Squashed 'third_party/libevent/' content from commit d8ceae8

Change-Id: I84e1b23561eb225b9f288717b028e6bc9e5a27e1
git-subtree-dir: third_party/libevent
git-subtree-split: d8ceae81b83f3d0a56e2f41d4c429b2702a8e302
diff --git a/WIN32-Code/event2/event-config.h b/WIN32-Code/event2/event-config.h
new file mode 100644
index 0000000..2ef9324
--- /dev/null
+++ b/WIN32-Code/event2/event-config.h
@@ -0,0 +1,363 @@
+/* event2/event-config.h
+ *
+ * This file was generated by autoconf when libevent was built, and post-
+ * processed by Libevent so that its macros would have a uniform prefix.
+ *
+ * DO NOT EDIT THIS FILE.
+ *
+ * Do not rely on macros in this file existing in later versions.
+ */
+#ifndef _EVENT_CONFIG_H_
+#define _EVENT_CONFIG_H_
+/* config.h.  Generated by configure.  */
+/* config.h.in.  Generated from configure.in by autoheader.  */
+
+/* Define if libevent should not allow replacing the mm functions */
+/* #undef _EVENT_DISABLE_MM_REPLACEMENT */
+
+/* Define if libevent should not be compiled with thread support */
+/* #undef _EVENT_DISABLE_THREAD_SUPPORT */
+
+/* Define if clock_gettime is available in libc */
+/* #undef _EVENT_DNS_USE_CPU_CLOCK_FOR_ID */
+
+/* Define is no secure id variant is available */
+/* #define _EVENT_DNS_USE_GETTIMEOFDAY_FOR_ID 1 */
+#define _EVENT_DNS_USE_FTIME_FOR_ID 1
+
+/* Define to 1 if you have the <arpa/inet.h> header file. */
+/* #undef _EVENT_HAVE_ARPA_INET_H */
+
+/* Define to 1 if you have the `clock_gettime' function. */
+/* #undef _EVENT_HAVE_CLOCK_GETTIME */
+
+/* Define if /dev/poll is available */
+/* #undef _EVENT_HAVE_DEVPOLL */
+
+/* Define to 1 if you have the <dlfcn.h> header file. */
+/* #undef _EVENT_HAVE_DLFCN_H */
+
+/* Define if your system supports the epoll system calls */
+/* #undef _EVENT_HAVE_EPOLL */
+
+/* Define to 1 if you have the `epoll_ctl' function. */
+/* #undef _EVENT_HAVE_EPOLL_CTL */
+
+/* Define to 1 if you have the `eventfd' function. */
+/* #undef _EVENT_HAVE_EVENTFD */
+
+/* Define if your system supports event ports */
+/* #undef _EVENT_HAVE_EVENT_PORTS */
+
+/* Define to 1 if you have the `fcntl' function. */
+/* #undef _EVENT_HAVE_FCNTL */
+
+/* Define to 1 if you have the <fcntl.h> header file. */
+#define _EVENT_HAVE_FCNTL_H 1
+
+/* Define to 1 if you have the `getaddrinfo' function. */
+#define _EVENT_HAVE_GETADDRINFO 1
+
+/* Define to 1 if you have the `getnameinfo' function. */
+#define _EVENT_HAVE_GETNAMEINFO 1
+
+/* Define to 1 if you have the `getprotobynumber' function. */
+#define _EVENT_HAVE_GETPROTOBYNUMBER 1
+
+/* Define to 1 if you have the `getservbyname' function. */
+#define _EVENT_HAVE_GETSERVBYNAME 1
+
+/* Define to 1 if you have the `gettimeofday' function. */
+/* #define _EVENT_HAVE_GETTIMEOFDAY 1 */
+
+/* Define to 1 if you have the `inet_aton' function. */
+/* #undef _EVENT_HAVE_INET_ATON */
+
+/* Define to 1 if you have the `inet_ntop' function. */
+/* #undef _EVENT_HAVE_INET_NTOP */
+
+/* Define to 1 if you have the `inet_pton' function. */
+/* #undef _EVENT_HAVE_INET_PTON */
+
+/* Define to 1 if you have the <inttypes.h> header file. */
+/* #define _EVENT_HAVE_INTTYPES_H 1 */
+
+/* Define to 1 if you have the `kqueue' function. */
+/* #undef _EVENT_HAVE_KQUEUE */
+
+/* Define if the system has zlib */
+/* #undef _EVENT_HAVE_LIBZ */
+
+/* Define to 1 if you have the <memory.h> header file. */
+#define _EVENT_HAVE_MEMORY_H 1
+
+/* Define to 1 if you have the `mmap' function. */
+/* #undef _EVENT_HAVE_MMAP */
+
+/* Define to 1 if you have the <netinet/in6.h> header file. */
+/* #undef _EVENT_HAVE_NETINET_IN6_H */
+
+/* Define to 1 if you have the <netinet/in.h> header file. */
+/* #undef _EVENT_HAVE_NETINET_IN_H */
+
+/* Define to 1 if you have the `pipe' function. */
+/* #undef _EVENT_HAVE_PIPE */
+
+/* Define to 1 if you have the `poll' function. */
+/* #undef _EVENT_HAVE_POLL */
+
+/* Define to 1 if you have the <poll.h> header file. */
+/* #undef _EVENT_HAVE_POLL_H */
+
+/* Define to 1 if you have the `port_create' function. */
+/* #undef _EVENT_HAVE_PORT_CREATE */
+
+/* Define to 1 if you have the <port.h> header file. */
+/* #undef _EVENT_HAVE_PORT_H */
+
+/* Define if you have POSIX threads libraries and header files. */
+/* #undef _EVENT_HAVE_PTHREAD */
+
+/* Define if we have pthreads on this system */
+/* #undef _EVENT_HAVE_PTHREADS */
+
+/* Define to 1 if the system has the type `sa_family_t'. */
+/* #undef _EVENT_HAVE_SA_FAMILY_T */
+
+/* Define to 1 if you have the `select' function. */
+/* #undef _EVENT_HAVE_SELECT */
+
+/* Define to 1 if you have the `sendfile' function. */
+/* #undef _EVENT_HAVE_SENDFILE */
+
+/* Define if F_SETFD is defined in <fcntl.h> */
+/* #undef _EVENT_HAVE_SETFD */
+
+/* Define to 1 if you have the `sigaction' function. */
+/* #undef _EVENT_HAVE_SIGACTION */
+
+/* Define to 1 if you have the `signal' function. */
+#define _EVENT_HAVE_SIGNAL 1
+
+/* Define to 1 if you have the `splice' function. */
+/* #undef _EVENT_HAVE_SPLICE */
+
+/* Define to 1 if you have the <stdarg.h> header file. */
+#define _EVENT_HAVE_STDARG_H 1
+
+/* Define to 1 if you have the <stddef.h> header file. */
+#define _EVENT_HAVE_STDDEF_H 1
+
+/* Define to 1 if you have the <stdint.h> header file. */
+/* #define _EVENT_HAVE_STDINT_H 1 */
+
+/* Define to 1 if you have the <stdlib.h> header file. */
+#define _EVENT_HAVE_STDLIB_H 1
+
+/* Define to 1 if you have the <strings.h> header file. */
+#define _EVENT_HAVE_STRINGS_H 1
+
+/* Define to 1 if you have the <string.h> header file. */
+#define _EVENT_HAVE_STRING_H 1
+
