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diff --git a/internal/ceres/parallel_for_cxx.cc b/internal/ceres/parallel_for_cxx.cc
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+// Ceres Solver - A fast non-linear least squares minimizer
+// Copyright 2018 Google Inc. All rights reserved.
+// http://ceres-solver.org/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// * Redistributions of source code must retain the above copyright notice,
+//   this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright notice,
+//   this list of conditions and the following disclaimer in the documentation
+//   and/or other materials provided with the distribution.
+// * Neither the name of Google Inc. nor the names of its contributors may be
+//   used to endorse or promote products derived from this software without
+//   specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+// Author: vitus@google.com (Michael Vitus)
+
+// This include must come before any #ifndef check on Ceres compile options.
+#include "ceres/internal/port.h"
+
+#ifdef CERES_USE_CXX11_THREADS
+
+#include "ceres/parallel_for.h"
+
+#include <cmath>
+#include <condition_variable>
+#include <memory>
+#include <mutex>
+
+#include "ceres/concurrent_queue.h"
+#include "ceres/scoped_thread_token.h"
+#include "ceres/thread_token_provider.h"
+#include "glog/logging.h"
+
+namespace ceres {
+namespace internal {
+namespace {
+// This class creates a thread safe barrier which will block until a
+// pre-specified number of threads call Finished.  This allows us to block the
+// main thread until all the parallel threads are finished processing all the
+// work.
+class BlockUntilFinished {
+ public:
+  explicit BlockUntilFinished(int num_total)
+      : num_finished_(0), num_total_(num_total) {}
+
+  // Increment the number of jobs that have finished and signal the blocking
+  // thread if all jobs have finished.
+  void Finished() {
+    std::lock_guard<std::mutex> lock(mutex_);
+    ++num_finished_;
+    CHECK_LE(num_finished_, num_total_);
+    if (num_finished_ == num_total_) {
+      condition_.notify_one();
+    }
+  }
+
+  // Block until all threads have signaled they are finished.
+  void Block() {
+    std::unique_lock<std::mutex> lock(mutex_);
+    condition_.wait(lock, [&]() { return num_finished_ == num_total_; });
+  }
+
+ private:
+  std::mutex mutex_;
+  std::condition_variable condition_;
+  // The current number of jobs finished.
+  int num_finished_;
+  // The total number of jobs.
+  int num_total_;
+};
+
+// Shared state between the parallel tasks. Each thread will use this
+// information to get the next block of work to be performed.
+struct SharedState {
+  SharedState(int start, int end, int num_work_items)
+      : start(start),
+        end(end),
+        num_work_items(num_work_items),
+        i(0),
+        thread_token_provider(num_work_items),
+        block_until_finished(num_work_items) {}
+
+  // The start and end index of the for loop.
+  const int start;
+  const int end;
+  // The number of blocks that need to be processed.
+  const int num_work_items;
+
+  // The next block of work to be assigned to a worker.  The parallel for loop
+  // range is split into num_work_items blocks of work, i.e. a single block of
+  // work is:
+  //  for (int j = start + i; j < end; j += num_work_items) { ... }.
+  int i;
+  std::mutex mutex_i;
+
+  // Provides a unique thread ID among all active threads working on the same
+  // group of tasks.  Thread-safe.
+  ThreadTokenProvider thread_token_provider;
+
+  // Used to signal when all the work has been completed.  Thread safe.
+  BlockUntilFinished block_until_finished;
+};
+
+}  // namespace
+
+int MaxNumThreadsAvailable() {
+  return ThreadPool::MaxNumThreadsAvailable();
+}
+
+// See ParallelFor (below) for more details.
+void ParallelFor(ContextImpl* context,
+                 int start,
+                 int end,
+                 int num_threads,
+                 const std::function<void(int)>& function) {
+  CHECK_GT(num_threads, 0);
+  CHECK(context != NULL);
+  if (end <= start) {
+    return;
+  }
+
+  // Fast path for when it is single threaded.
