Remove global y2016.control_loops.superstructure_queue object
Change-Id: I6cbce87055ead432e53732066b3f2d2f7693df06
diff --git a/y2016/actors/superstructure_actor.cc b/y2016/actors/superstructure_actor.cc
index f65d05a..26fdd7e 100644
--- a/y2016/actors/superstructure_actor.cc
+++ b/y2016/actors/superstructure_actor.cc
@@ -14,7 +14,15 @@
SuperstructureActor::SuperstructureActor(::aos::EventLoop *event_loop)
: aos::common::actions::ActorBase<actors::SuperstructureActionQueueGroup>(
- event_loop, ".y2016.actors.superstructure_action") {}
+ event_loop, ".y2016.actors.superstructure_action"),
+ superstructure_goal_sender_(
+ event_loop
+ ->MakeSender<::y2016::control_loops::SuperstructureQueue::Goal>(
+ ".y2016.control_loops.superstructure_queue.goal")),
+ superstructure_status_fetcher_(
+ event_loop->MakeFetcher<
+ ::y2016::control_loops::SuperstructureQueue::Status>(
+ ".y2016.control_loops.superstructure_queue.status")) {}
bool SuperstructureActor::RunAction(
const actors::SuperstructureActionParams ¶ms) {
@@ -37,8 +45,7 @@
bool unfold_climber) {
superstructure_goal_ = {0, shoulder, shooter};
- auto new_superstructure_goal =
- ::y2016::control_loops::superstructure_queue.goal.MakeMessage();
+ auto new_superstructure_goal = superstructure_goal_sender_.MakeMessage();
new_superstructure_goal->angle_intake = 0;
new_superstructure_goal->angle_shoulder = shoulder;
@@ -67,25 +74,25 @@
bool SuperstructureActor::SuperstructureProfileDone() {
constexpr double kProfileError = 1e-2;
- return ::std::abs(
- control_loops::superstructure_queue.status->intake.goal_angle -
- superstructure_goal_.intake) < kProfileError &&
+ return ::std::abs(superstructure_status_fetcher_->intake.goal_angle -
+ superstructure_goal_.intake) < kProfileError &&
+ ::std::abs(superstructure_status_fetcher_->shoulder.goal_angle -
+ superstructure_goal_.shoulder) < kProfileError &&
::std::abs(
- control_loops::superstructure_queue.status->shoulder.goal_angle -
- superstructure_goal_.shoulder) < kProfileError &&
- ::std::abs(control_loops::superstructure_queue.status->intake
- .goal_angular_velocity) < kProfileError &&
- ::std::abs(control_loops::superstructure_queue.status->shoulder
- .goal_angular_velocity) < kProfileError;
+ superstructure_status_fetcher_->intake.goal_angular_velocity) <
+ kProfileError &&
+ ::std::abs(
+ superstructure_status_fetcher_->shoulder.goal_angular_velocity) <
+ kProfileError;
}
bool SuperstructureActor::SuperstructureDone() {
- control_loops::superstructure_queue.status.FetchAnother();
+ superstructure_status_fetcher_.Fetch();
// We are no longer running if we are in the zeroing states (below 12), or
// estopped.
- if (control_loops::superstructure_queue.status->state < 12 ||
- control_loops::superstructure_queue.status->state == 16) {
+ if (superstructure_status_fetcher_->state < 12 ||
+ superstructure_status_fetcher_->state == 16) {
LOG(ERROR, "Superstructure no longer running, aborting action\n");
return true;
}
@@ -98,10 +105,7 @@
}
void SuperstructureActor::WaitForSuperstructure() {
- while (true) {
- if (ShouldCancel()) return;
- if (SuperstructureDone()) return;
- }
+ WaitUntil(::std::bind(&SuperstructureActor::SuperstructureDone, this));
}
} // namespace actors