+/* Define to 1 if you have the `strlcpy' function. */
+/* #undef _EVENT_HAVE_STRLCPY */
+
+/* Define to 1 if you have the `strsep' function. */
+/* #undef _EVENT_HAVE_STRSEP */
+
+/* Define to 1 if you have the `strtok_r' function. */
+/* #undef _EVENT_HAVE_STRTOK_R */
+
+/* Define to 1 if you have the `strtoll' function. */
+/* #define _EVENT_HAVE_STRTOLL 1 */
+
+#define _EVENT_HAVE_STRUCT_ADDRINFO 1
+
+/* Define to 1 if the system has the type `struct in6_addr'. */
+#define _EVENT_HAVE_STRUCT_IN6_ADDR 1
+
+/* Define to 1 if `s6_addr16' is member of `struct in6_addr'. */
+#define _EVENT_HAVE_STRUCT_IN6_ADDR_S6_ADDR16 1
+
+/* Define to 1 if `s6_addr32' is member of `struct in6_addr'. */
+#define _EVENT_HAVE_STRUCT_IN6_ADDR_S6_ADDR32 1
+
+/* Define to 1 if the system has the type `struct sockaddr_in6'. */
+#define _EVENT_HAVE_STRUCT_SOCKADDR_IN6 1
+
+/* Define to 1 if `sin6_len' is member of `struct sockaddr_in6'. */
+/* #undef _EVENT_HAVE_STRUCT_SOCKADDR_IN6_SIN6_LEN */
+
+/* Define to 1 if `sin_len' is member of `struct sockaddr_in'. */
+/* #undef _EVENT_HAVE_STRUCT_SOCKADDR_IN_SIN_LEN */
+
+/* Define to 1 if the system has the type `struct sockaddr_storage'. */
+#define _EVENT_HAVE_STRUCT_SOCKADDR_STORAGE 1
+
+/* Define to 1 if you have the <sys/devpoll.h> header file. */
+/* #undef _EVENT_HAVE_SYS_DEVPOLL_H */
+
+/* Define to 1 if you have the <sys/epoll.h> header file. */
+/* #undef _EVENT_HAVE_SYS_EPOLL_H */
+
+/* Define to 1 if you have the <sys/eventfd.h> header file. */
+/* #undef _EVENT_HAVE_SYS_EVENTFD_H */
+
+/* Define to 1 if you have the <sys/event.h> header file. */
+/* #undef _EVENT_HAVE_SYS_EVENT_H */
+
+/* Define to 1 if you have the <sys/ioctl.h> header file. */
+/* #undef _EVENT_HAVE_SYS_IOCTL_H */
+
+/* Define to 1 if you have the <sys/mman.h> header file. */
+/* #undef _EVENT_HAVE_SYS_MMAN_H */
+
+/* Define to 1 if you have the <sys/param.h> header file. */
+/* #define _EVENT_HAVE_SYS_PARAM_H 1 */
+
+/* Define to 1 if you have the <sys/queue.h> header file. */
+/* #undef _EVENT_HAVE_SYS_QUEUE_H */
+
+/* Define to 1 if you have the <sys/select.h> header file. */
+/* #undef _EVENT_HAVE_SYS_SELECT_H */
+
+/* Define to 1 if you have the <sys/sendfile.h> header file. */
+/* #undef _EVENT_HAVE_SYS_SENDFILE_H */
+
+/* Define to 1 if you have the <sys/socket.h> header file. */
+/* #undef _EVENT_HAVE_SYS_SOCKET_H */
+
+/* Define to 1 if you have the <sys/stat.h> header file. */
+#define _EVENT_HAVE_SYS_STAT_H 1
+
+/* Define to 1 if you have the <sys/time.h> header file. */
+/* #define _EVENT_HAVE_SYS_TIME_H 1 */
+
+/* Define to 1 if you have the <sys/types.h> header file. */
+#define _EVENT_HAVE_SYS_TYPES_H 1
+
+/* Define to 1 if you have the <sys/uio.h> header file. */
+/* #undef _EVENT_HAVE_SYS_UIO_H */
+
+/* Define if TAILQ_FOREACH is defined in <sys/queue.h> */
+/* #undef _EVENT_HAVE_TAILQFOREACH */
+
+/* Define if timeradd is defined in <sys/time.h> */
+/* #undef _EVENT_HAVE_TIMERADD */
+
+/* Define if timerclear is defined in <sys/time.h> */
+#define _EVENT_HAVE_TIMERCLEAR 1
+
+/* Define if timercmp is defined in <sys/time.h> */
+#define _EVENT_HAVE_TIMERCMP 1
+
+/* Define if timerisset is defined in <sys/time.h> */
+#define _EVENT_HAVE_TIMERISSET 1
+
+/* Define to 1 if the system has the type `uint16_t'. */
+/* #define _EVENT_HAVE_UINT16_T 1 */
+
+/* Define to 1 if the system has the type `uint32_t'. */
+/* #define _EVENT_HAVE_UINT32_T 1 */
+
+/* Define to 1 if the system has the type `uint64_t'. */
+/* #define _EVENT_HAVE_UINT64_T 1 */
+
+/* Define to 1 if the system has the type `uint8_t'. */
+/* #define _EVENT_HAVE_UINT8_T 1 */
+
+/* Define to 1 if you have the <unistd.h> header file. */
+/* #define _EVENT_HAVE_UNISTD_H 1 */
+
+/* Define to 1 if you have the `vasprintf' function. */
+/* #undef _EVENT_HAVE_VASPRINTF */
+
+/* Define if kqueue works correctly with pipes */
+/* #undef _EVENT_HAVE_WORKING_KQUEUE */
+
+/* Numeric representation of the version */
+#define _EVENT_NUMERIC_VERSION 0x02001600
+
+/* Name of package */
+#define _EVENT_PACKAGE "libevent"
+
+/* Define to the address where bug reports for this package should be sent. */
+#define _EVENT_PACKAGE_BUGREPORT ""
+
+/* Define to the full name of this package. */
+#define _EVENT_PACKAGE_NAME ""
+
+/* Define to the full name and version of this package. */
+#define _EVENT_PACKAGE_STRING ""
+
+/* Define to the one symbol short name of this package. */
+#define _EVENT_PACKAGE_TARNAME ""
+
+/* Define to the version of this package. */
+#define _EVENT_PACKAGE_VERSION ""
+
+/* Define to necessary symbol if this constant uses a non-standard name on
+   your system. */
+/* #undef _EVENT_PTHREAD_CREATE_JOINABLE */
+
+/* The size of a `int', as computed by sizeof. */
+#define _EVENT_SIZEOF_INT 4
+
+/* The size of a `long', as computed by sizeof. */
+#define _EVENT_SIZEOF_LONG 4
+
+/* The size of a `long long', as computed by sizeof. */
+#define _EVENT_SIZEOF_LONG_LONG 8
+
+/* The size of a `short', as computed by sizeof. */
+#define _EVENT_SIZEOF_SHORT 2
+
+/* The size of `size_t', as computed by sizeof. */
+#ifdef _WIN64
+#define _EVENT_SIZEOF_SIZE_T 8
+#else
+#define _EVENT_SIZEOF_SIZE_T 4
+#endif
+
+/* The size of `void *', as computed by sizeof. */
+#ifdef _WIN64
+#define _EVENT_SIZEOF_VOID_P 8
+#else
+#define _EVENT_SIZEOF_VOID_P 4
+#endif
+
+/* Define to 1 if you have the ANSI C header files. */
+#define _EVENT_STDC_HEADERS 1
+
+/* Define to 1 if you can safely include both <sys/time.h> and <time.h>. */
+#define _EVENT_TIME_WITH_SYS_TIME 1
+
+/* Version number of package */
