commit | 803bbf0b824b036695f1450f2a92bd5bf74e5618 | [log] [tgz] |
---|---|---|
author | Milind Upadhyay <milind.upadhyay@gmail.com> | Fri Mar 11 17:56:26 2022 -0800 |
committer | Milind Upadhyay <milind.upadhyay@gmail.com> | Fri Mar 11 20:55:29 2022 -0800 |
tree | 7cec4b25bcc3571ea10cf5a704246f1c60b06f6c | |
parent | 2c39086edd763e4c605ebbc0cafda188dd032764 [diff] [blame] |
Allow skipping to superstructure loaded state In auto a ball will start preloaded, and we need to cheat the statemachine. Signed-off-by: Milind Upadhyay <milind.upadhyay@gmail.com> Change-Id: I95567299ac6f7f76941446b7c57d880a73e6dd6d
diff --git a/y2022/control_loops/superstructure/superstructure_goal.fbs b/y2022/control_loops/superstructure/superstructure_goal.fbs index c86f338..2868e98 100644 --- a/y2022/control_loops/superstructure/superstructure_goal.fbs +++ b/y2022/control_loops/superstructure/superstructure_goal.fbs
@@ -48,6 +48,9 @@ // If true, auto-track the turret to point at the goal. auto_aim:bool (id: 11); + + // If true, we started with the ball loaded and should proceed to that state. + preloaded:bool (id: 12); }