Splines can run in 2023 autonomous.

Mostly copying boilerplate from 2022, with 2023-specific additions like
handling field mirroring correctly.

Change-Id: Ic8cdfde4982a3637ce7c0655800954e13ad60cf9
Signed-off-by: James Kuszmaul <jabukuszmaul@gmail.com>
diff --git a/y2023/autonomous/autonomous_actor.cc b/y2023/autonomous/autonomous_actor.cc
index a815b25..8e99af6 100644
--- a/y2023/autonomous/autonomous_actor.cc
+++ b/y2023/autonomous/autonomous_actor.cc
@@ -8,6 +8,8 @@
 #include "frc971/control_loops/drivetrain/localizer_generated.h"
 #include "y2023/control_loops/drivetrain/drivetrain_base.h"
 
+DEFINE_bool(spline_auto, true, "Run simple test S-spline auto mode.");
+
 namespace y2023 {
 namespace actors {
 
@@ -18,11 +20,86 @@
 
 AutonomousActor::AutonomousActor(::aos::EventLoop *event_loop)
     : frc971::autonomous::BaseAutonomousActor(
-          event_loop, control_loops::drivetrain::GetDrivetrainConfig()) {}
+          event_loop, control_loops::drivetrain::GetDrivetrainConfig()),
+      localizer_control_sender_(
+          event_loop->MakeSender<
+              ::frc971::control_loops::drivetrain::LocalizerControl>(
+              "/drivetrain")),
+      joystick_state_fetcher_(
+          event_loop->MakeFetcher<aos::JoystickState>("/aos")),
+      robot_state_fetcher_(event_loop->MakeFetcher<aos::RobotState>("/aos")),
+      auto_splines_() {
+  replan_timer_ = event_loop->AddTimer([this]() { Replan(); });
+
+  event_loop->OnRun([this, event_loop]() {
+    replan_timer_->Setup(event_loop->monotonic_now());
+    button_poll_->Setup(event_loop->monotonic_now(), chrono::milliseconds(50));
+  });
+
+  // TODO(james): Really need to refactor this code since we keep using it.
+  button_poll_ = event_loop->AddTimer([this]() {
+    const aos::monotonic_clock::time_point now =
+        this->event_loop()->context().monotonic_event_time;
+    if (robot_state_fetcher_.Fetch()) {
+      if (robot_state_fetcher_->user_button()) {
+        user_indicated_safe_to_reset_ = true;
+        MaybeSendStartingPosition();
+      }
+    }
+    if (joystick_state_fetcher_.Fetch()) {
+      if (joystick_state_fetcher_->has_alliance() &&
+          (joystick_state_fetcher_->alliance() != alliance_)) {
+        alliance_ = joystick_state_fetcher_->alliance();
+        is_planned_ = false;
+        // Only kick the planning out by 2 seconds. If we end up enabled in that
+        // second, then we will kick it out further based on the code below.
+        replan_timer_->Setup(now + std::chrono::seconds(2));
+      }
+      if (joystick_state_fetcher_->enabled()) {
+        if (!is_planned_) {
+          // Only replan once we've been disabled for 5 seconds.
+          replan_timer_->Setup(now + std::chrono::seconds(5));
+        }
+      }
+    }
+  });
+}
+
+void AutonomousActor::Replan() {
+  if (alliance_ == aos::Alliance::kInvalid) {
+    return;
+  }
+  sent_starting_position_ = false;
+  if (FLAGS_spline_auto) {
+    test_spline_ =
+        PlanSpline(std::bind(&AutonomousSplines::TestSpline, &auto_splines_,
+                             std::placeholders::_1, alliance_),
+                   SplineDirection::kForward);
+
+    starting_position_ = test_spline_->starting_position();
+  }
+
+  is_planned_ = true;
+
+  MaybeSendStartingPosition();
+}
+
+void AutonomousActor::MaybeSendStartingPosition() {
+  if (is_planned_ && user_indicated_safe_to_reset_ &&
+      !sent_starting_position_) {
+    CHECK(starting_position_);
+    SendStartingPosition(starting_position_.value());
+  }
+}
 
 void AutonomousActor::Reset() {
   InitializeEncoders();
   ResetDrivetrain();
+
+  joystick_state_fetcher_.Fetch();
+  CHECK(joystick_state_fetcher_.get() != nullptr)
+      << "Expect at least one JoystickState message before running auto...";
+  alliance_ = joystick_state_fetcher_->alliance();
 }
 
 bool AutonomousActor::RunAction(
@@ -30,8 +107,58 @@
   Reset();
 
   AOS_LOG(INFO, "Params are %d\n", params->mode());
+
+  if (!user_indicated_safe_to_reset_) {
+    AOS_LOG(WARNING, "Didn't send starting position prior to starting auto.");
+    CHECK(starting_position_);
+    SendStartingPosition(starting_position_.value());
+  }
+  // Clear this so that we don't accidentally resend things as soon as we replan
+  // later.
+  user_indicated_safe_to_reset_ = false;
+  is_planned_ = false;
+  starting_position_.reset();
+
+  AOS_LOG(INFO, "Params are %d\n", params->mode());
+  if (alliance_ == aos::Alliance::kInvalid) {
+    AOS_LOG(INFO, "Aborting autonomous due to invalid alliance selection.");
+    return false;
+  }
+  if (FLAGS_spline_auto) {
+    SplineAuto();
+  } else {
+    AOS_LOG(WARNING, "No auto mode selected.");
+  }
   return true;
 }
 
+void AutonomousActor::SplineAuto() {
+  CHECK(test_spline_);
+
+  if (!test_spline_->WaitForPlan()) return;
+  test_spline_->Start();
+
+  if (!test_spline_->WaitForSplineDistanceRemaining(0.02)) return;
+}
+
+void AutonomousActor::SendStartingPosition(const Eigen::Vector3d &start) {
+  // Set up the starting position for the blue alliance.
+
+  auto builder = localizer_control_sender_.MakeBuilder();
+
+  LocalizerControl::Builder localizer_control_builder =
+      builder.MakeBuilder<LocalizerControl>();
+  localizer_control_builder.add_x(start(0));
+  localizer_control_builder.add_y(start(1));
+  localizer_control_builder.add_theta(start(2));
+  localizer_control_builder.add_theta_uncertainty(0.00001);
+  AOS_LOG(INFO, "User button pressed, x: %f y: %f theta: %f", start(0),
+          start(1), start(2));
+  if (builder.Send(localizer_control_builder.Finish()) !=
+      aos::RawSender::Error::kOk) {
+    AOS_LOG(ERROR, "Failed to reset localizer.\n");
+  }
+}
+
 }  // namespace actors
 }  // namespace y2023