+#define _EVENT_VERSION "2.0.22-stable"
+
+/* Define to appropriate substitue if compiler doesnt have __func__ */
+#define _EVENT___func__ __FUNCTION__
+
+/* Define to empty if `const' does not conform to ANSI C. */
+/* #undef _EVENT_const */
+
+/* Define to `__inline__' or `__inline' if that's what the C compiler
+   calls it, or to nothing if 'inline' is not supported under any name.  */
+#ifndef _EVENT___cplusplus
+#define _EVENT_inline __inline
+#endif
+
+/* Define to `int' if <sys/types.h> does not define. */
+/* #undef _EVENT_pid_t */
+
+/* Define to `unsigned' if <sys/types.h> does not define. */
+/* #undef _EVENT_size_t */
+
+/* Define to unsigned int if you dont have it */
+#define _EVENT_socklen_t unsigned int
+
+/* Define to `int' if <sys/types.h> does not define. */
+#define _EVENT_ssize_t SSIZE_T
+
+#endif
diff --git a/WIN32-Code/tree.h b/WIN32-Code/tree.h
new file mode 100644
index 0000000..585618d
--- /dev/null
+++ b/WIN32-Code/tree.h
@@ -0,0 +1,1354 @@
+/*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*/
+/*
+ * Copyright 2002 Niels Provos <provos@citi.umich.edu>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef	_SYS_TREE_H_
+#define	_SYS_TREE_H_
+
+/*
+ * This file defines data structures for different types of trees:
+ * splay trees and red-black trees.
+ *
+ * A splay tree is a self-organizing data structure.  Every operation
+ * on the tree causes a splay to happen.  The splay moves the requested
+ * node to the root of the tree and partly rebalances it.
+ *
+ * This has the benefit that request locality causes faster lookups as
+ * the requested nodes move to the top of the tree.  On the other hand,
+ * every lookup causes memory writes.
+ *
+ * The Balance Theorem bounds the total access time for m operations
+ * and n inserts on an initially empty tree as O((m + n)lg n).  The
+ * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
+ *
+ * A red-black tree is a binary search tree with the node color as an
+ * extra attribute.  It fulfills a set of conditions:
+ *	- every search path from the root to a leaf consists of the
+ *	  same number of black nodes,
+ *	- each red node (except for the root) has a black parent,
+ *	- each leaf node is black.
+ *
+ * Every operation on a red-black tree is bounded as O(lg n).
+ * The maximum height of a red-black tree is 2lg (n+1).
+ */
+
+#define SPLAY_HEAD(name, type)						\
+struct name {								\
+	struct type *sph_root; /* root of the tree */			\
+}
+
+#define SPLAY_INITIALIZER(root)						\
+	{ NULL }
+
+#define SPLAY_INIT(root) do {						\
+	(root)->sph_root = NULL;					\
+} while (0)
+
+#define SPLAY_ENTRY(type)						\
+struct {								\
+	struct type *spe_left; /* left element */			\
+	struct type *spe_right; /* right element */			\
+}
+
+#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
+#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
+#define SPLAY_ROOT(head)		(head)->sph_root
+#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
+
+/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
+#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
+	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
+	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
+	(head)->sph_root = tmp;						\
+} while (0)
+
+#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
+	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
+	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
+	(head)->sph_root = tmp;						\
+} while (0)
+
+#define SPLAY_LINKLEFT(head, tmp, field) do {				\
+	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
+	tmp = (head)->sph_root;						\
+	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
+} while (0)
+
+#define SPLAY_LINKRIGHT(head, tmp, field) do {				\
+	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
+	tmp = (head)->sph_root;						\
+	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
+} while (0)
+
+#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
+	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
+	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
+	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
+	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
+} while (0)
+
+/* Generates prototypes and inline functions */
+
+#define SPLAY_PROTOTYPE(name, type, field, cmp)				\
+void name##_SPLAY(struct name *, struct type *);			\
+void name##_SPLAY_MINMAX(struct name *, int);				\
+struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
+struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
+									\
+/* Finds the node with the same key as elm */				\
+static __inline struct type *						\
+name##_SPLAY_FIND(struct name *head, struct type *elm)			\
+{									\
+	if (SPLAY_EMPTY(head))						\
+		return(NULL);						\
+	name##_SPLAY(head, elm);					\
+	if ((cmp)(elm, (head)->sph_root) == 0)				\
+		return (head->sph_root);				\
+	return (NULL);							\
+}									\
+									\
+static __inline struct type *						\
+name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
+{									\
+	name##_SPLAY(head, elm);					\
+	if (SPLAY_RIGHT(elm, field) != NULL) {				\
+		elm = SPLAY_RIGHT(elm, field);				\
+		while (SPLAY_LEFT(elm, field) != NULL) {		\
+			elm = SPLAY_LEFT(elm, field);			\
+		}							\
+	} else								\
+		elm = NULL;						\
+	return (elm);							\
+}									\
+									\
+static __inline struct type *						\
+name##_SPLAY_MIN_MAX(struct name *head, int val)			\
+{									\
+	name##_SPLAY_MINMAX(head, val);					\
+	return (SPLAY_ROOT(head));					\
+}
+
+/* Main splay operation.
