Make 2022 aiming speed-over-ground more reasonable
We are not launching balls with a 12 m/s speed-over ground.
Signed-off-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
Change-Id: Id5fdaaa5850d89fcbc8cf18fc3fe554cb6fbbb63
diff --git a/y2022/control_loops/superstructure/turret/aiming.cc b/y2022/control_loops/superstructure/turret/aiming.cc
index e1d24f8..643adbc 100644
--- a/y2022/control_loops/superstructure/turret/aiming.cc
+++ b/y2022/control_loops/superstructure/turret/aiming.cc
@@ -15,7 +15,7 @@
namespace {
// Average speed-over-ground of the ball on its way to the target. Our current
// model assumes constant ball velocity regardless of shot distance.
-constexpr double kBallSpeedOverGround = 12.0; // m/s
+constexpr double kBallSpeedOverGround = 2.0; // m/s
// If the turret is at zero, then it will be at this angle at which the shot
// will leave the robot. I.e., if the turret is at zero, then the shot will go