Updated existing tests for Power conversion
diff --git a/frc971/control_loops/shooter/shooter.cc b/frc971/control_loops/shooter/shooter.cc
index cc354fa..bf2e614 100755
--- a/frc971/control_loops/shooter/shooter.cc
+++ b/frc971/control_loops/shooter/shooter.cc
@@ -122,12 +122,12 @@
                      (kMaxExtension - values.shooter.upper_limit) *
                          (kMaxExtension - values.shooter.upper_limit));
   if (power < 0) {
-    LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
-			0.0);
+    //LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
+	//		0.0);
     power = 0;
   } else if (power > maxpower) {
-    LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
-        maxpower);
+    //LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
+    //    maxpower);
     power = maxpower;
   }
 
diff --git a/frc971/control_loops/shooter/shooter_lib_test.cc b/frc971/control_loops/shooter/shooter_lib_test.cc
index 59ef4f2..4fc5e23 100755
--- a/frc971/control_loops/shooter/shooter_lib_test.cc
+++ b/frc971/control_loops/shooter/shooter_lib_test.cc
@@ -366,7 +366,7 @@
 
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, GoesToValue) {
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.21).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 200; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -375,13 +375,13 @@
   }
   // EXPECT_NEAR(0.0, shooter_motor_.GetPosition(), 0.01);
   double pos = shooter_motor_plant_.GetAbsolutePosition();
-  EXPECT_NEAR(shooter_queue_group_.goal->shot_power, pos, 0.05);
+  EXPECT_NEAR(shooter_motor_.PowerToPosition(shooter_queue_group_.goal->shot_power), pos, 0.05);
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
 }
 
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, Fire) {
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.021).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 120; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -390,7 +390,7 @@
   }
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
   shooter_queue_group_.goal.MakeWithBuilder()
-      .shot_power(0.1)
+      .shot_power(0.0035)
       .shot_requested(true)
       .Send();
 
@@ -407,7 +407,7 @@
     if (shooter_motor_.state() == ShooterMotor::STATE_FIRE) {
       if (!hit_fire) {
         shooter_queue_group_.goal.MakeWithBuilder()
-            .shot_power(0.05)
+            .shot_power(0.0017)
             .shot_requested(false)
             .Send();
       }
@@ -416,7 +416,7 @@
   }
 
   double pos = shooter_motor_plant_.GetAbsolutePosition();
-  EXPECT_NEAR(shooter_queue_group_.goal->shot_power, pos, 0.05);
+  EXPECT_NEAR(shooter_motor_.PowerToPosition(shooter_queue_group_.goal->shot_power), pos, 0.05);
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
   EXPECT_TRUE(hit_preparefire);
   EXPECT_TRUE(hit_fire);
@@ -424,7 +424,7 @@
 
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, FireLong) {
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.21).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 150; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -455,7 +455,7 @@
   }
 
   double pos = shooter_motor_plant_.GetAbsolutePosition();
-  EXPECT_NEAR(shooter_queue_group_.goal->shot_power, pos, 0.05);
+  EXPECT_NEAR(shooter_motor_.PowerToPosition(shooter_queue_group_.goal->shot_power), pos, 0.05);
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
   EXPECT_TRUE(hit_preparefire);
   EXPECT_TRUE(hit_fire);
@@ -464,7 +464,7 @@
 
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, MoveGoal) {
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.21).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 150; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -472,7 +472,7 @@
     SendDSPacket(true);
   }
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.11).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.0014).Send();
 
   for (int i = 0; i < 100; ++i) {
     shooter_motor_plant_.SendPositionMessage();
@@ -482,14 +482,14 @@
   }
 
   double pos = shooter_motor_plant_.GetAbsolutePosition();
-  EXPECT_NEAR(shooter_queue_group_.goal->shot_power, pos, 0.05);
+  EXPECT_NEAR(shooter_motor_.PowerToPosition(shooter_queue_group_.goal->shot_power), pos, 0.05);
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
 }
 
 
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, Unload) {
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.21).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 150; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -515,7 +515,7 @@
 
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, UnloadWindupNegative) {
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.20).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 150; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -555,7 +555,7 @@
 
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, UnloadWindupPositive) {
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.20).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 150; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -600,7 +600,7 @@
 // Tests that the wrist zeros correctly and goes to a position.
 TEST_F(ShooterTest, StartsOnDistal) {
   Reinitialize(HallEffectMiddle(constants::GetValues().shooter.pusher_distal));
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.21).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 200; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -609,7 +609,7 @@
   }
   // EXPECT_NEAR(0.0, shooter_motor_.GetPosition(), 0.01);
   double pos = shooter_motor_plant_.GetAbsolutePosition();
-  EXPECT_NEAR(shooter_queue_group_.goal->shot_power, pos, 0.05);
+  EXPECT_NEAR(shooter_motor_.PowerToPosition(shooter_queue_group_.goal->shot_power), pos, 0.05);
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
 }
 
@@ -618,7 +618,7 @@
 TEST_F(ShooterTest, StartsOnProximal) {
   Reinitialize(
       HallEffectMiddle(constants::GetValues().shooter.pusher_proximal));
-  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.21).Send();
+  shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.007).Send();
   for (int i = 0; i < 300; ++i) {
     shooter_motor_plant_.SendPositionMessage();
     shooter_motor_.Iterate();
@@ -627,7 +627,7 @@
   }
   // EXPECT_NEAR(0.0, shooter_motor_.GetPosition(), 0.01);
   double pos = shooter_motor_plant_.GetAbsolutePosition();
-  EXPECT_NEAR(shooter_queue_group_.goal->shot_power, pos, 0.05);
+  EXPECT_NEAR(shooter_motor_.PowerToPosition(shooter_queue_group_.goal->shot_power), pos, 0.05);
   EXPECT_EQ(ShooterMotor::STATE_READY, shooter_motor_.state());
 }
 
@@ -641,8 +641,8 @@
   bool plunger_back = ::std::tr1::get<2>(GetParam());
   double start_pos = ::std::tr1::get<3>(GetParam());
   // flag to initialize test
-	printf("@@@@ l= %d b= %d p= %d s= %.3f\n",
-			latch, brake, plunger_back, start_pos);
+	//printf("@@@@ l= %d b= %d p= %d s= %.3f\n",
+	//		latch, brake, plunger_back, start_pos);
   bool initialized = false;
   Reinitialize(start_pos);
   shooter_queue_group_.goal.MakeWithBuilder().shot_power(0.25).Send();