+ * Moves node close to the key of elm to top
+ */
+#define SPLAY_GENERATE(name, type, field, cmp)				\
+struct type *								\
+name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
+{									\
+    if (SPLAY_EMPTY(head)) {						\
+	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
+    } else {								\
+	    int __comp;							\
+	    name##_SPLAY(head, elm);					\
+	    __comp = (cmp)(elm, (head)->sph_root);			\
+	    if(__comp < 0) {						\
+		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
+		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
+		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
+	    } else if (__comp > 0) {					\
+		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
+		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
+		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
+	    } else							\
+		    return ((head)->sph_root);				\
+    }									\
+    (head)->sph_root = (elm);						\
+    return (NULL);							\
+}									\
+									\
+struct type *								\
+name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
+{									\
+	struct type *__tmp;						\
+	if (SPLAY_EMPTY(head))						\
+		return (NULL);						\
+	name##_SPLAY(head, elm);					\
+	if ((cmp)(elm, (head)->sph_root) == 0) {			\
+		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
+			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
+		} else {						\
+			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
+			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
+			name##_SPLAY(head, elm);			\
+			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
+		}							\
+		return (elm);						\
+	}								\
+	return (NULL);							\
+}									\
+									\
+void									\
+name##_SPLAY(struct name *head, struct type *elm)			\
+{									\
+	struct type __node, *__left, *__right, *__tmp;			\
+	int __comp;							\
+\
+	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
+	__left = __right = &__node;					\
+\
+	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
+		if (__comp < 0) {					\
+			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if ((cmp)(elm, __tmp) < 0){			\
+				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
+				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKLEFT(head, __right, field);		\
+		} else if (__comp > 0) {				\
+			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if ((cmp)(elm, __tmp) > 0){			\
+				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
+				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKRIGHT(head, __left, field);		\
+		}							\
+	}								\
+	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
+}									\
+									\
+/* Splay with either the minimum or the maximum element			\
+ * Used to find minimum or maximum element in tree.			\
+ */									\
+void name##_SPLAY_MINMAX(struct name *head, int __comp) \
+{									\
+	struct type __node, *__left, *__right, *__tmp;			\
+\
+	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
+	__left = __right = &__node;					\
+\
+	while (1) {							\
+		if (__comp < 0) {					\
+			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if (__comp < 0){				\
+				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
+				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKLEFT(head, __right, field);		\
+		} else if (__comp > 0) {				\
+			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if (__comp > 0) {				\
+				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
+				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKRIGHT(head, __left, field);		\
+		}							\
+	}								\
+	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
+}
+
+#define SPLAY_NEGINF	-1
+#define SPLAY_INF	1
+
+#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
+#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
+#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
+#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
+#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
+					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
+#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
+					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
+
+#define SPLAY_FOREACH(x, name, head)					\
+	for ((x) = SPLAY_MIN(name, head);				\
+	     (x) != NULL;						\
+	     (x) = SPLAY_NEXT(name, head, x))
+
+/* Macros that define a red-back tree */
+#define RB_HEAD(name, type)						\
+struct name {								\
+	struct type *rbh_root; /* root of the tree */			\
+}
+
+#define RB_INITIALIZER(root)						\
+	{ NULL }
+
+#define RB_INIT(root) do {						\
+	(root)->rbh_root = NULL;					\
+} while (0)
+
+#define RB_BLACK	0
+#define RB_RED		1
+#define RB_ENTRY(type)							\
+struct {								\
+	struct type *rbe_left;		/* left element */		\
+	struct type *rbe_right;		/* right element */		\
+	struct type *rbe_parent;	/* parent element */		\
+	int rbe_color;			/* node color */		\
+}
+
+#define RB_LEFT(elm, field)		(elm)->field.rbe_left
+#define RB_RIGHT(elm, field)		(elm)->field.rbe_right
+#define RB_PARENT(elm, field)		(elm)->field.rbe_parent
+#define RB_COLOR(elm, field)		(elm)->field.rbe_color
+#define RB_ROOT(head)			(head)->rbh_root
+#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
+
+#define RB_SET(elm, parent, field) do {					\
+	RB_PARENT(elm, field) = parent;					\
+	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
+	RB_COLOR(elm, field) = RB_RED;					\
+} while (0)
+
+#define RB_SET_BLACKRED(black, red, field) do {				\
+	RB_COLOR(black, field) = RB_BLACK;				\
+	RB_COLOR(red, field) = RB_RED;					\
+} while (0)
+
+#ifndef RB_AUGMENT
+#define RB_AUGMENT(x)
+#endif
+
+#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
+	(tmp) = RB_RIGHT(elm, field);					\
+	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
+		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
+	}								\
+	RB_AUGMENT(elm);						\
+	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
+		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
+			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
+		else							\
+			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
+	} else								\
+		(head)->rbh_root = (tmp);				\
+	RB_LEFT(tmp, field) = (elm);					\
+	RB_PARENT(elm, field) = (tmp);					\
+	RB_AUGMENT(tmp);						\
+	if ((RB_PARENT(tmp, field)))					\
+		RB_AUGMENT(RB_PARENT(tmp, field));			\
+} while (0)
+
+#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
+	(tmp) = RB_LEFT(elm, field);					\
+	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
+		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
+	}								\
+	RB_AUGMENT(elm);						\
+	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
+		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
+			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
+		else							\
+			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
+	} else								\
+		(head)->rbh_root = (tmp);				\
+	RB_RIGHT(tmp, field) = (elm);					\
+	RB_PARENT(elm, field) = (tmp);					\
+	RB_AUGMENT(tmp);						\
+	if ((RB_PARENT(tmp, field)))					\
+		RB_AUGMENT(RB_PARENT(tmp, field));			\
+} while (0)
+
+/* Generates prototypes and inline functions */
+#define RB_PROTOTYPE(name, type, field, cmp)				\
+void name##_RB_INSERT_COLOR(struct name *, struct type *);	\
+void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
+struct type *name##_RB_REMOVE(struct name *, struct type *);		\
+struct type *name##_RB_INSERT(struct name *, struct type *);		\
+struct type *name##_RB_FIND(struct name *, struct type *);		\
+struct type *name##_RB_NEXT(struct type *);				\
+struct type *name##_RB_MINMAX(struct name *, int);			\
+									\
+
+/* Main rb operation.
+ * Moves node close to the key of elm to top
+ */
+#define RB_GENERATE(name, type, field, cmp)				\
+void									\
+name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
+{									\
+	struct type *parent, *gparent, *tmp;				\
+	while ((parent = RB_PARENT(elm, field)) &&			\
+	    RB_COLOR(parent, field) == RB_RED) {			\
+		gparent = RB_PARENT(parent, field);			\
+		if (parent == RB_LEFT(gparent, field)) {		\
+			tmp = RB_RIGHT(gparent, field);			\
+			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
+				RB_COLOR(tmp, field) = RB_BLACK;	\
+				RB_SET_BLACKRED(parent, gparent, field);\
+				elm = gparent;				\
+				continue;				\
+			}						\
+			if (RB_RIGHT(parent, field) == elm) {		\
+				RB_ROTATE_LEFT(head, parent, tmp, field);\
+				tmp = parent;				\
+				parent = elm;				\
+				elm = tmp;				\
+			}						\
+			RB_SET_BLACKRED(parent, gparent, field);	\
+			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
+		} else {						\
+			tmp = RB_LEFT(gparent, field);			\
