Splines can run in 2023 autonomous.

Mostly copying boilerplate from 2022, with 2023-specific additions like
handling field mirroring correctly.

Change-Id: Ic8cdfde4982a3637ce7c0655800954e13ad60cf9
Signed-off-by: James Kuszmaul <jabukuszmaul@gmail.com>
diff --git a/y2023/autonomous/autonomous_actor.h b/y2023/autonomous/autonomous_actor.h
index 6eb8f90..cf0b458 100644
--- a/y2023/autonomous/autonomous_actor.h
+++ b/y2023/autonomous/autonomous_actor.h
@@ -6,6 +6,8 @@
 #include "frc971/autonomous/base_autonomous_actor.h"
 #include "frc971/control_loops/control_loops_generated.h"
 #include "frc971/control_loops/drivetrain/drivetrain_config.h"
+#include "frc971/control_loops/drivetrain/localizer_generated.h"
+#include "y2023/autonomous/auto_splines.h"
 
 namespace y2023 {
 namespace actors {
@@ -19,6 +21,29 @@
 
  private:
   void Reset();
+
+  void SendStartingPosition(const Eigen::Vector3d &start);
+  void MaybeSendStartingPosition();
+  void SplineAuto();
+  void Replan();
+
+  aos::Sender<frc971::control_loops::drivetrain::LocalizerControl>
+      localizer_control_sender_;
+  aos::Fetcher<aos::JoystickState> joystick_state_fetcher_;
+  aos::Fetcher<aos::RobotState> robot_state_fetcher_;
+
+  aos::TimerHandler *replan_timer_;
+  aos::TimerHandler *button_poll_;
+
+  std::optional<SplineHandle> test_spline_;
+  aos::Alliance alliance_ = aos::Alliance::kInvalid;
+  AutonomousSplines auto_splines_;
+  bool user_indicated_safe_to_reset_ = false;
+  bool sent_starting_position_ = false;
+
+  bool is_planned_ = false;
+
+  std::optional<Eigen::Vector3d> starting_position_;
 };
 
 }  // namespace actors