h"
#include "aos/common/actions/actor.h"
#include "aos/common/actions/actions.h"
+#include "y2014/actors/drivetrain_action.q.h"
+
namespace frc971 {
namespace actors {
class DrivetrainActor
- : public aos::common::actions::ActorBase<DrivetrainActionQueueGroup> {
+ : public ::aos::common::actions::ActorBase<DrivetrainActionQueueGroup> {
public:
explicit DrivetrainActor(DrivetrainActionQueueGroup* s);
bool RunAction(const actors::DrivetrainActionParams ¶ms) override;
};
-typedef aos::common::actions::TypedAction<DrivetrainActionQueueGroup>
+typedef ::aos::common::actions::TypedAction<DrivetrainActionQueueGroup>
DrivetrainAction;
// Makes a new DrivetrainActor action.