+			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
+				RB_COLOR(tmp, field) = RB_BLACK;	\
+				RB_SET_BLACKRED(parent, gparent, field);\
+				elm = gparent;				\
+				continue;				\
+			}						\
+			if (RB_LEFT(parent, field) == elm) {		\
+				RB_ROTATE_RIGHT(head, parent, tmp, field);\
+				tmp = parent;				\
+				parent = elm;				\
+				elm = tmp;				\
+			}						\
+			RB_SET_BLACKRED(parent, gparent, field);	\
+			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
+		}							\
+	}								\
+	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
+}									\
+									\
+void									\
+name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
+{									\
+	struct type *tmp;						\
+	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
+	    elm != RB_ROOT(head)) {					\
+		if (RB_LEFT(parent, field) == elm) {			\
+			tmp = RB_RIGHT(parent, field);			\
+			if (RB_COLOR(tmp, field) == RB_RED) {		\
+				RB_SET_BLACKRED(tmp, parent, field);	\
+				RB_ROTATE_LEFT(head, parent, tmp, field);\
+				tmp = RB_RIGHT(parent, field);		\
+			}						\
+			if ((RB_LEFT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
+			    (RB_RIGHT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
+				RB_COLOR(tmp, field) = RB_RED;		\
+				elm = parent;				\
+				parent = RB_PARENT(elm, field);		\
+			} else {					\
+				if (RB_RIGHT(tmp, field) == NULL ||	\
+				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
+					struct type *oleft;		\
+					if ((oleft = RB_LEFT(tmp, field)))\
+						RB_COLOR(oleft, field) = RB_BLACK;\
+					RB_COLOR(tmp, field) = RB_RED;	\
+					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
+					tmp = RB_RIGHT(parent, field);	\
+				}					\
+				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
+				RB_COLOR(parent, field) = RB_BLACK;	\
+				if (RB_RIGHT(tmp, field))		\
+					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
+				RB_ROTATE_LEFT(head, parent, tmp, field);\
+				elm = RB_ROOT(head);			\
+				break;					\
+			}						\
+		} else {						\
+			tmp = RB_LEFT(parent, field);			\
+			if (RB_COLOR(tmp, field) == RB_RED) {		\
+				RB_SET_BLACKRED(tmp, parent, field);	\
+				RB_ROTATE_RIGHT(head, parent, tmp, field);\
+				tmp = RB_LEFT(parent, field);		\
+			}						\
+			if ((RB_LEFT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
+			    (RB_RIGHT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
+				RB_COLOR(tmp, field) = RB_RED;		\
+				elm = parent;				\
+				parent = RB_PARENT(elm, field);		\
+			} else {					\
+				if (RB_LEFT(tmp, field) == NULL ||	\
+				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
+					struct type *oright;		\
+					if ((oright = RB_RIGHT(tmp, field)))\
+						RB_COLOR(oright, field) = RB_BLACK;\
+					RB_COLOR(tmp, field) = RB_RED;	\
+					RB_ROTATE_LEFT(head, tmp, oright, field);\
+					tmp = RB_LEFT(parent, field);	\
+				}					\
+				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
+				RB_COLOR(parent, field) = RB_BLACK;	\
+				if (RB_LEFT(tmp, field))		\
+					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
+				RB_ROTATE_RIGHT(head, parent, tmp, field);\
+				elm = RB_ROOT(head);			\
+				break;					\
+			}						\
+		}							\
+	}								\
+	if (elm)							\
+		RB_COLOR(elm, field) = RB_BLACK;			\
+}									\
+									\
+struct type *								\
+name##_RB_REMOVE(struct name *head, struct type *elm)			\
+{									\
+	struct type *child, *parent, *old = elm;			\
+	int color;							\
+	if (RB_LEFT(elm, field) == NULL)				\
+		child = RB_RIGHT(elm, field);				\
+	else if (RB_RIGHT(elm, field) == NULL)				\
+		child = RB_LEFT(elm, field);				\
+	else {								\
+		struct type *left;					\
+		elm = RB_RIGHT(elm, field);				\
+		while ((left = RB_LEFT(elm, field)))			\
+			elm = left;					\
+		child = RB_RIGHT(elm, field);				\
+		parent = RB_PARENT(elm, field);				\
+		color = RB_COLOR(elm, field);				\
+		if (child)						\
+			RB_PARENT(child, field) = parent;		\
+		if (parent) {						\
+			if (RB_LEFT(parent, field) == elm)		\
+				RB_LEFT(parent, field) = child;		\
+			else						\
+				RB_RIGHT(parent, field) = child;	\
+			RB_AUGMENT(parent);				\
+		} else							\
+			RB_ROOT(head) = child;				\
+		if (RB_PARENT(elm, field) == old)			\
+			parent = elm;					\
+		(elm)->field = (old)->field;				\
+		if (RB_PARENT(old, field)) {				\
+			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
+				RB_LEFT(RB_PARENT(old, field), field) = elm;\
+			else						\
+				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
+			RB_AUGMENT(RB_PARENT(old, field));		\
+		} else							\
+			RB_ROOT(head) = elm;				\
+		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
+		if (RB_RIGHT(old, field))				\
+			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
+		if (parent) {						\
+			left = parent;					\
+			do {						\
+				RB_AUGMENT(left);			\
+			} while ((left = RB_PARENT(left, field)));	\
+		}							\
+		goto color;						\
+	}								\
+	parent = RB_PARENT(elm, field);					\
+	color = RB_COLOR(elm, field);					\
+	if (child)							\
+		RB_PARENT(child, field) = parent;			\
+	if (parent) {							\
+		if (RB_LEFT(parent, field) == elm)			\
+			RB_LEFT(parent, field) = child;			\
+		else							\
+			RB_RIGHT(parent, field) = child;		\
+		RB_AUGMENT(parent);					\
+	} else								\
+		RB_ROOT(head) = child;					\
+color:									\
+	if (color == RB_BLACK)						\
+		name##_RB_REMOVE_COLOR(head, parent, child);		\
+	return (old);							\
+}									\
+									\
+/* Inserts a node into the RB tree */					\
+struct type *								\
+name##_RB_INSERT(struct name *head, struct type *elm)			\
+{									\
+	struct type *tmp;						\
+	struct type *parent = NULL;					\
+	int comp = 0;							\
+	tmp = RB_ROOT(head);						\
+	while (tmp) {							\
+		parent = tmp;						\
+		comp = (cmp)(elm, parent);				\
+		if (comp < 0)						\
+			tmp = RB_LEFT(tmp, field);			\
+		else if (comp > 0)					\
+			tmp = RB_RIGHT(tmp, field);			\
+		else							\
+			return (tmp);					\
+	}								\
+	RB_SET(elm, parent, field);					\
+	if (parent != NULL) {						\
+		if (comp < 0)						\
+			RB_LEFT(parent, field) = elm;			\
+		else							\
+			RB_RIGHT(parent, field) = elm;			\
+		RB_AUGMENT(parent);					\
+	} else								\
+		RB_ROOT(head) = elm;					\
+	name##_RB_INSERT_COLOR(head, elm);				\
+	return (NULL);							\
+}									\
+									\
+/* Finds the node with the same key as elm */				\
+struct type *								\
+name##_RB_FIND(struct name *head, struct type *elm)			\
+{									\
+	struct type *tmp = RB_ROOT(head);				\
+	int comp;							\
+	while (tmp) {							\
+		comp = cmp(elm, tmp);					\
+		if (comp < 0)						\
+			tmp = RB_LEFT(tmp, field);			\
+		else if (comp > 0)					\
+			tmp = RB_RIGHT(tmp, field);			\
+		else							\
+			return (tmp);					\
+	}								\
+	return (NULL);							\
+}									\
+									\
+struct type *								\
+name##_RB_NEXT(struct type *elm)					\
+{									\
+	if (RB_RIGHT(elm, field)) {					\
+		elm = RB_RIGHT(elm, field);				\
+		while (RB_LEFT(elm, field))				\
+			elm = RB_LEFT(elm, field);			\
+	} else {							\
+		if (RB_PARENT(elm, field) &&				\
+		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
+			elm = RB_PARENT(elm, field);			\
+		else {							\
+			while (RB_PARENT(elm, field) &&			\
+			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
+				elm = RB_PARENT(elm, field);		\
+			elm = RB_PARENT(elm, field);			\
+		}							\
+	}								\
+	return (elm);							\
+}									\
+									\
+struct type *								\
+name##_RB_MINMAX(struct name *head, int val)				\
+{									\
+	struct type *tmp = RB_ROOT(head);				\
+	struct type *parent = NULL;					\
+	while (tmp) {							\
+		parent = tmp;						\
+		if (val < 0)						\
+			tmp = RB_LEFT(tmp, field);			\
+		else							\
+			tmp = RB_RIGHT(tmp, field);			\
+	}								\
+	return (parent);						\
+}
+
+#define RB_NEGINF	-1
+#define RB_INF	1
+
+#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
+#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
+#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
+#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
+#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
+#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
+
+#define RB_FOREACH(x, name, head)					\
+	for ((x) = RB_MIN(name, head);					\
+	     (x) != NULL;						\
+	     (x) = name##_RB_NEXT(x))
+
+#endif	/* _SYS_TREE_H_ */
+/*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*/
+/*
+ * Copyright 2002 Niels Provos <provos@citi.umich.edu>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef	_SYS_TREE_H_
+#define	_SYS_TREE_H_
+
+/*
+ * This file defines data structures for different types of trees:
+ * splay trees and red-black trees.
