| // automatically generated by the FlatBuffers compiler, do not modify |
| import { Test } from '../../my-game/example/test'; |
| export class Vec3 { |
| constructor() { |
| this.bb = null; |
| this.bb_pos = 0; |
| } |
| __init(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| x() { |
| return this.bb.readFloat32(this.bb_pos); |
| } |
| mutate_x(value) { |
| this.bb.writeFloat32(this.bb_pos + 0, value); |
| return true; |
| } |
| y() { |
| return this.bb.readFloat32(this.bb_pos + 4); |
| } |
| mutate_y(value) { |
| this.bb.writeFloat32(this.bb_pos + 4, value); |
| return true; |
| } |
| z() { |
| return this.bb.readFloat32(this.bb_pos + 8); |
| } |
| mutate_z(value) { |
| this.bb.writeFloat32(this.bb_pos + 8, value); |
| return true; |
| } |
| test1() { |
| return this.bb.readFloat64(this.bb_pos + 16); |
| } |
| mutate_test1(value) { |
| this.bb.writeFloat64(this.bb_pos + 16, value); |
| return true; |
| } |
| test2() { |
| return this.bb.readUint8(this.bb_pos + 24); |
| } |
| mutate_test2(value) { |
| this.bb.writeUint8(this.bb_pos + 24, value); |
| return true; |
| } |
| test3(obj) { |
| return (obj || new Test()).__init(this.bb_pos + 26, this.bb); |
| } |
| static getFullyQualifiedName() { |
| return 'MyGame.Example.Vec3'; |
| } |
| static sizeOf() { |
| return 32; |
| } |
| static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) { |
| builder.prep(8, 32); |
| builder.pad(2); |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(test3_b); |
| builder.writeInt16(test3_a); |
| builder.pad(1); |
| builder.writeInt8(test2); |
| builder.writeFloat64(test1); |
| builder.pad(4); |
| builder.writeFloat32(z); |
| builder.writeFloat32(y); |
| builder.writeFloat32(x); |
| return builder.offset(); |
| } |
| unpack() { |
| return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null)); |
| } |
| unpackTo(_o) { |
| _o.x = this.x(); |
| _o.y = this.y(); |
| _o.z = this.z(); |
| _o.test1 = this.test1(); |
| _o.test2 = this.test2(); |
| _o.test3 = (this.test3() !== null ? this.test3().unpack() : null); |
| } |
| } |
| export class Vec3T { |
| constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = 0, test3 = null) { |
| this.x = x; |
| this.y = y; |
| this.z = z; |
| this.test1 = test1; |
| this.test2 = test2; |
| this.test3 = test3; |
| } |
| pack(builder) { |
| return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, (this.test3 === null ? 0 : this.test3.a), (this.test3 === null ? 0 : this.test3.b)); |
| } |
| } |