| // automatically generated by the FlatBuffers compiler, do not modify |
| import { Monster as MyGameExample2Monster } from '../../my-game/example2/monster'; |
| import { Monster } from '../../my-game/example/monster'; |
| import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum'; |
| export var AnyUniqueAliases; |
| (function (AnyUniqueAliases) { |
| AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE"; |
| AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M"; |
| AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS"; |
| AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2"; |
| })(AnyUniqueAliases || (AnyUniqueAliases = {})); |
| export function unionToAnyUniqueAliases(type, accessor) { |
| switch (AnyUniqueAliases[type]) { |
| case 'NONE': return null; |
| case 'M': return accessor(new Monster()); |
| case 'TS': return accessor(new TestSimpleTableWithEnum()); |
| case 'M2': return accessor(new MyGameExample2Monster()); |
| default: return null; |
| } |
| } |
| export function unionListToAnyUniqueAliases(type, accessor, index) { |
| switch (AnyUniqueAliases[type]) { |
| case 'NONE': return null; |
| case 'M': return accessor(index, new Monster()); |
| case 'TS': return accessor(index, new TestSimpleTableWithEnum()); |
| case 'M2': return accessor(index, new MyGameExample2Monster()); |
| default: return null; |
| } |
| } |