Squashed 'third_party/ceres/' content from commit e51e9b4

Change-Id: I763587619d57e594d3fa158dc3a7fe0b89a1743b
git-subtree-dir: third_party/ceres
git-subtree-split: e51e9b46f6ca88ab8b2266d0e362771db6d98067
diff --git a/cmake/iOS.cmake b/cmake/iOS.cmake
new file mode 100644
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--- /dev/null
+++ b/cmake/iOS.cmake
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+# This file is part of the ios-cmake project. It was retrieved from
+# https://github.com/cristeab/ios-cmake.git, which is a fork of
+# https://code.google.com/p/ios-cmake/. Which in turn is based off of
+# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
+# are included with CMake 2.8.4
+#
+# The ios-cmake project is licensed under the new BSD license.
+#
+# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
+# Kitware, Inc., Insight Software Consortium.  All rights reserved.
+
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+
+# 1. Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# 2. Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# 3. Neither the name of the copyright holder nor the names of its
+# contributors may be used to endorse or promote products derived from
+# this software without specific prior written permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+# POSSIBILITY OF SUCH DAMAGE.
+#
+# This file is based off of the Platform/Darwin.cmake and
+# Platform/UnixPaths.cmake files which are included with CMake 2.8.4
+# It has been altered for iOS development.
+#
+# Updated by Alex Stewart (alexs.mac@gmail.com).
+
+# The following variables control the behaviour of this toolchain:
+#
+# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64
+#    OS = Build for iPhoneOS.
+#    SIMULATOR = Build for x86 i386 iPhone Simulator.
+#    SIMULATOR64 = Build for x86 x86_64 iPhone Simulator.
+# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use.  By default this is
+#    automatically determined from IOS_PLATFORM and xcodebuild, but
+#    can also be manually specified (although this should not be required).
+# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
+#    being compiled for.  By default this is automatically determined from
+#    CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
+#    not be required).
+#
+# This toolchain defines the following variables for use externally:
+#
+# XCODE_VERSION: Version number (not including Build version) of Xcode detected.
+# IOS_SDK_VERSION: Version of iOS SDK being used.
+# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
+#    IOS_PLATFORM).
+#
+# This toolchain defines the following macros for use externally:
+#
+# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
+#   A convenience macro for setting xcode specific properties on targets
+#   example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1").
+#
+# find_host_package (PROGRAM ARGS)
+#   A macro used to find executable programs on the host system, not within the
+#   iOS environment.  Thanks to the android-cmake project for providing the
+#   command.
+
+# Get the Xcode version being used.
+execute_process(COMMAND xcodebuild -version
+  OUTPUT_VARIABLE XCODE_VERSION
+  ERROR_QUIET
+  OUTPUT_STRIP_TRAILING_WHITESPACE)
+string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
+string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
+message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
+
+# Default to building for iPhoneOS if not specified otherwise, and we cannot
+# determine the platform from the CMAKE_OSX_ARCHITECTURES variable.  The use
+# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
+# determine the value of IOS_PLATFORM from the root project, as
+# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
+if (NOT DEFINED IOS_PLATFORM)
+  if (CMAKE_OSX_ARCHITECTURES)
+    if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
+      set(IOS_PLATFORM "OS")
+    elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
+      set(IOS_PLATFORM "SIMULATOR")
+    elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
+      set(IOS_PLATFORM "SIMULATOR64")
+    endif()
+  endif()
+  if (NOT IOS_PLATFORM)
+    set(IOS_PLATFORM "OS")
+  endif()
+endif()
+set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
+  "Type of iOS platform for which to build.")
+
+# Determine the platform name and architectures for use in xcodebuild commands
+# from the specified IOS_PLATFORM name.
+if (IOS_PLATFORM STREQUAL "OS")
+  set(XCODE_IOS_PLATFORM iphoneos)
+  set(IOS_ARCH armv7 armv7s arm64)
+elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
+  set(XCODE_IOS_PLATFORM iphonesimulator)
+  set(IOS_ARCH i386)
+elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
+  set(XCODE_IOS_PLATFORM iphonesimulator)
+  set(IOS_ARCH x86_64)
+else()
+  message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
+endif()
+
+# If user did not specify the SDK root to use, then query xcodebuild for it.
+if (NOT CMAKE_OSX_SYSROOT)
+  execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
+    OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
+    ERROR_QUIET
+    OUTPUT_STRIP_TRAILING_WHITESPACE)
+  message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
+endif()
+if (NOT EXISTS ${CMAKE_OSX_SYSROOT})
+  message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
+    "does not exist.")
+endif()
+# Get the SDK version information.
+execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
+  OUTPUT_VARIABLE IOS_SDK_VERSION
+  ERROR_QUIET
+  OUTPUT_STRIP_TRAILING_WHITESPACE)
+
+# Find the Developer root for the specific iOS platform being compiled for
+# from CMAKE_OSX_SYSROOT.  Should be ../../ from SDK specified in
+# CMAKE_OSX_SYSROOT.  There does not appear to be a direct way to obtain
+# this information from xcrun or xcodebuild.
+if (NOT CMAKE_IOS_DEVELOPER_ROOT)
+  get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
+  get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
+endif()
+if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
+  message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
+    "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
+endif()
+
+# Find the C & C++ compilers for the specified SDK.
+if (NOT CMAKE_C_COMPILER)
+  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
+    OUTPUT_VARIABLE CMAKE_C_COMPILER
+    ERROR_QUIET
+    OUTPUT_STRIP_TRAILING_WHITESPACE)
+  message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
+endif()
+if (NOT CMAKE_CXX_COMPILER)
+  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
+    OUTPUT_VARIABLE CMAKE_CXX_COMPILER
+    ERROR_QUIET
+    OUTPUT_STRIP_TRAILING_WHITESPACE)
+  message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
+endif()
+
+# Find (Apple's) libtool.
+execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
+  OUTPUT_VARIABLE IOS_LIBTOOL
+  ERROR_QUIET
+  OUTPUT_STRIP_TRAILING_WHITESPACE)
+message(STATUS "Using libtool: ${IOS_LIBTOOL}")
+# Configure libtool to be used instead of ar + ranlib to build static libraries.
+# This is required on Xcode 7+, but should also work on previous versions of
+# Xcode.
+set(CMAKE_C_CREATE_STATIC_LIBRARY
+  "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
+set(CMAKE_CXX_CREATE_STATIC_LIBRARY
+  "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
+
+# Get the version of Darwin (OS X) of the host.
+execute_process(COMMAND uname -r
+  OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
+  ERROR_QUIET
+  OUTPUT_STRIP_TRAILING_WHITESPACE)
+
+# Specify minimum version of deployment target.
+# Unless specified, the latest SDK version is used by default.
+set(IOS_DEPLOYMENT_TARGET "${IOS_SDK_VERSION}"
+    CACHE STRING "Minimum iOS version to build for." )
+message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
+               " (SDK version: ${IOS_SDK_VERSION})")
+if (NOT IOS_DEPLOYMENT_TARGET VERSION_LESS 11.0)
+  # iOS 11+ does not support 32-bit architectures (armv7).
+  foreach(ARCH ${IOS_ARCH})
+    if (ARCH MATCHES "armv7*")
+      message(STATUS "Removing iOS architecture: ${ARCH} from build as it is "
+        "not supported by the minimum iOS version to build for: "
+        "${IOS_DEPLOYMENT_TARGET} (iOS >= 11 requires 64-bit).")
+    else()
+      list(APPEND VALID_IOS_ARCH_FOR_SDK_VERSION ${ARCH})
+    endif()
+  endforeach()
+  set(IOS_ARCH ${VALID_IOS_ARCH_FOR_SDK_VERSION})
+endif()
+
+message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
+  "architecture(s): ${IOS_ARCH}")
+
+# Standard settings.
+set(CMAKE_SYSTEM_NAME Darwin)
+set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION})
+set(UNIX TRUE)
+set(APPLE TRUE)
+set(IOS TRUE)
+# Force unset of OS X-specific deployment target (otherwise autopopulated),
+# required as of cmake 2.8.10.
+set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING
+  "Must be empty for iOS builds." FORCE)
+# Set the architectures for which to build.
+set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
+
+# All iOS/Darwin specific settings - some may be redundant.
+set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
+set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
+set(CMAKE_SHARED_MODULE_PREFIX "lib")
+set(CMAKE_SHARED_MODULE_SUFFIX ".so")
+set(CMAKE_MODULE_EXISTS 1)
+set(CMAKE_DL_LIBS "")
+
+set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
+set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
+set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
+set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
+
+# Note that only Xcode 7+ supports the newer more specific:
+# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
+# -m(ios/ios-simulator)-version-min instead.
+if (XCODE_VERSION VERSION_LESS 7.0)
+  if (IOS_PLATFORM STREQUAL "OS")
+    set(XCODE_IOS_PLATFORM_VERSION_FLAGS
+      "-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
+  else()
+    # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
+    set(XCODE_IOS_PLATFORM_VERSION_FLAGS
+      "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
+  endif()
+else()
+  # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
+  set(XCODE_IOS_PLATFORM_VERSION_FLAGS
+    "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
+endif()
+
+set(CMAKE_C_FLAGS
+  "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}")
+# Hidden visibilty is required for C++ on iOS.
+set(CMAKE_CXX_FLAGS
+  "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2 -fobjc-arc ${CMAKE_CXX_FLAGS}")
+set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math ${CMAKE_CXX_FLAGS_RELEASE}")
+
+set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
+set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS}  -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
+
+# In order to ensure that the updated compiler flags are used in try_compile()
+# tests, we have to forcibly set them in the CMake cache, not merely set them
+# in the local scope.
+list(APPEND VARS_TO_FORCE_IN_CACHE
+  CMAKE_C_FLAGS
+  CMAKE_CXX_FLAGS
+  CMAKE_CXX_RELEASE
+  CMAKE_C_LINK_FLAGS
+  CMAKE_CXX_LINK_FLAGS)
+foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
+  set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE)
+endforeach()
+
+set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
+set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
+set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
+set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
+
+# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
+# build tree (where install_name_tool was hardcoded) and where
+# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
+# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
+# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
+# before, Alex.
+if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+  find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
+endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+
+# Set the find root to the iOS developer roots and to user defined paths.
+set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT}
+  ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root" FORCE)
+
+# Default to searching for frameworks first.
+set(CMAKE_FIND_FRAMEWORK FIRST)
+
+# Set up the default search directories for frameworks.
+set(CMAKE_SYSTEM_FRAMEWORK_PATH
+  ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
+  ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
+  ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
+
+# Only search the specified iOS SDK, not the remainder of the host filesystem.
+set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
+
+# This little macro lets you set any XCode specific property.
+macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
+  set_property(TARGET ${TARGET} PROPERTY
+    XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
+endmacro(set_xcode_property)
+
+# This macro lets you find executable programs on the host system.
+macro(find_host_package)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+  set(IOS FALSE)
+
+  find_package(${ARGN})
+
+  set(IOS TRUE)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endmacro(find_host_package)