commit | 657a8de52666fedbb395c032c2ed711c2ab61433 | [log] [tgz] |
---|---|---|
author | James Kuszmaul <jabukuszmaul+collab@gmail.com> | Fri Sep 29 22:26:12 2023 -0700 |
committer | James Kuszmaul <jabukuszmaul+collab@gmail.com> | Wed Oct 04 19:30:57 2023 -0700 |
tree | e34a9a410a92dd9d1e738996412d0c66524c8eed | |
parent | 930bf7fde171a3d55acd7de4dbd02545e6691a61 [diff] |
Force preloaded game piece to CONE_UP when already LOADED Change-Id: I7042e032a392572da922c44f9c6e174876b98121 Signed-off-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
diff --git a/y2023/control_loops/superstructure/end_effector.cc b/y2023/control_loops/superstructure/end_effector.cc index 8628359..43f3d24 100644 --- a/y2023/control_loops/superstructure/end_effector.cc +++ b/y2023/control_loops/superstructure/end_effector.cc
@@ -36,6 +36,9 @@ state_ = EndEffectorState::LOADED; break; case EndEffectorState::LOADED: + // In case we thought we had a cube, force it to cone. + game_piece_ = vision::Class::CONE_UP; + break; case EndEffectorState::SPITTING: break; }