Refactor MakeCpusetFromCpus into realtime.h
It works without event_loop. Also reuse it for some things in ipc_lib.
Change-Id: I520d254b6b27180b5e45bb43d63d425ca1db9e38
diff --git a/aos/ipc_lib/ipc_comparison.cc b/aos/ipc_lib/ipc_comparison.cc
index f5614a6..cf19b20 100644
--- a/aos/ipc_lib/ipc_comparison.cc
+++ b/aos/ipc_lib/ipc_comparison.cc
@@ -811,13 +811,7 @@
if (FLAGS_server_priority > 0) {
SetCurrentThreadRealtimePriority(FLAGS_server_priority);
}
- {
- cpu_set_t cpuset;
- CPU_ZERO(&cpuset);
- CPU_SET(FLAGS_server_cpu, &cpuset);
-
- SetCurrentThreadAffinity(cpuset);
- }
+ SetCurrentThreadAffinity(MakeCpusetFromCpus({FLAGS_server_cpu}));
while (!done) {
const PingPongerInterface::Data *data = ping_ponger->Wait();
@@ -832,13 +826,7 @@
if (FLAGS_client_priority > 0) {
SetCurrentThreadRealtimePriority(FLAGS_client_priority);
}
- {
- cpu_set_t cpuset;
- CPU_ZERO(&cpuset);
- CPU_SET(FLAGS_client_cpu, &cpuset);
-
- SetCurrentThreadAffinity(cpuset);
- }
+ SetCurrentThreadAffinity(MakeCpusetFromCpus({FLAGS_client_cpu}));
// Warm everything up.
for (int i = 0; i < 1000; ++i) {