+ *
+ * A splay tree is a self-organizing data structure.  Every operation
+ * on the tree causes a splay to happen.  The splay moves the requested
+ * node to the root of the tree and partly rebalances it.
+ *
+ * This has the benefit that request locality causes faster lookups as
+ * the requested nodes move to the top of the tree.  On the other hand,
+ * every lookup causes memory writes.
+ *
+ * The Balance Theorem bounds the total access time for m operations
+ * and n inserts on an initially empty tree as O((m + n)lg n).  The
+ * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
+ *
+ * A red-black tree is a binary search tree with the node color as an
+ * extra attribute.  It fulfills a set of conditions:
+ *	- every search path from the root to a leaf consists of the
+ *	  same number of black nodes,
+ *	- each red node (except for the root) has a black parent,
+ *	- each leaf node is black.
+ *
+ * Every operation on a red-black tree is bounded as O(lg n).
+ * The maximum height of a red-black tree is 2lg (n+1).
+ */
+
+#define SPLAY_HEAD(name, type)						\
+struct name {								\
+	struct type *sph_root; /* root of the tree */			\
+}
+
+#define SPLAY_INITIALIZER(root)						\
+	{ NULL }
+
+#define SPLAY_INIT(root) do {						\
+	(root)->sph_root = NULL;					\
+} while (0)
+
+#define SPLAY_ENTRY(type)						\
+struct {								\
+	struct type *spe_left; /* left element */			\
+	struct type *spe_right; /* right element */			\
+}
+
+#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
+#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
+#define SPLAY_ROOT(head)		(head)->sph_root
+#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
+
+/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
+#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
+	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
+	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
+	(head)->sph_root = tmp;						\
+} while (0)
+
+#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
+	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
+	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
+	(head)->sph_root = tmp;						\
+} while (0)
+
+#define SPLAY_LINKLEFT(head, tmp, field) do {				\
+	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
+	tmp = (head)->sph_root;						\
+	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
+} while (0)
+
+#define SPLAY_LINKRIGHT(head, tmp, field) do {				\
+	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
+	tmp = (head)->sph_root;						\
+	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
+} while (0)
+
+#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
+	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
+	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
+	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
+	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
+} while (0)
+
+/* Generates prototypes and inline functions */
+
+#define SPLAY_PROTOTYPE(name, type, field, cmp)				\
+void name##_SPLAY(struct name *, struct type *);			\
+void name##_SPLAY_MINMAX(struct name *, int);				\
+struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
+struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
+									\
+/* Finds the node with the same key as elm */				\
+static __inline struct type *						\
+name##_SPLAY_FIND(struct name *head, struct type *elm)			\
+{									\
+	if (SPLAY_EMPTY(head))						\
+		return(NULL);						\
+	name##_SPLAY(head, elm);					\
+	if ((cmp)(elm, (head)->sph_root) == 0)				\
+		return (head->sph_root);				\
+	return (NULL);							\
+}									\
+									\
+static __inline struct type *						\
+name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
+{									\
+	name##_SPLAY(head, elm);					\
+	if (SPLAY_RIGHT(elm, field) != NULL) {				\
+		elm = SPLAY_RIGHT(elm, field);				\
+		while (SPLAY_LEFT(elm, field) != NULL) {		\
+			elm = SPLAY_LEFT(elm, field);			\
+		}							\
+	} else								\
+		elm = NULL;						\
+	return (elm);							\
+}									\
+									\
+static __inline struct type *						\
+name##_SPLAY_MIN_MAX(struct name *head, int val)			\
+{									\
+	name##_SPLAY_MINMAX(head, val);					\
+	return (SPLAY_ROOT(head));					\
+}
+
+/* Main splay operation.
+ * Moves node close to the key of elm to top
+ */
+#define SPLAY_GENERATE(name, type, field, cmp)				\
+struct type *								\
+name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
+{									\
+    if (SPLAY_EMPTY(head)) {						\
+	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
+    } else {								\
+	    int __comp;							\
+	    name##_SPLAY(head, elm);					\
+	    __comp = (cmp)(elm, (head)->sph_root);			\
+	    if(__comp < 0) {						\
+		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
+		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
+		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
+	    } else if (__comp > 0) {					\
+		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
+		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
+		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
+	    } else							\
+		    return ((head)->sph_root);				\
+    }									\
+    (head)->sph_root = (elm);						\
+    return (NULL);							\
+}									\
+									\
+struct type *								\
+name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
+{									\
+	struct type *__tmp;						\
+	if (SPLAY_EMPTY(head))						\
+		return (NULL);						\
+	name##_SPLAY(head, elm);					\
+	if ((cmp)(elm, (head)->sph_root) == 0) {			\
+		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
+			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
+		} else {						\
+			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
+			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
+			name##_SPLAY(head, elm);			\
+			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
+		}							\
+		return (elm);						\
+	}								\
+	return (NULL);							\
+}									\
+									\
+void									\
+name##_SPLAY(struct name *head, struct type *elm)			\
+{									\
+	struct type __node, *__left, *__right, *__tmp;			\
+	int __comp;							\
+\
+	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
+	__left = __right = &__node;					\
+\
+	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
+		if (__comp < 0) {					\
+			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if ((cmp)(elm, __tmp) < 0){			\
+				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
+				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKLEFT(head, __right, field);		\
+		} else if (__comp > 0) {				\
+			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if ((cmp)(elm, __tmp) > 0){			\
+				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
+				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKRIGHT(head, __left, field);		\
+		}							\
+	}								\
+	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
+}									\
+									\
+/* Splay with either the minimum or the maximum element			\
+ * Used to find minimum or maximum element in tree.			\
+ */									\
+void name##_SPLAY_MINMAX(struct name *head, int __comp) \
+{									\
