Convert HotGoal over to event loops.

Change-Id: I43f9e4b26f89e5758cb4a18d91694cdb68186361
diff --git a/y2014/actors/autonomous_actor.h b/y2014/actors/autonomous_actor.h
index fe38a02..47195b5 100644
--- a/y2014/actors/autonomous_actor.h
+++ b/y2014/actors/autonomous_actor.h
@@ -9,6 +9,7 @@
 #include "frc971/autonomous/base_autonomous_actor.h"
 #include "frc971/control_loops/drivetrain/drivetrain.q.h"
 #include "frc971/control_loops/drivetrain/drivetrain_config.h"
+#include "y2014/queues/hot_goal.q.h"
 
 namespace y2014 {
 namespace actors {
@@ -35,6 +36,8 @@
   void Shoot();
 
   bool WaitUntilClawDone();
+
+  ::aos::Fetcher<::y2014::HotGoal> hot_goal_fetcher_;
 };
 
 }  // namespace actors