Adjust shot angle offset depending on retention roller current
This is functionally disabled currently, as it always outputs the same
shot angle offset.
Change-Id: I7bc4b3bc0ba2779d00a3d3203e67e97748b759b1
Signed-off-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
diff --git a/y2024/control_loops/superstructure/aiming.cc b/y2024/control_loops/superstructure/aiming.cc
index 200029e..a2e92fd 100644
--- a/y2024/control_loops/superstructure/aiming.cc
+++ b/y2024/control_loops/superstructure/aiming.cc
@@ -22,8 +22,22 @@
y2024::constants::Values::InterpolationTableFromFlatbuffer(
robot_constants_->common()
->shooter_shuttle_interpolation_table())),
+ note_interpolation_table_(
+ y2024::constants::Values::NoteInterpolationTableFromFlatbuffer(
+ robot_constants_->common()->note_interpolation_table())),
joystick_state_fetcher_(
- event_loop_->MakeFetcher<aos::JoystickState>("/aos")) {}
+ event_loop_->MakeFetcher<aos::JoystickState>("/aos")) {
+ event_loop_->MakeWatcher(
+ "/superstructure/rio",
+ [this](const y2024::control_loops::superstructure::CANPosition &msg) {
+ if (latch_current_) return;
+
+ if (msg.has_retention_roller()) {
+ note_current_average_.AddData(
+ msg.retention_roller()->torque_current());
+ }
+ });
+}
void Aimer::Update(
const frc971::control_loops::drivetrain::Status *status,
@@ -73,7 +87,14 @@
robot_constants_->common()->turret()->range()),
current_interpolation_table->Get(current_goal_.target_distance)
.shot_speed_over_ground,
- /*wrap_mode=*/0.15, M_PI - kTurretZeroOffset},
+ /*wrap_mode=*/0.15,
+ // If we don't have any retention roller data, the averager
+ // will return 0. If we get a current that is out-of-range of
+ // the interpolation table, we will use the terminal values of
+ // the interpolation table.
+ M_PI - note_interpolation_table_
+ .Get(note_current_average_.GetAverage()(0))
+ .turret_offset},
RobotState{
robot_pose, {xdot, ydot}, linear_angular(1), current_goal_.position});
@@ -86,6 +107,9 @@
builder.add_turret_position(current_goal_.position);
builder.add_turret_velocity(current_goal_.velocity);
builder.add_target_distance(current_goal_.target_distance);
- builder.add_shot_distance(DistanceToGoal());
+ builder.add_note_current(note_current_average_.GetAverage()(0));
+ builder.add_current_turret_offset(
+ note_interpolation_table_.Get(note_current_average_.GetAverage()(0))
+ .turret_offset);
return builder.Finish();
}