+  if (num_threads == 1) {
+    for (int i = start; i < end; ++i) {
+      function(i);
+    }
+    return;
+  }
+
+  ParallelFor(context, start, end, num_threads,
+              [&function](int /*thread_id*/, int i) { function(i); });
+}
+
+// This implementation uses a fixed size max worker pool with a shared task
+// queue. The problem of executing the function for the interval of [start, end)
+// is broken up into at most num_threads blocks and added to the thread pool. To
+// avoid deadlocks, the calling thread is allowed to steal work from the worker
+// pool. This is implemented via a shared state between the tasks. In order for
+// the calling thread or thread pool to get a block of work, it will query the
+// shared state for the next block of work to be done. If there is nothing left,
+// it will return. We will exit the ParallelFor call when all of the work has
+// been done, not when all of the tasks have been popped off the task queue.
+//
+// A unique thread ID among all active tasks will be acquired once for each
+// block of work.  This avoids the significant performance penalty for acquiring
+// it on every iteration of the for loop. The thread ID is guaranteed to be in
+// [0, num_threads).
+//
+// A performance analysis has shown this implementation is onpar with OpenMP and
+// TBB.
+void ParallelFor(ContextImpl* context,
+                 int start,
+                 int end,
+                 int num_threads,
+                 const std::function<void(int thread_id, int i)>& function) {
+  CHECK_GT(num_threads, 0);
+  CHECK(context != NULL);
+  if (end <= start) {
+    return;
+  }
+
+  // Fast path for when it is single threaded.
+  if (num_threads == 1) {
+    // Even though we only have one thread, use the thread token provider to
+    // guarantee the exact same behavior when running with multiple threads.
+    ThreadTokenProvider thread_token_provider(num_threads);
+    const ScopedThreadToken scoped_thread_token(&thread_token_provider);
+    const int thread_id = scoped_thread_token.token();
+    for (int i = start; i < end; ++i) {
+      function(thread_id, i);
+    }
+    return;
+  }
+
+  // We use a std::shared_ptr because the main thread can finish all
+  // the work before the tasks have been popped off the queue.  So the
+  // shared state needs to exist for the duration of all the tasks.
+  const int num_work_items = std::min((end - start), num_threads);
+  std::shared_ptr<SharedState> shared_state(
+      new SharedState(start, end, num_work_items));
+
+  // A function which tries to perform a chunk of work. This returns false if
+  // there is no work to be done.
+  auto task_function = [shared_state, &function]() {
+    int i = 0;
+    {
+      // Get the next available chunk of work to be performed. If there is no
+      // work, return false.
+      std::lock_guard<std::mutex> lock(shared_state->mutex_i);
+      if (shared_state->i >= shared_state->num_work_items) {
+        return false;
+      }
+      i = shared_state->i;
+      ++shared_state->i;
+    }
+
+    const ScopedThreadToken scoped_thread_token(
+        &shared_state->thread_token_provider);
+    const int thread_id = scoped_thread_token.token();
+
+    // Perform each task.
+    for (int j = shared_state->start + i;
+         j < shared_state->end;
+         j += shared_state->num_work_items) {
+      function(thread_id, j);
+    }
+    shared_state->block_until_finished.Finished();
+    return true;
+  };
+
+  // Add all the tasks to the thread pool.
+  for (int i = 0; i < num_work_items; ++i) {
+    // Note we are taking the task_function as value so the shared_state
+    // shared pointer is copied and the ref count is increased. This is to
+    // prevent it from being deleted when the main thread finishes all the
+    // work and exits before the threads finish.
+    context->thread_pool.AddTask([task_function]() { task_function(); });
+  }
+
+  // Try to do any available work on the main thread. This may steal work from
+  // the thread pool, but when there is no work left the thread pool tasks
+  // will be no-ops.
+  while (task_function()) {
+  }
+
+  // Wait until all tasks have finished.
+  shared_state->block_until_finished.Block();
+}
+
+}  // namespace internal
+}  // namespace ceres
+
+#endif // CERES_USE_CXX11_THREADS