Added 40 kpa auto
Change-Id: I1985625515b02bac1d909900c9593b9c88b3d333
diff --git a/y2017/actors/autonomous_actor.h b/y2017/actors/autonomous_actor.h
index 3c179ed..fcb17e9 100644
--- a/y2017/actors/autonomous_actor.h
+++ b/y2017/actors/autonomous_actor.h
@@ -9,11 +9,14 @@
#include "frc971/autonomous/base_autonomous_actor.h"
#include "frc971/control_loops/drivetrain/drivetrain.q.h"
#include "frc971/control_loops/drivetrain/drivetrain_config.h"
+#include "y2017/control_loops/superstructure/superstructure.q.h"
namespace y2017 {
namespace actors {
using ::frc971::ProfileParameters;
+using ::y2017::control_loops::superstructure_queue;
+
class AutonomousActor : public ::frc971::autonomous::BaseAutonomousActor {
public:
explicit AutonomousActor(::frc971::autonomous::AutonomousActionQueueGroup *s);
@@ -21,7 +24,77 @@
bool RunAction(
const ::frc971::autonomous::AutonomousActionParams ¶ms) override;
private:
- // TODO(phil): Implement this.
+ void Reset() {
+ intake_goal_ = 0.0;
+ turret_goal_ = 0.0;
+ vision_track_ = false;
+ hood_goal_ = 0.6;
+ shooter_velocity_ = 0.0;
+ indexer_angular_velocity_ = 0.0;
+ intake_max_velocity_ = 0.5;
+ InitializeEncoders();
+ ResetDrivetrain();
+ SendSuperstructureGoal();
+ }
+
+ double intake_goal_ = 0.0;
+ double turret_goal_ = 0.0;
+ bool vision_track_ = false;
+ double hood_goal_ = 0.6;
+ double shooter_velocity_ = 0.0;
+ double indexer_angular_velocity_ = 0.0;
+ double intake_max_velocity_ = 0.5;
+
+ void set_intake_goal(double intake_goal) { intake_goal_ = intake_goal; }
+ void set_turret_goal(double turret_goal) { turret_goal_ = turret_goal; }
+ void set_vision_track(bool vision_track) { vision_track_ = vision_track; }
+ void set_hood_goal(double hood_goal) { hood_goal_ = hood_goal; }
+ void set_shooter_velocity(double shooter_velocity) {
+ shooter_velocity_ = shooter_velocity;
+ }
+ void set_indexer_angular_velocity(double indexer_angular_velocity) {
+ indexer_angular_velocity_ = indexer_angular_velocity;
+ }
+ void set_intake_max_velocity(double intake_max_velocity) {
+ intake_max_velocity_ = intake_max_velocity;
+ }
+
+ void SendSuperstructureGoal() {
+ auto new_superstructure_goal = superstructure_queue.goal.MakeMessage();
+ new_superstructure_goal->intake.distance = intake_goal_;
+ new_superstructure_goal->intake.disable_intake = false;
+ new_superstructure_goal->turret.angle = turret_goal_;
+ new_superstructure_goal->turret.track = vision_track_;
+ new_superstructure_goal->hood.angle = hood_goal_;
+ new_superstructure_goal->shooter.angular_velocity = shooter_velocity_;
+
+ new_superstructure_goal->intake.profile_params.max_velocity =
+ intake_max_velocity_;
+ new_superstructure_goal->turret.profile_params.max_velocity = 6.0;
+ new_superstructure_goal->hood.profile_params.max_velocity = 5.0;
+
+ new_superstructure_goal->intake.profile_params.max_acceleration = 5.0;
+ new_superstructure_goal->turret.profile_params.max_acceleration = 15.0;
+ new_superstructure_goal->hood.profile_params.max_acceleration = 25.0;
+
+ new_superstructure_goal->intake.voltage_rollers = 0.0;
+ new_superstructure_goal->lights_on = true;
+ new_superstructure_goal->intake.disable_intake = false;
+
+ new_superstructure_goal->indexer.angular_velocity =
+ indexer_angular_velocity_;
+
+ if (indexer_angular_velocity_ < -0.1) {
+ new_superstructure_goal->indexer.voltage_rollers = 12.0;
+ new_superstructure_goal->intake.voltage_rollers = 6.0;
+ } else {
+ new_superstructure_goal->indexer.voltage_rollers = 0.0;
+ }
+
+ if (!new_superstructure_goal.Send()) {
+ LOG(ERROR, "Sending superstructure goal failed.\n");
+ }
+ }
};
} // namespace actors