Scouting: Add supercharged nodes
Team update 21 added super charged nodes to
the game.
Signed-off-by: Filip Kujawa <filip.j.kujawa@gmail.com>
Change-Id: Ia9abf45891061144981c5d720bceb8aecc5a50d5
diff --git a/scouting/webserver/requests/requests.go b/scouting/webserver/requests/requests.go
index 8646a30..ab12717 100644
--- a/scouting/webserver/requests/requests.go
+++ b/scouting/webserver/requests/requests.go
@@ -380,7 +380,7 @@
stat := db.Stats2023{TeamNumber: string(submitActions.TeamNumber()), MatchNumber: submitActions.MatchNumber(), SetNumber: submitActions.SetNumber(), CompLevel: string(submitActions.CompLevel()),
StartingQuadrant: 0, LowCubesAuto: 0, MiddleCubesAuto: 0, HighCubesAuto: 0, CubesDroppedAuto: 0,
LowConesAuto: 0, MiddleConesAuto: 0, HighConesAuto: 0, ConesDroppedAuto: 0, LowCubes: 0, MiddleCubes: 0, HighCubes: 0,
- CubesDropped: 0, LowCones: 0, MiddleCones: 0, HighCones: 0, ConesDropped: 0, AvgCycle: 0, CollectedBy: string(submitActions.CollectedBy()),
+ CubesDropped: 0, LowCones: 0, MiddleCones: 0, HighCones: 0, ConesDropped: 0, SuperchargedPieces: 0, AvgCycle: 0, CollectedBy: string(submitActions.CollectedBy()),
}
// Loop over all actions.
for i := 0; i < submitActions.ActionsListLength(); i++ {
@@ -460,6 +460,8 @@
stat.HighConesAuto += 1
} else if object == 1 && level == 2 && auto == false {
stat.HighCones += 1
+ } else if level == 3 {
+ stat.SuperchargedPieces += 1
} else {
return db.Stats2023{}, errors.New(fmt.Sprintf("Got unknown ObjectType/ScoreLevel/Auto combination"))
}
@@ -541,6 +543,7 @@
MiddleCones: stat.MiddleCones,
HighCones: stat.HighCones,
ConesDropped: stat.ConesDropped,
+ SuperchargedPieces: stat.SuperchargedPieces,
AvgCycle: stat.AvgCycle,
DockedAuto: stat.DockedAuto,
EngagedAuto: stat.EngagedAuto,