+	struct type __node, *__left, *__right, *__tmp;			\
+\
+	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
+	__left = __right = &__node;					\
+\
+	while (1) {							\
+		if (__comp < 0) {					\
+			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if (__comp < 0){				\
+				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
+				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKLEFT(head, __right, field);		\
+		} else if (__comp > 0) {				\
+			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
+			if (__tmp == NULL)				\
+				break;					\
+			if (__comp > 0) {				\
+				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
+				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
+					break;				\
+			}						\
+			SPLAY_LINKRIGHT(head, __left, field);		\
+		}							\
+	}								\
+	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
+}
+
+#define SPLAY_NEGINF	-1
+#define SPLAY_INF	1
+
+#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
+#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
+#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
+#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
+#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
+					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
+#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
+					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
+
+#define SPLAY_FOREACH(x, name, head)					\
+	for ((x) = SPLAY_MIN(name, head);				\
+	     (x) != NULL;						\
+	     (x) = SPLAY_NEXT(name, head, x))
+
+/* Macros that define a red-back tree */
+#define RB_HEAD(name, type)						\
+struct name {								\
+	struct type *rbh_root; /* root of the tree */			\
+}
+
+#define RB_INITIALIZER(root)						\
+	{ NULL }
+
+#define RB_INIT(root) do {						\
+	(root)->rbh_root = NULL;					\
+} while (0)
+
+#define RB_BLACK	0
+#define RB_RED		1
+#define RB_ENTRY(type)							\
+struct {								\
+	struct type *rbe_left;		/* left element */		\
+	struct type *rbe_right;		/* right element */		\
+	struct type *rbe_parent;	/* parent element */		\
+	int rbe_color;			/* node color */		\
+}
+
+#define RB_LEFT(elm, field)		(elm)->field.rbe_left
+#define RB_RIGHT(elm, field)		(elm)->field.rbe_right
+#define RB_PARENT(elm, field)		(elm)->field.rbe_parent
+#define RB_COLOR(elm, field)		(elm)->field.rbe_color
+#define RB_ROOT(head)			(head)->rbh_root
+#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
+
+#define RB_SET(elm, parent, field) do {					\
+	RB_PARENT(elm, field) = parent;					\
+	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
+	RB_COLOR(elm, field) = RB_RED;					\
+} while (0)
+
+#define RB_SET_BLACKRED(black, red, field) do {				\
+	RB_COLOR(black, field) = RB_BLACK;				\
+	RB_COLOR(red, field) = RB_RED;					\
+} while (0)
+
+#ifndef RB_AUGMENT
+#define RB_AUGMENT(x)
+#endif
+
+#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
+	(tmp) = RB_RIGHT(elm, field);					\
+	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
+		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
+	}								\
+	RB_AUGMENT(elm);						\
+	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
+		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
+			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
+		else							\
+			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
+	} else								\
+		(head)->rbh_root = (tmp);				\
+	RB_LEFT(tmp, field) = (elm);					\
+	RB_PARENT(elm, field) = (tmp);					\
+	RB_AUGMENT(tmp);						\
+	if ((RB_PARENT(tmp, field)))					\
+		RB_AUGMENT(RB_PARENT(tmp, field));			\
+} while (0)
+
+#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
+	(tmp) = RB_LEFT(elm, field);					\
+	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
+		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
+	}								\
+	RB_AUGMENT(elm);						\
+	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
+		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
+			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
+		else							\
+			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
+	} else								\
+		(head)->rbh_root = (tmp);				\
+	RB_RIGHT(tmp, field) = (elm);					\
+	RB_PARENT(elm, field) = (tmp);					\
+	RB_AUGMENT(tmp);						\
+	if ((RB_PARENT(tmp, field)))					\
+		RB_AUGMENT(RB_PARENT(tmp, field));			\
+} while (0)
+
+/* Generates prototypes and inline functions */
+#define RB_PROTOTYPE(name, type, field, cmp)				\
+void name##_RB_INSERT_COLOR(struct name *, struct type *);	\
+void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
+struct type *name##_RB_REMOVE(struct name *, struct type *);		\
+struct type *name##_RB_INSERT(struct name *, struct type *);		\
+struct type *name##_RB_FIND(struct name *, struct type *);		\
+struct type *name##_RB_NEXT(struct type *);				\
+struct type *name##_RB_MINMAX(struct name *, int);			\
+									\
+
+/* Main rb operation.
+ * Moves node close to the key of elm to top
+ */
+#define RB_GENERATE(name, type, field, cmp)				\
+void									\
+name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
+{									\
+	struct type *parent, *gparent, *tmp;				\
+	while ((parent = RB_PARENT(elm, field)) &&			\
+	    RB_COLOR(parent, field) == RB_RED) {			\
+		gparent = RB_PARENT(parent, field);			\
+		if (parent == RB_LEFT(gparent, field)) {		\
+			tmp = RB_RIGHT(gparent, field);			\
+			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
+				RB_COLOR(tmp, field) = RB_BLACK;	\
+				RB_SET_BLACKRED(parent, gparent, field);\
+				elm = gparent;				\
+				continue;				\
+			}						\
+			if (RB_RIGHT(parent, field) == elm) {		\
+				RB_ROTATE_LEFT(head, parent, tmp, field);\
+				tmp = parent;				\
+				parent = elm;				\
+				elm = tmp;				\
+			}						\
+			RB_SET_BLACKRED(parent, gparent, field);	\
+			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
+		} else {						\
+			tmp = RB_LEFT(gparent, field);			\
+			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
+				RB_COLOR(tmp, field) = RB_BLACK;	\
+				RB_SET_BLACKRED(parent, gparent, field);\
+				elm = gparent;				\
+				continue;				\
+			}						\
+			if (RB_LEFT(parent, field) == elm) {		\
+				RB_ROTATE_RIGHT(head, parent, tmp, field);\
+				tmp = parent;				\
+				parent = elm;				\
+				elm = tmp;				\
+			}						\
+			RB_SET_BLACKRED(parent, gparent, field);	\
+			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
+		}							\
+	}								\
+	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
+}									\
+									\
+void									\
+name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
+{									\
+	struct type *tmp;						\
+	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
+	    elm != RB_ROOT(head)) {					\
+		if (RB_LEFT(parent, field) == elm) {			\
+			tmp = RB_RIGHT(parent, field);			\
+			if (RB_COLOR(tmp, field) == RB_RED) {		\
+				RB_SET_BLACKRED(tmp, parent, field);	\
+				RB_ROTATE_LEFT(head, parent, tmp, field);\
+				tmp = RB_RIGHT(parent, field);		\
+			}						\
+			if ((RB_LEFT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
+			    (RB_RIGHT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
+				RB_COLOR(tmp, field) = RB_RED;		\
+				elm = parent;				\
