Merge "Add a spit button"
diff --git a/y2022/joystick_reader.cc b/y2022/joystick_reader.cc
index 2f707d7..8423f47 100644
--- a/y2022/joystick_reader.cc
+++ b/y2022/joystick_reader.cc
@@ -37,15 +37,15 @@
namespace superstructure = y2022::control_loops::superstructure;
-// TODO(henry) put actually button locations here
-// TODO(milind): integrate with shooting statemachine and aimer
#if 0
const ButtonLocation kCatapultPos(4, 3);
const ButtonLocation kFire(3, 4);
const ButtonLocation kTurret(4, 15);
+const ButtonLocation kAutoAim(4, 2);
const ButtonLocation kIntakeFrontOut(4, 10);
const ButtonLocation kIntakeBackOut(4, 9);
+const ButtonLocation kSpit(3, 3);
const ButtonLocation kRedLocalizerReset(3, 13);
const ButtonLocation kBlueLocalizerReset(3, 14);
@@ -55,10 +55,11 @@
const ButtonLocation kCatapultPos(4, 3);
const ButtonLocation kFire(4, 1);
const ButtonLocation kTurret(4, 15);
-const ButtonLocation kAutoAim(3, 3);
+const ButtonLocation kAutoAim(4, 2);
const ButtonLocation kIntakeFrontOut(4, 10);
const ButtonLocation kIntakeBackOut(4, 9);
+const ButtonLocation kSpit(3, 3);
const ButtonLocation kRedLocalizerReset(4, 14);
const ButtonLocation kBlueLocalizerReset(4, 13);
@@ -208,22 +209,29 @@
}
constexpr double kRollerSpeed = 8.0;
+ constexpr double kTransferRollerSpeed = 12.0;
constexpr double kIntakePosition = -0.02;
constexpr size_t kIntakeCounterIterations = 25;
// Extend the intakes and spin the rollers
if (data.IsPressed(kIntakeFrontOut)) {
intake_front_pos = kIntakePosition;
- transfer_roller_front_speed = 12.0;
- transfer_roller_back_speed = -transfer_roller_front_speed;
+ transfer_roller_front_speed = kTransferRollerSpeed;
+ transfer_roller_back_speed = -kTransferRollerSpeed;
intake_front_counter_ = kIntakeCounterIterations;
} else if (data.IsPressed(kIntakeBackOut)) {
intake_back_pos = kIntakePosition;
- transfer_roller_back_speed = 12.0;
- transfer_roller_front_speed = -transfer_roller_back_speed;
+ transfer_roller_back_speed = kTransferRollerSpeed;
+ transfer_roller_front_speed = -kTransferRollerSpeed;
intake_back_counter_ = kIntakeCounterIterations;
+ } else if (data.IsPressed(kSpit)) {
+ transfer_roller_front_speed = -kTransferRollerSpeed;
+ transfer_roller_back_speed = -kTransferRollerSpeed;
+
+ intake_front_counter_ = 0;
+ intake_back_counter_ = 0;
}
// Keep spinning the rollers a bit after they let go