+				parent = RB_PARENT(elm, field);		\
+			} else {					\
+				if (RB_RIGHT(tmp, field) == NULL ||	\
+				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
+					struct type *oleft;		\
+					if ((oleft = RB_LEFT(tmp, field)))\
+						RB_COLOR(oleft, field) = RB_BLACK;\
+					RB_COLOR(tmp, field) = RB_RED;	\
+					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
+					tmp = RB_RIGHT(parent, field);	\
+				}					\
+				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
+				RB_COLOR(parent, field) = RB_BLACK;	\
+				if (RB_RIGHT(tmp, field))		\
+					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
+				RB_ROTATE_LEFT(head, parent, tmp, field);\
+				elm = RB_ROOT(head);			\
+				break;					\
+			}						\
+		} else {						\
+			tmp = RB_LEFT(parent, field);			\
+			if (RB_COLOR(tmp, field) == RB_RED) {		\
+				RB_SET_BLACKRED(tmp, parent, field);	\
+				RB_ROTATE_RIGHT(head, parent, tmp, field);\
+				tmp = RB_LEFT(parent, field);		\
+			}						\
+			if ((RB_LEFT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
+			    (RB_RIGHT(tmp, field) == NULL ||		\
+			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
+				RB_COLOR(tmp, field) = RB_RED;		\
+				elm = parent;				\
+				parent = RB_PARENT(elm, field);		\
+			} else {					\
+				if (RB_LEFT(tmp, field) == NULL ||	\
+				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
+					struct type *oright;		\
+					if ((oright = RB_RIGHT(tmp, field)))\
+						RB_COLOR(oright, field) = RB_BLACK;\
+					RB_COLOR(tmp, field) = RB_RED;	\
+					RB_ROTATE_LEFT(head, tmp, oright, field);\
+					tmp = RB_LEFT(parent, field);	\
+				}					\
+				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
+				RB_COLOR(parent, field) = RB_BLACK;	\
+				if (RB_LEFT(tmp, field))		\
+					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
+				RB_ROTATE_RIGHT(head, parent, tmp, field);\
+				elm = RB_ROOT(head);			\
+				break;					\
+			}						\
+		}							\
+	}								\
+	if (elm)							\
+		RB_COLOR(elm, field) = RB_BLACK;			\
+}									\
+									\
+struct type *								\
+name##_RB_REMOVE(struct name *head, struct type *elm)			\
+{									\
+	struct type *child, *parent, *old = elm;			\
+	int color;							\
+	if (RB_LEFT(elm, field) == NULL)				\
+		child = RB_RIGHT(elm, field);				\
+	else if (RB_RIGHT(elm, field) == NULL)				\
+		child = RB_LEFT(elm, field);				\
+	else {								\
+		struct type *left;					\
+		elm = RB_RIGHT(elm, field);				\
+		while ((left = RB_LEFT(elm, field)))			\
+			elm = left;					\
+		child = RB_RIGHT(elm, field);				\
+		parent = RB_PARENT(elm, field);				\
+		color = RB_COLOR(elm, field);				\
+		if (child)						\
+			RB_PARENT(child, field) = parent;		\
+		if (parent) {						\
+			if (RB_LEFT(parent, field) == elm)		\
+				RB_LEFT(parent, field) = child;		\
+			else						\
+				RB_RIGHT(parent, field) = child;	\
+			RB_AUGMENT(parent);				\
+		} else							\
+			RB_ROOT(head) = child;				\
+		if (RB_PARENT(elm, field) == old)			\
+			parent = elm;					\
+		(elm)->field = (old)->field;				\
+		if (RB_PARENT(old, field)) {				\
+			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
+				RB_LEFT(RB_PARENT(old, field), field) = elm;\
+			else						\
+				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
+			RB_AUGMENT(RB_PARENT(old, field));		\
+		} else							\
+			RB_ROOT(head) = elm;				\
+		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
+		if (RB_RIGHT(old, field))				\
+			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
+		if (parent) {						\
+			left = parent;					\
+			do {						\
+				RB_AUGMENT(left);			\
+			} while ((left = RB_PARENT(left, field)));	\
+		}							\
+		goto color;						\
+	}								\
+	parent = RB_PARENT(elm, field);					\
+	color = RB_COLOR(elm, field);					\
+	if (child)							\
+		RB_PARENT(child, field) = parent;			\
+	if (parent) {							\
+		if (RB_LEFT(parent, field) == elm)			\
+			RB_LEFT(parent, field) = child;			\
+		else							\
+			RB_RIGHT(parent, field) = child;		\
+		RB_AUGMENT(parent);					\
+	} else								\
+		RB_ROOT(head) = child;					\
+color:									\
+	if (color == RB_BLACK)						\
+		name##_RB_REMOVE_COLOR(head, parent, child);		\
+	return (old);							\
+}									\
+									\
+/* Inserts a node into the RB tree */					\
+struct type *								\
+name##_RB_INSERT(struct name *head, struct type *elm)			\
+{									\
+	struct type *tmp;						\
+	struct type *parent = NULL;					\
+	int comp = 0;							\
+	tmp = RB_ROOT(head);						\
+	while (tmp) {							\
+		parent = tmp;						\
+		comp = (cmp)(elm, parent);				\
+		if (comp < 0)						\
+			tmp = RB_LEFT(tmp, field);			\
+		else if (comp > 0)					\
+			tmp = RB_RIGHT(tmp, field);			\
+		else							\
+			return (tmp);					\
+	}								\
+	RB_SET(elm, parent, field);					\
+	if (parent != NULL) {						\
+		if (comp < 0)						\
+			RB_LEFT(parent, field) = elm;			\
+		else							\
+			RB_RIGHT(parent, field) = elm;			\
+		RB_AUGMENT(parent);					\
+	} else								\
+		RB_ROOT(head) = elm;					\
+	name##_RB_INSERT_COLOR(head, elm);				\
+	return (NULL);							\
+}									\
+									\
+/* Finds the node with the same key as elm */				\
+struct type *								\
+name##_RB_FIND(struct name *head, struct type *elm)			\
+{									\
+	struct type *tmp = RB_ROOT(head);				\
+	int comp;							\
+	while (tmp) {							\
+		comp = cmp(elm, tmp);					\
+		if (comp < 0)						\
+			tmp = RB_LEFT(tmp, field);			\
+		else if (comp > 0)					\
+			tmp = RB_RIGHT(tmp, field);			\
+		else							\
+			return (tmp);					\
+	}								\
+	return (NULL);							\
+}									\
+									\
+struct type *								\
+name##_RB_NEXT(struct type *elm)					\
+{									\
+	if (RB_RIGHT(elm, field)) {					\
+		elm = RB_RIGHT(elm, field);				\
+		while (RB_LEFT(elm, field))				\
+			elm = RB_LEFT(elm, field);			\
+	} else {							\
+		if (RB_PARENT(elm, field) &&				\
+		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
+			elm = RB_PARENT(elm, field);			\
+		else {							\
+			while (RB_PARENT(elm, field) &&			\
+			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
+				elm = RB_PARENT(elm, field);		\
+			elm = RB_PARENT(elm, field);			\
+		}							\
+	}								\
+	return (elm);							\
+}									\
+									\
+struct type *								\
+name##_RB_MINMAX(struct name *head, int val)				\
+{									\
+	struct type *tmp = RB_ROOT(head);				\
+	struct type *parent = NULL;					\
+	while (tmp) {							\
+		parent = tmp;						\
+		if (val < 0)						\
+			tmp = RB_LEFT(tmp, field);			\
+		else							\
+			tmp = RB_RIGHT(tmp, field);			\
+	}								\
+	return (parent);						\
+}
+
+#define RB_NEGINF	-1
+#define RB_INF	1
+
+#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
+#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
+#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
+#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
+#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
+#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
+
+#define RB_FOREACH(x, name, head)					\
+	for ((x) = RB_MIN(name, head);					\
+	     (x) != NULL;						\
+	     (x) = name##_RB_NEXT(x))
+
+#endif	/* _SYS_TREE_H_ */